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-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 702977cd23..9fddba3f74 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -1,9 +1,17 @@
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/style/layers/background_layer_impl.hpp>
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
+#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/util/tile_cover.hpp>
namespace mbgl {
+using namespace style;
+
RenderBackgroundLayer::RenderBackgroundLayer(Immutable<style::BackgroundLayer::Impl> _impl)
: RenderLayer(style::LayerType::Background, _impl),
unevaluated(impl().paint.untransitioned()) {
@@ -34,4 +42,74 @@ bool RenderBackgroundLayer::hasTransition() const {
return unevaluated.hasTransition();
}
+void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
+ // Note that for bottommost layers without a pattern, the background color is drawn with
+ // glClear rather than this method.
+
+ style::FillPaintProperties::PossiblyEvaluated properties;
+ properties.get<FillPattern>() = evaluated.get<BackgroundPattern>();
+ properties.get<FillOpacity>() = { evaluated.get<BackgroundOpacity>() };
+ properties.get<FillColor>() = { evaluated.get<BackgroundColor>() };
+
+ const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (!evaluated.get<BackgroundPattern>().to.empty()) {
+ optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
+ optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().to);
+
+ if (!imagePosA || !imagePosB)
+ return;
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
+ parameters.programs.fillPattern.get(properties).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ FillPatternUniforms::values(
+ parameters.matrixForTile(tileID),
+ parameters.context.viewport.getCurrentValue().size,
+ parameters.imageManager.getPixelSize(),
+ *imagePosA,
+ *imagePosB,
+ evaluated.get<BackgroundPattern>(),
+ tileID,
+ parameters.state
+ ),
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+ } else {
+ for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
+ parameters.programs.fill.get(properties).draw(
+ parameters.context,
+ gl::Triangles(),
+ parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
+ gl::StencilMode::disabled(),
+ parameters.colorModeForRenderPass(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{ parameters.matrixForTile(tileID) },
+ uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ getID()
+ );
+ }
+ }
+}
+
} // namespace mbgl