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path: root/src/mbgl/renderer/buckets/circle_bucket.cpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/circle_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 8b5743d500..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -1,6 +1,5 @@
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
@@ -34,13 +33,6 @@ void CircleBucket::upload(gl::Context& context) {
uploaded = true;
}
-void CircleBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderCircle(parameters, *this, *layer.as<RenderCircleLayer>(), tile);
-}
-
bool CircleBucket::hasData() const {
return !segments.empty();
}
@@ -57,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {