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-rw-r--r--src/mbgl/renderer/render_layer.hpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp
index e06f479281..55831cb72c 100644
--- a/src/mbgl/renderer/render_layer.hpp
+++ b/src/mbgl/renderer/render_layer.hpp
@@ -14,7 +14,6 @@ class Bucket;
class BucketParameters;
class TransitionParameters;
class PropertyEvaluationParameters;
-class Painter;
class PaintParameters;
class RenderSource;
class RenderTile;
@@ -62,7 +61,7 @@ public:
// Checks whether this layer can be rendered.
bool needsRendering(float zoom) const;
- virtual void render(Painter&, PaintParameters&, RenderSource*);
+ virtual void render(PaintParameters&, RenderSource*) = 0;
// Check wether the given geometry intersects
// with the feature
@@ -83,13 +82,16 @@ public:
friend std::string layoutKey(const RenderLayer&);
protected:
+ // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they
+ // can update opacities in the symbol buckets immediately before rendering
+ friend class CrossTileSymbolIndex;
+ friend class Placement;
+ // Stores current set of tiles to be rendered for this layer.
+ std::vector<std::reference_wrapper<RenderTile>> renderTiles;
+
// Stores what render passes this layer is currently enabled for. This depends on the
// evaluated StyleProperties object and is updated accordingly.
RenderPass passes = RenderPass::None;
-
- //Stores current set of tiles to be rendered for this layer.
- std::vector<std::reference_wrapper<RenderTile>> renderTiles;
-
};
} // namespace mbgl