diff options
Diffstat (limited to 'src/mbgl/renderer/render_tile.cpp')
-rw-r--r-- | src/mbgl/renderer/render_tile.cpp | 127 |
1 files changed, 108 insertions, 19 deletions
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp index 59c3ea076b..8df31f8d7c 100644 --- a/src/mbgl/renderer/render_tile.cpp +++ b/src/mbgl/renderer/render_tile.cpp @@ -1,7 +1,11 @@ #include <mbgl/renderer/render_tile.hpp> -#include <mbgl/renderer/painter.hpp> +#include <mbgl/renderer/paint_parameters.hpp> +#include <mbgl/renderer/buckets/debug_bucket.hpp> +#include <mbgl/renderer/render_static_data.hpp> +#include <mbgl/programs/programs.hpp> #include <mbgl/map/transform_state.hpp> #include <mbgl/tile/tile.hpp> +#include <mbgl/util/math.hpp> namespace mbgl { @@ -10,24 +14,26 @@ using namespace style; mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix, const std::array<float, 2>& translation, TranslateAnchorType anchor, - const TransformState& state) const { + const TransformState& state, + const bool inViewportPixelUnits) const { if (translation[0] == 0 && translation[1] == 0) { return tileMatrix; } mat4 vtxMatrix; - if (anchor == TranslateAnchorType::Viewport) { - const double sin_a = std::sin(-state.getAngle()); - const double cos_a = std::cos(-state.getAngle()); - matrix::translate(vtxMatrix, tileMatrix, - id.pixelsToTileUnits(translation[0] * cos_a - translation[1] * sin_a, state.getZoom()), - id.pixelsToTileUnits(translation[0] * sin_a + translation[1] * cos_a, state.getZoom()), - 0); + const float angle = inViewportPixelUnits ? + (anchor == TranslateAnchorType::Map ? state.getAngle() : 0) : + (anchor == TranslateAnchorType::Viewport ? -state.getAngle() : 0); + + Point<float> translate = util::rotate(Point<float>{ translation[0], translation[1] }, angle); + + if (inViewportPixelUnits) { + matrix::translate(vtxMatrix, tileMatrix, translate.x, translate.y, 0); } else { matrix::translate(vtxMatrix, tileMatrix, - id.pixelsToTileUnits(translation[0], state.getZoom()), - id.pixelsToTileUnits(translation[1], state.getZoom()), + id.pixelsToTileUnits(translate.x, state.getZoom()), + id.pixelsToTileUnits(translate.y, state.getZoom()), 0); } @@ -37,24 +43,107 @@ mat4 RenderTile::translateVtxMatrix(const mat4& tileMatrix, mat4 RenderTile::translatedMatrix(const std::array<float, 2>& translation, TranslateAnchorType anchor, const TransformState& state) const { - return translateVtxMatrix(matrix, translation, anchor, state); + return translateVtxMatrix(matrix, translation, anchor, state, false); } mat4 RenderTile::translatedClipMatrix(const std::array<float, 2>& translation, TranslateAnchorType anchor, const TransformState& state) const { - return translateVtxMatrix(nearClippedMatrix, translation, anchor, state); + return translateVtxMatrix(nearClippedMatrix, translation, anchor, state, false); } -void RenderTile::startRender(Painter& painter) { - tile.upload(painter.context); +void RenderTile::setMask(TileMask&& mask) { + tile.setMask(std::move(mask)); +} + +void RenderTile::startRender(PaintParameters& parameters) { + tile.upload(parameters.context); // Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix // clips the near plane to 100 to save depth buffer precision - painter.state.matrixFor(matrix, id); - painter.state.matrixFor(nearClippedMatrix, id); - matrix::multiply(matrix, painter.projMatrix, matrix); - matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix); + parameters.state.matrixFor(matrix, id); + parameters.state.matrixFor(nearClippedMatrix, id); + matrix::multiply(matrix, parameters.projMatrix, matrix); + matrix::multiply(nearClippedMatrix, parameters.nearClippedProjMatrix, nearClippedMatrix); +} + +void RenderTile::finishRender(PaintParameters& parameters) { + if (!used || parameters.debugOptions == MapDebugOptions::NoDebug) + return; + + static const style::Properties<>::PossiblyEvaluated properties {}; + static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0); + + if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) { + if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() || + tile.debugBucket->complete != tile.isComplete() || + !(tile.debugBucket->modified == tile.modified) || + !(tile.debugBucket->expires == tile.expires) || + tile.debugBucket->debugMode != parameters.debugOptions) { + tile.debugBucket = std::make_unique<DebugBucket>( + tile.id, tile.isRenderable(), tile.isComplete(), tile.modified, + tile.expires, parameters.debugOptions, parameters.context); + } + + parameters.programs.debug.draw( + parameters.context, + gl::Lines { 4.0f * parameters.pixelRatio }, + gl::DepthMode::disabled(), + parameters.stencilModeForClipping(clip), + gl::ColorMode::unblended(), + DebugProgram::UniformValues { + uniforms::u_matrix::Value{ matrix }, + uniforms::u_color::Value{ Color::white() } + }, + *tile.debugBucket->vertexBuffer, + *tile.debugBucket->indexBuffer, + tile.debugBucket->segments, + paintAttibuteData, + properties, + parameters.state.getZoom(), + "debug" + ); + + parameters.programs.debug.draw( + parameters.context, + gl::Lines { 2.0f * parameters.pixelRatio }, + gl::DepthMode::disabled(), + parameters.stencilModeForClipping(clip), + gl::ColorMode::unblended(), + DebugProgram::UniformValues { + uniforms::u_matrix::Value{ matrix }, + uniforms::u_color::Value{ Color::black() } + }, + *tile.debugBucket->vertexBuffer, + *tile.debugBucket->indexBuffer, + tile.debugBucket->segments, + paintAttibuteData, + properties, + parameters.state.getZoom(), + "debug" + ); + } + + if (parameters.debugOptions & MapDebugOptions::TileBorders) { + parameters.programs.debug.draw( + parameters.context, + gl::LineStrip { 4.0f * parameters.pixelRatio }, + gl::DepthMode::disabled(), + parameters.stencilModeForClipping(clip), + gl::ColorMode::unblended(), + DebugProgram::UniformValues { + uniforms::u_matrix::Value{ matrix }, + uniforms::u_color::Value{ Color::red() } + }, + parameters.staticData.tileVertexBuffer, + parameters.staticData.tileBorderIndexBuffer, + parameters.staticData.tileBorderSegments, + paintAttibuteData, + properties, + parameters.state.getZoom(), + "debug" + ); + } } } // namespace mbgl |