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-rw-r--r--src/mbgl/renderer/render_style.cpp456
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diff --git a/src/mbgl/renderer/render_style.cpp b/src/mbgl/renderer/render_style.cpp
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index f9c3f0ca9f..0000000000
--- a/src/mbgl/renderer/render_style.cpp
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@@ -1,456 +0,0 @@
-#include <mbgl/renderer/render_style.hpp>
-#include <mbgl/renderer/render_style_observer.hpp>
-#include <mbgl/renderer/update_parameters.hpp>
-#include <mbgl/renderer/transition_parameters.hpp>
-#include <mbgl/renderer/property_evaluation_parameters.hpp>
-#include <mbgl/renderer/tile_parameters.hpp>
-#include <mbgl/renderer/render_source.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_circle_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-#include <mbgl/renderer/layers/render_fill_layer.hpp>
-#include <mbgl/renderer/layers/render_line_layer.hpp>
-#include <mbgl/renderer/layers/render_raster_layer.hpp>
-#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/renderer/style_diff.hpp>
-#include <mbgl/renderer/image_manager.hpp>
-#include <mbgl/style/style.hpp>
-#include <mbgl/style/source_impl.hpp>
-#include <mbgl/style/transition_options.hpp>
-#include <mbgl/sprite/sprite_loader.hpp>
-#include <mbgl/text/glyph_manager.hpp>
-#include <mbgl/geometry/line_atlas.hpp>
-#include <mbgl/map/backend_scope.hpp>
-#include <mbgl/map/query.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/util/math.hpp>
-#include <mbgl/util/string.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-RenderStyleObserver nullObserver;
-
-RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
- : scheduler(scheduler_),
- fileSource(fileSource_),
- glyphManager(std::make_unique<GlyphManager>(fileSource)),
- imageManager(std::make_unique<ImageManager>()),
- lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
- imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
- sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
- layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
- renderLight(makeMutable<Light::Impl>()),
- observer(&nullObserver) {
- glyphManager->setObserver(this);
-}
-
-RenderStyle::~RenderStyle() {
- assert(BackendScope::exists()); // Required for custom layers.
-}
-
-void RenderStyle::setObserver(RenderStyleObserver* observer_) {
- observer = observer_;
-}
-
-std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
- std::vector<const RenderLayer*> result;
- result.reserve(renderLayers.size());
- for (const auto& layer : *layerImpls) {
- result.push_back(getRenderLayer(layer->id));
- }
- return result;
-}
-
-RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
- auto it = renderLayers.find(id);
- return it != renderLayers.end() ? it->second.get() : nullptr;
-}
-
-const RenderLight& RenderStyle::getRenderLight() const {
- return renderLight;
-}
-
-void RenderStyle::update(const UpdateParameters& parameters) {
- assert(BackendScope::exists()); // Required for custom layers.
-
- const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
-
- const TransitionParameters transitionParameters {
- parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
- parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
- };
-
- const PropertyEvaluationParameters evaluationParameters {
- zoomHistory,
- parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
- parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
- };
-
- const TileParameters tileParameters {
- parameters.pixelRatio,
- parameters.debugOptions,
- parameters.transformState,
- parameters.scheduler,
- parameters.fileSource,
- parameters.mode,
- parameters.annotationManager,
- *imageManager,
- *glyphManager
- };
-
- glyphManager->setURL(parameters.glyphURL);
-
- // Update light.
- const bool lightChanged = renderLight.impl != parameters.light;
-
- if (lightChanged) {
- renderLight.impl = parameters.light;
- renderLight.transition(transitionParameters);
- }
-
- if (lightChanged || zoomChanged || renderLight.hasTransition()) {
- renderLight.evaluate(evaluationParameters);
- }
-
-
- const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
- imageImpls = parameters.images;
-
- // Remove removed images from sprite atlas.
- for (const auto& entry : imageDiff.removed) {
- imageManager->removeImage(entry.first);
- }
-
- // Add added images to sprite atlas.
- for (const auto& entry : imageDiff.added) {
- imageManager->addImage(entry.second);
- }
-
- // Update changed images.
- for (const auto& entry : imageDiff.changed) {
- imageManager->updateImage(entry.second.after);
- }
-
- if (parameters.spriteLoaded && !imageManager->isLoaded()) {
- imageManager->onSpriteLoaded();
- }
-
-
- const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
- layerImpls = parameters.layers;
-
- // Remove render layers for removed layers.
- for (const auto& entry : layerDiff.removed) {
- renderLayers.erase(entry.first);
- }
-
- // Create render layers for newly added layers.
- for (const auto& entry : layerDiff.added) {
- renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
- }
-
- // Update render layers for changed layers.
- for (const auto& entry : layerDiff.changed) {
- renderLayers.at(entry.first)->setImpl(entry.second.after);
- }
-
- // Update layers for class and zoom changes.
- for (const auto& entry : renderLayers) {
- RenderLayer& layer = *entry.second;
- const bool layerAdded = layerDiff.added.count(entry.first);
- const bool layerChanged = layerDiff.changed.count(entry.first);
-
- if (layerAdded || layerChanged) {
- layer.transition(transitionParameters);
- }
-
- if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
- layer.evaluate(evaluationParameters);
- }
- }
-
-
- const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
- sourceImpls = parameters.sources;
-
- // Remove render layers for removed sources.
- for (const auto& entry : sourceDiff.removed) {
- renderSources.erase(entry.first);
- }
-
- // Create render sources for newly added sources.
- for (const auto& entry : sourceDiff.added) {
- std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
- renderSource->setObserver(this);
- renderSources.emplace(entry.first, std::move(renderSource));
- }
-
- // Update all sources.
- for (const auto& source : *sourceImpls) {
- std::vector<Immutable<Layer::Impl>> filteredLayers;
- bool needsRendering = false;
- bool needsRelayout = false;
-
- for (const auto& layer : *layerImpls) {
- if (layer->type == LayerType::Background ||
- layer->type == LayerType::Custom ||
- layer->source != source->id) {
- continue;
- }
-
- if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
- needsRendering = true;
- }
-
- if (!needsRelayout && (
- hasLayoutDifference(layerDiff, layer->id) ||
- !imageDiff.added.empty() ||
- !imageDiff.removed.empty() ||
- !imageDiff.changed.empty())) {
- needsRelayout = true;
- }
-
- filteredLayers.push_back(layer);
- }
-
- renderSources.at(source->id)->update(source,
- filteredLayers,
- needsRendering,
- needsRelayout,
- tileParameters);
- }
-}
-
-RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
- auto it = renderSources.find(id);
- return it != renderSources.end() ? it->second.get() : nullptr;
-}
-
-bool RenderStyle::hasTransitions() const {
- if (renderLight.hasTransition()) {
- return true;
- }
-
- for (const auto& entry : renderLayers) {
- if (entry.second->hasTransition()) {
- return true;
- }
- }
-
- return false;
-}
-
-bool RenderStyle::isLoaded() const {
- for (const auto& entry: renderSources) {
- if (!entry.second->isLoaded()) {
- return false;
- }
- }
-
- if (!imageManager->isLoaded()) {
- return false;
- }
-
- return true;
-}
-
-RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
- RenderData result;
-
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- result.sources.insert(entry.second.get());
- }
- }
-
- for (auto& layerImpl : *layerImpls) {
- RenderLayer* layer = getRenderLayer(layerImpl->id);
- assert(layer);
-
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
-
- if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
- if (debugOptions & MapDebugOptions::Overdraw) {
- // We want to skip glClear optimization in overdraw mode.
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
- const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
- if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
- // This is a solid background. We can use glClear().
- result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
- } else {
- // This is a textured background, or not the bottommost layer. We need to render it with a quad.
- result.order.emplace_back(*layer, nullptr);
- }
- continue;
- }
-
- if (layer->is<RenderCustomLayer>()) {
- result.order.emplace_back(*layer, nullptr);
- continue;
- }
-
- RenderSource* source = getRenderSource(layer->baseImpl->source);
- if (!source) {
- Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
- continue;
- }
-
- auto& renderTiles = source->getRenderTiles();
- const bool symbolLayer = layer->is<RenderSymbolLayer>();
-
- // Sort symbol tiles in opposite y position, so tiles with overlapping
- // symbols are drawn on top of each other, with lower symbols being
- // drawn on top of higher symbols.
- std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
- std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
- [](auto& pair) { return std::ref(pair.second); });
- if (symbolLayer) {
- std::sort(sortedTiles.begin(), sortedTiles.end(),
- [angle](const RenderTile& a, const RenderTile& b) {
- Point<float> pa(a.id.canonical.x, a.id.canonical.y);
- Point<float> pb(b.id.canonical.x, b.id.canonical.y);
-
- auto par = util::rotate(pa, angle);
- auto pbr = util::rotate(pb, angle);
-
- return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
- });
- }
-
- std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
- for (auto& sortedTile : sortedTiles) {
- auto& tile = sortedTile.get();
- if (!tile.tile.isRenderable()) {
- continue;
- }
-
- // We're not clipping symbol layers, so when we have both parents and children of symbol
- // layers, we drop all children in favor of their parent to avoid duplicate labels.
- // See https://github.com/mapbox/mapbox-gl-native/issues/2482
- if (symbolLayer) {
- bool skip = false;
- // Look back through the buckets we decided to render to find out whether there is
- // already a bucket from this layer that is a parent of this tile. Tiles are ordered
- // by zoom level when we obtain them from getTiles().
- for (auto it = sortedTilesForInsertion.rbegin();
- it != sortedTilesForInsertion.rend(); ++it) {
- if (tile.tile.id.isChildOf(it->get().tile.id)) {
- skip = true;
- break;
- }
- }
- if (skip) {
- continue;
- }
- }
-
- auto bucket = tile.tile.getBucket(*layer->baseImpl);
- if (bucket) {
- sortedTilesForInsertion.emplace_back(tile);
- tile.used = true;
- }
- }
- layer->setRenderTiles(std::move(sortedTilesForInsertion));
- result.order.emplace_back(*layer, source);
- }
-
- return result;
-}
-
-std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
- const TransformState& transformState,
- const RenderedQueryOptions& options) const {
- std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
-
- if (options.layerIDs) {
- std::unordered_set<std::string> sourceIDs;
- for (const auto& layerID : *options.layerIDs) {
- if (const RenderLayer* layer = getRenderLayer(layerID)) {
- sourceIDs.emplace(layer->baseImpl->source);
- }
- }
- for (const auto& sourceID : sourceIDs) {
- if (RenderSource* renderSource = getRenderSource(sourceID)) {
- auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
- } else {
- for (const auto& entry : renderSources) {
- auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
- std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
- }
- }
-
- std::vector<Feature> result;
-
- if (resultsByLayer.empty()) {
- return result;
- }
-
- // Combine all results based on the style layer order.
- for (const auto& layerImpl : *layerImpls) {
- const RenderLayer* layer = getRenderLayer(layerImpl->id);
- if (!layer->needsRendering(zoomHistory.lastZoom)) {
- continue;
- }
- auto it = resultsByLayer.find(layer->baseImpl->id);
- if (it != resultsByLayer.end()) {
- std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
- }
- }
-
- return result;
-}
-
-void RenderStyle::setSourceTileCacheSize(size_t size) {
- for (const auto& entry : renderSources) {
- entry.second->setCacheSize(size);
- }
-}
-
-void RenderStyle::onLowMemory() {
- for (const auto& entry : renderSources) {
- entry.second->onLowMemory();
- }
-}
-
-void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
- glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
- Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
- util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
- observer->onResourceError(error);
-}
-
-void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
- observer->onInvalidate();
-}
-
-void RenderStyle::dumpDebugLogs() const {
- for (const auto& entry : renderSources) {
- entry.second->dumpDebugLogs();
- }
-
- imageManager->dumpDebugLogs();
-}
-
-} // namespace mbgl