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Diffstat (limited to 'src/mbgl/renderer/sources/render_image_source.hpp')
-rw-r--r--src/mbgl/renderer/sources/render_image_source.hpp29
1 files changed, 11 insertions, 18 deletions
diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp
index 5175cbf4a4..72cf4cea61 100644
--- a/src/mbgl/renderer/sources/render_image_source.hpp
+++ b/src/mbgl/renderer/sources/render_image_source.hpp
@@ -5,13 +5,8 @@
#include <mbgl/style/sources/image_source_impl.hpp>
namespace mbgl {
-class RenderLayer;
-class PaintParameters;
-class RasterBucket;
-namespace gl {
-class Context;
-} // namespace gl
+class RasterBucket;
class RenderImageSource : public RenderSource {
public:
@@ -20,9 +15,8 @@ public:
bool isLoaded() const final;
- void startRender(Painter&) final;
- void render(Painter&, PaintParameters&, const RenderLayer&);
- void finishRender(Painter&) final;
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::Layer::Impl>>&,
@@ -30,37 +24,36 @@ public:
bool needsRelayout,
const TileParameters&) final;
- std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final {
- return tiles;
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final {
+ return {};
}
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
- const RenderStyle& style,
- const RenderedQueryOptions& options) const final;
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final {
- }
void onLowMemory() final {
}
void dumpDebugLogs() const final;
private:
+ friend class RenderRasterLayer;
+
const style::ImageSource::Impl& impl() const;
- std::map<UnwrappedTileID, RenderTile> tiles;
std::vector<UnwrappedTileID> tileIds;
std::unique_ptr<RasterBucket> bucket;
std::vector<mat4> matrices;
- bool shouldRender;
};
template <>
inline bool RenderSource::is<RenderImageSource>() const {
- return baseImpl->type == SourceType::Image;
+ return baseImpl->type == style::SourceType::Image;
}
} // namespace mbgl