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-rw-r--r--src/mbgl/renderer/backend_scope.cpp66
-rw-r--r--src/mbgl/renderer/bucket.hpp21
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp10
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.cpp8
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp14
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp5
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp28
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp8
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.cpp89
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp17
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp178
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp79
-rw-r--r--src/mbgl/renderer/cross_faded_property_evaluator.cpp5
-rw-r--r--src/mbgl/renderer/frame_history.cpp77
-rw-r--r--src/mbgl/renderer/frame_history.hpp40
-rw-r--r--src/mbgl/renderer/image_manager.cpp42
-rw-r--r--src/mbgl/renderer/image_manager.hpp15
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp78
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.cpp53
-rw-r--r--src/mbgl/renderer/layers/render_circle_layer.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.cpp27
-rw-r--r--src/mbgl/renderer/layers/render_custom_layer.hpp7
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp116
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp5
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.cpp134
-rw-r--r--src/mbgl/renderer/layers/render_fill_layer.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.cpp85
-rw-r--r--src/mbgl/renderer/layers/render_line_layer.hpp1
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp127
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.hpp2
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp260
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.hpp4
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp96
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp68
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp26
-rw-r--r--src/mbgl/renderer/painter.cpp387
-rw-r--r--src/mbgl/renderer/painter.hpp181
-rw-r--r--src/mbgl/renderer/painters/painter_background.cpp83
-rw-r--r--src/mbgl/renderer/painters/painter_circle.cpp57
-rw-r--r--src/mbgl/renderer/painters/painter_clipping.cpp37
-rw-r--r--src/mbgl/renderer/painters/painter_debug.cpp162
-rw-r--r--src/mbgl/renderer/painters/painter_fill.cpp141
-rw-r--r--src/mbgl/renderer/painters/painter_fill_extrusion.cpp86
-rw-r--r--src/mbgl/renderer/painters/painter_line.cpp91
-rw-r--r--src/mbgl/renderer/painters/painter_raster.cpp89
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp166
-rw-r--r--src/mbgl/renderer/possibly_evaluated_property_value.hpp2
-rw-r--r--src/mbgl/renderer/render_item.hpp36
-rw-r--r--src/mbgl/renderer/render_layer.cpp10
-rw-r--r--src/mbgl/renderer/render_layer.hpp14
-rw-r--r--src/mbgl/renderer/render_pass.hpp8
-rw-r--r--src/mbgl/renderer/render_source.cpp3
-rw-r--r--src/mbgl/renderer/render_source.hpp17
-rw-r--r--src/mbgl/renderer/render_static_data.cpp67
-rw-r--r--src/mbgl/renderer/render_static_data.hpp39
-rw-r--r--src/mbgl/renderer/render_style.cpp456
-rw-r--r--src/mbgl/renderer/render_style.hpp93
-rw-r--r--src/mbgl/renderer/render_style_observer.hpp14
-rw-r--r--src/mbgl/renderer/render_tile.cpp127
-rw-r--r--src/mbgl/renderer/render_tile.hpp14
-rw-r--r--src/mbgl/renderer/renderer.cpp102
-rw-r--r--src/mbgl/renderer/renderer_backend.cpp69
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp815
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp121
-rw-r--r--src/mbgl/renderer/renderer_observer.hpp35
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.cpp86
-rw-r--r--src/mbgl/renderer/sources/render_custom_geometry_source.hpp50
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.cpp45
-rw-r--r--src/mbgl/renderer/sources/render_geojson_source.hpp16
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp165
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp29
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.cpp23
-rw-r--r--src/mbgl/renderer/sources/render_raster_source.hpp14
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.cpp25
-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp14
-rw-r--r--src/mbgl/renderer/tile_mask.hpp15
-rw-r--r--src/mbgl/renderer/tile_parameters.hpp5
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp153
-rw-r--r--src/mbgl/renderer/tile_pyramid.hpp21
-rw-r--r--src/mbgl/renderer/update_parameters.hpp15
85 files changed, 3332 insertions, 2677 deletions
diff --git a/src/mbgl/renderer/backend_scope.cpp b/src/mbgl/renderer/backend_scope.cpp
new file mode 100644
index 0000000000..fafeaabb39
--- /dev/null
+++ b/src/mbgl/renderer/backend_scope.cpp
@@ -0,0 +1,66 @@
+#include <mbgl/renderer/backend_scope.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/util/thread_local.hpp>
+
+#include <cassert>
+
+namespace mbgl {
+
+static util::ThreadLocal<BackendScope> currentScope;
+
+BackendScope::BackendScope(RendererBackend& backend_, ScopeType scopeType_)
+ : priorScope(currentScope.get()),
+ nextScope(nullptr),
+ backend(backend_),
+ scopeType(scopeType_) {
+ if (priorScope) {
+ assert(priorScope->nextScope == nullptr);
+ priorScope->nextScope = this;
+ priorScope->deactivate();
+ }
+
+ activate();
+
+ currentScope.set(this);
+}
+
+BackendScope::~BackendScope() {
+ assert(nextScope == nullptr);
+ deactivate();
+
+ if (priorScope) {
+ priorScope->activate();
+ currentScope.set(priorScope);
+ assert(priorScope->nextScope == this);
+ priorScope->nextScope = nullptr;
+ } else {
+ currentScope.set(nullptr);
+ }
+}
+
+void BackendScope::activate() {
+ if (scopeType == ScopeType::Explicit &&
+ !(priorScope && this->backend == priorScope->backend) &&
+ !(nextScope && this->backend == nextScope->backend)) {
+ // Only activate when set to Explicit and
+ // only once per RenderBackend
+ backend.activate();
+ activated = true;
+ }
+}
+
+void BackendScope::deactivate() {
+ if (activated &&
+ !(nextScope && this->backend == nextScope->backend)) {
+ // Only deactivate when set to Explicit and
+ // only once per RenderBackend
+ backend.deactivate();
+ activated = false;
+ }
+}
+
+bool BackendScope::exists() {
+ return currentScope.get();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 6c391cf014..9af511a03e 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -1,33 +1,26 @@
#pragma once
-#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/renderer/render_layer.hpp>
#include <atomic>
-#include <string>
-#include <unordered_map>
namespace mbgl {
-class Painter;
-class PaintParameters;
-class RenderTile;
-
namespace gl {
class Context;
} // namespace gl
-namespace style {
-class Layer;
-} // namespace style
+class RenderLayer;
class Bucket : private util::noncopyable {
public:
Bucket() = default;
virtual ~Bucket() = default;
+ // Feature geometries are also used to populate the feature index.
+ // Obtaining these is a costly operation, so we do it only once, and
+ // pass-by-const-ref the geometries as a second parameter.
virtual void addFeature(const GeometryTileFeature&,
const GeometryCollection&) {};
@@ -35,10 +28,6 @@ public:
// this only happens once when the bucket is being rendered for the first time.
virtual void upload(gl::Context&) = 0;
- // Every time this bucket is getting rendered, this function is called. This happens either
- // once or twice (for Opaque and Transparent render passes).
- virtual void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) = 0;
-
virtual bool hasData() const = 0;
virtual float getQueryRadius(const RenderLayer&) const {
@@ -46,7 +35,7 @@ public:
};
bool needsUpload() const {
- return !uploaded;
+ return hasData() && !uploaded;
}
protected:
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 8b5743d500..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -1,6 +1,5 @@
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
@@ -34,13 +33,6 @@ void CircleBucket::upload(gl::Context& context) {
uploaded = true;
}
-void CircleBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderCircle(parameters, *this, *layer.as<RenderCircleLayer>(), tile);
-}
-
bool CircleBucket::hasData() const {
return !segments.empty();
}
@@ -57,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index b048fd7675..78b6351bcb 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -5,7 +5,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
@@ -23,13 +23,11 @@ public:
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
-
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<CircleLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<CircleAttributes> segments;
+ SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index acfe15d2fb..53c751c443 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -1,7 +1,7 @@
#include <mbgl/renderer/buckets/debug_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
+#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/string.hpp>
#include <cmath>
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index 756e58a6de..fc3128e944 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -33,7 +33,7 @@ public:
const optional<Timestamp> expires;
const MapDebugOptions debugMode;
- gl::SegmentVector<DebugAttributes> segments;
+ SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
};
diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp
index 042d7b7506..110db887a1 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/fill_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
@@ -121,13 +120,6 @@ void FillBucket::upload(gl::Context& context) {
uploaded = true;
}
-void FillBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderFill(parameters, *this, *layer.as<RenderFillLayer>(), tile);
-}
-
bool FillBucket::hasData() const {
return !triangleSegments.empty() || !lineSegments.empty();
}
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 421d8b332b..a50e1971f5 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
@@ -23,15 +23,14 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillLayoutVertex> vertices;
gl::IndexVector<gl::Lines> lines;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<FillAttributes> lineSegments;
- gl::SegmentVector<FillAttributes> triangleSegments;
+ SegmentVector<FillAttributes> lineSegments;
+ SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index f61f1d1549..5e2c937091 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
@@ -102,13 +101,17 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
const auto d2 = convertPoint<double>(p2);
const Point<double> perp = util::unit(util::perp(d1 - d2));
+ const auto dist = util::dist<int16_t>(d1, d2);
+ if (dist > std::numeric_limits<int16_t>::max()) {
+ edgeDistance = 0;
+ }
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance));
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance));
- edgeDistance += util::dist<int16_t>(d1, d2);
+ edgeDistance += dist;
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance));
@@ -154,13 +157,6 @@ void FillExtrusionBucket::upload(gl::Context& context) {
uploaded = true;
}
-void FillExtrusionBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderFillExtrusion(parameters, *this, *layer.as<RenderFillExtrusionLayer>(), tile);
-}
-
bool FillExtrusionBucket::hasData() const {
return !triangleSegments.empty();
}
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index c54805d743..d57265ab16 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
@@ -21,13 +21,12 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillExtrusionLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<FillExtrusionAttributes> triangleSegments;
+ SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
index 3af3cd63d3..a96518df38 100644
--- a/src/mbgl/renderer/buckets/line_bucket.cpp
+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/line_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
@@ -16,7 +15,8 @@ LineBucket::LineBucket(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& layers,
const style::LineLayoutProperties::Unevaluated& layout_)
: layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
- overscaling(parameters.tileID.overscaleFactor()) {
+ overscaling(parameters.tileID.overscaleFactor()),
+ zoom(parameters.tileID.overscaledZ) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,
@@ -30,7 +30,7 @@ LineBucket::LineBucket(const BucketParameters& parameters,
void LineBucket::addFeature(const GeometryTileFeature& feature,
const GeometryCollection& geometryCollection) {
for (auto& line : geometryCollection) {
- addGeometry(line, feature.getType());
+ addGeometry(line, feature);
}
for (auto& pair : paintPropertyBinders) {
@@ -63,7 +63,8 @@ const float LINE_DISTANCE_SCALE = 1.0 / 2.0;
// The maximum line distance, in tile units, that fits in the buffer.
const float MAX_LINE_DISTANCE = std::pow(2, LINE_DISTANCE_BUFFER_BITS) / LINE_DISTANCE_SCALE;
-void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType type) {
+void LineBucket::addGeometry(const GeometryCoordinates& coordinates, const GeometryTileFeature& feature) {
+ const FeatureType type = feature.getType();
const std::size_t len = [&coordinates] {
std::size_t l = coordinates.size();
// If the line has duplicate vertices at the end, adjust length to remove them.
@@ -87,7 +88,9 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
return;
}
- const float miterLimit = layout.get<LineJoin>() == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>());
+ const LineJoinType joinType = layout.evaluate<LineJoin>(zoom, feature);
+
+ const float miterLimit = joinType == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>());
const double sharpCornerOffset = SHARP_CORNER_OFFSET * (float(util::EXTENT) / (util::tileSize * overscaling));
@@ -194,7 +197,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
// The join if a middle vertex, otherwise the cap
const bool middleVertex = prevCoordinate && nextCoordinate;
- LineJoinType currentJoin = layout.get<LineJoin>();
+ LineJoinType currentJoin = joinType;
const LineCapType currentCap = nextCoordinate ? beginCap : endCap;
if (middleVertex) {
@@ -398,7 +401,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
Point<double> extrude = normal;
if (endLeft)
extrude = extrude - (util::perp(normal) * endLeft);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, false }, endLeft, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, false, endLeft, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -409,7 +412,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
extrude = normal * -1.0;
if (endRight)
extrude = extrude - (util::perp(normal) * endRight);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, true }, -endRight, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, true, -endRight, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -434,7 +437,7 @@ void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex,
std::size_t startVertex,
std::vector<TriangleElement>& triangleStore) {
Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0);
- vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, { false, lineTurnsLeft }, 0, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, false, lineTurnsLeft, 0, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -458,13 +461,6 @@ void LineBucket::upload(gl::Context& context) {
uploaded = true;
}
-void LineBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderLine(parameters, *this, *layer.as<RenderLineLayer>(), tile);
-}
-
bool LineBucket::hasData() const {
return !segments.empty();
}
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 34d8935953..4fb77c377e 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
@@ -26,7 +26,6 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
@@ -34,7 +33,7 @@ public:
gl::VertexVector<LineLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<LineAttributes> segments;
+ SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
@@ -42,7 +41,7 @@ public:
std::map<std::string, LineProgram::PaintPropertyBinders> paintPropertyBinders;
private:
- void addGeometry(const GeometryCoordinates&, FeatureType);
+ void addGeometry(const GeometryCoordinates&, const GeometryTileFeature&);
struct TriangleElement {
TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {}
@@ -60,6 +59,7 @@ private:
std::ptrdiff_t e3;
const uint32_t overscaling;
+ const float zoom;
float getLineWidth(const RenderLineLayer& layer) const;
};
diff --git a/src/mbgl/renderer/buckets/raster_bucket.cpp b/src/mbgl/renderer/buckets/raster_bucket.cpp
index 49ec0065c3..a66dd42d74 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.cpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.cpp
@@ -1,22 +1,28 @@
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/programs/raster_program.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/gl/context.hpp>
-#include <mbgl/renderer/render_tile.hpp>
namespace mbgl {
using namespace style;
-RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) {
+RasterBucket::RasterBucket(PremultipliedImage&& image_) {
+ image = std::make_shared<PremultipliedImage>(std::move(image_));
+}
+
+RasterBucket::RasterBucket(std::shared_ptr<PremultipliedImage> image_): image(image_) {
+
}
void RasterBucket::upload(gl::Context& context) {
+ if (!hasData()) {
+ return;
+ }
if (!texture) {
- texture = context.createTexture(image);
+ texture = context.createTexture(*image);
}
- if (!vertices.empty()) {
+ if (!segments.empty()) {
vertexBuffer = context.createVertexBuffer(std::move(vertices));
indexBuffer = context.createIndexBuffer(std::move(indices));
}
@@ -32,22 +38,73 @@ void RasterBucket::clear() {
uploaded = false;
}
-void RasterBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile.matrix, false);
+
+void RasterBucket::setImage(std::shared_ptr<PremultipliedImage> image_) {
+ image = std::move(image_);
+ texture = {};
+ uploaded = false;
}
-void RasterBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const mat4& matrix) {
- painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), matrix, true);
+void RasterBucket::setMask(TileMask&& mask_) {
+ if (mask == mask_) {
+ return;
+ }
+
+ mask = std::move(mask_);
+ clear();
+
+ if (mask == TileMask{ { 0, 0, 0 } }) {
+ // We want to render the full tile, and keeping the segments/vertices/indices empty means
+ // using the global shared buffers for covering the entire tile.
+ return;
+ }
+
+ // Create a new segment so that we will upload (empty) buffers even when there is nothing to
+ // draw for this tile.
+ segments.emplace_back(0, 0);
+
+ constexpr const uint16_t vertexLength = 4;
+
+ // Create the vertex buffer for the specified tile mask.
+ for (const auto& id : mask) {
+ // Create a quad for every masked tile.
+ const int32_t vertexExtent = util::EXTENT >> id.z;
+
+ const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent),
+ static_cast<int16_t>(id.y * vertexExtent) };
+ const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent),
+ static_cast<int16_t>(tlVertex.y + vertexExtent) };
+
+ if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), indices.indexSize());
+ }
+
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) }));
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ const uint16_t offset = segment.vertexLength;
+
+ // 0, 1, 2
+ // 1, 2, 3
+ indices.emplace_back(offset, offset + 1, offset + 2);
+ indices.emplace_back(offset + 1, offset + 2, offset + 3);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
}
bool RasterBucket::hasData() const {
- return true;
+ return !!image;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index b5cf7997d5..3800eadec8 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -5,6 +5,7 @@
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
@@ -13,25 +14,25 @@ namespace mbgl {
class RasterBucket : public Bucket {
public:
- RasterBucket(UnassociatedImage&&);
+ RasterBucket(PremultipliedImage&&);
+ RasterBucket(std::shared_ptr<PremultipliedImage>);
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
- void render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const mat4& matrix);
bool hasData() const override;
void clear();
- UnassociatedImage image;
+ void setImage(std::shared_ptr<PremultipliedImage>);
+ void setMask(TileMask&&);
+
+ std::shared_ptr<PremultipliedImage> image;
optional<gl::Texture> texture;
+ TileMask mask{ { 0, 0, 0 } };
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
gl::VertexVector<RasterLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> indices;
- gl::SegmentVector<RasterAttributes> segments;
+ SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index cbddade899..60e8a0b504 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
@@ -17,10 +16,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons_,
- bool iconsNeedLinear_)
+ bool iconsNeedLinear_,
+ bool sortFeaturesByY_,
+ const std::vector<SymbolInstance>&& symbolInstances_)
: layout(std::move(layout_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
+ sortFeaturesByY(sortFeaturesByY_),
+ symbolInstances(std::move(symbolInstances_)),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())) {
@@ -37,40 +40,88 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
- text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
- text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
- textSizeBinder->upload(context);
+ if (!staticUploaded) {
+ text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
+ }
+
+ if (!dynamicUploaded) {
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!text.opacityVertexBuffer) {
+ text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
+ }
+ }
}
if (hasIconData()) {
- icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
- icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
- iconSizeBinder->upload(context);
+ if (!staticUploaded) {
+ icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
+ }
+ if (!dynamicUploaded) {
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!icon.opacityVertexBuffer) {
+ icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
+ }
+ }
}
- if (!collisionBox.vertices.empty()) {
- collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
- collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ if (hasCollisionBoxData()) {
+ if (!staticUploaded) {
+ collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionBox.dynamicVertexBuffer) {
+ collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
+ }
+ }
}
-
- for (auto& pair : paintPropertyBinders) {
- pair.second.first.upload(context);
- pair.second.second.upload(context);
+
+ if (hasCollisionCircleData()) {
+ if (!staticUploaded) {
+ collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles));
+ collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionCircle.dynamicVertexBuffer) {
+ collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
+ }
+ }
}
+ if (!staticUploaded) {
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.first.upload(context);
+ pair.second.second.upload(context);
+ }
+ }
+
uploaded = true;
-}
-
-void SymbolBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderSymbol(parameters, *this, *layer.as<RenderSymbolLayer>(), tile);
+ staticUploaded = true;
+ placementChangesUploaded = true;
+ dynamicUploaded = true;
+ sortUploaded = true;
}
bool SymbolBucket::hasData() const {
- assert(false); // Should be calling SymbolLayout::has{Text,Icon,CollisonBox}Data() instead.
- return false;
+ return hasTextData() || hasIconData() || hasCollisionBoxData();
}
bool SymbolBucket::hasTextData() const {
@@ -85,4 +136,83 @@ bool SymbolBucket::hasCollisionBoxData() const {
return !collisionBox.segments.empty();
}
+bool SymbolBucket::hasCollisionCircleData() const {
+ return !collisionCircle.segments.empty();
+}
+
+void SymbolBucket::updateOpacity() {
+ placementChangesUploaded = false;
+ uploaded = false;
+}
+
+void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+ auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
+ for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
+ triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
+ triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3);
+ }
+}
+
+void SymbolBucket::sortFeatures(const float angle) {
+ if (!sortFeaturesByY) {
+ return;
+ }
+
+ if (sortedAngle && *sortedAngle == angle) {
+ return;
+ }
+
+ sortedAngle = angle;
+
+ // The current approach to sorting doesn't sort across segments so don't try.
+ // Sorting within segments separately seemed not to be worth the complexity.
+ if (text.segments.size() > 1 || icon.segments.size() > 1) {
+ return;
+ }
+
+ sortUploaded = false;
+ uploaded = false;
+
+ // If the symbols are allowed to overlap sort them by their vertical screen position.
+ // The index array buffer is rewritten to reference the (unchanged) vertices in the
+ // sorted order.
+
+ // To avoid sorting the actual symbolInstance array we sort an array of indexes.
+ std::vector<size_t> symbolInstanceIndexes;
+ symbolInstanceIndexes.reserve(symbolInstances.size());
+ for (size_t i = 0; i < symbolInstances.size(); i++) {
+ symbolInstanceIndexes.push_back(i);
+ }
+
+ const float sin = std::sin(angle);
+ const float cos = std::cos(angle);
+
+ std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) {
+ const SymbolInstance& a = symbolInstances[aIndex];
+ const SymbolInstance& b = symbolInstances[bIndex];
+ const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
+ const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
+ return aRotated != bRotated ?
+ aRotated < bRotated :
+ a.index > b.index;
+ });
+
+ text.triangles.clear();
+ icon.triangles.clear();
+
+ for (auto i : symbolInstanceIndexes) {
+ const SymbolInstance& symbolInstance = symbolInstances[i];
+
+ if (symbolInstance.placedTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedTextIndex]);
+ }
+ if (symbolInstance.placedVerticalTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
+ }
+ if (symbolInstance.placedIconIndex) {
+ addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]);
+ }
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 002b6e28b3..4abea90508 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -4,17 +4,39 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/text/glyph_range.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/layout/symbol_feature.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
#include <vector>
namespace mbgl {
+class PlacedSymbol {
+public:
+ PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_,
+ std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) :
+ anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_),
+ lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0)
+ {
+ }
+ Point<float> anchorPoint;
+ uint16_t segment;
+ float lowerSize;
+ float upperSize;
+ std::array<float, 2> lineOffset;
+ WritingModeType writingModes;
+ GeometryCoordinates line;
+ std::vector<float> tileDistances;
+ std::vector<float> glyphOffsets;
+ bool hidden;
+ size_t vertexStartIndex;
+};
+
class SymbolBucket : public Bucket {
public:
SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
@@ -23,18 +45,33 @@ public:
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons,
- bool iconsNeedLinear);
+ bool iconsNeedLinear,
+ bool sortFeaturesByY,
+ const std::vector<SymbolInstance>&&);
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
bool hasData() const override;
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
+ bool hasCollisionCircleData() const;
+
+ void updateOpacity();
+ void sortFeatures(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
const bool sdfIcons;
const bool iconsNeedLinear;
+ const bool sortFeaturesByY;
+
+ optional<float> sortedAngle;
+
+ bool staticUploaded = false;
+ bool placementChangesUploaded = false;
+ bool dynamicUploaded = false;
+ bool sortUploaded = false;
+
+ std::vector<SymbolInstance> symbolInstances;
std::map<std::string, std::pair<
SymbolIconProgram::PaintPropertyBinders,
@@ -44,10 +81,15 @@ public:
struct TextBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<SymbolTextAttributes> segments;
+ SegmentVector<SymbolTextAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} text;
@@ -55,22 +97,39 @@ public:
struct IconBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<SymbolIconAttributes> segments;
+ SegmentVector<SymbolIconAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} icon;
- struct CollisionBoxBuffer {
- gl::VertexVector<CollisionBoxVertex> vertices;
- gl::IndexVector<gl::Lines> lines;
- gl::SegmentVector<CollisionBoxAttributes> segments;
+ struct CollisionBuffer {
+ gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices;
+ gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices;
+ SegmentVector<CollisionBoxProgram::Attributes> segments;
+
+ optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer;
+ };
- optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
+ struct CollisionBoxBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Lines> lines;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
+
+ struct CollisionCircleBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Triangles> triangles;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } collisionCircle;
+
+ uint32_t bucketInstanceId = 0;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/cross_faded_property_evaluator.cpp b/src/mbgl/renderer/cross_faded_property_evaluator.cpp
index ee3c86614f..4dff9dbf12 100644
--- a/src/mbgl/renderer/cross_faded_property_evaluator.cpp
+++ b/src/mbgl/renderer/cross_faded_property_evaluator.cpp
@@ -27,7 +27,10 @@ Faded<T> CrossFadedPropertyEvaluator<T>::calculate(const T& min, const T& mid, c
const float z = parameters.z;
const float fraction = z - std::floor(z);
const std::chrono::duration<float> d = parameters.defaultFadeDuration;
- const float t = std::min((parameters.now - parameters.zoomHistory.lastIntegerZoomTime) / d, 1.0f);
+ const float t =
+ d != std::chrono::duration<float>::zero()
+ ? std::min((parameters.now - parameters.zoomHistory.lastIntegerZoomTime) / d, 1.0f)
+ : 1.0f;
return z > parameters.zoomHistory.lastIntegerZoom
? Faded<T> { min, mid, 2.0f, 1.0f, fraction + (1.0f - fraction) * t }
diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp
deleted file mode 100644
index 869222b4eb..0000000000
--- a/src/mbgl/renderer/frame_history.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-#include <mbgl/renderer/frame_history.hpp>
-#include <mbgl/math/minmax.hpp>
-#include <mbgl/gl/context.hpp>
-
-#include <cassert>
-
-namespace mbgl {
-
-FrameHistory::FrameHistory() {
- changeOpacities.fill(0);
- opacities.fill(0);
-}
-
-void FrameHistory::record(const TimePoint& now, float zoom, const Duration& duration) {
-
- int16_t zoomIndex = std::floor(zoom * 10.0);
-
- if (firstFrame) {
- changeTimes.fill(now);
-
- for (int16_t z = 0; z <= zoomIndex; z++) {
- opacities.data[z] = 255u;
- }
- firstFrame = false;
- }
-
- if (zoomIndex < previousZoomIndex) {
- for (int16_t z = zoomIndex + 1; z <= previousZoomIndex; z++) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- } else {
- for (int16_t z = zoomIndex; z > previousZoomIndex; z--) {
- changeTimes[z] = now;
- changeOpacities[z] = opacities.data[z];
- }
- }
-
- for (int16_t z = 0; z <= 255; z++) {
- const std::chrono::duration<float> timeDiff = now - changeTimes[z];
- const int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255;
- const uint8_t opacity = z <= zoomIndex
- ? util::min(255, changeOpacities[z] + opacityChange)
- : util::max(0, changeOpacities[z] - opacityChange);
- if (opacities.data[z] != opacity) {
- opacities.data[z] = opacity;
- dirty = true;
- }
- }
-
- if (zoomIndex != previousZoomIndex) {
- previousZoomIndex = zoomIndex;
- previousTime = now;
- }
-
- time = now;
-}
-
-bool FrameHistory::needsAnimation(const Duration& duration) const {
- return (time - previousTime) < duration;
-}
-
-void FrameHistory::upload(gl::Context& context, uint32_t unit) {
- if (!texture) {
- texture = context.createTexture(opacities, unit);
- } else if (dirty) {
- context.updateTexture(*texture, opacities, unit);
- }
- dirty = false;
-}
-
-void FrameHistory::bind(gl::Context& context, uint32_t unit) {
- upload(context, unit);
- context.bindTexture(*texture, unit);
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp
deleted file mode 100644
index f2b11f5f41..0000000000
--- a/src/mbgl/renderer/frame_history.hpp
+++ /dev/null
@@ -1,40 +0,0 @@
-#pragma once
-
-#include <array>
-
-#include <mbgl/util/platform.hpp>
-#include <mbgl/gl/texture.hpp>
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/image.hpp>
-#include <mbgl/util/optional.hpp>
-
-namespace mbgl {
-
-namespace gl {
-class Context;
-} // namespace gl
-
-class FrameHistory {
-public:
- FrameHistory();
- void record(const TimePoint&, float zoom, const Duration&);
-
- bool needsAnimation(const Duration&) const;
- void bind(gl::Context&, uint32_t);
- void upload(gl::Context&, uint32_t);
-
-private:
- std::array<TimePoint, 256> changeTimes;
- std::array<uint8_t, 256> changeOpacities;
- AlphaImage opacities{ { 256, 1 } };
-
- int16_t previousZoomIndex = 0;
- TimePoint previousTime;
- TimePoint time;
- bool firstFrame = true;
- bool dirty = true;
-
- mbgl::optional<gl::Texture> texture;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/image_manager.cpp b/src/mbgl/renderer/image_manager.cpp
index d0a106ede6..2ef6be0c4f 100644
--- a/src/mbgl/renderer/image_manager.cpp
+++ b/src/mbgl/renderer/image_manager.cpp
@@ -4,12 +4,23 @@
namespace mbgl {
-void ImageManager::onSpriteLoaded() {
- loaded = true;
- for (const auto& entry : requestors) {
- notify(*entry.first, entry.second);
+void ImageManager::setLoaded(bool loaded_) {
+ if (loaded == loaded_) {
+ return;
+ }
+
+ loaded = loaded_;
+
+ if (loaded) {
+ for (const auto& entry : requestors) {
+ notify(*entry.first, entry.second);
+ }
+ requestors.clear();
}
- requestors.clear();
+}
+
+bool ImageManager::isLoaded() const {
+ return loaded;
}
void ImageManager::addImage(Immutable<style::Image::Impl> image_) {
@@ -28,6 +39,13 @@ void ImageManager::removeImage(const std::string& id) {
auto it = patterns.find(id);
if (it != patterns.end()) {
+ // Clear pattern from the atlas image.
+ const uint32_t x = it->second.bin->x;
+ const uint32_t y = it->second.bin->y;
+ const uint32_t w = it->second.bin->w;
+ const uint32_t h = it->second.bin->h;
+ PremultipliedImage::clear(atlasImage, { x, y }, { w, h });
+
shelfPack.unref(*it->second.bin);
patterns.erase(it);
}
@@ -41,23 +59,23 @@ const style::Image::Impl* ImageManager::getImage(const std::string& id) const {
return nullptr;
}
-void ImageManager::getImages(ImageRequestor& requestor, ImageDependencies dependencies) {
+void ImageManager::getImages(ImageRequestor& requestor, ImageRequestPair&& pair) {
// If the sprite has been loaded, or if all the icon dependencies are already present
// (i.e. if they've been addeded via runtime styling), then notify the requestor immediately.
// Otherwise, delay notification until the sprite is loaded. At that point, if any of the
// dependencies are still unavailable, we'll just assume they are permanently missing.
bool hasAllDependencies = true;
if (!isLoaded()) {
- for (const auto& dependency : dependencies) {
+ for (const auto& dependency : pair.first) {
if (images.find(dependency) == images.end()) {
hasAllDependencies = false;
}
}
}
if (isLoaded() || hasAllDependencies) {
- notify(requestor, dependencies);
+ notify(requestor, std::move(pair));
} else {
- requestors.emplace(&requestor, std::move(dependencies));
+ requestors.emplace(&requestor, std::move(pair));
}
}
@@ -65,17 +83,17 @@ void ImageManager::removeRequestor(ImageRequestor& requestor) {
requestors.erase(&requestor);
}
-void ImageManager::notify(ImageRequestor& requestor, const ImageDependencies& dependencies) const {
+void ImageManager::notify(ImageRequestor& requestor, const ImageRequestPair& pair) const {
ImageMap response;
- for (const auto& dependency : dependencies) {
+ for (const auto& dependency : pair.first) {
auto it = images.find(dependency);
if (it != images.end()) {
response.emplace(*it);
}
}
- requestor.onImagesAvailable(response);
+ requestor.onImagesAvailable(response, pair.second);
}
void ImageManager::dumpDebugLogs() const {
diff --git a/src/mbgl/renderer/image_manager.hpp b/src/mbgl/renderer/image_manager.hpp
index 9a9a4ce997..f72ba9fb53 100644
--- a/src/mbgl/renderer/image_manager.hpp
+++ b/src/mbgl/renderer/image_manager.hpp
@@ -21,7 +21,7 @@ class Context;
class ImageRequestor {
public:
virtual ~ImageRequestor() = default;
- virtual void onImagesAvailable(ImageMap) = 0;
+ virtual void onImagesAvailable(ImageMap, uint64_t imageCorrelationID) = 0;
};
/*
@@ -39,11 +39,8 @@ public:
ImageManager();
~ImageManager();
- void onSpriteLoaded();
-
- bool isLoaded() const {
- return loaded;
- }
+ void setLoaded(bool);
+ bool isLoaded() const;
void dumpDebugLogs() const;
@@ -53,15 +50,15 @@ public:
void updateImage(Immutable<style::Image::Impl>);
void removeImage(const std::string&);
- void getImages(ImageRequestor&, ImageDependencies);
+ void getImages(ImageRequestor&, ImageRequestPair&&);
void removeRequestor(ImageRequestor&);
private:
- void notify(ImageRequestor&, const ImageDependencies&) const;
+ void notify(ImageRequestor&, const ImageRequestPair&) const;
bool loaded = false;
- std::unordered_map<ImageRequestor*, ImageDependencies> requestors;
+ std::unordered_map<ImageRequestor*, ImageRequestPair> requestors;
ImageMap images;
// Pattern stuff
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 702977cd23..9fddba3f74 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -1,9 +1,17 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/util/tile_cover.hpp>
namespace mbgl {
+using namespace style;
+
RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
: RenderLayer(style::LayerType::Background, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -34,4 +42,74 @@ bool RenderBackgroundLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
+ // Note that for bottommost layers without a pattern, the background color is drawn with
+ // glClear rather than this method.
+
+ style::FillPaintProperties::PossiblyEvaluated properties;
+ properties.get<FillPattern>() = evaluated.get<BackgroundPattern>();
+ properties.get<FillOpacity>() = { evaluated.get<BackgroundOpacity>() };
+ properties.get<FillColor>() = { evaluated.get<BackgroundColor>() };
+
+ const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (!evaluated.get<BackgroundPattern>().to.empty()) {
+ optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
+ optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
+
+ if (!imagePosA || !imagePosB)
+ return;
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
+ parameters.programs.fillPattern.get(properties).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ FillPatternUniforms::values(
+ parameters.matrixForTile(tileID),
+ parameters.context.viewport.getCurrentValue().size,
+ parameters.imageManager.getPixelSize(),
+ *imagePosA,
+ *imagePosB,
+ evaluated.get<BackgroundPattern>(),
+ tileID,
+ parameters.state
+ ),
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+ } else {
+ for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
+ parameters.programs.fill.get(properties).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{ parameters.matrixForTile(tileID) },
+ uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_background_layer.hpp b/src/mbgl/renderer/layers/render_background_layer.hpp
index 0fba3d2bb1..a619670ee4 100644
--- a/src/mbgl/renderer/layers/render_background_layer.hpp
+++ b/src/mbgl/renderer/layers/render_background_layer.hpp
@@ -14,6 +14,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_circle_layer.cpp b/src/mbgl/renderer/layers/render_circle_layer.cpp
index 51a5ecd7d6..fe2e7cd42d 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.cpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.cpp
@@ -1,5 +1,10 @@
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/buckets/circle_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,6 +12,8 @@
namespace mbgl {
+using namespace style;
+
RenderCircleLayer::RenderCircleLayer(Immutable<style::CircleLayer::Impl> _impl)
: RenderLayer(style::LayerType::Circle, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -40,6 +47,52 @@ bool RenderCircleLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ const bool scaleWithMap = evaluated.get<CirclePitchScale>() == CirclePitchScaleType::Map;
+ const bool pitchWithMap = evaluated.get<CirclePitchAlignment>() == AlignmentType::Map;
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl)));
+ CircleBucket& bucket = *reinterpret_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.circle.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.mapMode != MapMode::Continuous
+ ? parameters.stencilModeForClipping(tile.clip)
+ : gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ CircleProgram::UniformValues {
+ uniforms::u_matrix::Value{
+ tile.translatedMatrix(evaluated.get<CircleTranslate>(),
+ evaluated.get<CircleTranslateAnchor>(),
+ parameters.state)
+ },
+ uniforms::u_scale_with_map::Value{ scaleWithMap },
+ uniforms::u_extrude_scale::Value{ pitchWithMap
+ ? std::array<float, 2> {{
+ tile.id.pixelsToTileUnits(1, parameters.state.getZoom()),
+ tile.id.pixelsToTileUnits(1, parameters.state.getZoom()) }}
+ : parameters.pixelsToGLUnits },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() },
+ uniforms::u_pitch_with_map::Value{ pitchWithMap }
+ },
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+}
+
bool RenderCircleLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
diff --git a/src/mbgl/renderer/layers/render_circle_layer.hpp b/src/mbgl/renderer/layers/render_circle_layer.hpp
index 4ae7399ad1..f31715f98f 100644
--- a/src/mbgl/renderer/layers/render_circle_layer.hpp
+++ b/src/mbgl/renderer/layers/render_circle_layer.hpp
@@ -14,6 +14,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp
index 4d6084075d..7ece3970da 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.cpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.cpp
@@ -1,9 +1,10 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/renderer/bucket.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
#include <mbgl/map/transform_state.hpp>
-#include <mbgl/map/backend_scope.hpp>
namespace mbgl {
@@ -15,8 +16,12 @@ RenderCustomLayer::RenderCustomLayer(Immutable<style::CustomLayer::Impl> _impl)
RenderCustomLayer::~RenderCustomLayer() {
assert(BackendScope::exists());
- if (initialized && impl().deinitializeFn) {
- impl().deinitializeFn(impl().context);
+ if (initialized) {
+ if (contextDestroyed && impl().contextLostFn ) {
+ impl().contextLostFn(impl().context);
+ } else if (!contextDestroyed && impl().deinitializeFn) {
+ impl().deinitializeFn(impl().context);
+ }
}
}
@@ -37,21 +42,21 @@ std::unique_ptr<Bucket> RenderCustomLayer::createBucket(const BucketParameters&,
return nullptr;
}
-void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameters, RenderSource*) {
+void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) {
if (!initialized) {
assert(impl().initializeFn);
impl().initializeFn(impl().context);
initialized = true;
}
- gl::Context& context = painter.context;
- const TransformState& state = painter.state;
+ gl::Context& context = paintParameters.context;
+ const TransformState& state = paintParameters.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
- context.vertexArrayObject = 0;
- context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
+ context.bindVertexArray = 0;
+ context.setDepthMode(paintParameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
context.setStencilMode(gl::StencilMode::disabled());
- context.setColorMode(painter.colorModeForRenderPass());
+ context.setColorMode(paintParameters.colorModeForRenderPass());
CustomLayerRenderParameters parameters;
@@ -69,7 +74,7 @@ void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameter
// Reset the view back to our original one, just in case the CustomLayer changed
// the viewport or Framebuffer.
- paintParameters.view.bind();
+ paintParameters.backend.bind();
context.setDirtyState();
}
diff --git a/src/mbgl/renderer/layers/render_custom_layer.hpp b/src/mbgl/renderer/layers/render_custom_layer.hpp
index dd52d315cf..32ed9da8da 100644
--- a/src/mbgl/renderer/layers/render_custom_layer.hpp
+++ b/src/mbgl/renderer/layers/render_custom_layer.hpp
@@ -15,12 +15,17 @@ public:
bool hasTransition() const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const final;
- void render(Painter&, PaintParameters&, RenderSource*) final;
+ void render(PaintParameters&, RenderSource*) final;
const style::CustomLayer::Impl& impl() const;
+ void markContextDestroyed() {
+ contextDestroyed = true;
+ };
+
private:
bool initialized = false;
+ bool contextDestroyed = false;
};
template <>
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index cd69316670..fbd6160e8a 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -1,5 +1,13 @@
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,6 +15,8 @@
namespace mbgl {
+using namespace style;
+
RenderFillExtrusionLayer::RenderFillExtrusionLayer(Immutable<style::FillExtrusionLayer::Impl> _impl)
: RenderLayer(style::LayerType::FillExtrusion, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -27,14 +37,116 @@ void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters
void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
- passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
- : RenderPass::None;
+ passes = (evaluated.get<style::FillExtrusionOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
}
bool RenderFillExtrusionLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& size = parameters.staticData.backendSize;
+
+ if (!renderTexture || renderTexture->getSize() != size) {
+ renderTexture = OffscreenTexture(parameters.context, size, *parameters.staticData.depthRenderbuffer);
+ }
+
+ renderTexture->bind();
+
+ optional<float> depthClearValue = {};
+ if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0;
+ // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
+ parameters.staticData.depthRenderbuffer->shouldClear(false);
+
+ parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
+
+ if (evaluated.get<FillExtrusionPattern>().from.empty()) {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusion.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.state, parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
+ } else {
+ optional<ImagePosition> imagePosA =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().from);
+ optional<ImagePosition> imagePosB =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusionPattern.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionPatternUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.imageManager.getPixelSize(), *imagePosA, *imagePosB,
+ evaluated.get<FillExtrusionPattern>(), tile.id, parameters.state,
+ -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
+ parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
+ }
+
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture());
+
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.extrusionTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ ExtrusionTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_opacity::Value{ evaluated.get<FillExtrusionOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
+}
+
bool RenderFillExtrusionLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index 1a55b56836..838494cf91 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -3,6 +3,8 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
namespace mbgl {
@@ -14,6 +16,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
@@ -29,6 +32,8 @@ public:
style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated;
const style::FillExtrusionLayer::Impl& impl() const;
+
+ optional<OffscreenTexture> renderTexture;
};
template <>
diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp
index f1c7e97067..22cb9563c1 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.cpp
@@ -1,5 +1,11 @@
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/buckets/fill_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,6 +13,8 @@
namespace mbgl {
+using namespace style;
+
RenderFillLayer::RenderFillLayer(Immutable<style::FillLayer::Impl> _impl)
: RenderLayer(style::LayerType::Fill, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -50,6 +58,132 @@ bool RenderFillLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (evaluated.get<FillPattern>().from.empty()) {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
+
+ auto draw = [&] (auto& program,
+ const auto& drawMode,
+ const auto& depthMode,
+ const auto& indexBuffer,
+ const auto& segments) {
+ program.get(evaluated).draw(
+ parameters.context,
+ drawMode,
+ depthMode,
+ parameters.stencilModeForClipping(tile.clip),
+ parameters.colorModeForRenderPass(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{
+ tile.translatedMatrix(evaluated.get<FillTranslate>(),
+ evaluated.get<FillTranslateAnchor>(),
+ parameters.state)
+ },
+ uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ },
+ *bucket.vertexBuffer,
+ indexBuffer,
+ segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ // Only draw the fill when it's opaque and we're drawing opaque fragments,
+ // or when it's translucent and we're drawing translucent fragments.
+ if ((evaluated.get<FillColor>().constantOr(Color()).a >= 1.0f
+ && evaluated.get<FillOpacity>().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) {
+ draw(parameters.programs.fill,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque
+ ? gl::DepthMode::ReadWrite
+ : gl::DepthMode::ReadOnly),
+ *bucket.triangleIndexBuffer,
+ bucket.triangleSegments);
+ }
+
+ if (evaluated.get<FillAntialias>() && parameters.pass == RenderPass::Translucent) {
+ draw(parameters.programs.fillOutline,
+ gl::Lines{ 2.0f },
+ parameters.depthModeForSublayer(
+ unevaluated.get<FillOutlineColor>().isUndefined() ? 2 : 0,
+ gl::DepthMode::ReadOnly),
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
+ }
+ }
+ } else {
+ if (parameters.pass != RenderPass::Translucent) {
+ return;
+ }
+
+ optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<FillPattern>().from);
+ optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<FillPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillBucket& bucket = *reinterpret_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
+
+ auto draw = [&] (auto& program,
+ const auto& drawMode,
+ const auto& depthMode,
+ const auto& indexBuffer,
+ const auto& segments) {
+ program.get(evaluated).draw(
+ parameters.context,
+ drawMode,
+ depthMode,
+ parameters.stencilModeForClipping(tile.clip),
+ parameters.colorModeForRenderPass(),
+ FillPatternUniforms::values(
+ tile.translatedMatrix(evaluated.get<FillTranslate>(),
+ evaluated.get<FillTranslateAnchor>(),
+ parameters.state),
+ parameters.context.viewport.getCurrentValue().size,
+ parameters.imageManager.getPixelSize(),
+ *imagePosA,
+ *imagePosB,
+ evaluated.get<FillPattern>(),
+ tile.id,
+ parameters.state
+ ),
+ *bucket.vertexBuffer,
+ indexBuffer,
+ segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ draw(parameters.programs.fillPattern,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(1, gl::DepthMode::ReadWrite),
+ *bucket.triangleIndexBuffer,
+ bucket.triangleSegments);
+
+ if (evaluated.get<FillAntialias>() && unevaluated.get<FillOutlineColor>().isUndefined()) {
+ draw(parameters.programs.fillOutlinePattern,
+ gl::Lines { 2.0f },
+ parameters.depthModeForSublayer(2, gl::DepthMode::ReadOnly),
+ *bucket.lineIndexBuffer,
+ bucket.lineSegments);
+ }
+ }
+ }
+}
+
bool RenderFillLayer::queryIntersectsFeature(
const GeometryCoordinates& queryGeometry,
const GeometryTileFeature& feature,
diff --git a/src/mbgl/renderer/layers/render_fill_layer.hpp b/src/mbgl/renderer/layers/render_fill_layer.hpp
index 1960fb653f..a51865698f 100644
--- a/src/mbgl/renderer/layers/render_fill_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_layer.hpp
@@ -14,6 +14,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp
index c27e5ea990..1b4a1c0ff7 100644
--- a/src/mbgl/renderer/layers/render_line_layer.cpp
+++ b/src/mbgl/renderer/layers/render_line_layer.cpp
@@ -1,5 +1,12 @@
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/buckets/line_bucket.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/line_program.hpp>
+#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/tile/tile.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/util/math.hpp>
@@ -7,6 +14,8 @@
namespace mbgl {
+using namespace style;
+
RenderLineLayer::RenderLineLayer(Immutable<style::LineLayer::Impl> _impl)
: RenderLayer(style::LayerType::Line, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -43,6 +52,82 @@ bool RenderLineLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<LineBucket*>(tile.tile.getBucket(*baseImpl)));
+ LineBucket& bucket = *reinterpret_cast<LineBucket*>(tile.tile.getBucket(*baseImpl));
+
+ auto draw = [&] (auto& program, auto&& uniformValues) {
+ program.get(evaluated).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ parameters.stencilModeForClipping(tile.clip),
+ parameters.colorModeForRenderPass(),
+ std::move(uniformValues),
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ bucket.paintPropertyBinders.at(getID()),
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ if (!evaluated.get<LineDasharray>().from.empty()) {
+ const LinePatternCap cap = bucket.layout.get<LineCap>() == LineCapType::Round
+ ? LinePatternCap::Round : LinePatternCap::Square;
+ LinePatternPos posA = parameters.lineAtlas.getDashPosition(evaluated.get<LineDasharray>().from, cap);
+ LinePatternPos posB = parameters.lineAtlas.getDashPosition(evaluated.get<LineDasharray>().to, cap);
+
+ parameters.lineAtlas.bind(parameters.context, 0);
+
+ draw(parameters.programs.lineSDF,
+ LineSDFProgram::uniformValues(
+ evaluated,
+ parameters.pixelRatio,
+ tile,
+ parameters.state,
+ parameters.pixelsToGLUnits,
+ posA,
+ posB,
+ parameters.lineAtlas.getSize().width));
+
+ } else if (!evaluated.get<LinePattern>().from.empty()) {
+ optional<ImagePosition> posA = parameters.imageManager.getPattern(evaluated.get<LinePattern>().from);
+ optional<ImagePosition> posB = parameters.imageManager.getPattern(evaluated.get<LinePattern>().to);
+
+ if (!posA || !posB)
+ return;
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ draw(parameters.programs.linePattern,
+ LinePatternProgram::uniformValues(
+ evaluated,
+ tile,
+ parameters.state,
+ parameters.pixelsToGLUnits,
+ parameters.imageManager.getPixelSize(),
+ *posA,
+ *posB));
+
+ } else {
+ draw(parameters.programs.line,
+ LineProgram::uniformValues(
+ evaluated,
+ tile,
+ parameters.state,
+ parameters.pixelsToGLUnits));
+ }
+ }
+}
+
optional<GeometryCollection> offsetLine(const GeometryCollection& rings, const double offset) {
if (offset == 0) return {};
diff --git a/src/mbgl/renderer/layers/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp
index 77551b6b7c..8bf7e2329d 100644
--- a/src/mbgl/renderer/layers/render_line_layer.hpp
+++ b/src/mbgl/renderer/layers/render_line_layer.hpp
@@ -23,6 +23,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 84e27a3895..06616d90e5 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -1,14 +1,18 @@
#include <mbgl/renderer/layers/render_raster_layer.hpp>
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/style/layers/raster_layer_impl.hpp>
-#include <mbgl/gl/context.hpp>
+#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/tile/tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/raster_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/style/layers/raster_layer_impl.hpp>
namespace mbgl {
+using namespace style;
+
RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
: RenderLayer(style::LayerType::Raster, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -37,12 +41,113 @@ bool RenderRasterLayer::hasTransition() const {
return unevaluated.hasTransition();
}
-void RenderRasterLayer::render(Painter& painter, PaintParameters& parameters, RenderSource* source) {
- RenderLayer::render(painter, parameters, source);
- if (renderTiles.empty()) {
- RenderImageSource* imageSource = source->as<RenderImageSource>();
- if (imageSource) {
- imageSource->render(painter, parameters, *this);
+static float saturationFactor(float saturation) {
+ if (saturation > 0) {
+ return 1 - 1 / (1.001 - saturation);
+ } else {
+ return -saturation;
+ }
+}
+
+static float contrastFactor(float contrast) {
+ if (contrast > 0) {
+ return 1 / (1 - contrast);
+ } else {
+ return 1 + contrast;
+ }
+}
+
+static std::array<float, 3> spinWeights(float spin) {
+ spin *= util::DEG2RAD;
+ float s = std::sin(spin);
+ float c = std::cos(spin);
+ std::array<float, 3> spin_weights = {{
+ (2 * c + 1) / 3,
+ (-std::sqrt(3.0f) * s - c + 1) / 3,
+ (std::sqrt(3.0f) * s - c + 1) / 3
+ }};
+ return spin_weights;
+}
+
+void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source) {
+ if (parameters.pass != RenderPass::Translucent)
+ return;
+
+ auto draw = [&] (const mat4& matrix,
+ const auto& vertexBuffer,
+ const auto& indexBuffer,
+ const auto& segments) {
+ parameters.programs.raster.draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ RasterProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_image0::Value{ 0 },
+ uniforms::u_image1::Value{ 1 },
+ uniforms::u_opacity::Value{ evaluated.get<RasterOpacity>() },
+ uniforms::u_fade_t::Value{ 1 },
+ uniforms::u_brightness_low::Value{ evaluated.get<RasterBrightnessMin>() },
+ uniforms::u_brightness_high::Value{ evaluated.get<RasterBrightnessMax>() },
+ uniforms::u_saturation_factor::Value{ saturationFactor(evaluated.get<RasterSaturation>()) },
+ uniforms::u_contrast_factor::Value{ contrastFactor(evaluated.get<RasterContrast>()) },
+ uniforms::u_spin_weights::Value{ spinWeights(evaluated.get<RasterHueRotate>()) },
+ uniforms::u_buffer_scale::Value{ 1.0f },
+ uniforms::u_scale_parent::Value{ 1.0f },
+ uniforms::u_tl_parent::Value{ std::array<float, 2> {{ 0.0f, 0.0f }} },
+ },
+ vertexBuffer,
+ indexBuffer,
+ segments,
+ RasterProgram::PaintPropertyBinders { evaluated, 0 },
+ evaluated,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ if (RenderImageSource* imageSource = source->as<RenderImageSource>()) {
+ if (imageSource->isEnabled() && imageSource->isLoaded() && !imageSource->bucket->needsUpload()) {
+ RasterBucket& bucket = *imageSource->bucket;
+
+ assert(bucket.texture);
+ parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear);
+
+ for (auto matrix_ : imageSource->matrices) {
+ draw(matrix_,
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments);
+ }
+ }
+ } else {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<RasterBucket*>(tile.tile.getBucket(*baseImpl)));
+ RasterBucket& bucket = *reinterpret_cast<RasterBucket*>(tile.tile.getBucket(*baseImpl));
+
+ if (!bucket.hasData())
+ continue;
+
+ assert(bucket.texture);
+ parameters.context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear);
+ parameters.context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear);
+
+ if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
+ // Draw only the parts of the tile that aren't drawn by another tile in the layer.
+ draw(tile.matrix,
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments);
+ } else {
+ // Draw the full tile.
+ draw(tile.matrix,
+ parameters.staticData.rasterVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.rasterSegments);
+ }
}
}
}
diff --git a/src/mbgl/renderer/layers/render_raster_layer.hpp b/src/mbgl/renderer/layers/render_raster_layer.hpp
index ce46152a95..87de316f7c 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.hpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.hpp
@@ -15,7 +15,7 @@ public:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
- void render(Painter&, PaintParameters&, RenderSource*) override;
+ void render(PaintParameters&, RenderSource*) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 6540fc9612..04fcb2c3ab 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -1,13 +1,27 @@
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/layout/symbol_layout.hpp>
-#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/text/glyph_atlas.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/symbol_program.hpp>
+#include <mbgl/programs/collision_box_program.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/layout/symbol_layout.hpp>
+#include <mbgl/layout/symbol_projection.hpp>
+#include <mbgl/util/math.hpp>
+
+#include <cmath>
namespace mbgl {
+using namespace style;
+
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
: RenderLayer(style::LayerType::Symbol, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -55,6 +69,224 @@ bool RenderSymbolLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
+ if (parameters.pass == RenderPass::Opaque) {
+ return;
+ }
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<SymbolBucket*>(tile.tile.getBucket(*baseImpl)));
+ SymbolBucket& bucket = *reinterpret_cast<SymbolBucket*>(tile.tile.getBucket(*baseImpl));
+
+ const auto& layout = bucket.layout;
+
+ auto draw = [&] (auto& program,
+ auto&& uniformValues,
+ const auto& buffers,
+ const auto& symbolSizeBinder,
+ const SymbolPropertyValues& values_,
+ const auto& binders,
+ const auto& paintProperties)
+ {
+ program.get(paintProperties).draw(
+ parameters.context,
+ gl::Triangles(),
+ values_.pitchAlignment == AlignmentType::Map
+ ? parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly)
+ : gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ std::move(uniformValues),
+ *buffers.vertexBuffer,
+ *buffers.dynamicVertexBuffer,
+ *buffers.opacityVertexBuffer,
+ *symbolSizeBinder,
+ *buffers.indexBuffer,
+ buffers.segments,
+ binders,
+ paintProperties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ };
+
+ assert(dynamic_cast<GeometryTile*>(&tile.tile));
+ GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile);
+
+ if (bucket.hasIconData()) {
+ auto values = iconPropertyValues(layout);
+ auto paintPropertyValues = iconPaintProperties();
+
+ const bool alongLine = layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ layout.get<IconRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.icon.dynamicVertices,
+ bucket.icon.placedSymbols,
+ tile.matrix,
+ values,
+ tile,
+ *bucket.iconSizeBinder,
+ parameters.state);
+
+ parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
+ }
+
+ const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
+ const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
+
+ parameters.context.bindTexture(*geometryTile.iconAtlasTexture, 0,
+ bucket.sdfIcons || parameters.state.isChanging() || iconScaled || iconTransformed
+ ? gl::TextureFilter::Linear : gl::TextureFilter::Nearest);
+
+ const Size texsize = geometryTile.iconAtlasTexture->size;
+
+ if (bucket.sdfIcons) {
+ if (values.hasHalo) {
+ draw(parameters.programs.symbolIconSDF,
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ bucket.icon,
+ bucket.iconSizeBinder,
+ values,
+ bucket.paintPropertyBinders.at(getID()).first,
+ paintPropertyValues);
+ }
+
+ if (values.hasFill) {
+ draw(parameters.programs.symbolIconSDF,
+ SymbolSDFIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ bucket.icon,
+ bucket.iconSizeBinder,
+ values,
+ bucket.paintPropertyBinders.at(getID()).first,
+ paintPropertyValues);
+ }
+ } else {
+ draw(parameters.programs.symbolIcon,
+ SymbolIconProgram::uniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
+ bucket.icon,
+ bucket.iconSizeBinder,
+ values,
+ bucket.paintPropertyBinders.at(getID()).first,
+ paintPropertyValues);
+ }
+ }
+
+ if (bucket.hasTextData()) {
+ parameters.context.bindTexture(*geometryTile.glyphAtlasTexture, 0, gl::TextureFilter::Linear);
+
+ auto values = textPropertyValues(layout);
+ auto paintPropertyValues = textPaintProperties();
+
+ const bool alongLine = layout.get<SymbolPlacement>() == SymbolPlacementType::Line &&
+ layout.get<TextRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.text.dynamicVertices,
+ bucket.text.placedSymbols,
+ tile.matrix,
+ values,
+ tile,
+ *bucket.textSizeBinder,
+ parameters.state);
+
+ parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
+ }
+
+ const Size texsize = geometryTile.glyphAtlasTexture->size;
+
+ if (values.hasHalo) {
+ draw(parameters.programs.symbolGlyph,
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ bucket.text,
+ bucket.textSizeBinder,
+ values,
+ bucket.paintPropertyBinders.at(getID()).second,
+ paintPropertyValues);
+ }
+
+ if (values.hasFill) {
+ draw(parameters.programs.symbolGlyph,
+ SymbolSDFTextProgram::uniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ bucket.text,
+ bucket.textSizeBinder,
+ values,
+ bucket.paintPropertyBinders.at(getID()).second,
+ paintPropertyValues);
+ }
+ }
+
+ if (bucket.hasCollisionBoxData()) {
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
+ parameters.programs.collisionBox.draw(
+ parameters.context,
+ gl::Lines { 1.0f },
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ CollisionBoxProgram::UniformValues {
+ uniforms::u_matrix::Value{ tile.matrix },
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
+ },
+ *bucket.collisionBox.vertexBuffer,
+ *bucket.collisionBox.dynamicVertexBuffer,
+ *bucket.collisionBox.indexBuffer,
+ bucket.collisionBox.segments,
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+ if (bucket.hasCollisionCircleData()) {
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
+
+ auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
+ auto scale = std::pow(2.0f, float(parameters.state.getZoom() - tile.tile.id.overscaledZ));
+ std::array<float,2> extrudeScale =
+ {{
+ parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
+ parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
+
+ }};
+
+ parameters.programs.collisionCircle.draw(
+ parameters.context,
+ gl::Triangles(),
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ CollisionBoxProgram::UniformValues {
+ uniforms::u_matrix::Value{ tile.matrix },
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_camera_to_center_distance::Value{ parameters.state.getCameraToCenterDistance() }
+ },
+ *bucket.collisionCircle.vertexBuffer,
+ *bucket.collisionCircle.dynamicVertexBuffer,
+ *bucket.collisionCircle.indexBuffer,
+ bucket.collisionCircle.segments,
+ paintAttributeData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+
+ }
+ }
+}
+
style::IconPaintProperties::PossiblyEvaluated RenderSymbolLayer::iconPaintProperties() const {
return style::IconPaintProperties::PossiblyEvaluated {
evaluated.get<style::IconOpacity>(),
@@ -82,25 +314,41 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
return style::SymbolPropertyValues {
- layout_.get<style::IconRotationAlignment>(), // icon-pitch-alignment is not yet implemented; inherit the rotation alignment
+ layout_.get<style::IconPitchAlignment>(),
layout_.get<style::IconRotationAlignment>(),
+ layout_.get<style::IconKeepUpright>(),
evaluated.get<style::IconTranslate>(),
evaluated.get<style::IconTranslateAnchor>(),
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::IconHaloWidth>().constantOr(1),
- evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0
+ evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0,
+ 10.0f
};
}
style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) const {
+ // We hide line labels with viewport alignment as they move into the distance
+ // because the approximations we use for drawing their glyphs get progressively worse
+ // The "1.5" here means we start hiding them when the distance from the label
+ // to the camera is 50% greater than the distance from the center of the map
+ // to the camera. Depending on viewport properties, you might expect this to filter
+ // the top third of the screen at pitch 60, and do almost nothing at pitch 45
+ // "10" is effectively infinite at any pitch we support
+ const bool limitMaxDistance =
+ layout_.get<style::SymbolPlacement>() == style::SymbolPlacementType::Line
+ && layout_.get<style::TextRotationAlignment>() == style::AlignmentType::Map
+ && layout_.get<style::TextPitchAlignment>() == style::AlignmentType::Viewport;
+
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
+ layout_.get<style::TextKeepUpright>(),
evaluated.get<style::TextTranslate>(),
evaluated.get<style::TextTranslateAnchor>(),
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated.get<style::TextHaloWidth>().constantOr(1),
- evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0
+ evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0,
+ limitMaxDistance ? 1.5f : 10.0f
};
}
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.hpp b/src/mbgl/renderer/layers/render_symbol_layer.hpp
index 2199103de2..83709b5122 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.hpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.hpp
@@ -40,6 +40,7 @@ public:
// Layout
AlignmentType pitchAlignment;
AlignmentType rotationAlignment;
+ bool keepUpright;
// Paint
std::array<float, 2> translate;
@@ -47,6 +48,8 @@ public:
bool hasHalo;
bool hasFill;
+
+ float maxCameraDistance; // 1.5 for road labels, or 10 (essentially infinite) for everything else
};
} // namespace style
@@ -63,6 +66,7 @@ public:
void transition(const TransitionParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
+ void render(PaintParameters&, RenderSource*) override;
style::IconPaintProperties::PossiblyEvaluated iconPaintProperties() const;
style::TextPaintProperties::PossiblyEvaluated textPaintProperties() const;
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
new file mode 100644
index 0000000000..58dd5597a5
--- /dev/null
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -0,0 +1,96 @@
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/update_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+PaintParameters::PaintParameters(gl::Context& context_,
+ float pixelRatio_,
+ GLContextMode contextMode_,
+ RendererBackend& backend_,
+ const UpdateParameters& updateParameters,
+ const EvaluatedLight& evaluatedLight_,
+ RenderStaticData& staticData_,
+ ImageManager& imageManager_,
+ LineAtlas& lineAtlas_)
+ : context(context_),
+ backend(backend_),
+ state(updateParameters.transformState),
+ evaluatedLight(evaluatedLight_),
+ staticData(staticData_),
+ imageManager(imageManager_),
+ lineAtlas(lineAtlas_),
+ mapMode(updateParameters.mode),
+ debugOptions(updateParameters.debugOptions),
+ contextMode(contextMode_),
+ timePoint(updateParameters.timePoint),
+ pixelRatio(pixelRatio_),
+#ifndef NDEBUG
+ programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs)
+#else
+ programs(staticData_.programs)
+#endif
+{
+ // Update the default matrices to the current viewport dimensions.
+ state.getProjMatrix(projMatrix);
+
+ // Calculate a second projection matrix with the near plane clipped to 100 so as
+ // not to waste lots of depth buffer precision on very close empty space, for layer
+ // types (fill-extrusion) that use the depth buffer to emulate real-world space.
+ state.getProjMatrix(nearClippedProjMatrix, 100);
+
+ pixelsToGLUnits = {{ 2.0f / state.getSize().width, -2.0f / state.getSize().height }};
+
+ if (state.getViewportMode() == ViewportMode::FlippedY) {
+ pixelsToGLUnits[1] *= -1;
+ }
+}
+
+mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID) {
+ mat4 matrix;
+ state.matrixFor(matrix, tileID);
+ matrix::multiply(matrix, projMatrix, matrix);
+ return matrix;
+}
+
+gl::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gl::DepthMode::Mask mask) const {
+ float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
+ float farDepth = nearDepth + depthRangeSize;
+ return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
+}
+
+gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
+ return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
+}
+
+gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {
+ return gl::StencilMode {
+ gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
+ static_cast<int32_t>(id.reference.to_ulong()),
+ 0,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Replace
+ };
+}
+
+gl::ColorMode PaintParameters::colorModeForRenderPass() const {
+ if (debugOptions & MapDebugOptions::Overdraw) {
+ const float overdraw = 1.0f / 8.0f;
+ return gl::ColorMode {
+ gl::ColorMode::Add {
+ gl::ColorMode::ConstantColor,
+ gl::ColorMode::One
+ },
+ Color { overdraw, overdraw, overdraw, 0.0f },
+ gl::ColorMode::Mask { true, true, true, true }
+ };
+ } else if (pass == RenderPass::Translucent) {
+ return gl::ColorMode::alphaBlended();
+ } else {
+ return gl::ColorMode::unblended();
+ }
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index 213c01cfbd..5c934c2239 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -1,14 +1,78 @@
#pragma once
+#include <mbgl/renderer/render_pass.hpp>
+#include <mbgl/renderer/render_light.hpp>
+#include <mbgl/renderer/mode.hpp>
+#include <mbgl/map/mode.hpp>
+#include <mbgl/gl/depth_mode.hpp>
+#include <mbgl/gl/stencil_mode.hpp>
+#include <mbgl/gl/color_mode.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+
+#include <array>
+
namespace mbgl {
+class RendererBackend;
+class UpdateParameters;
+class RenderStaticData;
class Programs;
-class View;
+class TransformState;
+class ImageManager;
+class LineAtlas;
+class UnwrappedTileID;
class PaintParameters {
public:
+ PaintParameters(gl::Context&,
+ float pixelRatio,
+ GLContextMode,
+ RendererBackend&,
+ const UpdateParameters&,
+ const EvaluatedLight&,
+ RenderStaticData&,
+ ImageManager&,
+ LineAtlas&);
+
+ gl::Context& context;
+ RendererBackend& backend;
+
+ const TransformState& state;
+ const EvaluatedLight& evaluatedLight;
+
+ RenderStaticData& staticData;
+ ImageManager& imageManager;
+ LineAtlas& lineAtlas;
+
+ RenderPass pass = RenderPass::Opaque;
+ MapMode mapMode;
+ MapDebugOptions debugOptions;
+ GLContextMode contextMode;
+ TimePoint timePoint;
+
+ float pixelRatio;
+ std::array<float, 2> pixelsToGLUnits;
+ algorithm::ClipIDGenerator clipIDGenerator;
+
Programs& programs;
- View& view;
+
+ gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
+ gl::DepthMode depthModeFor3D(gl::DepthMode::Mask) const;
+ gl::StencilMode stencilModeForClipping(const ClipID&) const;
+ gl::ColorMode colorModeForRenderPass() const;
+
+ mat4 matrixForTile(const UnwrappedTileID&);
+
+ mat4 projMatrix;
+ mat4 nearClippedProjMatrix;
+
+ int numSublayers = 3;
+ uint32_t currentLayer;
+ float depthRangeSize;
+ const float depthEpsilon = 1.0f / (1 << 16);
+
+ float symbolFadeChange;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index f78147fc87..3a49882f12 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -3,6 +3,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/uniform.hpp>
+#include <mbgl/gl/context.hpp>
#include <mbgl/util/type_list.hpp>
#include <mbgl/renderer/possibly_evaluated_property_value.hpp>
#include <mbgl/renderer/paint_property_statistics.hpp>
@@ -81,7 +82,7 @@ public:
virtual void populateVertexVector(const GeometryTileFeature& feature, std::size_t length) = 0;
virtual void upload(gl::Context& context) = 0;
- virtual AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
+ virtual optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
virtual float interpolationFactor(float currentZoom) const = 0;
virtual T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
@@ -103,8 +104,8 @@ public:
void populateVertexVector(const GeometryTileFeature&, std::size_t) override {}
void upload(gl::Context&) override {}
- AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override {
- return gl::DisabledAttribute();
+ optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override {
+ return {};
}
float interpolationFactor(float) const override {
@@ -147,9 +148,9 @@ public:
vertexBuffer = context.createVertexBuffer(std::move(vertexVector));
}
- AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
+ optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
- return gl::DisabledAttribute();
+ return {};
} else {
return Attribute::binding(*vertexBuffer, 0, BaseAttribute::Dimensions);
}
@@ -189,11 +190,11 @@ public:
CompositeFunctionPaintPropertyBinder(style::CompositeFunction<T> function_, float zoom, T defaultValue_)
: function(std::move(function_)),
defaultValue(std::move(defaultValue_)),
- rangeOfCoveringRanges(function.rangeOfCoveringRanges({zoom, zoom + 1})) {
+ zoomRange({zoom, zoom + 1}) {
}
void populateVertexVector(const GeometryTileFeature& feature, std::size_t length) override {
- Range<T> range = function.evaluate(rangeOfCoveringRanges, feature, defaultValue);
+ Range<T> range = function.evaluate(zoomRange, feature, defaultValue);
this->statistics.add(range.min);
this->statistics.add(range.max);
AttributeValue value = zoomInterpolatedAttributeValue(
@@ -208,9 +209,9 @@ public:
vertexBuffer = context.createVertexBuffer(std::move(vertexVector));
}
- AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
+ optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
- return gl::DisabledAttribute();
+ return {};
} else {
return Attribute::binding(*vertexBuffer, 0);
}
@@ -218,9 +219,9 @@ public:
float interpolationFactor(float currentZoom) const override {
if (function.useIntegerZoom) {
- return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, std::floor(currentZoom));
+ return function.interpolationFactor(zoomRange, std::floor(currentZoom));
} else {
- return util::interpolationFactor(1.0f, { rangeOfCoveringRanges.min.zoom, rangeOfCoveringRanges.max.zoom }, currentZoom);
+ return function.interpolationFactor(zoomRange, currentZoom);
}
}
@@ -236,8 +237,7 @@ public:
private:
style::CompositeFunction<T> function;
T defaultValue;
- using CoveringRanges = typename style::CompositeFunction<T>::CoveringRanges;
- Range<CoveringRanges> rangeOfCoveringRanges;
+ Range<float> zoomRange;
gl::VertexVector<Vertex> vertexVector;
optional<gl::VertexBuffer<Vertex>> vertexBuffer;
};
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
deleted file mode 100644
index 47db8254e2..0000000000
--- a/src/mbgl/renderer/painter.cpp
+++ /dev/null
@@ -1,387 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_style.hpp>
-
-#include <mbgl/style/source.hpp>
-#include <mbgl/style/source_impl.hpp>
-
-#include <mbgl/map/view.hpp>
-
-#include <mbgl/util/logging.hpp>
-#include <mbgl/gl/debugging.hpp>
-
-#include <mbgl/style/layer_impl.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-
-#include <mbgl/programs/program_parameters.hpp>
-#include <mbgl/programs/programs.hpp>
-
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/mat3.hpp>
-#include <mbgl/util/string.hpp>
-
-#include <mbgl/util/stopwatch.hpp>
-
-#include <cassert>
-#include <algorithm>
-#include <iostream>
-#include <unordered_set>
-
-namespace mbgl {
-
-using namespace style;
-
-static gl::VertexVector<FillLayoutVertex> tileVertices() {
- gl::VertexVector<FillLayoutVertex> result;
- result.emplace_back(FillProgram::layoutVertex({ 0, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ 0, util::EXTENT }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, util::EXTENT }));
- return result;
-}
-
-static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
- gl::IndexVector<gl::Triangles> result;
- result.emplace_back(0, 1, 2);
- result.emplace_back(1, 2, 3);
- return result;
-}
-
-static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
- gl::IndexVector<gl::LineStrip> result;
- result.emplace_back(0);
- result.emplace_back(1);
- result.emplace_back(3);
- result.emplace_back(2);
- result.emplace_back(0);
- return result;
-}
-
-static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
- gl::VertexVector<RasterLayoutVertex> result;
- result.emplace_back(RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }));
- result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { 32767, 0 }));
- result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, 32767 }));
- result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, util::EXTENT }, { 32767, 32767 }));
- return result;
-}
-
-static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
- gl::VertexVector<ExtrusionTextureLayoutVertex> result;
- result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 }));
- result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 }));
- result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 }));
- result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 1 }));
- return result;
-}
-
-
-Painter::Painter(gl::Context& context_,
- const TransformState& state_,
- float pixelRatio,
- const optional<std::string>& programCacheDir)
- : context(context_),
- state(state_),
- tileVertexBuffer(context.createVertexBuffer(tileVertices())),
- rasterVertexBuffer(context.createVertexBuffer(rasterVertices())),
- extrusionTextureVertexBuffer(context.createVertexBuffer(extrusionTextureVertices())),
- quadTriangleIndexBuffer(context.createIndexBuffer(quadTriangleIndices())),
- tileBorderIndexBuffer(context.createIndexBuffer(tileLineStripIndices())) {
-
- tileTriangleSegments.emplace_back(0, 0, 4, 6);
- tileBorderSegments.emplace_back(0, 0, 4, 5);
- rasterSegments.emplace_back(0, 0, 4, 6);
- extrusionTextureSegments.emplace_back(0, 0, 4, 6);
-
- programs = std::make_unique<Programs>(context,
- ProgramParameters{ pixelRatio, false, programCacheDir });
-#ifndef NDEBUG
- overdrawPrograms =
- std::make_unique<Programs>(context, ProgramParameters{ pixelRatio, true, programCacheDir });
-#endif
-}
-
-Painter::~Painter() = default;
-
-bool Painter::needsAnimation() const {
- return frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION);
-}
-
-void Painter::cleanup() {
- context.performCleanup();
-}
-
-void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
- frame = frame_;
- if (frame.contextMode == GLContextMode::Shared) {
- context.setDirtyState();
- }
-
- PaintParameters parameters {
-#ifndef NDEBUG
- paintMode() == PaintMode::Overdraw ? *overdrawPrograms : *programs,
-#else
- *programs,
-#endif
- view
- };
-
- imageManager = style.imageManager.get();
- lineAtlas = style.lineAtlas.get();
-
- evaluatedLight = style.getRenderLight().getEvaluated();
-
- RenderData renderData = style.getRenderData(frame.debugOptions, state.getAngle());
- const std::vector<RenderItem>& order = renderData.order;
- const std::unordered_set<RenderSource*>& sources = renderData.sources;
-
- // Update the default matrices to the current viewport dimensions.
- state.getProjMatrix(projMatrix);
- // Calculate a second projection matrix with the near plane clipped to 100 so as
- // not to waste lots of depth buffer precision on very close empty space, for layer
- // types (fill-extrusion) that use the depth buffer to emulate real-world space.
- state.getProjMatrix(nearClippedProjMatrix, 100);
-
- pixelsToGLUnits = {{ 2.0f / state.getSize().width, -2.0f / state.getSize().height }};
- if (state.getViewportMode() == ViewportMode::FlippedY) {
- pixelsToGLUnits[1] *= -1;
- }
-
- frameHistory.record(frame.timePoint, state.getZoom(),
- frame.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
-
-
- // - UPLOAD PASS -------------------------------------------------------------------------------
- // Uploads all required buffers and images before we do any actual rendering.
- {
- MBGL_DEBUG_GROUP(context, "upload");
-
- imageManager->upload(context, 0);
- lineAtlas->upload(context, 0);
- frameHistory.upload(context, 0);
- }
-
- // - CLEAR -------------------------------------------------------------------------------------
- // Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any
- // tiles whatsoever.
- {
- MBGL_DEBUG_GROUP(context, "clear");
- view.bind();
- context.clear(paintMode() == PaintMode::Overdraw
- ? Color::black()
- : renderData.backgroundColor,
- 1.0f,
- 0);
- }
-
- // - CLIPPING MASKS ----------------------------------------------------------------------------
- // Draws the clipping masks to the stencil buffer.
- {
- MBGL_DEBUG_GROUP(context, "clip");
-
- // Update all clipping IDs.
- clipIDGenerator = algorithm::ClipIDGenerator();
- for (const auto& source : sources) {
- source->startRender(*this);
- }
-
- MBGL_DEBUG_GROUP(context, "clipping masks");
-
- for (const auto& stencil : clipIDGenerator.getStencils()) {
- MBGL_DEBUG_GROUP(context, std::string{ "mask: " } + util::toString(stencil.first));
- renderClippingMask(stencil.first, stencil.second);
- }
- }
-
-#if not MBGL_USE_GLES2 and not defined(NDEBUG)
- if (frame.debugOptions & MapDebugOptions::StencilClip) {
- renderClipMasks(parameters);
- return;
- }
-#endif
-
- // Actually render the layers
- if (debug::renderTree) { Log::Info(Event::Render, "{"); indent++; }
-
- depthRangeSize = 1 - (order.size() + 2) * numSublayers * depthEpsilon;
-
- // - OPAQUE PASS -------------------------------------------------------------------------------
- // Render everything top-to-bottom by using reverse iterators. Render opaque objects first.
- renderPass(parameters,
- RenderPass::Opaque,
- order.rbegin(), order.rend(),
- 0, 1);
-
- // - TRANSLUCENT PASS --------------------------------------------------------------------------
- // Make a second pass, rendering translucent objects. This time, we render bottom-to-top.
- renderPass(parameters,
- RenderPass::Translucent,
- order.begin(), order.end(),
- static_cast<uint32_t>(order.size()) - 1, -1);
-
- if (debug::renderTree) { Log::Info(Event::Render, "}"); indent--; }
-
- // - DEBUG PASS --------------------------------------------------------------------------------
- // Renders debug overlays.
- {
- MBGL_DEBUG_GROUP(context, "debug");
-
- // Finalize the rendering, e.g. by calling debug render calls per tile.
- // This guarantees that we have at least one function per tile called.
- // When only rendering layers via the stylesheet, it's possible that we don't
- // ever visit a tile during rendering.
- for (const auto& source : sources) {
- source->finishRender(*this);
- }
- }
-
-#if not MBGL_USE_GLES2 and not defined(NDEBUG)
- if (frame.debugOptions & MapDebugOptions::DepthBuffer) {
- renderDepthBuffer(parameters);
- }
-#endif
-
- // TODO: Find a better way to unbind VAOs after we're done with them without introducing
- // unnecessary bind(0)/bind(N) sequences.
- {
- MBGL_DEBUG_GROUP(context, "cleanup");
-
- context.activeTexture = 1;
- context.texture[1] = 0;
- context.activeTexture = 0;
- context.texture[0] = 0;
-
- context.vertexArrayObject = 0;
- }
-}
-
-template <class Iterator>
-void Painter::renderPass(PaintParameters& parameters,
- RenderPass pass_,
- Iterator it, Iterator end,
- uint32_t i, int8_t increment) {
- pass = pass_;
-
- MBGL_DEBUG_GROUP(context, pass == RenderPass::Opaque ? "opaque" : "translucent");
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s {", indent++ * 4, "",
- pass == RenderPass::Opaque ? "opaque" : "translucent");
- }
-
- for (; it != end; ++it, i += increment) {
- currentLayer = i;
-
- const auto& item = *it;
- const RenderLayer& layer = item.layer;
-
- if (!layer.hasRenderPass(pass))
- continue;
-
- if (layer.is<RenderBackgroundLayer>()) {
- MBGL_DEBUG_GROUP(context, "background");
- renderBackground(parameters, *layer.as<RenderBackgroundLayer>());
- } else if (layer.is<RenderFillExtrusionLayer>()) {
- const auto size = context.viewport.getCurrentValue().size;
-
- if (!extrusionTexture || extrusionTexture->getSize() != size) {
- extrusionTexture = OffscreenTexture(context, size, OffscreenTextureAttachment::Depth);
- }
-
- extrusionTexture->bind();
-
- context.setStencilMode(gl::StencilMode::disabled());
- context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadWrite));
- context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
-
- renderItem(parameters, item);
-
- parameters.view.bind();
- context.bindTexture(extrusionTexture->getTexture());
-
- mat4 viewportMat;
- matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
-
- const Properties<>::PossiblyEvaluated properties;
-
- parameters.programs.extrusionTexture.draw(
- context, gl::Triangles(), gl::DepthMode::disabled(), gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- ExtrusionTextureProgram::UniformValues{
- uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
- uniforms::u_image::Value{ 0 },
- uniforms::u_opacity::Value{ layer.as<RenderFillExtrusionLayer>()
- ->evaluated.get<FillExtrusionOpacity>() } },
- extrusionTextureVertexBuffer, quadTriangleIndexBuffer, extrusionTextureSegments,
- ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
- state.getZoom());
- } else {
- renderItem(parameters, item);
- }
- }
-
- if (debug::renderTree) {
- Log::Info(Event::Render, "%*s%s", --indent * 4, "", "}");
- }
-}
-
-void Painter::renderItem(PaintParameters& parameters, const RenderItem& item) {
- RenderLayer& layer = item.layer;
- MBGL_DEBUG_GROUP(context, layer.getID());
- layer.render(*this, parameters, item.source);
-}
-
-mat4 Painter::matrixForTile(const UnwrappedTileID& tileID) {
- mat4 matrix;
- state.matrixFor(matrix, tileID);
- matrix::multiply(matrix, projMatrix, matrix);
- return matrix;
-}
-
-gl::DepthMode Painter::depthModeForSublayer(uint8_t n, gl::DepthMode::Mask mask) const {
- float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon;
- float farDepth = nearDepth + depthRangeSize;
- return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
-}
-
-gl::StencilMode Painter::stencilModeForClipping(const ClipID& id) const {
- return gl::StencilMode {
- gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
- static_cast<int32_t>(id.reference.to_ulong()),
- 0,
- gl::StencilMode::Keep,
- gl::StencilMode::Keep,
- gl::StencilMode::Replace
- };
-}
-
-gl::ColorMode Painter::colorModeForRenderPass() const {
- if (paintMode() == PaintMode::Overdraw) {
- const float overdraw = 1.0f / 8.0f;
- return gl::ColorMode {
- gl::ColorMode::Add {
- gl::ColorMode::ConstantColor,
- gl::ColorMode::One
- },
- Color { overdraw, overdraw, overdraw, 0.0f },
- gl::ColorMode::Mask { true, true, true, true }
- };
- } else if (pass == RenderPass::Translucent) {
- return gl::ColorMode::alphaBlended();
- } else {
- return gl::ColorMode::unblended();
- }
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
deleted file mode 100644
index 7e966adefa..0000000000
--- a/src/mbgl/renderer/painter.hpp
+++ /dev/null
@@ -1,181 +0,0 @@
-#pragma once
-
-#include <mbgl/map/transform_state.hpp>
-
-#include <mbgl/tile/tile_id.hpp>
-
-#include <mbgl/renderer/frame_history.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/renderer/render_light.hpp>
-
-#include <mbgl/gl/context.hpp>
-#include <mbgl/programs/debug_program.hpp>
-#include <mbgl/programs/program_parameters.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/programs/extrusion_texture_program.hpp>
-#include <mbgl/programs/raster_program.hpp>
-
-#include <mbgl/util/noncopyable.hpp>
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/offscreen_texture.hpp>
-
-#include <mbgl/algorithm/generate_clip_ids.hpp>
-
-#include <array>
-#include <vector>
-#include <set>
-#include <map>
-
-namespace mbgl {
-
-class RenderStyle;
-class RenderTile;
-class ImageManager;
-class View;
-class LineAtlas;
-struct FrameData;
-class Tile;
-
-class DebugBucket;
-class FillBucket;
-class FillExtrusionBucket;
-class LineBucket;
-class CircleBucket;
-class SymbolBucket;
-class RasterBucket;
-
-class RenderFillLayer;
-class RenderFillExtrusionLayer;
-class RenderLineLayer;
-class RenderCircleLayer;
-class RenderSymbolLayer;
-class RenderRasterLayer;
-class RenderBackgroundLayer;
-
-class Programs;
-class PaintParameters;
-class TilePyramid;
-
-struct ClipID;
-
-struct FrameData {
- TimePoint timePoint;
- float pixelRatio;
- MapMode mapMode;
- GLContextMode contextMode;
- MapDebugOptions debugOptions;
-};
-
-class Painter : private util::noncopyable {
-public:
- Painter(gl::Context&, const TransformState&, float pixelRatio, const optional<std::string>& programCacheDir);
- ~Painter();
-
- void render(RenderStyle&,
- const FrameData&,
- View&);
-
- void cleanup();
-
- void renderClippingMask(const UnwrappedTileID&, const ClipID&);
- void renderTileDebug(const RenderTile&);
- void renderTileDebug(const mat4& matrix);
- void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
- void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&);
- void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
- void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
- void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
- void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const mat4&, bool useBucketBuffers /* = false */);
- void renderBackground(PaintParameters&, const RenderBackgroundLayer&);
-
- void renderItem(PaintParameters&, const RenderItem&);
-
-#ifndef NDEBUG
- // Renders tile clip boundaries, using stencil buffer to calculate fill color.
- void renderClipMasks(PaintParameters&);
- // Renders the depth buffer.
- void renderDepthBuffer(PaintParameters&);
-#endif
-
- bool needsAnimation() const;
-
- template <class Iterator>
- void renderPass(PaintParameters&,
- RenderPass,
- Iterator it, Iterator end,
- uint32_t i, int8_t increment);
-
- mat4 matrixForTile(const UnwrappedTileID&);
- gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
- gl::StencilMode stencilModeForClipping(const ClipID&) const;
- gl::ColorMode colorModeForRenderPass() const;
-
-#ifndef NDEBUG
- PaintMode paintMode() const {
- return frame.debugOptions & MapDebugOptions::Overdraw ? PaintMode::Overdraw
- : PaintMode::Regular;
- }
-#else
- PaintMode paintMode() const {
- return PaintMode::Regular;
- }
-#endif
-
- gl::Context& context;
-
- algorithm::ClipIDGenerator clipIDGenerator;
-
- mat4 projMatrix;
- mat4 nearClippedProjMatrix;
-
- std::array<float, 2> pixelsToGLUnits;
-
- const mat4 identityMatrix = []{
- mat4 identity;
- matrix::identity(identity);
- return identity;
- }();
-
- const TransformState& state;
-
- FrameData frame;
-
- int indent = 0;
-
- RenderPass pass = RenderPass::Opaque;
-
- int numSublayers = 3;
- uint32_t currentLayer;
- float depthRangeSize;
- const float depthEpsilon = 1.0f / (1 << 16);
-
- ImageManager* imageManager = nullptr;
- LineAtlas* lineAtlas = nullptr;
-
- optional<OffscreenTexture> extrusionTexture;
-
- EvaluatedLight evaluatedLight;
-
- FrameHistory frameHistory;
-
- std::unique_ptr<Programs> programs;
-#ifndef NDEBUG
- std::unique_ptr<Programs> overdrawPrograms;
-#endif
-
- gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
- gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
- gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
-
- gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
- gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
-
- gl::SegmentVector<FillAttributes> tileTriangleSegments;
- gl::SegmentVector<DebugAttributes> tileBorderSegments;
- gl::SegmentVector<RasterAttributes> rasterSegments;
- gl::SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_background.cpp b/src/mbgl/renderer/painters/painter_background.cpp
deleted file mode 100644
index 577d7d6cda..0000000000
--- a/src/mbgl/renderer/painters/painter_background.cpp
+++ /dev/null
@@ -1,83 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/layers/background_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/tile_cover.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderBackground(PaintParameters& parameters, const RenderBackgroundLayer& layer) {
- // Note that for bottommost layers without a pattern, the background color is drawn with
- // glClear rather than this method.
- const BackgroundPaintProperties::PossiblyEvaluated& background = layer.evaluated;
-
- style::FillPaintProperties::PossiblyEvaluated properties;
- properties.get<FillPattern>() = background.get<BackgroundPattern>();
- properties.get<FillOpacity>() = { background.get<BackgroundOpacity>() };
- properties.get<FillColor>() = { background.get<BackgroundColor>() };
-
- const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- if (!background.get<BackgroundPattern>().to.empty()) {
- optional<ImagePosition> imagePosA = imageManager->getPattern(background.get<BackgroundPattern>().from);
- optional<ImagePosition> imagePosB = imageManager->getPattern(background.get<BackgroundPattern>().to);
-
- if (!imagePosA || !imagePosB)
- return;
-
- imageManager->bind(context, 0);
-
- for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
- parameters.programs.fillPattern.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillPatternUniforms::values(
- matrixForTile(tileID),
- context.viewport.getCurrentValue().size,
- imageManager->getPixelSize(),
- *imagePosA,
- *imagePosB,
- background.get<BackgroundPattern>(),
- tileID,
- state
- ),
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom()
- );
- }
- } else {
- for (const auto& tileID : util::tileCover(state, state.getIntegerZoom())) {
- parameters.programs.fill.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillProgram::UniformValues {
- uniforms::u_matrix::Value{ matrixForTile(tileID) },
- uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
- },
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom()
- );
- }
- }
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_circle.cpp b/src/mbgl/renderer/painters/painter_circle.cpp
deleted file mode 100644
index 58e384979d..0000000000
--- a/src/mbgl/renderer/painters/painter_circle.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/buckets/circle_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_circle_layer.hpp>
-#include <mbgl/style/layers/circle_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/circle_program.hpp>
-#include <mbgl/gl/context.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderCircle(PaintParameters& parameters,
- CircleBucket& bucket,
- const RenderCircleLayer& layer,
- const RenderTile& tile) {
- if (pass == RenderPass::Opaque) {
- return;
- }
-
- const CirclePaintProperties::PossiblyEvaluated& properties = layer.evaluated;
- const bool scaleWithMap = properties.get<CirclePitchScale>() == CirclePitchScaleType::Map;
-
- parameters.programs.circle.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- frame.mapMode == MapMode::Still
- ? stencilModeForClipping(tile.clip)
- : gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- CircleProgram::UniformValues {
- uniforms::u_matrix::Value{
- tile.translatedMatrix(properties.get<CircleTranslate>(),
- properties.get<CircleTranslateAnchor>(),
- state)
- },
- uniforms::u_scale_with_map::Value{ scaleWithMap },
- uniforms::u_extrude_scale::Value{ scaleWithMap
- ? std::array<float, 2> {{
- pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
- pixelsToGLUnits[1] * state.getCameraToCenterDistance()
- }}
- : pixelsToGLUnits }
- },
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.segments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom()
- );
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_clipping.cpp b/src/mbgl/renderer/painters/painter_clipping.cpp
deleted file mode 100644
index cad092594e..0000000000
--- a/src/mbgl/renderer/painters/painter_clipping.cpp
+++ /dev/null
@@ -1,37 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/clip_id.hpp>
-
-namespace mbgl {
-
-void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& clip) {
- static const style::FillPaintProperties::PossiblyEvaluated properties {};
- static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
- programs->fill.get(properties).draw(
- context,
- gl::Triangles(),
- gl::DepthMode::disabled(),
- gl::StencilMode {
- gl::StencilMode::Always(),
- static_cast<int32_t>(clip.reference.to_ulong()),
- 0b11111111,
- gl::StencilMode::Keep,
- gl::StencilMode::Keep,
- gl::StencilMode::Replace
- },
- gl::ColorMode::disabled(),
- FillProgram::UniformValues {
- uniforms::u_matrix::Value{ matrixForTile(tileID) },
- uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
- },
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom()
- );
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_debug.cpp b/src/mbgl/renderer/painters/painter_debug.cpp
deleted file mode 100644
index ee76aee54c..0000000000
--- a/src/mbgl/renderer/painters/painter_debug.cpp
+++ /dev/null
@@ -1,162 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/buckets/debug_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/map/view.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/string.hpp>
-#include <mbgl/gl/debugging.hpp>
-#include <mbgl/util/color.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderTileDebug(const RenderTile& renderTile) {
- if (frame.debugOptions == MapDebugOptions::NoDebug)
- return;
-
- MBGL_DEBUG_GROUP(context, std::string { "debug " } + util::toString(renderTile.id));
-
- static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
- programs->debug.draw(
- context,
- drawMode,
- gl::DepthMode::disabled(),
- stencilModeForClipping(renderTile.clip),
- gl::ColorMode::unblended(),
- DebugProgram::UniformValues {
- uniforms::u_matrix::Value{ renderTile.matrix },
- uniforms::u_color::Value{ color }
- },
- vertexBuffer,
- indexBuffer,
- segments,
- paintAttibuteData,
- properties,
- state.getZoom()
- );
- };
-
- if (frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
- Tile& tile = renderTile.tile;
- if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
- tile.debugBucket->complete != tile.isComplete() ||
- !(tile.debugBucket->modified == tile.modified) ||
- !(tile.debugBucket->expires == tile.expires) ||
- tile.debugBucket->debugMode != frame.debugOptions) {
- tile.debugBucket = std::make_unique<DebugBucket>(
- tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
- tile.expires, frame.debugOptions, context);
- }
-
- draw(Color::white(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 4.0f * frame.pixelRatio });
-
- draw(Color::black(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 2.0f * frame.pixelRatio });
- }
-
- if (frame.debugOptions & MapDebugOptions::TileBorders) {
- draw(Color::red(),
- tileVertexBuffer,
- tileBorderIndexBuffer,
- tileBorderSegments,
- gl::LineStrip { 4.0f * frame.pixelRatio });
- }
-}
-
-void Painter::renderTileDebug(const mat4& matrix) {
- if (frame.debugOptions == MapDebugOptions::NoDebug)
- return;
-
- static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- if (frame.debugOptions & MapDebugOptions::TileBorders) {
- programs->debug.draw(
- context,
- gl::LineStrip { 4.0f * frame.pixelRatio },
- gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
- gl::ColorMode::unblended(),
- DebugProgram::UniformValues {
- uniforms::u_matrix::Value{ matrix },
- uniforms::u_color::Value{ Color::red() }
- },
- tileVertexBuffer,
- tileBorderIndexBuffer,
- tileBorderSegments,
- paintAttibuteData,
- properties,
- state.getZoom()
- );
- }
-}
-
-#ifndef NDEBUG
-void Painter::renderClipMasks(PaintParameters&) {
- context.setStencilMode(gl::StencilMode::disabled());
- context.setDepthMode(gl::DepthMode::disabled());
- context.setColorMode(gl::ColorMode::unblended());
- context.program = 0;
-
-#if not MBGL_USE_GLES2
- // Reset the value in case someone else changed it, or it's dirty.
- context.pixelTransferStencil = gl::value::PixelTransferStencil::Default;
-
- // Read the stencil buffer
- const auto viewport = context.viewport.getCurrentValue();
- auto image =
- context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false);
-
- // Scale the Stencil buffer to cover the entire color space.
- auto it = image.data.get();
- auto end = it + viewport.size.width * viewport.size.height;
- const auto factor = 255.0f / *std::max_element(it, end);
- for (; it != end; ++it) {
- *it *= factor;
- }
-
- context.pixelZoom = { 1, 1 };
- context.rasterPos = { -1, -1, 0, 1 };
- context.drawPixels(image);
-#endif // MBGL_USE_GLES2
-}
-
-void Painter::renderDepthBuffer(PaintParameters&) {
- context.setStencilMode(gl::StencilMode::disabled());
- context.setDepthMode(gl::DepthMode::disabled());
- context.setColorMode(gl::ColorMode::unblended());
- context.program = 0;
-
-#if not MBGL_USE_GLES2
- // Scales the values in the depth buffer so that they cover the entire grayscale range. This
- // makes it easier to spot tiny differences.
- const float base = 1.0f / (1.0f - depthRangeSize);
- context.pixelTransferDepth = { base, 1.0f - base };
-
- // Read the stencil buffer
- auto viewport = context.viewport.getCurrentValue();
- auto image =
- context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false);
-
- context.pixelZoom = { 1, 1 };
- context.rasterPos = { -1, -1, 0, 1 };
- context.drawPixels(image);
-#endif // MBGL_USE_GLES2
-}
-#endif // NDEBUG
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_fill.cpp b/src/mbgl/renderer/painters/painter_fill.cpp
deleted file mode 100644
index 3a0bfed454..0000000000
--- a/src/mbgl/renderer/painters/painter_fill.cpp
+++ /dev/null
@@ -1,141 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/buckets/fill_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_fill_layer.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/layers/fill_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/convert.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderFill(PaintParameters& parameters,
- FillBucket& bucket,
- const RenderFillLayer& layer,
- const RenderTile& tile) {
- const FillPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
-
- if (!properties.get<FillPattern>().from.empty()) {
- if (pass != RenderPass::Translucent) {
- return;
- }
-
- optional<ImagePosition> imagePosA = imageManager->getPattern(properties.get<FillPattern>().from);
- optional<ImagePosition> imagePosB = imageManager->getPattern(properties.get<FillPattern>().to);
-
- if (!imagePosA || !imagePosB) {
- return;
- }
-
- imageManager->bind(context, 0);
-
- auto draw = [&] (uint8_t sublayer,
- auto& program,
- const auto& drawMode,
- const auto& indexBuffer,
- const auto& segments) {
- program.get(properties).draw(
- context,
- drawMode,
- depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
- stencilModeForClipping(tile.clip),
- colorModeForRenderPass(),
- FillPatternUniforms::values(
- tile.translatedMatrix(properties.get<FillTranslate>(),
- properties.get<FillTranslateAnchor>(),
- state),
- context.viewport.getCurrentValue().size,
- imageManager->getPixelSize(),
- *imagePosA,
- *imagePosB,
- properties.get<FillPattern>(),
- tile.id,
- state
- ),
- *bucket.vertexBuffer,
- indexBuffer,
- segments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom()
- );
- };
-
- draw(0,
- parameters.programs.fillPattern,
- gl::Triangles(),
- *bucket.triangleIndexBuffer,
- bucket.triangleSegments);
-
- if (!properties.get<FillAntialias>() || !layer.unevaluated.get<FillOutlineColor>().isUndefined()) {
- return;
- }
-
- draw(2,
- parameters.programs.fillOutlinePattern,
- gl::Lines { 2.0f },
- *bucket.lineIndexBuffer,
- bucket.lineSegments);
- } else {
- auto draw = [&] (uint8_t sublayer,
- auto& program,
- const auto& drawMode,
- const auto& indexBuffer,
- const auto& segments) {
- program.get(properties).draw(
- context,
- drawMode,
- depthModeForSublayer(sublayer, gl::DepthMode::ReadWrite),
- stencilModeForClipping(tile.clip),
- colorModeForRenderPass(),
- FillProgram::UniformValues {
- uniforms::u_matrix::Value{
- tile.translatedMatrix(properties.get<FillTranslate>(),
- properties.get<FillTranslateAnchor>(),
- state)
- },
- uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
- },
- *bucket.vertexBuffer,
- indexBuffer,
- segments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom()
- );
- };
-
- if (properties.get<FillAntialias>() && !layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
- draw(2,
- parameters.programs.fillOutline,
- gl::Lines { 2.0f },
- *bucket.lineIndexBuffer,
- bucket.lineSegments);
- }
-
- // Only draw the fill when it's opaque and we're drawing opaque fragments,
- // or when it's translucent and we're drawing translucent fragments.
- if ((properties.get<FillColor>().constantOr(Color()).a >= 1.0f
- && properties.get<FillOpacity>().constantOr(0) >= 1.0f) == (pass == RenderPass::Opaque)) {
- draw(1,
- parameters.programs.fill,
- gl::Triangles(),
- *bucket.triangleIndexBuffer,
- bucket.triangleSegments);
- }
-
- if (properties.get<FillAntialias>() && layer.unevaluated.get<FillOutlineColor>().isUndefined() && pass == RenderPass::Translucent) {
- draw(2,
- parameters.programs.fillOutline,
- gl::Lines { 2.0f },
- *bucket.lineIndexBuffer,
- bucket.lineSegments);
- }
- }
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_fill_extrusion.cpp b/src/mbgl/renderer/painters/painter_fill_extrusion.cpp
deleted file mode 100644
index 165476944b..0000000000
--- a/src/mbgl/renderer/painters/painter_fill_extrusion.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_extrusion_program.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/convert.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderFillExtrusion(PaintParameters& parameters,
- FillExtrusionBucket& bucket,
- const RenderFillExtrusionLayer& layer,
- const RenderTile& tile) {
- const FillExtrusionPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
-
- if (pass == RenderPass::Opaque) {
- return;
- }
-
- if (!properties.get<FillExtrusionPattern>().from.empty()) {
- optional<ImagePosition> imagePosA = imageManager->getPattern(properties.get<FillExtrusionPattern>().from);
- optional<ImagePosition> imagePosB = imageManager->getPattern(properties.get<FillExtrusionPattern>().to);
-
- if (!imagePosA || !imagePosB) {
- return;
- }
-
- imageManager->bind(context, 0);
-
- parameters.programs.fillExtrusionPattern.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillExtrusionPatternUniforms::values(
- tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
- properties.get<FillExtrusionTranslateAnchor>(),
- state),
- imageManager->getPixelSize(),
- *imagePosA,
- *imagePosB,
- properties.get<FillExtrusionPattern>(),
- tile.id,
- state,
- -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
- evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom());
-
- } else {
- parameters.programs.fillExtrusion.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- FillExtrusionUniforms::values(
- tile.translatedClipMatrix(properties.get<FillExtrusionTranslate>(),
- properties.get<FillExtrusionTranslateAnchor>(),
- state),
- state,
- evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom());
- };
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_line.cpp b/src/mbgl/renderer/painters/painter_line.cpp
deleted file mode 100644
index 58f4131d96..0000000000
--- a/src/mbgl/renderer/painters/painter_line.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/buckets/line_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_line_layer.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/layers/line_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/line_program.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderLine(PaintParameters& parameters,
- LineBucket& bucket,
- const RenderLineLayer& layer,
- const RenderTile& tile) {
- if (pass == RenderPass::Opaque) {
- return;
- }
-
- const RenderLinePaintProperties::PossiblyEvaluated& properties = layer.evaluated;
-
- auto draw = [&] (auto& program, auto&& uniformValues) {
- program.get(properties).draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- stencilModeForClipping(tile.clip),
- colorModeForRenderPass(),
- std::move(uniformValues),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.segments,
- bucket.paintPropertyBinders.at(layer.getID()),
- properties,
- state.getZoom()
- );
- };
-
- if (!properties.get<LineDasharray>().from.empty()) {
- const LinePatternCap cap = bucket.layout.get<LineCap>() == LineCapType::Round
- ? LinePatternCap::Round : LinePatternCap::Square;
- LinePatternPos posA = lineAtlas->getDashPosition(properties.get<LineDasharray>().from, cap);
- LinePatternPos posB = lineAtlas->getDashPosition(properties.get<LineDasharray>().to, cap);
-
- lineAtlas->bind(context, 0);
-
- draw(parameters.programs.lineSDF,
- LineSDFProgram::uniformValues(
- properties,
- frame.pixelRatio,
- tile,
- state,
- pixelsToGLUnits,
- posA,
- posB,
- lineAtlas->getSize().width));
-
- } else if (!properties.get<LinePattern>().from.empty()) {
- optional<ImagePosition> posA = imageManager->getPattern(properties.get<LinePattern>().from);
- optional<ImagePosition> posB = imageManager->getPattern(properties.get<LinePattern>().to);
-
- if (!posA || !posB)
- return;
-
- imageManager->bind(context, 0);
-
- draw(parameters.programs.linePattern,
- LinePatternProgram::uniformValues(
- properties,
- tile,
- state,
- pixelsToGLUnits,
- imageManager->getPixelSize(),
- *posA,
- *posB));
-
- } else {
- draw(parameters.programs.line,
- LineProgram::uniformValues(
- properties,
- tile,
- state,
- pixelsToGLUnits));
- }
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_raster.cpp b/src/mbgl/renderer/painters/painter_raster.cpp
deleted file mode 100644
index 56e38ae8f4..0000000000
--- a/src/mbgl/renderer/painters/painter_raster.cpp
+++ /dev/null
@@ -1,89 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/buckets/raster_bucket.hpp>
-#include <mbgl/renderer/layers/render_raster_layer.hpp>
-#include <mbgl/style/layers/raster_layer_impl.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/raster_program.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-static float saturationFactor(float saturation) {
- if (saturation > 0) {
- return 1 - 1 / (1.001 - saturation);
- } else {
- return -saturation;
- }
-}
-
-static float contrastFactor(float contrast) {
- if (contrast > 0) {
- return 1 / (1 - contrast);
- } else {
- return 1 + contrast;
- }
-}
-
-static std::array<float, 3> spinWeights(float spin) {
- spin *= util::DEG2RAD;
- float s = std::sin(spin);
- float c = std::cos(spin);
- std::array<float, 3> spin_weights = {{
- (2 * c + 1) / 3,
- (-std::sqrt(3.0f) * s - c + 1) / 3,
- (std::sqrt(3.0f) * s - c + 1) / 3
- }};
- return spin_weights;
-}
-
-void Painter::renderRaster(PaintParameters& parameters,
- RasterBucket& bucket,
- const RenderRasterLayer& layer,
- const mat4& matrix,
- bool useBucketBuffers = false) {
- if (pass != RenderPass::Translucent)
- return;
- if (!bucket.hasData())
- return;
-
- const RasterPaintProperties::PossiblyEvaluated& properties = layer.evaluated;
- const RasterProgram::PaintPropertyBinders paintAttributeData(properties, 0);
-
- assert(bucket.texture);
- context.bindTexture(*bucket.texture, 0, gl::TextureFilter::Linear);
- context.bindTexture(*bucket.texture, 1, gl::TextureFilter::Linear);
-
- parameters.programs.raster.draw(
- context,
- gl::Triangles(),
- depthModeForSublayer(0, gl::DepthMode::ReadOnly),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- RasterProgram::UniformValues {
- uniforms::u_matrix::Value{ matrix },
- uniforms::u_image0::Value{ 0 },
- uniforms::u_image1::Value{ 1 },
- uniforms::u_opacity::Value{ properties.get<RasterOpacity>() },
- uniforms::u_fade_t::Value{ 1 },
- uniforms::u_brightness_low::Value{ properties.get<RasterBrightnessMin>() },
- uniforms::u_brightness_high::Value{ properties.get<RasterBrightnessMax>() },
- uniforms::u_saturation_factor::Value{ saturationFactor(properties.get<RasterSaturation>()) },
- uniforms::u_contrast_factor::Value{ contrastFactor(properties.get<RasterContrast>()) },
- uniforms::u_spin_weights::Value{ spinWeights(properties.get<RasterHueRotate>()) },
- uniforms::u_buffer_scale::Value{ 1.0f },
- uniforms::u_scale_parent::Value{ 1.0f },
- uniforms::u_tl_parent::Value{ std::array<float, 2> {{ 0.0f, 0.0f }} },
- },
- useBucketBuffers ? *bucket.vertexBuffer : rasterVertexBuffer,
- useBucketBuffers ? *bucket.indexBuffer : quadTriangleIndexBuffer,
- useBucketBuffers ? bucket.segments : rasterSegments,
- paintAttributeData,
- properties,
- state.getZoom()
- );
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
deleted file mode 100644
index d3a505aa3f..0000000000
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ /dev/null
@@ -1,166 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/renderer/buckets/symbol_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/style/layers/symbol_layer_impl.hpp>
-#include <mbgl/text/glyph_atlas.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/symbol_program.hpp>
-#include <mbgl/programs/collision_box_program.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/tile/geometry_tile.hpp>
-
-#include <cmath>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderSymbol(PaintParameters& parameters,
- SymbolBucket& bucket,
- const RenderSymbolLayer& layer,
- const RenderTile& tile) {
- if (pass == RenderPass::Opaque) {
- return;
- }
-
- const auto& layout = bucket.layout;
-
- frameHistory.bind(context, 1);
-
- auto draw = [&] (auto& program,
- auto&& uniformValues,
- const auto& buffers,
- const auto& symbolSizeBinder,
- const SymbolPropertyValues& values_,
- const auto& binders,
- const auto& paintProperties)
- {
- // We clip symbols to their tile extent in still mode.
- const bool needsClipping = frame.mapMode == MapMode::Still;
-
- program.get(paintProperties).draw(
- context,
- gl::Triangles(),
- values_.pitchAlignment == AlignmentType::Map
- ? depthModeForSublayer(0, gl::DepthMode::ReadOnly)
- : gl::DepthMode::disabled(),
- needsClipping
- ? stencilModeForClipping(tile.clip)
- : gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- std::move(uniformValues),
- *buffers.vertexBuffer,
- *symbolSizeBinder,
- *buffers.indexBuffer,
- buffers.segments,
- binders,
- paintProperties,
- state.getZoom()
- );
- };
-
- assert(dynamic_cast<GeometryTile*>(&tile.tile));
- GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile);
-
- if (bucket.hasIconData()) {
- auto values = layer.iconPropertyValues(layout);
- auto paintPropertyValues = layer.iconPaintProperties();
-
- const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
- const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || state.getPitch() != 0;
-
- context.bindTexture(*geometryTile.iconAtlasTexture, 0,
- bucket.sdfIcons || state.isChanging() || iconScaled || iconTransformed
- ? gl::TextureFilter::Linear : gl::TextureFilter::Nearest);
-
- const Size texsize = geometryTile.iconAtlasTexture->size;
-
- if (bucket.sdfIcons) {
- if (values.hasHalo) {
- draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucket.paintPropertyBinders.at(layer.getID()).first,
- paintPropertyValues);
- }
-
- if (values.hasFill) {
- draw(parameters.programs.symbolIconSDF,
- SymbolSDFIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucket.paintPropertyBinders.at(layer.getID()).first,
- paintPropertyValues);
- }
- } else {
- draw(parameters.programs.symbolIcon,
- SymbolIconProgram::uniformValues(false, values, texsize, pixelsToGLUnits, tile, state),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucket.paintPropertyBinders.at(layer.getID()).first,
- paintPropertyValues);
- }
- }
-
- if (bucket.hasTextData()) {
- context.bindTexture(*geometryTile.glyphAtlasTexture, 0, gl::TextureFilter::Linear);
-
- auto values = layer.textPropertyValues(layout);
- auto paintPropertyValues = layer.textPaintProperties();
-
- const Size texsize = geometryTile.glyphAtlasTexture->size;
-
- if (values.hasHalo) {
- draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Halo),
- bucket.text,
- bucket.textSizeBinder,
- values,
- bucket.paintPropertyBinders.at(layer.getID()).second,
- paintPropertyValues);
- }
-
- if (values.hasFill) {
- draw(parameters.programs.symbolGlyph,
- SymbolSDFTextProgram::uniformValues(true, values, texsize, pixelsToGLUnits, tile, state, SymbolSDFPart::Fill),
- bucket.text,
- bucket.textSizeBinder,
- values,
- bucket.paintPropertyBinders.at(layer.getID()).second,
- paintPropertyValues);
- }
- }
-
- if (bucket.hasCollisionBoxData()) {
- static const style::Properties<>::PossiblyEvaluated properties {};
- static const CollisionBoxProgram::PaintPropertyBinders paintAttributeData(properties, 0);
-
- programs->collisionBox.draw(
- context,
- gl::Lines { 1.0f },
- gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
- colorModeForRenderPass(),
- CollisionBoxProgram::UniformValues {
- uniforms::u_matrix::Value{ tile.matrix },
- uniforms::u_scale::Value{ std::pow(2.0f, float(state.getZoom() - tile.tile.id.overscaledZ)) },
- uniforms::u_zoom::Value{ float(state.getZoom() * 10) },
- uniforms::u_maxzoom::Value{ float((tile.id.canonical.z + 1) * 10) },
- },
- *bucket.collisionBox.vertexBuffer,
- *bucket.collisionBox.indexBuffer,
- bucket.collisionBox.segments,
- paintAttributeData,
- properties,
- state.getZoom()
- );
- }
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/possibly_evaluated_property_value.hpp b/src/mbgl/renderer/possibly_evaluated_property_value.hpp
index 8a5dfbe4ea..e662d5dfb1 100644
--- a/src/mbgl/renderer/possibly_evaluated_property_value.hpp
+++ b/src/mbgl/renderer/possibly_evaluated_property_value.hpp
@@ -45,7 +45,7 @@ public:
template <class Feature>
T evaluate(const Feature& feature, float zoom, T defaultValue) const {
return this->match(
- [&] (const T& constant) { return constant; },
+ [&] (const T& constant_) { return constant_; },
[&] (const style::SourceFunction<T>& function) {
return function.evaluate(feature, defaultValue);
},
diff --git a/src/mbgl/renderer/render_item.hpp b/src/mbgl/renderer/render_item.hpp
deleted file mode 100644
index 4bf5629263..0000000000
--- a/src/mbgl/renderer/render_item.hpp
+++ /dev/null
@@ -1,36 +0,0 @@
-#pragma once
-
-#include <mbgl/util/color.hpp>
-
-#include <unordered_set>
-#include <vector>
-
-namespace mbgl {
-
-class RenderLayer;
-class RenderSource;
-class RenderTile;
-class Bucket;
-
-namespace style {
-} // namespace style
-
-class RenderItem {
-public:
- RenderItem(RenderLayer& layer_,
- RenderSource* renderSource_)
- : layer(layer_), source(renderSource_) {
- }
-
- RenderLayer& layer;
- RenderSource* source;
-};
-
-class RenderData {
-public:
- Color backgroundColor;
- std::unordered_set<RenderSource*> sources;
- std::vector<RenderItem> order;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index 3f9d68003e..eb2b74ffe0 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -9,7 +9,6 @@
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -68,14 +67,5 @@ void RenderLayer::setRenderTiles(std::vector<std::reference_wrapper<RenderTile>>
renderTiles = std::move(tiles);
}
-void RenderLayer::render(Painter& painter, PaintParameters& parameters, RenderSource*) {
- for (auto& tileRef : renderTiles) {
- auto& tile = tileRef.get();
- auto bucket = tile.tile.getBucket(*baseImpl);
- bucket->render(painter, parameters, *this, tile);
- }
-}
-
-
} //namespace mbgl
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index e06f479281..55831cb72c 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -14,7 +14,6 @@ class Bucket;
class BucketParameters;
class TransitionParameters;
class PropertyEvaluationParameters;
-class Painter;
class PaintParameters;
class RenderSource;
class RenderTile;
@@ -62,7 +61,7 @@ public:
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
- virtual void render(Painter&, PaintParameters&, RenderSource*);
+ virtual void render(PaintParameters&, RenderSource*) = 0;
// Check wether the given geometry intersects
// with the feature
@@ -83,13 +82,16 @@ public:
friend std::string layoutKey(const RenderLayer&);
protected:
+ // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
+ // can update opacities in the symbol buckets immediately before rendering
+ friend class CrossTileSymbolIndex;
+ friend class Placement;
+ // Stores current set of tiles to be rendered for this layer.
+ std::vector<std::reference_wrapper<RenderTile>> renderTiles;
+
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
-
- //Stores current set of tiles to be rendered for this layer.
- std::vector<std::reference_wrapper<RenderTile>> renderTiles;
-
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_pass.hpp b/src/mbgl/renderer/render_pass.hpp
index d273e34ff7..5d18304129 100644
--- a/src/mbgl/renderer/render_pass.hpp
+++ b/src/mbgl/renderer/render_pass.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/util/traits.hpp>
+#include <mbgl/util/util.hpp>
#include <cstdint>
@@ -10,17 +11,18 @@ enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
+ Pass3D = 1 << 2,
};
-constexpr RenderPass operator|(RenderPass a, RenderPass b) {
+MBGL_CONSTEXPR RenderPass operator|(RenderPass a, RenderPass b) {
return RenderPass(mbgl::underlying_type(a) | mbgl::underlying_type(b));
}
-constexpr RenderPass& operator|=(RenderPass& a, RenderPass b) {
+MBGL_CONSTEXPR RenderPass& operator|=(RenderPass& a, RenderPass b) {
return (a = a | b);
}
-constexpr RenderPass operator&(RenderPass a, RenderPass b) {
+MBGL_CONSTEXPR RenderPass operator&(RenderPass a, RenderPass b) {
return RenderPass(mbgl::underlying_type(a) & mbgl::underlying_type(b));
}
diff --git a/src/mbgl/renderer/render_source.cpp b/src/mbgl/renderer/render_source.cpp
index 7723a1c7ca..6624bb7d96 100644
--- a/src/mbgl/renderer/render_source.cpp
+++ b/src/mbgl/renderer/render_source.cpp
@@ -6,6 +6,7 @@
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -27,6 +28,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
case SourceType::Image:
return std::make_unique<RenderImageSource>(staticImmutableCast<ImageSource::Impl>(impl));
+ case SourceType::CustomVector:
+ return std::make_unique<RenderCustomGeometrySource>(staticImmutableCast<CustomGeometrySource::Impl>(impl));
}
// Not reachable, but placate GCC.
diff --git a/src/mbgl/renderer/render_source.hpp b/src/mbgl/renderer/render_source.hpp
index a00a6c797d..8c84af4f1e 100644
--- a/src/mbgl/renderer/render_source.hpp
+++ b/src/mbgl/renderer/render_source.hpp
@@ -15,16 +15,16 @@
namespace mbgl {
-class Painter;
+class PaintParameters;
class TransformState;
class RenderTile;
-class RenderStyle;
class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
class Tile;
class RenderSourceObserver;
class TileParameters;
+class CollisionIndex;
class RenderSource : protected TileObserver {
public:
@@ -54,21 +54,22 @@ public:
bool needsRelayout,
const TileParameters&) = 0;
- virtual void startRender(Painter&) = 0;
- virtual void finishRender(Painter&) = 0;
+ virtual void startRender(PaintParameters&) = 0;
+ virtual void finishRender(PaintParameters&) = 0;
- virtual std::map<UnwrappedTileID, RenderTile>& getRenderTiles() = 0;
+ // Returns an unsorted list of RenderTiles.
+ virtual std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() = 0;
virtual std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const = 0;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const = 0;
virtual std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const = 0;
- virtual void setCacheSize(size_t) = 0;
virtual void onLowMemory() = 0;
virtual void dumpDebugLogs() const = 0;
diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp
new file mode 100644
index 0000000000..ccf239e643
--- /dev/null
+++ b/src/mbgl/renderer/render_static_data.cpp
@@ -0,0 +1,67 @@
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/program_parameters.hpp>
+
+namespace mbgl {
+
+static gl::VertexVector<FillLayoutVertex> tileVertices() {
+ gl::VertexVector<FillLayoutVertex> result;
+ result.emplace_back(FillProgram::layoutVertex({ 0, 0 }));
+ result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, 0 }));
+ result.emplace_back(FillProgram::layoutVertex({ 0, util::EXTENT }));
+ result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, util::EXTENT }));
+ return result;
+}
+
+static gl::IndexVector<gl::Triangles> quadTriangleIndices() {
+ gl::IndexVector<gl::Triangles> result;
+ result.emplace_back(0, 1, 2);
+ result.emplace_back(1, 2, 3);
+ return result;
+}
+
+static gl::IndexVector<gl::LineStrip> tileLineStripIndices() {
+ gl::IndexVector<gl::LineStrip> result;
+ result.emplace_back(0);
+ result.emplace_back(1);
+ result.emplace_back(3);
+ result.emplace_back(2);
+ result.emplace_back(0);
+ return result;
+}
+
+static gl::VertexVector<RasterLayoutVertex> rasterVertices() {
+ gl::VertexVector<RasterLayoutVertex> result;
+ result.emplace_back(RasterProgram::layoutVertex({ 0, 0 }, { 0, 0 }));
+ result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, 0 }, { util::EXTENT, 0 }));
+ result.emplace_back(RasterProgram::layoutVertex({ 0, util::EXTENT }, { 0, util::EXTENT }));
+ result.emplace_back(RasterProgram::layoutVertex({ util::EXTENT, util::EXTENT }, { util::EXTENT, util::EXTENT }));
+ return result;
+}
+
+static gl::VertexVector<ExtrusionTextureLayoutVertex> extrusionTextureVertices() {
+ gl::VertexVector<ExtrusionTextureLayoutVertex> result;
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 0 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 0 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 0, 1 }));
+ result.emplace_back(ExtrusionTextureProgram::layoutVertex({ 1, 1 }));
+ return result;
+}
+
+RenderStaticData::RenderStaticData(gl::Context& context, float pixelRatio, const optional<std::string>& programCacheDir)
+ : tileVertexBuffer(context.createVertexBuffer(tileVertices())),
+ rasterVertexBuffer(context.createVertexBuffer(rasterVertices())),
+ extrusionTextureVertexBuffer(context.createVertexBuffer(extrusionTextureVertices())),
+ quadTriangleIndexBuffer(context.createIndexBuffer(quadTriangleIndices())),
+ tileBorderIndexBuffer(context.createIndexBuffer(tileLineStripIndices())),
+ programs(context, ProgramParameters { pixelRatio, false, programCacheDir })
+#ifndef NDEBUG
+ , overdrawPrograms(context, ProgramParameters { pixelRatio, true, programCacheDir })
+#endif
+{
+ tileTriangleSegments.emplace_back(0, 0, 4, 6);
+ tileBorderSegments.emplace_back(0, 0, 4, 5);
+ rasterSegments.emplace_back(0, 0, 4, 6);
+ extrusionTextureSegments.emplace_back(0, 0, 4, 6);
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
new file mode 100644
index 0000000000..cf58c31f4d
--- /dev/null
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -0,0 +1,39 @@
+#pragma once
+
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/util/optional.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class RenderStaticData {
+public:
+ RenderStaticData(gl::Context&, float pixelRatio, const optional<std::string>& programCacheDir);
+
+ gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
+ gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
+ gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
+
+ gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
+ gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
+
+ SegmentVector<FillAttributes> tileTriangleSegments;
+ SegmentVector<DebugAttributes> tileBorderSegments;
+ SegmentVector<RasterAttributes> rasterSegments;
+ SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
+
+ optional<gl::Renderbuffer<gl::RenderbufferType::DepthComponent>> depthRenderbuffer;
+ bool has3D = false;
+ Size backendSize;
+
+ Programs programs;
+
+#ifndef NDEBUG
+ Programs overdrawPrograms;
+#endif
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
deleted file mode 100644
index f9c3f0ca9f..0000000000
--- a/src/mbgl/renderer/render_style.cpp
+++ /dev/null
@@ -1,456 +0,0 @@
-#include <mbgl/renderer/render_style.hpp>
-#include <mbgl/renderer/render_style_observer.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/transition_parameters.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_circle_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_layer.hpp>
-#include <mbgl/renderer/layers/render_line_layer.hpp>
-#include <mbgl/renderer/layers/render_raster_layer.hpp>
-#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/renderer/style_diff.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/style.hpp>
-#include <mbgl/style/source_impl.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/sprite/sprite_loader.hpp>
-#include <mbgl/text/glyph_manager.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/map/backend_scope.hpp>
-#include <mbgl/map/query.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/util/string.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-RenderStyleObserver nullObserver;
-
-RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
- : scheduler(scheduler_),
- fileSource(fileSource_),
- glyphManager(std::make_unique<GlyphManager>(fileSource)),
- imageManager(std::make_unique<ImageManager>()),
- lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
- imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
- sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
- layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
- renderLight(makeMutable<Light::Impl>()),
- observer(&nullObserver) {
- glyphManager->setObserver(this);
-}
-
-RenderStyle::~RenderStyle() {
- assert(BackendScope::exists()); // Required for custom layers.
-}
-
-void RenderStyle::setObserver(RenderStyleObserver* observer_) {
- observer = observer_;
-}
-
-std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
- std::vector<const RenderLayer*> result;
- result.reserve(renderLayers.size());
- for (const auto& layer : *layerImpls) {
- result.push_back(getRenderLayer(layer->id));
- }
- return result;
-}
-
-RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLight& RenderStyle::getRenderLight() const {
- return renderLight;
-}
-
-void RenderStyle::update(const UpdateParameters& parameters) {
- assert(BackendScope::exists()); // Required for custom layers.
-
- const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
-
- const TransitionParameters transitionParameters {
- parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
- parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
- };
-
- const PropertyEvaluationParameters evaluationParameters {
- zoomHistory,
- parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
- parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
- };
-
- const TileParameters tileParameters {
- parameters.pixelRatio,
- parameters.debugOptions,
- parameters.transformState,
- parameters.scheduler,
- parameters.fileSource,
- parameters.mode,
- parameters.annotationManager,
- *imageManager,
- *glyphManager
- };
-
- glyphManager->setURL(parameters.glyphURL);
-
- // Update light.
- const bool lightChanged = renderLight.impl != parameters.light;
-
- if (lightChanged) {
- renderLight.impl = parameters.light;
- renderLight.transition(transitionParameters);
- }
-
- if (lightChanged || zoomChanged || renderLight.hasTransition()) {
- renderLight.evaluate(evaluationParameters);
- }
-
-
- const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
- imageImpls = parameters.images;
-
- // Remove removed images from sprite atlas.
- for (const auto& entry : imageDiff.removed) {
- imageManager->removeImage(entry.first);
- }
-
- // Add added images to sprite atlas.
- for (const auto& entry : imageDiff.added) {
- imageManager->addImage(entry.second);
- }
-
- // Update changed images.
- for (const auto& entry : imageDiff.changed) {
- imageManager->updateImage(entry.second.after);
- }
-
- if (parameters.spriteLoaded && !imageManager->isLoaded()) {
- imageManager->onSpriteLoaded();
- }
-
-
- const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
- layerImpls = parameters.layers;
-
- // Remove render layers for removed layers.
- for (const auto& entry : layerDiff.removed) {
- renderLayers.erase(entry.first);
- }
-
- // Create render layers for newly added layers.
- for (const auto& entry : layerDiff.added) {
- renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
- }
-
- // Update render layers for changed layers.
- for (const auto& entry : layerDiff.changed) {
- renderLayers.at(entry.first)->setImpl(entry.second.after);
- }
-
- // Update layers for class and zoom changes.
- for (const auto& entry : renderLayers) {
- RenderLayer& layer = *entry.second;
- const bool layerAdded = layerDiff.added.count(entry.first);
- const bool layerChanged = layerDiff.changed.count(entry.first);
-
- if (layerAdded || layerChanged) {
- layer.transition(transitionParameters);
- }
-
- if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
- layer.evaluate(evaluationParameters);
- }
- }
-
-
- const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
- sourceImpls = parameters.sources;
-
- // Remove render layers for removed sources.
- for (const auto& entry : sourceDiff.removed) {
- renderSources.erase(entry.first);
- }
-
- // Create render sources for newly added sources.
- for (const auto& entry : sourceDiff.added) {
- std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
- renderSource->setObserver(this);
- renderSources.emplace(entry.first, std::move(renderSource));
- }
-
- // Update all sources.
- for (const auto& source : *sourceImpls) {
- std::vector<Immutable<Layer::Impl>> filteredLayers;
- bool needsRendering = false;
- bool needsRelayout = false;
-
- for (const auto& layer : *layerImpls) {
- if (layer->type == LayerType::Background ||
- layer->type == LayerType::Custom ||
- layer->source != source->id) {
- continue;
- }
-
- if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
- needsRendering = true;
- }
-
- if (!needsRelayout && (
- hasLayoutDifference(layerDiff, layer->id) ||
- !imageDiff.added.empty() ||
- !imageDiff.removed.empty() ||
- !imageDiff.changed.empty())) {
- needsRelayout = true;
- }
-
- filteredLayers.push_back(layer);
- }
-
- renderSources.at(source->id)->update(source,
- filteredLayers,
- needsRendering,
- needsRelayout,
- tileParameters);
- }
-}
-
-RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
- auto it = renderSources.find(id);
- return it != renderSources.end() ? it->second.get() : nullptr;
-}
-
-bool RenderStyle::hasTransitions() const {
- if (renderLight.hasTransition()) {
- return true;
- }
-
- for (const auto& entry : renderLayers) {
- if (entry.second->hasTransition()) {
- return true;
- }
- }
-
- return false;
-}
-
-bool RenderStyle::isLoaded() const {
- for (const auto& entry: renderSources) {
- if (!entry.second->isLoaded()) {
- return false;
- }
- }
-
- if (!imageManager->isLoaded()) {
- return false;
- }
-
- return true;
-}
-
-RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
- RenderData result;
-
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- result.sources.insert(entry.second.get());
- }
- }
-
- for (auto& layerImpl : *layerImpls) {
- RenderLayer* layer = getRenderLayer(layerImpl->id);
- assert(layer);
-
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
-
- if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
- if (debugOptions & MapDebugOptions::Overdraw) {
- // We want to skip glClear optimization in overdraw mode.
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
- const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
- if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
- // This is a solid background. We can use glClear().
- result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
- } else {
- // This is a textured background, or not the bottommost layer. We need to render it with a quad.
- result.order.emplace_back(*layer, nullptr);
- }
- continue;
- }
-
- if (layer->is<RenderCustomLayer>()) {
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
-
- RenderSource* source = getRenderSource(layer->baseImpl->source);
- if (!source) {
- Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
- continue;
- }
-
- auto& renderTiles = source->getRenderTiles();
- const bool symbolLayer = layer->is<RenderSymbolLayer>();
-
- // Sort symbol tiles in opposite y position, so tiles with overlapping
- // symbols are drawn on top of each other, with lower symbols being
- // drawn on top of higher symbols.
- std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
- std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
- [](auto& pair) { return std::ref(pair.second); });
- if (symbolLayer) {
- std::sort(sortedTiles.begin(), sortedTiles.end(),
- [angle](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, angle);
- auto pbr = util::rotate(pb, angle);
-
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
- });
- }
-
- std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
- for (auto& sortedTile : sortedTiles) {
- auto& tile = sortedTile.get();
- if (!tile.tile.isRenderable()) {
- continue;
- }
-
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
- auto bucket = tile.tile.getBucket(*layer->baseImpl);
- if (bucket) {
- sortedTilesForInsertion.emplace_back(tile);
- tile.used = true;
- }
- }
- layer->setRenderTiles(std::move(sortedTilesForInsertion));
- result.order.emplace_back(*layer, source);
- }
-
- return result;
-}
-
-std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const {
- std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
-
- if (options.layerIDs) {
- std::unordered_set<std::string> sourceIDs;
- for (const auto& layerID : *options.layerIDs) {
- if (const RenderLayer* layer = getRenderLayer(layerID)) {
- sourceIDs.emplace(layer->baseImpl->source);
- }
- }
- for (const auto& sourceID : sourceIDs) {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
- } else {
- for (const auto& entry : renderSources) {
- auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
-
- std::vector<Feature> result;
-
- if (resultsByLayer.empty()) {
- return result;
- }
-
- // Combine all results based on the style layer order.
- for (const auto& layerImpl : *layerImpls) {
- const RenderLayer* layer = getRenderLayer(layerImpl->id);
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
- auto it = resultsByLayer.find(layer->baseImpl->id);
- if (it != resultsByLayer.end()) {
- std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
- }
- }
-
- return result;
-}
-
-void RenderStyle::setSourceTileCacheSize(size_t size) {
- for (const auto& entry : renderSources) {
- entry.second->setCacheSize(size);
- }
-}
-
-void RenderStyle::onLowMemory() {
- for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
- }
-}
-
-void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
- glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
- util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
- observer->onInvalidate();
-}
-
-void RenderStyle::dumpDebugLogs() const {
- for (const auto& entry : renderSources) {
- entry.second->dumpDebugLogs();
- }
-
- imageManager->dumpDebugLogs();
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style.hpp b/src/mbgl/renderer/render_style.hpp
deleted file mode 100644
index dc33e7b2f4..0000000000
--- a/src/mbgl/renderer/render_style.hpp
+++ /dev/null
@@ -1,93 +0,0 @@
-#pragma once
-
-#include <mbgl/style/image.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_source_observer.hpp>
-#include <mbgl/renderer/render_layer.hpp>
-#include <mbgl/renderer/render_light.hpp>
-#include <mbgl/text/glyph_manager_observer.hpp>
-#include <mbgl/map/zoom_history.hpp>
-#include <mbgl/map/mode.hpp>
-
-#include <memory>
-#include <string>
-#include <vector>
-
-namespace mbgl {
-
-class FileSource;
-class GlyphManager;
-class ImageManager;
-class LineAtlas;
-class RenderData;
-class TransformState;
-class RenderedQueryOptions;
-class Scheduler;
-class UpdateParameters;
-class RenderStyleObserver;
-
-namespace style {
-class Image;
-class Source;
-class Layer;
-} // namespace style
-
-class RenderStyle : public GlyphManagerObserver,
- public RenderSourceObserver {
-public:
- RenderStyle(Scheduler&, FileSource&);
- ~RenderStyle() final;
-
- void setObserver(RenderStyleObserver*);
- void update(const UpdateParameters&);
-
- bool isLoaded() const;
- bool hasTransitions() const;
-
- RenderSource* getRenderSource(const std::string& id) const;
-
- std::vector<const RenderLayer*> getRenderLayers() const;
-
- RenderLayer* getRenderLayer(const std::string& id);
- const RenderLayer* getRenderLayer(const std::string& id) const;
-
- const RenderLight& getRenderLight() const;
-
- RenderData getRenderData(MapDebugOptions, float angle);
-
- std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const;
-
- void setSourceTileCacheSize(size_t);
- void onLowMemory();
-
- void dumpDebugLogs() const;
-
- Scheduler& scheduler;
- FileSource& fileSource;
- std::unique_ptr<GlyphManager> glyphManager;
- std::unique_ptr<ImageManager> imageManager;
- std::unique_ptr<LineAtlas> lineAtlas;
-
-private:
- Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
- Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
- Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
-
- std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
- std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
- RenderLight renderLight;
-
- // GlyphManagerObserver implementation.
- void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
-
- // RenderSourceObserver implementation.
- void onTileChanged(RenderSource&, const OverscaledTileID&) override;
- void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
-
- RenderStyleObserver* observer;
- ZoomHistory zoomHistory;
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_style_observer.hpp b/src/mbgl/renderer/render_style_observer.hpp
deleted file mode 100644
index 5852dd68b8..0000000000
--- a/src/mbgl/renderer/render_style_observer.hpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#pragma once
-
-#include <exception>
-
-namespace mbgl {
-
-class RenderStyleObserver {
-public:
- virtual ~RenderStyleObserver() = default;
- virtual void onInvalidate() {}
- virtual void onResourceError(std::exception_ptr) {}
-};
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 59c3ea076b..8df31f8d7c 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -1,7 +1,11 @@
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/buckets/debug_bucket.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -10,24 +14,26 @@ using namespace style;
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
- const TransformState& state) const {
+ const TransformState& state,
+ const bool inViewportPixelUnits) const {
if (translation[0] == 0 && translation[1] == 0) {
return tileMatrix;
}
mat4 vtxMatrix;
- if (anchor == TranslateAnchorType::Viewport) {
- const double sin_a = std::sin(-state.getAngle());
- const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
+ const float angle = inViewportPixelUnits ?
+ (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) :
+ (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0);
+
+ Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
+
+ if (inViewportPixelUnits) {
+ matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
+ id.pixelsToTileUnits(translate.x, state.getZoom()),
+ id.pixelsToTileUnits(translate.y, state.getZoom()),
0);
}
@@ -37,24 +43,107 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(matrix, translation, anchor, state);
+ return translateVtxMatrix(matrix, translation, anchor, state, false);
}
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
+ return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
-void RenderTile::startRender(Painter& painter) {
- tile.upload(painter.context);
+void RenderTile::setMask(TileMask&& mask) {
+ tile.setMask(std::move(mask));
+}
+
+void RenderTile::startRender(PaintParameters& parameters) {
+ tile.upload(parameters.context);
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// clips the near plane to 100 to save depth buffer precision
- painter.state.matrixFor(matrix, id);
- painter.state.matrixFor(nearClippedMatrix, id);
- matrix::multiply(matrix, painter.projMatrix, matrix);
- matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix);
+ parameters.state.matrixFor(matrix, id);
+ parameters.state.matrixFor(nearClippedMatrix, id);
+ matrix::multiply(matrix, parameters.projMatrix, matrix);
+ matrix::multiply(nearClippedMatrix, parameters.nearClippedProjMatrix, nearClippedMatrix);
+}
+
+void RenderTile::finishRender(PaintParameters& parameters) {
+ if (!used || parameters.debugOptions == MapDebugOptions::NoDebug)
+ return;
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
+ if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
+ tile.debugBucket->complete != tile.isComplete() ||
+ !(tile.debugBucket->modified == tile.modified) ||
+ !(tile.debugBucket->expires == tile.expires) ||
+ tile.debugBucket->debugMode != parameters.debugOptions) {
+ tile.debugBucket = std::make_unique<DebugBucket>(
+ tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
+ tile.expires, parameters.debugOptions, parameters.context);
+ }
+
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::Lines { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::white() }
+ },
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::Lines { 2.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::black() }
+ },
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+ }
+
+ if (parameters.debugOptions & MapDebugOptions::TileBorders) {
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::LineStrip { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.tileBorderIndexBuffer,
+ parameters.staticData.tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+ }
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index 6677278873..3db02393d2 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -4,6 +4,7 @@
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/clip_id.hpp>
#include <mbgl/style/types.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
#include <array>
@@ -11,9 +12,9 @@ namespace mbgl {
class Tile;
class TransformState;
-class Painter;
+class PaintParameters;
-class RenderTile {
+class RenderTile final {
public:
RenderTile(UnwrappedTileID id_, Tile& tile_) : id(std::move(id_)), tile(tile_) {}
RenderTile(const RenderTile&) = delete;
@@ -27,6 +28,7 @@ public:
mat4 matrix;
mat4 nearClippedMatrix;
bool used = false;
+ bool needsClipping = false;
mat4 translatedMatrix(const std::array<float, 2>& translate,
style::TranslateAnchorType anchor,
@@ -36,13 +38,15 @@ public:
style::TranslateAnchorType anchor,
const TransformState&) const;
- void startRender(Painter&);
+ void setMask(TileMask&&);
+ void startRender(PaintParameters&);
+ void finishRender(PaintParameters&);
-private:
mat4 translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
style::TranslateAnchorType anchor,
- const TransformState& state) const;
+ const TransformState& state,
+ const bool inViewportPixelUnits) const;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer.cpp b/src/mbgl/renderer/renderer.cpp
new file mode 100644
index 0000000000..6d086c70b1
--- /dev/null
+++ b/src/mbgl/renderer/renderer.cpp
@@ -0,0 +1,102 @@
+#include <mbgl/renderer/renderer.hpp>
+#include <mbgl/renderer/renderer_impl.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
+#include <mbgl/annotation/annotation_manager.hpp>
+
+namespace mbgl {
+
+Renderer::Renderer(RendererBackend& backend,
+ float pixelRatio_,
+ FileSource& fileSource_,
+ Scheduler& scheduler_,
+ GLContextMode contextMode_,
+ const optional<std::string> programCacheDir_,
+ const optional<std::string> localFontFamily_)
+ : impl(std::make_unique<Impl>(backend, pixelRatio_, fileSource_, scheduler_,
+ contextMode_, std::move(programCacheDir_), std::move(localFontFamily_))) {
+}
+
+Renderer::~Renderer() {
+ BackendScope guard { impl->backend };
+ impl.reset();
+}
+
+void Renderer::markContextLost() {
+ impl->markContextLost();
+}
+
+void Renderer::setObserver(RendererObserver* observer) {
+ impl->setObserver(observer);
+}
+
+void Renderer::render(const UpdateParameters& updateParameters) {
+ impl->render(updateParameters);
+}
+
+std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
+ return impl->queryRenderedFeatures(geometry, options);
+}
+
+std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options) const {
+ return impl->queryRenderedFeatures({ point }, options);
+}
+
+std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options) const {
+ return impl->queryRenderedFeatures(
+ {
+ box.min,
+ {box.max.x, box.min.y},
+ box.max,
+ {box.min.x, box.max.y},
+ box.min
+ },
+ options
+ );
+}
+
+AnnotationIDs Renderer::queryPointAnnotations(const ScreenBox& box) const {
+ RenderedQueryOptions options;
+ options.layerIDs = {{ AnnotationManager::PointLayerID }};
+ auto features = queryRenderedFeatures(box, options);
+ return getAnnotationIDs(features);
+}
+
+AnnotationIDs Renderer::queryShapeAnnotations(const ScreenBox& box) const {
+ auto features = impl->queryShapeAnnotations({
+ box.min,
+ {box.max.x, box.min.y},
+ box.max,
+ {box.min.x, box.max.y},
+ box.min
+ });
+ return getAnnotationIDs(features);
+}
+
+AnnotationIDs Renderer::getAnnotationIDs(const std::vector<Feature>& features) const {
+ std::set<AnnotationID> set;
+ for (auto &feature : features) {
+ assert(feature.id);
+ assert(feature.id->is<uint64_t>());
+ assert(feature.id->get<uint64_t>() <= std::numeric_limits<AnnotationID>::max());
+ set.insert(static_cast<AnnotationID>(feature.id->get<uint64_t>()));
+ }
+ AnnotationIDs ids;
+ ids.reserve(set.size());
+ std::move(set.begin(), set.end(), std::back_inserter(ids));
+ return ids;
+}
+
+std::vector<Feature> Renderer::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
+ return impl->querySourceFeatures(sourceID, options);
+}
+
+void Renderer::dumpDebugLogs() {
+ impl->dumDebugLogs();
+}
+
+void Renderer::onLowMemory() {
+ BackendScope guard { impl->backend };
+ impl->onLowMemory();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_backend.cpp b/src/mbgl/renderer/renderer_backend.cpp
new file mode 100644
index 0000000000..22d263313c
--- /dev/null
+++ b/src/mbgl/renderer/renderer_backend.cpp
@@ -0,0 +1,69 @@
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
+#include <mbgl/gl/context.hpp>
+#include <mbgl/gl/extension.hpp>
+#include <mbgl/gl/debugging.hpp>
+
+#include <cassert>
+
+namespace mbgl {
+
+RendererBackend::RendererBackend() = default;
+
+gl::Context& RendererBackend::getContext() {
+ assert(BackendScope::exists());
+ std::call_once(initialized, [this] {
+ context = std::make_unique<gl::Context>();
+ context->enableDebugging();
+ context->initializeExtensions(
+ std::bind(&RendererBackend::getExtensionFunctionPointer, this, std::placeholders::_1));
+ });
+ return *context;
+}
+
+PremultipliedImage RendererBackend::readFramebuffer(const Size& size) const {
+ assert(context);
+ return context->readFramebuffer<PremultipliedImage>(size);
+}
+
+void RendererBackend::assumeFramebufferBinding(const gl::FramebufferID fbo) {
+ getContext().bindFramebuffer.setCurrentValue(fbo);
+ if (fbo != ImplicitFramebufferBinding) {
+ assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue());
+ }
+}
+
+void RendererBackend::assumeViewport(int32_t x, int32_t y, const Size& size) {
+ getContext().viewport.setCurrentValue({ x, y, size });
+ assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue());
+}
+
+void RendererBackend::assumeScissorTest(bool enabled) {
+ getContext().scissorTest.setCurrentValue(enabled);
+ assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue());
+}
+
+bool RendererBackend::implicitFramebufferBound() {
+ return getContext().bindFramebuffer.getCurrentValue() == ImplicitFramebufferBinding;
+}
+
+void RendererBackend::setFramebufferBinding(const gl::FramebufferID fbo) {
+ getContext().bindFramebuffer = fbo;
+ if (fbo != ImplicitFramebufferBinding) {
+ assert(gl::value::BindFramebuffer::Get() == getContext().bindFramebuffer.getCurrentValue());
+ }
+}
+
+void RendererBackend::setViewport(int32_t x, int32_t y, const Size& size) {
+ getContext().viewport = { x, y, size };
+ assert(gl::value::Viewport::Get() == getContext().viewport.getCurrentValue());
+}
+
+void RendererBackend::setScissorTest(bool enabled) {
+ getContext().scissorTest = enabled;
+ assert(gl::value::ScissorTest::Get() == getContext().scissorTest.getCurrentValue());
+}
+
+RendererBackend::~RendererBackend() = default;
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
new file mode 100644
index 0000000000..4bed0e251b
--- /dev/null
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -0,0 +1,815 @@
+#include <mbgl/annotation/annotation_manager.hpp>
+#include <mbgl/renderer/renderer_impl.hpp>
+#include <mbgl/renderer/renderer_backend.hpp>
+#include <mbgl/renderer/renderer_observer.hpp>
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/renderer/update_parameters.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/transition_parameters.hpp>
+#include <mbgl/renderer/property_evaluation_parameters.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/layers/render_background_layer.hpp>
+#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
+#include <mbgl/renderer/style_diff.hpp>
+#include <mbgl/renderer/query.hpp>
+#include <mbgl/renderer/backend_scope.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/gl/debugging.hpp>
+#include <mbgl/geometry/line_atlas.hpp>
+#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/transition_options.hpp>
+#include <mbgl/text/glyph_manager.hpp>
+#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/string.hpp>
+#include <mbgl/util/logging.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static RendererObserver& nullObserver() {
+ static RendererObserver observer;
+ return observer;
+}
+
+Renderer::Impl::Impl(RendererBackend& backend_,
+ float pixelRatio_,
+ FileSource& fileSource_,
+ Scheduler& scheduler_,
+ GLContextMode contextMode_,
+ const optional<std::string> programCacheDir_,
+ const optional<std::string> localFontFamily_)
+ : backend(backend_)
+ , scheduler(scheduler_)
+ , fileSource(fileSource_)
+ , observer(&nullObserver())
+ , contextMode(contextMode_)
+ , pixelRatio(pixelRatio_)
+ , programCacheDir(programCacheDir_)
+ , glyphManager(std::make_unique<GlyphManager>(fileSource, std::make_unique<LocalGlyphRasterizer>(localFontFamily_)))
+ , imageManager(std::make_unique<ImageManager>())
+ , lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
+ , imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
+ , sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
+ , layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
+ , renderLight(makeMutable<Light::Impl>())
+ , placement(std::make_unique<Placement>(TransformState{}, MapMode::Static)) {
+ glyphManager->setObserver(this);
+}
+
+Renderer::Impl::~Impl() {
+ assert(BackendScope::exists());
+
+ if (contextLost) {
+ // Signal all RenderCustomLayers that the context was lost
+ // before cleaning up
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ if (layer.is<RenderCustomLayer>()) {
+ layer.as<RenderCustomLayer>()->markContextDestroyed();
+ }
+ }
+ }
+};
+
+void Renderer::Impl::setObserver(RendererObserver* observer_) {
+ observer = observer_ ? observer_ : &nullObserver();
+}
+
+void Renderer::Impl::render(const UpdateParameters& updateParameters) {
+ if (updateParameters.mode != MapMode::Continuous) {
+ // Don't load/render anyting in still mode until explicitly requested.
+ if (!updateParameters.stillImageRequest) {
+ return;
+ }
+
+ // Reset zoom history state.
+ zoomHistory.first = true;
+ }
+
+ assert(BackendScope::exists());
+
+ updateParameters.annotationManager.updateData();
+
+ const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
+
+ const TransitionParameters transitionParameters {
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? updateParameters.transitionOptions : TransitionOptions()
+ };
+
+ const PropertyEvaluationParameters evaluationParameters {
+ zoomHistory,
+ updateParameters.timePoint,
+ updateParameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
+ };
+
+ const TileParameters tileParameters {
+ updateParameters.pixelRatio,
+ updateParameters.debugOptions,
+ updateParameters.transformState,
+ scheduler,
+ fileSource,
+ updateParameters.mode,
+ updateParameters.annotationManager,
+ *imageManager,
+ *glyphManager,
+ updateParameters.prefetchZoomDelta
+ };
+
+ glyphManager->setURL(updateParameters.glyphURL);
+
+ // Update light.
+ const bool lightChanged = renderLight.impl != updateParameters.light;
+
+ if (lightChanged) {
+ renderLight.impl = updateParameters.light;
+ renderLight.transition(transitionParameters);
+ }
+
+ if (lightChanged || zoomChanged || renderLight.hasTransition()) {
+ renderLight.evaluate(evaluationParameters);
+ }
+
+
+ const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
+ imageImpls = updateParameters.images;
+
+ // Remove removed images from sprite atlas.
+ for (const auto& entry : imageDiff.removed) {
+ imageManager->removeImage(entry.first);
+ }
+
+ // Add added images to sprite atlas.
+ for (const auto& entry : imageDiff.added) {
+ imageManager->addImage(entry.second);
+ }
+
+ // Update changed images.
+ for (const auto& entry : imageDiff.changed) {
+ imageManager->updateImage(entry.second.after);
+ }
+
+ imageManager->setLoaded(updateParameters.spriteLoaded);
+
+
+ const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
+ layerImpls = updateParameters.layers;
+
+ // Remove render layers for removed layers.
+ for (const auto& entry : layerDiff.removed) {
+ renderLayers.erase(entry.first);
+ }
+
+ // Create render layers for newly added layers.
+ for (const auto& entry : layerDiff.added) {
+ renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
+ }
+
+ // Update render layers for changed layers.
+ for (const auto& entry : layerDiff.changed) {
+ renderLayers.at(entry.first)->setImpl(entry.second.after);
+ }
+
+ // Update layers for class and zoom changes.
+ for (const auto& entry : renderLayers) {
+ RenderLayer& layer = *entry.second;
+ const bool layerAdded = layerDiff.added.count(entry.first);
+ const bool layerChanged = layerDiff.changed.count(entry.first);
+
+ if (layerAdded || layerChanged) {
+ layer.transition(transitionParameters);
+ }
+
+ if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
+ layer.evaluate(evaluationParameters);
+ }
+ }
+
+
+ const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
+ sourceImpls = updateParameters.sources;
+
+ // Remove render layers for removed sources.
+ for (const auto& entry : sourceDiff.removed) {
+ renderSources.erase(entry.first);
+ }
+
+ // Create render sources for newly added sources.
+ for (const auto& entry : sourceDiff.added) {
+ std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
+ renderSource->setObserver(this);
+ renderSources.emplace(entry.first, std::move(renderSource));
+ }
+
+ const bool hasImageDiff = !(imageDiff.added.empty() && imageDiff.removed.empty() && imageDiff.changed.empty());
+
+ // Update all sources.
+ for (const auto& source : *sourceImpls) {
+ std::vector<Immutable<Layer::Impl>> filteredLayers;
+ bool needsRendering = false;
+ bool needsRelayout = false;
+
+ for (const auto& layer : *layerImpls) {
+ if (layer->type == LayerType::Background ||
+ layer->type == LayerType::Custom ||
+ layer->source != source->id) {
+ continue;
+ }
+
+ if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
+ needsRendering = true;
+ }
+
+ if (!needsRelayout && (hasImageDiff || hasLayoutDifference(layerDiff, layer->id))) {
+ needsRelayout = true;
+ }
+
+ filteredLayers.push_back(layer);
+ }
+
+ renderSources.at(source->id)->update(source,
+ filteredLayers,
+ needsRendering,
+ needsRelayout,
+ tileParameters);
+ }
+
+ transformState = updateParameters.transformState;
+
+ if (!staticData) {
+ staticData = std::make_unique<RenderStaticData>(backend.getContext(), pixelRatio, programCacheDir);
+ }
+
+ PaintParameters parameters {
+ backend.getContext(),
+ pixelRatio,
+ contextMode,
+ backend,
+ updateParameters,
+ renderLight.getEvaluated(),
+ *staticData,
+ *imageManager,
+ *lineAtlas
+ };
+
+ bool loaded = updateParameters.styleLoaded && isLoaded();
+ if (updateParameters.mode != MapMode::Continuous && !loaded) {
+ return;
+ }
+
+ if (renderState == RenderState::Never) {
+ observer->onWillStartRenderingMap();
+ }
+
+ observer->onWillStartRenderingFrame();
+
+ backend.updateAssumedState();
+
+ if (parameters.contextMode == GLContextMode::Shared) {
+ parameters.context.setDirtyState();
+ }
+
+ Color backgroundColor;
+
+ class RenderItem {
+ public:
+ RenderLayer& layer;
+ RenderSource* source;
+ };
+
+ std::vector<RenderItem> order;
+
+ for (auto& layerImpl : *layerImpls) {
+ RenderLayer* layer = getRenderLayer(layerImpl->id);
+ assert(layer);
+
+ if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ parameters.staticData.has3D = true;
+ }
+
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+
+ if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
+ const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
+ if (parameters.contextMode == GLContextMode::Unique
+ && layerImpl.get() == layerImpls->at(0).get()
+ && paint.get<BackgroundPattern>().from.empty()) {
+ // This is a solid background. We can use glClear().
+ backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
+ } else {
+ // This is a textured background, or not the bottommost layer. We need to render it with a quad.
+ order.emplace_back(RenderItem { *layer, nullptr });
+ }
+ continue;
+ }
+
+ if (layer->is<RenderCustomLayer>()) {
+ order.emplace_back(RenderItem { *layer, nullptr });
+ continue;
+ }
+
+ RenderSource* source = getRenderSource(layer->baseImpl->source);
+ if (!source) {
+ Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
+ continue;
+ }
+
+ const bool symbolLayer = layer->is<RenderSymbolLayer>();
+
+ auto sortedTiles = source->getRenderTiles();
+ if (symbolLayer) {
+ // Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
+ // on top of each other, with lower symbols being drawn on top of higher symbols.
+ std::sort(sortedTiles.begin(), sortedTiles.end(), [&](const RenderTile& a, const RenderTile& b) {
+ Point<float> pa(a.id.canonical.x, a.id.canonical.y);
+ Point<float> pb(b.id.canonical.x, b.id.canonical.y);
+
+ auto par = util::rotate(pa, parameters.state.getAngle());
+ auto pbr = util::rotate(pb, parameters.state.getAngle());
+
+ return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
+ });
+ } else {
+ std::sort(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
+ // Don't render non-symbol layers for tiles that we're only holding on to for symbol fading
+ sortedTiles.erase(std::remove_if(sortedTiles.begin(), sortedTiles.end(),
+ [](const auto& tile) { return tile.get().tile.holdForFade(); }),
+ sortedTiles.end());
+ }
+
+ std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
+ for (auto& sortedTile : sortedTiles) {
+ auto& tile = sortedTile.get();
+ if (!tile.tile.isRenderable()) {
+ continue;
+ }
+
+ auto bucket = tile.tile.getBucket(*layer->baseImpl);
+ if (bucket) {
+ sortedTilesForInsertion.emplace_back(tile);
+ tile.used = true;
+
+ // We only need clipping when we're _not_ drawing a symbol layer.
+ if (!symbolLayer) {
+ tile.needsClipping = true;
+ }
+ }
+ }
+ layer->setRenderTiles(std::move(sortedTilesForInsertion));
+ order.emplace_back(RenderItem { *layer, source });
+ }
+
+ bool symbolBucketsChanged = false;
+ if (parameters.mapMode != MapMode::Continuous) {
+ // TODO: Think about right way for symbol index to handle still rendering
+ crossTileSymbolIndex.reset();
+ }
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ if (crossTileSymbolIndex.addLayer(*it->layer.as<RenderSymbolLayer>())) symbolBucketsChanged = true;
+ }
+ }
+
+ bool placementChanged = false;
+ if (!placement->stillRecent(parameters.timePoint)) {
+ auto newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode);
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ newPlacement->placeLayer(*it->layer.as<RenderSymbolLayer>(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
+ }
+ }
+
+ placementChanged = newPlacement->commit(*placement, parameters.timePoint);
+ if (placementChanged || symbolBucketsChanged) {
+ placement = std::move(newPlacement);
+ }
+
+ placement->setRecent(parameters.timePoint);
+
+ updateFadingTiles();
+ } else {
+ placement->setStale();
+ }
+
+ parameters.symbolFadeChange = placement->symbolFadeChange(parameters.timePoint);
+
+ if (placementChanged || symbolBucketsChanged) {
+ for (auto it = order.rbegin(); it != order.rend(); ++it) {
+ if (it->layer.is<RenderSymbolLayer>()) {
+ placement->updateLayerOpacities(*it->layer.as<RenderSymbolLayer>());
+ }
+ }
+ }
+
+ // - UPLOAD PASS -------------------------------------------------------------------------------
+ // Uploads all required buffers and images before we do any actual rendering.
+ {
+ MBGL_DEBUG_GROUP(parameters.context, "upload");
+
+ parameters.imageManager.upload(parameters.context, 0);
+ parameters.lineAtlas.upload(parameters.context, 0);
+
+ // Update all clipping IDs + upload buckets.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->startRender(parameters);
+ }
+ }
+ }
+
+ // - 3D PASS -------------------------------------------------------------------------------------
+ // Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
+ // depth rbo between them.
+ if (parameters.staticData.has3D) {
+ parameters.staticData.backendSize = parameters.backend.getFramebufferSize();
+
+ MBGL_DEBUG_GROUP(parameters.context, "3d");
+ parameters.pass = RenderPass::Pass3D;
+
+ if (!parameters.staticData.depthRenderbuffer ||
+ parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer =
+ parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.backendSize);
+ }
+ parameters.staticData.depthRenderbuffer->shouldClear(true);
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
+ }
+
+ // - CLEAR -------------------------------------------------------------------------------------
+ // Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any
+ // tiles whatsoever.
+ {
+ using namespace gl::value;
+
+ MBGL_DEBUG_GROUP(parameters.context, "clear");
+ parameters.backend.bind();
+ if (parameters.debugOptions & MapDebugOptions::Overdraw) {
+ parameters.context.clear(Color::black(), ClearDepth::Default, ClearStencil::Default);
+ } else if (parameters.contextMode == GLContextMode::Shared) {
+ parameters.context.clear({}, ClearDepth::Default, ClearStencil::Default);
+ } else {
+ parameters.context.clear(backgroundColor, ClearDepth::Default, ClearStencil::Default);
+ }
+ }
+
+ // - CLIPPING MASKS ----------------------------------------------------------------------------
+ // Draws the clipping masks to the stencil buffer.
+ {
+ MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
+
+ static const style::FillPaintProperties::PossiblyEvaluated properties {};
+ static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ for (const auto& clipID : parameters.clipIDGenerator.getClipIDs()) {
+ parameters.staticData.programs.fill.get(properties).draw(
+ parameters.context,
+ gl::Triangles(),
+ gl::DepthMode::disabled(),
+ gl::StencilMode {
+ gl::StencilMode::Always(),
+ static_cast<int32_t>(clipID.second.reference.to_ulong()),
+ 0b11111111,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Replace
+ },
+ gl::ColorMode::disabled(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{ parameters.matrixForTile(clipID.first) },
+ uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "clipping"
+ );
+ }
+ }
+
+#if not MBGL_USE_GLES2 and not defined(NDEBUG)
+ // Render tile clip boundaries, using stencil buffer to calculate fill color.
+ if (parameters.debugOptions & MapDebugOptions::StencilClip) {
+ parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setColorMode(gl::ColorMode::unblended());
+ parameters.context.program = 0;
+
+ // Reset the value in case someone else changed it, or it's dirty.
+ parameters.context.pixelTransferStencil = gl::value::PixelTransferStencil::Default;
+
+ // Read the stencil buffer
+ const auto viewport = parameters.context.viewport.getCurrentValue();
+ auto image = parameters.context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false);
+
+ // Scale the Stencil buffer to cover the entire color space.
+ auto it = image.data.get();
+ auto end = it + viewport.size.width * viewport.size.height;
+ const auto factor = 255.0f / *std::max_element(it, end);
+ for (; it != end; ++it) {
+ *it *= factor;
+ }
+
+ parameters.context.pixelZoom = { 1, 1 };
+ parameters.context.rasterPos = { -1, -1, 0, 1 };
+ parameters.context.drawPixels(image);
+
+ return;
+ }
+#endif
+
+ // Actually render the layers
+
+ parameters.depthRangeSize = 1 - (order.size() + 2) * parameters.numSublayers * parameters.depthEpsilon;
+
+ // - OPAQUE PASS -------------------------------------------------------------------------------
+ // Render everything top-to-bottom by using reverse iterators. Render opaque objects first.
+ {
+ parameters.pass = RenderPass::Opaque;
+ MBGL_DEBUG_GROUP(parameters.context, "opaque");
+
+ uint32_t i = 0;
+ for (auto it = order.rbegin(); it != order.rend(); ++it, ++i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
+ }
+
+ // - TRANSLUCENT PASS --------------------------------------------------------------------------
+ // Make a second pass, rendering translucent objects. This time, we render bottom-to-top.
+ {
+ parameters.pass = RenderPass::Translucent;
+ MBGL_DEBUG_GROUP(parameters.context, "translucent");
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
+ }
+
+ // - DEBUG PASS --------------------------------------------------------------------------------
+ // Renders debug overlays.
+ {
+ MBGL_DEBUG_GROUP(parameters.context, "debug");
+
+ // Finalize the rendering, e.g. by calling debug render calls per tile.
+ // This guarantees that we have at least one function per tile called.
+ // When only rendering layers via the stylesheet, it's possible that we don't
+ // ever visit a tile during rendering.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->finishRender(parameters);
+ }
+ }
+ }
+
+#if not MBGL_USE_GLES2 and not defined(NDEBUG)
+ // Render the depth buffer.
+ if (parameters.debugOptions & MapDebugOptions::DepthBuffer) {
+ parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.setDepthMode(gl::DepthMode::disabled());
+ parameters.context.setColorMode(gl::ColorMode::unblended());
+ parameters.context.program = 0;
+
+ // Scales the values in the depth buffer so that they cover the entire grayscale range. This
+ // makes it easier to spot tiny differences.
+ const float base = 1.0f / (1.0f - parameters.depthRangeSize);
+ parameters.context.pixelTransferDepth = { base, 1.0f - base };
+
+ // Read the stencil buffer
+ auto viewport = parameters.context.viewport.getCurrentValue();
+ auto image = parameters.context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false);
+
+ parameters.context.pixelZoom = { 1, 1 };
+ parameters.context.rasterPos = { -1, -1, 0, 1 };
+ parameters.context.drawPixels(image);
+ }
+#endif
+
+ // TODO: Find a better way to unbind VAOs after we're done with them without introducing
+ // unnecessary bind(0)/bind(N) sequences.
+ {
+ MBGL_DEBUG_GROUP(parameters.context, "cleanup");
+
+ parameters.context.activeTextureUnit = 1;
+ parameters.context.texture[1] = 0;
+ parameters.context.activeTextureUnit = 0;
+ parameters.context.texture[0] = 0;
+
+ parameters.context.bindVertexArray = 0;
+ }
+
+ observer->onDidFinishRenderingFrame(
+ loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
+ updateParameters.mode == MapMode::Continuous && hasTransitions(parameters.timePoint)
+ );
+
+ if (!loaded) {
+ renderState = RenderState::Partial;
+ } else if (renderState != RenderState::Fully) {
+ renderState = RenderState::Fully;
+ observer->onDidFinishRenderingMap();
+ }
+
+ // Cleanup only after signaling completion
+ parameters.context.performCleanup();
+}
+
+std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
+ std::vector<const RenderLayer*> layers;
+ if (options.layerIDs) {
+ for (const auto& layerID : *options.layerIDs) {
+ if (const RenderLayer* layer = getRenderLayer(layerID)) {
+ layers.emplace_back(layer);
+ }
+ }
+ } else {
+ for (const auto& entry : renderLayers) {
+ layers.emplace_back(entry.second.get());
+ }
+ }
+
+ return queryRenderedFeatures(geometry, options, layers);
+}
+
+std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options, const std::vector<const RenderLayer*>& layers) const {
+ std::unordered_set<std::string> sourceIDs;
+ for (const RenderLayer* layer : layers) {
+ sourceIDs.emplace(layer->baseImpl->source);
+ }
+
+ std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
+ for (const auto& sourceID : sourceIDs) {
+ if (RenderSource* renderSource = getRenderSource(sourceID)) {
+ auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options, placement->getCollisionIndex());
+ std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
+ }
+ }
+
+ std::vector<Feature> result;
+
+ if (resultsByLayer.empty()) {
+ return result;
+ }
+
+ // Combine all results based on the style layer order.
+ for (const auto& layerImpl : *layerImpls) {
+ const RenderLayer* layer = getRenderLayer(layerImpl->id);
+ if (!layer->needsRendering(zoomHistory.lastZoom)) {
+ continue;
+ }
+ auto it = resultsByLayer.find(layer->baseImpl->id);
+ if (it != resultsByLayer.end()) {
+ std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
+ }
+ }
+
+ return result;
+}
+
+std::vector<Feature> Renderer::Impl::queryShapeAnnotations(const ScreenLineString& geometry) const {
+ std::vector<const RenderLayer*> shapeAnnotationLayers;
+ RenderedQueryOptions options;
+ for (const auto& layerImpl : *layerImpls) {
+ if (std::mismatch(layerImpl->id.begin(), layerImpl->id.end(),
+ AnnotationManager::ShapeLayerID.begin(), AnnotationManager::ShapeLayerID.end()).second == AnnotationManager::ShapeLayerID.end()) {
+ if (const RenderLayer* layer = getRenderLayer(layerImpl->id)) {
+ shapeAnnotationLayers.emplace_back(layer);
+ }
+ }
+ }
+
+ return queryRenderedFeatures(geometry, options, shapeAnnotationLayers);
+}
+
+std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
+ const RenderSource* source = getRenderSource(sourceID);
+ if (!source) return {};
+
+ return source->querySourceFeatures(options);
+}
+
+void Renderer::Impl::onLowMemory() {
+ assert(BackendScope::exists());
+ backend.getContext().performCleanup();
+ for (const auto& entry : renderSources) {
+ entry.second->onLowMemory();
+ }
+ observer->onInvalidate();
+}
+
+void Renderer::Impl::dumDebugLogs() {
+ for (const auto& entry : renderSources) {
+ entry.second->dumpDebugLogs();
+ }
+
+ imageManager->dumpDebugLogs();
+}
+
+RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const {
+ auto it = renderLayers.find(id);
+ return it != renderLayers.end() ? it->second.get() : nullptr;
+}
+
+RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
+ auto it = renderSources.find(id);
+ return it != renderSources.end() ? it->second.get() : nullptr;
+}
+
+bool Renderer::Impl::hasTransitions(TimePoint timePoint) const {
+ if (renderLight.hasTransition()) {
+ return true;
+ }
+
+ for (const auto& entry : renderLayers) {
+ if (entry.second->hasTransition()) {
+ return true;
+ }
+ }
+
+ if (placement->hasTransitions(timePoint)) {
+ return true;
+ }
+
+ if (fadingTiles) {
+ return true;
+ }
+
+ return false;
+}
+
+void Renderer::Impl::updateFadingTiles() {
+ fadingTiles = false;
+ for (auto& source : renderSources) {
+ for (auto& renderTile : source.second->getRenderTiles()) {
+ Tile& tile = renderTile.get().tile;
+ if (tile.holdForFade()) {
+ fadingTiles = true;
+ tile.performedFadePlacement();
+ }
+ }
+ }
+}
+
+bool Renderer::Impl::isLoaded() const {
+ for (const auto& entry: renderSources) {
+ if (!entry.second->isLoaded()) {
+ return false;
+ }
+ }
+
+ if (!imageManager->isLoaded()) {
+ return false;
+ }
+
+ return true;
+}
+
+void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
+ glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
+ Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
+ util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
+ observer->onResourceError(error);
+}
+
+void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) {
+ observer->onInvalidate();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
new file mode 100644
index 0000000000..5d0200a5df
--- /dev/null
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -0,0 +1,121 @@
+#pragma once
+
+#include <mbgl/renderer/mode.hpp>
+#include <mbgl/renderer/renderer.hpp>
+#include <mbgl/renderer/render_source_observer.hpp>
+#include <mbgl/renderer/render_light.hpp>
+#include <mbgl/style/image.hpp>
+#include <mbgl/style/source.hpp>
+#include <mbgl/style/layer.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/map/zoom_history.hpp>
+#include <mbgl/text/cross_tile_symbol_index.hpp>
+#include <mbgl/text/glyph_manager_observer.hpp>
+#include <mbgl/text/placement.hpp>
+
+#include <memory>
+#include <string>
+#include <vector>
+
+namespace mbgl {
+
+class RendererBackend;
+class RendererObserver;
+class RenderSource;
+class RenderLayer;
+class UpdateParameters;
+class RenderStaticData;
+class RenderedQueryOptions;
+class SourceQueryOptions;
+class FileSource;
+class Scheduler;
+class GlyphManager;
+class ImageManager;
+class LineAtlas;
+class CrossTileSymbolIndex;
+
+class Renderer::Impl : public GlyphManagerObserver,
+ public RenderSourceObserver{
+public:
+ Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
+ const optional<std::string> programCacheDir, const optional<std::string> localFontFamily);
+ ~Impl() final;
+
+ void markContextLost() {
+ contextLost = true;
+ };
+
+ void setObserver(RendererObserver*);
+
+ void render(const UpdateParameters&);
+
+ std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
+ std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
+ std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
+
+ void onLowMemory();
+ void dumDebugLogs();
+
+private:
+ bool isLoaded() const;
+ bool hasTransitions(TimePoint) const;
+
+ RenderSource* getRenderSource(const std::string& id) const;
+
+ RenderLayer* getRenderLayer(const std::string& id);
+ const RenderLayer* getRenderLayer(const std::string& id) const;
+
+ std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&, const std::vector<const RenderLayer*>&) const;
+
+ // GlyphManagerObserver implementation.
+ void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
+
+ // RenderSourceObserver implementation.
+ void onTileChanged(RenderSource&, const OverscaledTileID&) override;
+ void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
+
+ void updateFadingTiles();
+
+ friend class Renderer;
+
+ RendererBackend& backend;
+ Scheduler& scheduler;
+ FileSource& fileSource;
+
+ RendererObserver* observer;
+
+ const GLContextMode contextMode;
+ const float pixelRatio;
+ const optional<std::string> programCacheDir;
+
+ enum class RenderState {
+ Never,
+ Partial,
+ Fully,
+ };
+
+ RenderState renderState = RenderState::Never;
+ ZoomHistory zoomHistory;
+ TransformState transformState;
+
+ std::unique_ptr<GlyphManager> glyphManager;
+ std::unique_ptr<ImageManager> imageManager;
+ std::unique_ptr<LineAtlas> lineAtlas;
+ std::unique_ptr<RenderStaticData> staticData;
+
+ Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
+ Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
+ Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
+
+ std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
+ std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
+ RenderLight renderLight;
+
+ CrossTileSymbolIndex crossTileSymbolIndex;
+ std::unique_ptr<Placement> placement;
+
+ bool contextLost = false;
+ bool fadingTiles = false;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/renderer_observer.hpp b/src/mbgl/renderer/renderer_observer.hpp
new file mode 100644
index 0000000000..551b5c803e
--- /dev/null
+++ b/src/mbgl/renderer/renderer_observer.hpp
@@ -0,0 +1,35 @@
+#pragma once
+
+#include <exception>
+
+namespace mbgl {
+
+class RendererObserver {
+public:
+ virtual ~RendererObserver() = default;
+
+ enum class RenderMode : uint32_t {
+ Partial,
+ Full
+ };
+
+ // Signals that a repaint is required
+ virtual void onInvalidate() {}
+
+ // Resource failed to download / parse
+ virtual void onResourceError(std::exception_ptr) {}
+
+ // First frame
+ virtual void onWillStartRenderingMap() {}
+
+ // Start of frame, initial is the first frame for this map
+ virtual void onWillStartRenderingFrame() {}
+
+ // End of frame, boolean flags that a repaint is required
+ virtual void onDidFinishRenderingFrame(RenderMode, bool) {}
+
+ // Final frame
+ virtual void onDidFinishRenderingMap() {}
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.cpp b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
new file mode 100644
index 0000000000..111f0234ed
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.cpp
@@ -0,0 +1,86 @@
+#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/tile/custom_geometry_tile.hpp>
+
+#include <mbgl/algorithm/generate_clip_ids.hpp>
+#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderCustomGeometrySource::RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl> impl_)
+ : RenderSource(impl_) {
+ tilePyramid.setObserver(this);
+}
+
+const style::CustomGeometrySource::Impl& RenderCustomGeometrySource::impl() const {
+ return static_cast<const style::CustomGeometrySource::Impl&>(*baseImpl);
+}
+
+bool RenderCustomGeometrySource::isLoaded() const {
+ return tilePyramid.isLoaded();
+}
+
+void RenderCustomGeometrySource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ auto tileLoader = impl().getTileLoader();
+ if (!tileLoader) {
+ return;
+ }
+
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::CustomVector,
+ util::tileSize,
+ impl().getZoomRange(),
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<CustomGeometryTile>(tileID, impl().id, parameters, impl().getTileOptions(), *tileLoader);
+ });
+}
+
+void RenderCustomGeometrySource::startRender(PaintParameters& parameters) {
+ parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
+}
+
+void RenderCustomGeometrySource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
+}
+
+std::vector<std::reference_wrapper<RenderTile>> RenderCustomGeometrySource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderCustomGeometrySource::queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
+}
+
+std::vector<Feature> RenderCustomGeometrySource::querySourceFeatures(const SourceQueryOptions& options) const {
+ return tilePyramid.querySourceFeatures(options);
+}
+
+void RenderCustomGeometrySource::onLowMemory() {
+ tilePyramid.onLowMemory();
+}
+
+void RenderCustomGeometrySource::dumpDebugLogs() const {
+ tilePyramid.dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_custom_geometry_source.hpp b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
new file mode 100644
index 0000000000..82e691d5c9
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_custom_geometry_source.hpp
@@ -0,0 +1,50 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/tile_pyramid.hpp>
+#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
+
+namespace mbgl {
+
+class RenderCustomGeometrySource : public RenderSource {
+public:
+ RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl>);
+
+ bool isLoaded() const final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
+
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
+
+ std::vector<Feature>
+ querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void onLowMemory() final;
+ void dumpDebugLogs() const final;
+
+private:
+ const style::CustomGeometrySource::Impl& impl() const;
+
+ TilePyramid tilePyramid;
+};
+
+template <>
+inline bool RenderSource::is<RenderCustomGeometrySource>() const {
+ return baseImpl->type == style::SourceType::CustomVector;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_geojson_source.cpp b/src/mbgl/renderer/sources/render_geojson_source.cpp
index 337b7b8b7a..d07cfcdc41 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.cpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.cpp
@@ -1,7 +1,8 @@
#include <mbgl/renderer/sources/render_geojson_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/tile/geojson_tile.hpp>
+#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
#include <mbgl/algorithm/generate_clip_ids_impl.hpp>
@@ -34,19 +35,26 @@ void RenderGeoJSONSource::update(Immutable<style::Source::Impl> baseImpl_,
GeoJSONData* data_ = impl().getData();
- if (!data_) {
- return;
- }
-
if (data_ != data) {
data = data_;
tilePyramid.cache.clear();
- for (auto const& item : tilePyramid.tiles) {
- static_cast<GeoJSONTile*>(item.second.get())->updateData(data->getTile(item.first.canonical));
+ if (data) {
+ const uint8_t maxZ = impl().getZoomRange().max;
+ for (const auto& pair : tilePyramid.tiles) {
+ if (pair.first.canonical.z <= maxZ) {
+ static_cast<GeoJSONTile*>(pair.second.get())->updateData(data->getTile(pair.first.canonical));
+ }
+ }
}
}
+ if (!data) {
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ return;
+ }
+
tilePyramid.update(layers,
needsRendering,
needsRelayout,
@@ -59,35 +67,32 @@ void RenderGeoJSONSource::update(Immutable<style::Source::Impl> baseImpl_,
});
}
-void RenderGeoJSONSource::startRender(Painter& painter) {
- painter.clipIDGenerator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(painter);
+void RenderGeoJSONSource::startRender(PaintParameters& parameters) {
+ parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
}
-void RenderGeoJSONSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
+void RenderGeoJSONSource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
}
-std::map<UnwrappedTileID, RenderTile>& RenderGeoJSONSource::getRenderTiles() {
+std::vector<std::reference_wrapper<RenderTile>> RenderGeoJSONSource::getRenderTiles() {
return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
}
std::vector<Feature> RenderGeoJSONSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderGeoJSONSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderGeoJSONSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_geojson_source.hpp b/src/mbgl/renderer/sources/render_geojson_source.hpp
index 9b5477e1d0..55166ea901 100644
--- a/src/mbgl/renderer/sources/render_geojson_source.hpp
+++ b/src/mbgl/renderer/sources/render_geojson_source.hpp
@@ -22,21 +22,21 @@ public:
bool needsRelayout,
const TileParameters&) final;
- void startRender(Painter&) final;
- void finishRender(Painter&) final;
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const final;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex&) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
@@ -44,12 +44,12 @@ private:
const style::GeoJSONSource::Impl& impl() const;
TilePyramid tilePyramid;
- style::GeoJSONData* data;
+ style::GeoJSONData* data = nullptr;
};
template <>
inline bool RenderSource::is<RenderGeoJSONSource>() const {
- return baseImpl->type == SourceType::GeoJSON;
+ return baseImpl->type == style::SourceType::GeoJSON;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index f5068b9d7f..d215dc8d13 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -1,19 +1,23 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/util/tile_cover.hpp>
+#include <mbgl/util/logging.hpp>
+#include <mbgl/util/constants.hpp>
namespace mbgl {
using namespace style;
RenderImageSource::RenderImageSource(Immutable<style::ImageSource::Impl> impl_)
- : RenderSource(impl_), shouldRender(false) {
+ : RenderSource(impl_) {
}
RenderImageSource::~RenderImageSource() = default;
@@ -26,7 +30,7 @@ bool RenderImageSource::isLoaded() const {
return !!bucket;
}
-void RenderImageSource::startRender(Painter& painter) {
+void RenderImageSource::startRender(PaintParameters& parameters) {
if (!isLoaded()) {
return;
}
@@ -36,31 +40,53 @@ void RenderImageSource::startRender(Painter& painter) {
for (size_t i = 0; i < tileIds.size(); i++) {
mat4 matrix;
matrix::identity(matrix);
- painter.state.matrixFor(matrix, tileIds[i]);
- matrix::multiply(matrix, painter.projMatrix, matrix);
+ parameters.state.matrixFor(matrix, tileIds[i]);
+ matrix::multiply(matrix, parameters.projMatrix, matrix);
matrices.push_back(matrix);
}
- if (bucket->needsUpload() && shouldRender) {
- bucket->upload(painter.context);
+ if (bucket->needsUpload()) {
+ bucket->upload(parameters.context);
}
}
-void RenderImageSource::finishRender(Painter& painter) {
- if (!isLoaded() || !shouldRender) {
+void RenderImageSource::finishRender(PaintParameters& parameters) {
+ if (!isLoaded() || !(parameters.debugOptions & MapDebugOptions::TileBorders)) {
return;
}
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
for (auto matrix : matrices) {
- painter.renderTileDebug(matrix);
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::LineStrip { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.tileBorderIndexBuffer,
+ parameters.staticData.tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
}
}
std::unordered_map<std::string, std::vector<Feature>>
RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
- const RenderStyle&,
- const RenderedQueryOptions&) const {
- return {};
+ const std::vector<const RenderLayer*>&,
+ const RenderedQueryOptions&,
+ const CollisionIndex&) const {
+ return std::unordered_map<std::string, std::vector<Feature>> {};
}
std::vector<Feature> RenderImageSource::querySourceFeatures(const SourceQueryOptions&) const {
@@ -72,89 +98,106 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
const bool needsRendering,
const bool,
const TileParameters& parameters) {
- std::swap(baseImpl, baseImpl_);
-
enabled = needsRendering;
+ if (!needsRendering) {
+ return;
+ }
auto transformState = parameters.transformState;
- auto size = transformState.getSize();
- double viewportHeight = size.height;
+ std::swap(baseImpl, baseImpl_);
auto coords = impl().getCoordinates();
+ std::shared_ptr<PremultipliedImage> image = impl().getImage();
- // Compute the screen coordinates at wrap=0 for the given LatLng
- ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
- ScreenCoordinate swPixel = { INFINITY, INFINITY };
-
- for (LatLng latLng : coords) {
- ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
- swPixel.x = std::min(swPixel.x, pixel.x);
- nePixel.x = std::max(nePixel.x, pixel.x);
- swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
- nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
- }
- double width = nePixel.x - swPixel.x;
- double height = nePixel.y - swPixel.y;
-
- // Don't bother drawing the ImageSource unless it occupies >4 screen pixels
- shouldRender = (width * height > 4);
- if (!shouldRender) {
+ if (!image || !image->valid()) {
+ enabled = false;
return;
}
+ // Compute the z0 tile coordinates for the given LatLngs
+ TileCoordinatePoint nePoint = { -INFINITY, -INFINITY };
+ TileCoordinatePoint swPoint = { INFINITY, INFINITY };
+ std::vector<TileCoordinatePoint> tileCoordinates;
+ for (LatLng latLng : coords) {
+ auto point = TileCoordinate::fromLatLng(0, latLng).p;
+ tileCoordinates.push_back(point);
+ swPoint.x = std::min(swPoint.x, point.x);
+ nePoint.x = std::max(nePoint.x, point.x);
+ swPoint.y = std::min(swPoint.y, point.y);
+ nePoint.y = std::max(nePoint.y, point.y);
+ }
+
// Calculate the optimum zoom level to determine the tile ids to use for transforms
- double minScale = INFINITY;
- if (width > 0 || height > 0) {
- double scaleX = double(size.width) / width;
- double scaleY = double(size.height) / height;
- minScale = util::min(scaleX, scaleY);
+ auto dx = nePoint.x - swPoint.x;
+ auto dy = nePoint.y - swPoint.y;
+ auto dMax = std::max(dx, dy);
+ double zoom = std::max(0.0, std::floor(-util::log2(dMax)));
+
+ // Only enable if the long side of the image is > 2 pixels. Resulting in a
+ // display of at least 2 x 1 px image
+ // A tile coordinate unit represents the length of one tile (tileSize) at a given zoom.
+ // To convert a tile coordinate to pixels, multiply by tileSize.
+ // Here dMax is in z0 tile units, so we also scale by 2^z to match current zoom.
+ enabled = dMax * std::pow(2.0, transformState.getZoom()) * util::tileSize > 2.0;
+ if (!enabled) {
+ return;
}
- double zoom = transformState.getZoom() + util::log2(minScale);
- zoom = util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom());
auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
imageBounds.extend(coords[2]);
imageBounds.extend(coords[3]);
- auto tileCover = util::tileCover(imageBounds, ::floor(zoom));
+ auto tileCover = util::tileCover(imageBounds, zoom);
tileIds.clear();
tileIds.push_back(tileCover[0]);
+ bool hasVisibleTile = false;
// Add additional wrapped tile ids if neccessary
auto idealTiles = util::tileCover(transformState, transformState.getZoom());
for (auto tile : idealTiles) {
if (tile.wrap != 0 && tileCover[0].canonical.isChildOf(tile.canonical)) {
tileIds.push_back({ tile.wrap, tileCover[0].canonical });
+ hasVisibleTile = true;
+ }
+ else if (!hasVisibleTile) {
+ for (auto coveringTile: tileCover) {
+ if(coveringTile.canonical == tile.canonical ||
+ coveringTile.canonical.isChildOf(tile.canonical) ||
+ tile.canonical.isChildOf(coveringTile.canonical)) {
+ hasVisibleTile = true;
+ }
+ }
}
}
+ enabled = hasVisibleTile;
+ if (!enabled) {
+ return;
+ }
+
// Calculate Geometry Coordinates based on tile cover at ideal zoom
GeometryCoordinates geomCoords;
- for (auto latLng : coords) {
- auto tc = TileCoordinate::fromLatLng(0, latLng);
- auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
+ for (auto tileCoords : tileCoordinates) {
+ auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tileCoords);
geomCoords.push_back(gc);
}
-
- const UnassociatedImage& image = impl().getImage();
- if (!image.valid()) {
- return;
- }
-
- if (!bucket || image != bucket->image) {
- bucket = std::make_unique<RasterBucket>(image.clone());
+ if (!bucket) {
+ bucket = std::make_unique<RasterBucket>(image);
} else {
bucket->clear();
+ if (image != bucket->image) {
+ bucket->setImage(image);
+ }
}
// Set Bucket Vertices, Indices, and segments
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[0].x, geomCoords[0].y }, { 0, 0 }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { 32767, 0 }));
+ RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { util::EXTENT, 0 }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, 32767 }));
+ RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, util::EXTENT }));
bucket->vertices.emplace_back(
- RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { 32767, 32767 }));
+ RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { util::EXTENT, util::EXTENT }));
bucket->indices.emplace_back(0, 1, 2);
bucket->indices.emplace_back(1, 2, 3);
@@ -162,16 +205,6 @@ void RenderImageSource::update(Immutable<style::Source::Impl> baseImpl_,
bucket->segments.emplace_back(0, 0, 4, 6);
}
-void RenderImageSource::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer) {
- if (isLoaded() && !bucket->needsUpload() && shouldRender) {
- for (auto matrix : matrices) {
- bucket->render(painter, parameters, layer, matrix);
- }
- }
-}
-
void RenderImageSource::dumpDebugLogs() const {
Log::Info(Event::General, "RenderImageSource::id: %s", impl().id.c_str());
Log::Info(Event::General, "RenderImageSource::loaded: %s", isLoaded() ? "yes" : "no");
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 5175cbf4a4..72cf4cea61 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -5,13 +5,8 @@
#include <mbgl/style/sources/image_source_impl.hpp>
namespace mbgl {
-class RenderLayer;
-class PaintParameters;
-class RasterBucket;
-namespace gl {
-class Context;
-} // namespace gl
+class RasterBucket;
class RenderImageSource : public RenderSource {
public:
@@ -20,9 +15,8 @@ public:
bool isLoaded() const final;
- void startRender(Painter&) final;
- void render(Painter&, PaintParameters&, const RenderLayer&);
- void finishRender(Painter&) final;
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::Layer::Impl>>&,
@@ -30,37 +24,36 @@ public:
bool needsRelayout,
const TileParameters&) final;
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final {
- return tiles;
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final {
+ return {};
}
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const final;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final {
- }
void onLowMemory() final {
}
void dumpDebugLogs() const final;
private:
+ friend class RenderRasterLayer;
+
const style::ImageSource::Impl& impl() const;
- std::map<UnwrappedTileID, RenderTile> tiles;
std::vector<UnwrappedTileID> tileIds;
std::unique_ptr<RasterBucket> bucket;
std::vector<mat4> matrices;
- bool shouldRender;
};
template <>
inline bool RenderSource::is<RenderImageSource>() const {
- return baseImpl->type == SourceType::Image;
+ return baseImpl->type == style::SourceType::Image;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_source.cpp b/src/mbgl/renderer/sources/render_raster_source.cpp
index 385437af1d..f11f9b7aed 100644
--- a/src/mbgl/renderer/sources/render_raster_source.cpp
+++ b/src/mbgl/renderer/sources/render_raster_source.cpp
@@ -1,6 +1,7 @@
#include <mbgl/renderer/sources/render_raster_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/raster_tile.hpp>
+#include <mbgl/algorithm/update_tile_masks.hpp>
namespace mbgl {
@@ -56,34 +57,32 @@ void RenderRasterSource::update(Immutable<style::Source::Impl> baseImpl_,
});
}
-void RenderRasterSource::startRender(Painter& painter) {
- tilePyramid.startRender(painter);
+void RenderRasterSource::startRender(PaintParameters& parameters) {
+ algorithm::updateTileMasks(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
}
-void RenderRasterSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
+void RenderRasterSource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
}
-std::map<UnwrappedTileID, RenderTile>& RenderRasterSource::getRenderTiles() {
+std::vector<std::reference_wrapper<RenderTile>> RenderRasterSource::getRenderTiles() {
return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
- const RenderStyle&,
- const RenderedQueryOptions&) const {
- return {};
+ const std::vector<const RenderLayer*>&,
+ const RenderedQueryOptions&,
+ const CollisionIndex& ) const {
+ return std::unordered_map<std::string, std::vector<Feature>> {};
}
std::vector<Feature> RenderRasterSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
-void RenderRasterSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderRasterSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_raster_source.hpp b/src/mbgl/renderer/sources/render_raster_source.hpp
index d1e37a3099..25041fde43 100644
--- a/src/mbgl/renderer/sources/render_raster_source.hpp
+++ b/src/mbgl/renderer/sources/render_raster_source.hpp
@@ -18,21 +18,21 @@ public:
bool needsRelayout,
const TileParameters&) final;
- void startRender(Painter&) final;
- void finishRender(Painter&) final;
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const final;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
@@ -45,7 +45,7 @@ private:
template <>
inline bool RenderSource::is<RenderRasterSource>() const {
- return baseImpl->type == SourceType::Raster;
+ return baseImpl->type == style::SourceType::Raster;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp
index 5b266b10a5..49f8fdff2c 100644
--- a/src/mbgl/renderer/sources/render_vector_source.cpp
+++ b/src/mbgl/renderer/sources/render_vector_source.cpp
@@ -1,6 +1,6 @@
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/tile/vector_tile.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
@@ -60,35 +60,32 @@ void RenderVectorSource::update(Immutable<style::Source::Impl> baseImpl_,
});
}
-void RenderVectorSource::startRender(Painter& painter) {
- painter.clipIDGenerator.update(tilePyramid.getRenderTiles());
- tilePyramid.startRender(painter);
+void RenderVectorSource::startRender(PaintParameters& parameters) {
+ parameters.clipIDGenerator.update(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
}
-void RenderVectorSource::finishRender(Painter& painter) {
- tilePyramid.finishRender(painter);
+void RenderVectorSource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
}
-std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
+std::vector<std::reference_wrapper<RenderTile>> RenderVectorSource::getRenderTiles() {
return tilePyramid.getRenderTiles();
}
std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const {
- return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
+ return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, collisionIndex);
}
std::vector<Feature> RenderVectorSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
-void RenderVectorSource::setCacheSize(size_t size) {
- tilePyramid.setCacheSize(size);
-}
-
void RenderVectorSource::onLowMemory() {
tilePyramid.onLowMemory();
}
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index d5d9598a75..4a992e854f 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -18,21 +18,21 @@ public:
bool needsRelayout,
const TileParameters&) final;
- void startRender(Painter&) final;
- void finishRender(Painter&) final;
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const final;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
@@ -45,7 +45,7 @@ private:
template <>
inline bool RenderSource::is<RenderVectorSource>() const {
- return baseImpl->type == SourceType::Vector;
+ return baseImpl->type == style::SourceType::Vector;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_mask.hpp b/src/mbgl/renderer/tile_mask.hpp
new file mode 100644
index 0000000000..5f24d63ba4
--- /dev/null
+++ b/src/mbgl/renderer/tile_mask.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <mbgl/tile/tile_id.hpp>
+
+#include <set>
+
+namespace mbgl {
+
+// A TileMask is a set of TileIDs that describe what part of a tile should be rendered. It omits
+// those parts of the tile that are covered by other/better tiles. If the entire tile should be
+// rendered, it contains the { 0, 0, 0 } tile. If it's empty, no part of the tile will be rendered.
+// TileMasks are typically generated with algorithm::updateTileMasks().
+using TileMask = std::set<CanonicalTileID>;
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_parameters.hpp b/src/mbgl/renderer/tile_parameters.hpp
index cf7a5b100a..665c7490d2 100644
--- a/src/mbgl/renderer/tile_parameters.hpp
+++ b/src/mbgl/renderer/tile_parameters.hpp
@@ -13,8 +13,8 @@ class GlyphManager;
class TileParameters {
public:
- float pixelRatio;
- MapDebugOptions debugOptions;
+ const float pixelRatio;
+ const MapDebugOptions debugOptions;
const TransformState& transformState;
Scheduler& workerScheduler;
FileSource& fileSource;
@@ -22,6 +22,7 @@ public:
AnnotationManager& annotationManager;
ImageManager& imageManager;
GlyphManager& glyphManager;
+ const uint8_t prefetchZoomDelta;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index c2806299e3..870d9050bc 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -1,11 +1,10 @@
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/renderer/query.hpp>
#include <mbgl/map/transform.hpp>
-#include <mbgl/map/query.hpp>
-#include <mbgl/text/placement_config.hpp>
#include <mbgl/math/clamp.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/enum.hpp>
@@ -39,23 +38,20 @@ bool TilePyramid::isLoaded() const {
return true;
}
-void TilePyramid::startRender(Painter& painter) {
- for (auto& pair : renderTiles) {
- pair.second.startRender(painter);
+void TilePyramid::startRender(PaintParameters& parameters) {
+ for (auto& tile : renderTiles) {
+ tile.startRender(parameters);
}
}
-void TilePyramid::finishRender(Painter& painter) {
- for (auto& pair : renderTiles) {
- auto& tile = pair.second;
- if (tile.used) {
- painter.renderTileDebug(tile);
- }
+void TilePyramid::finishRender(PaintParameters& parameters) {
+ for (auto& tile : renderTiles) {
+ tile.finishRender(parameters);
}
}
-std::map<UnwrappedTileID, RenderTile>& TilePyramid::getRenderTiles() {
- return renderTiles;
+std::vector<std::reference_wrapper<RenderTile>> TilePyramid::getRenderTiles() {
+ return { renderTiles.begin(), renderTiles.end() };
}
void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layers,
@@ -89,14 +85,27 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
// Determine the overzooming/underzooming amounts and required tiles.
int32_t overscaledZoom = util::coveringZoomLevel(parameters.transformState.getZoom(), type, tileSize);
int32_t tileZoom = overscaledZoom;
+ int32_t panZoom = zoomRange.max;
std::vector<UnwrappedTileID> idealTiles;
+ std::vector<UnwrappedTileID> panTiles;
+
if (overscaledZoom >= zoomRange.min) {
int32_t idealZoom = std::min<int32_t>(zoomRange.max, overscaledZoom);
- // Make sure we're not reparsing overzoomed raster tiles.
- if (type == SourceType::Raster) {
+ // Only attempt prefetching in continuous mode.
+ if (parameters.mode == MapMode::Continuous) {
tileZoom = idealZoom;
+
+ // Request lower zoom level tiles (if configured to do so) in an attempt
+ // to show something on the screen faster at the cost of a little of bandwidth.
+ if (parameters.prefetchZoomDelta) {
+ panZoom = std::max<int32_t>(tileZoom - parameters.prefetchZoomDelta, zoomRange.min);
+ }
+
+ if (panZoom < tileZoom) {
+ panTiles = util::tileCover(parameters.transformState, panZoom);
+ }
}
idealTiles = util::tileCover(parameters.transformState, idealZoom);
@@ -107,10 +116,13 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
// use because they're still loading. In addition to that, we also need to retain all tiles that
// we're actively using, e.g. as a replacement for tile that aren't loaded yet.
std::set<OverscaledTileID> retain;
+ std::set<UnwrappedTileID> rendered;
+
+ auto retainTileFn = [&](Tile& tile, TileNecessity necessity) -> void {
+ if (retain.emplace(tile.id).second) {
+ tile.setNecessity(necessity);
+ }
- auto retainTileFn = [&](Tile& tile, Resource::Necessity necessity) -> void {
- retain.emplace(tile.id);
- tile.setNecessity(necessity);
if (needsRelayout) {
tile.setLayers(layers);
}
@@ -133,13 +145,40 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
}
return tiles.emplace(tileID, std::move(tile)).first->second.get();
};
+
+ std::map<UnwrappedTileID, Tile*> previouslyRenderedTiles;
+ for (auto& renderTile : renderTiles) {
+ previouslyRenderedTiles[renderTile.id] = &renderTile.tile;
+ }
+
auto renderTileFn = [&](const UnwrappedTileID& tileID, Tile& tile) {
- renderTiles.emplace(tileID, RenderTile{ tileID, tile });
+ renderTiles.emplace_back(tileID, tile);
+ rendered.emplace(tileID);
+ previouslyRenderedTiles.erase(tileID); // Still rendering this tile, no need for special fading logic.
+ tile.markRenderedIdeal();
};
renderTiles.clear();
+
+ if (!panTiles.empty()) {
+ algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn,
+ [](const UnwrappedTileID&, Tile&) {}, panTiles, zoomRange, panZoom);
+ }
+
algorithm::updateRenderables(getTileFn, createTileFn, retainTileFn, renderTileFn,
idealTiles, zoomRange, tileZoom);
+
+ for (auto previouslyRenderedTile : previouslyRenderedTiles) {
+ Tile& tile = *previouslyRenderedTile.second;
+ tile.markRenderedPreviously();
+ if (tile.holdForFade()) {
+ // Since it was rendered in the last frame, we know we have it
+ // Don't mark the tile "Required" to avoid triggering a new network request
+ retainTileFn(tile, TileNecessity::Optional);
+ renderTiles.emplace_back(previouslyRenderedTile.first, tile);
+ rendered.emplace(previouslyRenderedTile.first);
+ }
+ }
if (type != SourceType::Annotations) {
size_t conservativeCacheSize =
@@ -150,41 +189,44 @@ void TilePyramid::update(const std::vector<Immutable<style::Layer::Impl>>& layer
cache.setSize(conservativeCacheSize);
}
- removeStaleTiles(retain);
-
- const PlacementConfig config { parameters.transformState.getAngle(),
- parameters.transformState.getPitch(),
- parameters.debugOptions & MapDebugOptions::Collision };
-
- for (auto& pair : tiles) {
- pair.second->setPlacementConfig(config);
- }
-}
-
-// Moves all tiles to the cache except for those specified in the retain set.
-void TilePyramid::removeStaleTiles(const std::set<OverscaledTileID>& retain) {
// Remove stale tiles. This goes through the (sorted!) tiles map and retain set in lockstep
// and removes items from tiles that don't have the corresponding key in the retain set.
- auto tilesIt = tiles.begin();
- auto retainIt = retain.begin();
- while (tilesIt != tiles.end()) {
- if (retainIt == retain.end() || tilesIt->first < *retainIt) {
- tilesIt->second->setNecessity(Tile::Necessity::Optional);
- cache.add(tilesIt->first, std::move(tilesIt->second));
- tiles.erase(tilesIt++);
- } else {
- if (!(*retainIt < tilesIt->first)) {
- ++tilesIt;
+ {
+ auto tilesIt = tiles.begin();
+ auto retainIt = retain.begin();
+ while (tilesIt != tiles.end()) {
+ auto renderedIt = rendered.find(tilesIt->first.toUnwrapped());
+ if (renderedIt == rendered.end()) {
+ // Since this tile isn't in the render set, crossTileIDs won't be kept
+ // updated by CrossTileSymbolIndex. We need to reset the stored crossTileIDs
+ // so they're not reused if/when this tile is re-added to the render set
+ tilesIt->second->resetCrossTileIDs();
+ }
+ if (retainIt == retain.end() || tilesIt->first < *retainIt) {
+ if (!needsRelayout) {
+ tilesIt->second->setNecessity(TileNecessity::Optional);
+ cache.add(tilesIt->first, std::move(tilesIt->second));
+ }
+ tiles.erase(tilesIt++);
+ } else {
+ if (!(*retainIt < tilesIt->first)) {
+ ++tilesIt;
+ }
+ ++retainIt;
}
- ++retainIt;
}
}
+
+ for (auto& pair : tiles) {
+ pair.second->setShowCollisionBoxes(parameters.debugOptions & MapDebugOptions::Collision);
+ }
}
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const {
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {
return result;
@@ -199,18 +241,14 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
mapbox::geometry::box<double> box = mapbox::geometry::envelope(queryGeometry);
-
- auto sortRenderTiles = [](const RenderTile& a, const RenderTile& b) {
+ std::vector<std::reference_wrapper<const RenderTile>> sortedTiles{ renderTiles.begin(),
+ renderTiles.end() };
+ std::sort(sortedTiles.begin(), sortedTiles.end(), [](const RenderTile& a, const RenderTile& b) {
return std::tie(a.id.canonical.z, a.id.canonical.y, a.id.wrap, a.id.canonical.x) <
std::tie(b.id.canonical.z, b.id.canonical.y, b.id.wrap, b.id.canonical.x);
- };
- std::vector<std::reference_wrapper<const RenderTile>> sortedTiles;
- std::transform(renderTiles.cbegin(), renderTiles.cend(), std::back_inserter(sortedTiles),
- [](const auto& pair) { return std::ref(pair.second); });
- std::sort(sortedTiles.begin(), sortedTiles.end(), sortRenderTiles);
+ });
- for (const auto& renderTileRef : sortedTiles) {
- const RenderTile& renderTile = renderTileRef.get();
+ for (const RenderTile& renderTile : sortedTiles) {
GeometryCoordinate tileSpaceBoundsMin = TileCoordinate::toGeometryCoordinate(renderTile.id, box.min);
if (tileSpaceBoundsMin.x >= util::EXTENT || tileSpaceBoundsMin.y >= util::EXTENT) {
continue;
@@ -230,8 +268,9 @@ std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRendered
renderTile.tile.queryRenderedFeatures(result,
tileSpaceQueryGeometry,
transformState,
- style,
- options);
+ layers,
+ options,
+ collisionIndex);
}
return result;
diff --git a/src/mbgl/renderer/tile_pyramid.hpp b/src/mbgl/renderer/tile_pyramid.hpp
index 5846560808..feab8a838c 100644
--- a/src/mbgl/renderer/tile_pyramid.hpp
+++ b/src/mbgl/renderer/tile_pyramid.hpp
@@ -18,10 +18,10 @@
namespace mbgl {
-class Painter;
+class PaintParameters;
class TransformState;
class RenderTile;
-class RenderStyle;
+class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
class TileParameters;
@@ -37,21 +37,22 @@ public:
bool needsRendering,
bool needsRelayout,
const TileParameters&,
- SourceType type,
+ style::SourceType type,
uint16_t tileSize,
Range<uint8_t> zoomRange,
std::function<std::unique_ptr<Tile> (const OverscaledTileID&)> createTile);
- void startRender(Painter&);
- void finishRender(Painter&);
+ void startRender(PaintParameters&);
+ void finishRender(PaintParameters&);
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles();
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles();
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const;
+ const std::vector<const RenderLayer*>&,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;
@@ -63,12 +64,10 @@ public:
bool enabled = false;
- void removeStaleTiles(const std::set<OverscaledTileID>&);
-
std::map<OverscaledTileID, std::unique_ptr<Tile>> tiles;
TileCache cache;
- std::map<UnwrappedTileID, RenderTile> renderTiles;
+ std::vector<RenderTile> renderTiles;
TileObserver* observer = nullptr;
};
diff --git a/src/mbgl/renderer/update_parameters.hpp b/src/mbgl/renderer/update_parameters.hpp
index ce79a4f31b..b54abc050d 100644
--- a/src/mbgl/renderer/update_parameters.hpp
+++ b/src/mbgl/renderer/update_parameters.hpp
@@ -2,20 +2,22 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/map/transform_state.hpp>
-#include <mbgl/util/chrono.hpp>
#include <mbgl/style/light.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
+#include <mbgl/util/chrono.hpp>
+#include <mbgl/util/immutable.hpp>
+
+#include <vector>
namespace mbgl {
-class Scheduler;
-class FileSource;
class AnnotationManager;
class UpdateParameters {
public:
+ const bool styleLoaded;
const MapMode mode;
const float pixelRatio;
const MapDebugOptions debugOptions;
@@ -30,9 +32,12 @@ public:
const Immutable<std::vector<Immutable<style::Source::Impl>>> sources;
const Immutable<std::vector<Immutable<style::Layer::Impl>>> layers;
- Scheduler& scheduler;
- FileSource& fileSource;
AnnotationManager& annotationManager;
+
+ const uint8_t prefetchZoomDelta;
+
+ // For still image requests, render requested
+ const bool stillImageRequest;
};
} // namespace mbgl