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-rw-r--r--src/mbgl/renderer/painter.hpp181
1 files changed, 0 insertions, 181 deletions
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
deleted file mode 100644
index 7e966adefa..0000000000
--- a/src/mbgl/renderer/painter.hpp
+++ /dev/null
@@ -1,181 +0,0 @@
-#pragma once
-
-#include <mbgl/map/transform_state.hpp>
-
-#include <mbgl/tile/tile_id.hpp>
-
-#include <mbgl/renderer/frame_history.hpp>
-#include <mbgl/renderer/render_item.hpp>
-#include <mbgl/renderer/bucket.hpp>
-#include <mbgl/renderer/render_light.hpp>
-
-#include <mbgl/gl/context.hpp>
-#include <mbgl/programs/debug_program.hpp>
-#include <mbgl/programs/program_parameters.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/programs/extrusion_texture_program.hpp>
-#include <mbgl/programs/raster_program.hpp>
-
-#include <mbgl/util/noncopyable.hpp>
-#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/constants.hpp>
-#include <mbgl/util/offscreen_texture.hpp>
-
-#include <mbgl/algorithm/generate_clip_ids.hpp>
-
-#include <array>
-#include <vector>
-#include <set>
-#include <map>
-
-namespace mbgl {
-
-class RenderStyle;
-class RenderTile;
-class ImageManager;
-class View;
-class LineAtlas;
-struct FrameData;
-class Tile;
-
-class DebugBucket;
-class FillBucket;
-class FillExtrusionBucket;
-class LineBucket;
-class CircleBucket;
-class SymbolBucket;
-class RasterBucket;
-
-class RenderFillLayer;
-class RenderFillExtrusionLayer;
-class RenderLineLayer;
-class RenderCircleLayer;
-class RenderSymbolLayer;
-class RenderRasterLayer;
-class RenderBackgroundLayer;
-
-class Programs;
-class PaintParameters;
-class TilePyramid;
-
-struct ClipID;
-
-struct FrameData {
- TimePoint timePoint;
- float pixelRatio;
- MapMode mapMode;
- GLContextMode contextMode;
- MapDebugOptions debugOptions;
-};
-
-class Painter : private util::noncopyable {
-public:
- Painter(gl::Context&, const TransformState&, float pixelRatio, const optional<std::string>& programCacheDir);
- ~Painter();
-
- void render(RenderStyle&,
- const FrameData&,
- View&);
-
- void cleanup();
-
- void renderClippingMask(const UnwrappedTileID&, const ClipID&);
- void renderTileDebug(const RenderTile&);
- void renderTileDebug(const mat4& matrix);
- void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
- void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&);
- void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
- void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
- void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
- void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const mat4&, bool useBucketBuffers /* = false */);
- void renderBackground(PaintParameters&, const RenderBackgroundLayer&);
-
- void renderItem(PaintParameters&, const RenderItem&);
-
-#ifndef NDEBUG
- // Renders tile clip boundaries, using stencil buffer to calculate fill color.
- void renderClipMasks(PaintParameters&);
- // Renders the depth buffer.
- void renderDepthBuffer(PaintParameters&);
-#endif
-
- bool needsAnimation() const;
-
- template <class Iterator>
- void renderPass(PaintParameters&,
- RenderPass,
- Iterator it, Iterator end,
- uint32_t i, int8_t increment);
-
- mat4 matrixForTile(const UnwrappedTileID&);
- gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
- gl::StencilMode stencilModeForClipping(const ClipID&) const;
- gl::ColorMode colorModeForRenderPass() const;
-
-#ifndef NDEBUG
- PaintMode paintMode() const {
- return frame.debugOptions & MapDebugOptions::Overdraw ? PaintMode::Overdraw
- : PaintMode::Regular;
- }
-#else
- PaintMode paintMode() const {
- return PaintMode::Regular;
- }
-#endif
-
- gl::Context& context;
-
- algorithm::ClipIDGenerator clipIDGenerator;
-
- mat4 projMatrix;
- mat4 nearClippedProjMatrix;
-
- std::array<float, 2> pixelsToGLUnits;
-
- const mat4 identityMatrix = []{
- mat4 identity;
- matrix::identity(identity);
- return identity;
- }();
-
- const TransformState& state;
-
- FrameData frame;
-
- int indent = 0;
-
- RenderPass pass = RenderPass::Opaque;
-
- int numSublayers = 3;
- uint32_t currentLayer;
- float depthRangeSize;
- const float depthEpsilon = 1.0f / (1 << 16);
-
- ImageManager* imageManager = nullptr;
- LineAtlas* lineAtlas = nullptr;
-
- optional<OffscreenTexture> extrusionTexture;
-
- EvaluatedLight evaluatedLight;
-
- FrameHistory frameHistory;
-
- std::unique_ptr<Programs> programs;
-#ifndef NDEBUG
- std::unique_ptr<Programs> overdrawPrograms;
-#endif
-
- gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
- gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
- gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
-
- gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
- gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
-
- gl::SegmentVector<FillAttributes> tileTriangleSegments;
- gl::SegmentVector<DebugAttributes> tileBorderSegments;
- gl::SegmentVector<RasterAttributes> rasterSegments;
- gl::SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
-};
-
-} // namespace mbgl