diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/symbol_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 79 |
1 files changed, 69 insertions, 10 deletions
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 002b6e28b3..4abea90508 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -4,17 +4,39 @@ #include <mbgl/map/mode.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/symbol_program.hpp> #include <mbgl/programs/collision_box_program.hpp> #include <mbgl/text/glyph_range.hpp> #include <mbgl/style/layers/symbol_layer_properties.hpp> #include <mbgl/layout/symbol_feature.hpp> +#include <mbgl/layout/symbol_instance.hpp> #include <vector> namespace mbgl { +class PlacedSymbol { +public: + PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_, + std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) : + anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_), + lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0) + { + } + Point<float> anchorPoint; + uint16_t segment; + float lowerSize; + float upperSize; + std::array<float, 2> lineOffset; + WritingModeType writingModes; + GeometryCoordinates line; + std::vector<float> tileDistances; + std::vector<float> glyphOffsets; + bool hidden; + size_t vertexStartIndex; +}; + class SymbolBucket : public Bucket { public: SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated, @@ -23,18 +45,33 @@ public: const style::DataDrivenPropertyValue<float>& iconSize, float zoom, bool sdfIcons, - bool iconsNeedLinear); + bool iconsNeedLinear, + bool sortFeaturesByY, + const std::vector<SymbolInstance>&&); void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; bool hasData() const override; bool hasTextData() const; bool hasIconData() const; bool hasCollisionBoxData() const; + bool hasCollisionCircleData() const; + + void updateOpacity(); + void sortFeatures(const float angle); const style::SymbolLayoutProperties::PossiblyEvaluated layout; const bool sdfIcons; const bool iconsNeedLinear; + const bool sortFeaturesByY; + + optional<float> sortedAngle; + + bool staticUploaded = false; + bool placementChangesUploaded = false; + bool dynamicUploaded = false; + bool sortUploaded = false; + + std::vector<SymbolInstance> symbolInstances; std::map<std::string, std::pair< SymbolIconProgram::PaintPropertyBinders, @@ -44,10 +81,15 @@ public: struct TextBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; + gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolTextAttributes> segments; + SegmentVector<SymbolTextAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; + optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } text; @@ -55,22 +97,39 @@ public: struct IconBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; + gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolIconAttributes> segments; + SegmentVector<SymbolIconAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; + optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } icon; - struct CollisionBoxBuffer { - gl::VertexVector<CollisionBoxVertex> vertices; - gl::IndexVector<gl::Lines> lines; - gl::SegmentVector<CollisionBoxAttributes> segments; + struct CollisionBuffer { + gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices; + gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices; + SegmentVector<CollisionBoxProgram::Attributes> segments; + + optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer; + optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer; + }; - optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer; + struct CollisionBoxBuffer : public CollisionBuffer { + gl::IndexVector<gl::Lines> lines; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; } collisionBox; + + struct CollisionCircleBuffer : public CollisionBuffer { + gl::IndexVector<gl::Triangles> triangles; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + } collisionCircle; + + uint32_t bucketInstanceId = 0; }; } // namespace mbgl |