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path: root/src/mbgl/renderer/render_tile.cpp
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-rw-r--r--src/mbgl/renderer/render_tile.cpp127
1 files changed, 108 insertions, 19 deletions
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 59c3ea076b..8df31f8d7c 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -1,7 +1,11 @@
#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/paint_parameters.hpp>
+#include <mbgl/renderer/buckets/debug_bucket.hpp>
+#include <mbgl/renderer/render_static_data.hpp>
+#include <mbgl/programs/programs.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
+#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -10,24 +14,26 @@ using namespace style;
mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
TranslateAnchorType anchor,
- const TransformState& state) const {
+ const TransformState& state,
+ const bool inViewportPixelUnits) const {
if (translation[0] == 0 && translation[1] == 0) {
return tileMatrix;
}
mat4 vtxMatrix;
- if (anchor == TranslateAnchorType::Viewport) {
- const double sin_a = std::sin(-state.getAngle());
- const double cos_a = std::cos(-state.getAngle());
- matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()),
- id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()),
- 0);
+ const float angle = inViewportPixelUnits ?
+ (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) :
+ (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0);
+
+ Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle);
+
+ if (inViewportPixelUnits) {
+ matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0);
} else {
matrix::translate(vtxMatrix, tileMatrix,
- id.pixelsToTileUnits(translation[0], state.getZoom()),
- id.pixelsToTileUnits(translation[1], state.getZoom()),
+ id.pixelsToTileUnits(translate.x, state.getZoom()),
+ id.pixelsToTileUnits(translate.y, state.getZoom()),
0);
}
@@ -37,24 +43,107 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix,
mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(matrix, translation, anchor, state);
+ return translateVtxMatrix(matrix, translation, anchor, state, false);
}
mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation,
TranslateAnchorType anchor,
const TransformState& state) const {
- return translateVtxMatrix(nearClippedMatrix, translation, anchor, state);
+ return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false);
}
-void RenderTile::startRender(Painter& painter) {
- tile.upload(painter.context);
+void RenderTile::setMask(TileMask&& mask) {
+ tile.setMask(std::move(mask));
+}
+
+void RenderTile::startRender(PaintParameters& parameters) {
+ tile.upload(parameters.context);
// Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix
// clips the near plane to 100 to save depth buffer precision
- painter.state.matrixFor(matrix, id);
- painter.state.matrixFor(nearClippedMatrix, id);
- matrix::multiply(matrix, painter.projMatrix, matrix);
- matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix);
+ parameters.state.matrixFor(matrix, id);
+ parameters.state.matrixFor(nearClippedMatrix, id);
+ matrix::multiply(matrix, parameters.projMatrix, matrix);
+ matrix::multiply(nearClippedMatrix, parameters.nearClippedProjMatrix, nearClippedMatrix);
+}
+
+void RenderTile::finishRender(PaintParameters& parameters) {
+ if (!used || parameters.debugOptions == MapDebugOptions::NoDebug)
+ return;
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
+ if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
+ tile.debugBucket->complete != tile.isComplete() ||
+ !(tile.debugBucket->modified == tile.modified) ||
+ !(tile.debugBucket->expires == tile.expires) ||
+ tile.debugBucket->debugMode != parameters.debugOptions) {
+ tile.debugBucket = std::make_unique<DebugBucket>(
+ tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
+ tile.expires, parameters.debugOptions, parameters.context);
+ }
+
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::Lines { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::white() }
+ },
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::Lines { 2.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::black() }
+ },
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+ }
+
+ if (parameters.debugOptions & MapDebugOptions::TileBorders) {
+ parameters.programs.debug.draw(
+ parameters.context,
+ gl::LineStrip { 4.0f * parameters.pixelRatio },
+ gl::DepthMode::disabled(),
+ parameters.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ parameters.staticData.tileVertexBuffer,
+ parameters.staticData.tileBorderIndexBuffer,
+ parameters.staticData.tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ parameters.state.getZoom(),
+ "debug"
+ );
+ }
}
} // namespace mbgl