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-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp10
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.cpp2
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.cpp8
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp7
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp14
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp5
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp28
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp8
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.cpp89
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp17
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp178
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp79
14 files changed, 336 insertions, 117 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 8b5743d500..d23f0861f4 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -1,6 +1,5 @@
#include <mbgl/renderer/buckets/circle_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_impl.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
@@ -34,13 +33,6 @@ void CircleBucket::upload(gl::Context& context) {
uploaded = true;
}
-void CircleBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderCircle(parameters, *this, *layer.as<RenderCircleLayer>(), tile);
-}
-
bool CircleBucket::hasData() const {
return !segments.empty();
}
@@ -57,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
// Do not include points that are outside the tile boundaries.
// Include all points in Still mode. You need to include points from
// neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode != MapMode::Still) &&
+ if ((mode == MapMode::Continuous) &&
(x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index b048fd7675..78b6351bcb 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -5,7 +5,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
@@ -23,13 +23,11 @@ public:
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
-
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<CircleLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<CircleAttributes> segments;
+ SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp
index acfe15d2fb..53c751c443 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.cpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.cpp
@@ -1,7 +1,7 @@
#include <mbgl/renderer/buckets/debug_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/geometry/debug_font_data.hpp>
+#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/string.hpp>
#include <cmath>
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index 756e58a6de..fc3128e944 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -33,7 +33,7 @@ public:
const optional<Timestamp> expires;
const MapDebugOptions debugMode;
- gl::SegmentVector<DebugAttributes> segments;
+ SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
};
diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp
index 042d7b7506..110db887a1 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/fill_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_layer_impl.hpp>
@@ -121,13 +120,6 @@ void FillBucket::upload(gl::Context& context) {
uploaded = true;
}
-void FillBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderFill(parameters, *this, *layer.as<RenderFillLayer>(), tile);
-}
-
bool FillBucket::hasData() const {
return !triangleSegments.empty() || !lineSegments.empty();
}
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 421d8b332b..a50e1971f5 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
@@ -23,15 +23,14 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillLayoutVertex> vertices;
gl::IndexVector<gl::Lines> lines;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<FillAttributes> lineSegments;
- gl::SegmentVector<FillAttributes> triangleSegments;
+ SegmentVector<FillAttributes> lineSegments;
+ SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index f61f1d1549..5e2c937091 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
@@ -102,13 +101,17 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
const auto d2 = convertPoint<double>(p2);
const Point<double> perp = util::unit(util::perp(d1 - d2));
+ const auto dist = util::dist<int16_t>(d1, d2);
+ if (dist > std::numeric_limits<int16_t>::max()) {
+ edgeDistance = 0;
+ }
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance));
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance));
- edgeDistance += util::dist<int16_t>(d1, d2);
+ edgeDistance += dist;
vertices.emplace_back(
FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance));
@@ -154,13 +157,6 @@ void FillExtrusionBucket::upload(gl::Context& context) {
uploaded = true;
}
-void FillExtrusionBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderFillExtrusion(parameters, *this, *layer.as<RenderFillExtrusionLayer>(), tile);
-}
-
bool FillExtrusionBucket::hasData() const {
return !triangleSegments.empty();
}
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index c54805d743..d57265ab16 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
@@ -21,13 +21,12 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
gl::VertexVector<FillExtrusionLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<FillExtrusionAttributes> triangleSegments;
+ SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
index 3af3cd63d3..a96518df38 100644
--- a/src/mbgl/renderer/buckets/line_bucket.cpp
+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/line_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/line_layer_impl.hpp>
@@ -16,7 +15,8 @@ LineBucket::LineBucket(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& layers,
const style::LineLayoutProperties::Unevaluated& layout_)
: layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
- overscaling(parameters.tileID.overscaleFactor()) {
+ overscaling(parameters.tileID.overscaleFactor()),
+ zoom(parameters.tileID.overscaledZ) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,
@@ -30,7 +30,7 @@ LineBucket::LineBucket(const BucketParameters& parameters,
void LineBucket::addFeature(const GeometryTileFeature& feature,
const GeometryCollection& geometryCollection) {
for (auto& line : geometryCollection) {
- addGeometry(line, feature.getType());
+ addGeometry(line, feature);
}
for (auto& pair : paintPropertyBinders) {
@@ -63,7 +63,8 @@ const float LINE_DISTANCE_SCALE = 1.0 / 2.0;
// The maximum line distance, in tile units, that fits in the buffer.
const float MAX_LINE_DISTANCE = std::pow(2, LINE_DISTANCE_BUFFER_BITS) / LINE_DISTANCE_SCALE;
-void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType type) {
+void LineBucket::addGeometry(const GeometryCoordinates& coordinates, const GeometryTileFeature& feature) {
+ const FeatureType type = feature.getType();
const std::size_t len = [&coordinates] {
std::size_t l = coordinates.size();
// If the line has duplicate vertices at the end, adjust length to remove them.
@@ -87,7 +88,9 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
return;
}
- const float miterLimit = layout.get<LineJoin>() == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>());
+ const LineJoinType joinType = layout.evaluate<LineJoin>(zoom, feature);
+
+ const float miterLimit = joinType == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>());
const double sharpCornerOffset = SHARP_CORNER_OFFSET * (float(util::EXTENT) / (util::tileSize * overscaling));
@@ -194,7 +197,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType
// The join if a middle vertex, otherwise the cap
const bool middleVertex = prevCoordinate && nextCoordinate;
- LineJoinType currentJoin = layout.get<LineJoin>();
+ LineJoinType currentJoin = joinType;
const LineCapType currentCap = nextCoordinate ? beginCap : endCap;
if (middleVertex) {
@@ -398,7 +401,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
Point<double> extrude = normal;
if (endLeft)
extrude = extrude - (util::perp(normal) * endLeft);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, false }, endLeft, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, false, endLeft, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -409,7 +412,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
extrude = normal * -1.0;
if (endRight)
extrude = extrude - (util::perp(normal) * endRight);
- vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, true }, -endRight, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, true, -endRight, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -434,7 +437,7 @@ void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex,
std::size_t startVertex,
std::vector<TriangleElement>& triangleStore) {
Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0);
- vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, { false, lineTurnsLeft }, 0, distance * LINE_DISTANCE_SCALE));
+ vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, false, lineTurnsLeft, 0, distance * LINE_DISTANCE_SCALE));
e3 = vertices.vertexSize() - 1 - startVertex;
if (e1 >= 0 && e2 >= 0) {
triangleStore.emplace_back(e1, e2, e3);
@@ -458,13 +461,6 @@ void LineBucket::upload(gl::Context& context) {
uploaded = true;
}
-void LineBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderLine(parameters, *this, *layer.as<RenderLineLayer>(), tile);
-}
-
bool LineBucket::hasData() const {
return !segments.empty();
}
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 34d8935953..4fb77c377e 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
@@ -26,7 +26,6 @@ public:
bool hasData() const override;
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
float getQueryRadius(const RenderLayer&) const override;
@@ -34,7 +33,7 @@ public:
gl::VertexVector<LineLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<LineAttributes> segments;
+ SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
@@ -42,7 +41,7 @@ public:
std::map<std::string, LineProgram::PaintPropertyBinders> paintPropertyBinders;
private:
- void addGeometry(const GeometryCoordinates&, FeatureType);
+ void addGeometry(const GeometryCoordinates&, const GeometryTileFeature&);
struct TriangleElement {
TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {}
@@ -60,6 +59,7 @@ private:
std::ptrdiff_t e3;
const uint32_t overscaling;
+ const float zoom;
float getLineWidth(const RenderLineLayer& layer) const;
};
diff --git a/src/mbgl/renderer/buckets/raster_bucket.cpp b/src/mbgl/renderer/buckets/raster_bucket.cpp
index 49ec0065c3..a66dd42d74 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.cpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.cpp
@@ -1,22 +1,28 @@
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/programs/raster_program.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/gl/context.hpp>
-#include <mbgl/renderer/render_tile.hpp>
namespace mbgl {
using namespace style;
-RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) {
+RasterBucket::RasterBucket(PremultipliedImage&& image_) {
+ image = std::make_shared<PremultipliedImage>(std::move(image_));
+}
+
+RasterBucket::RasterBucket(std::shared_ptr<PremultipliedImage> image_): image(image_) {
+
}
void RasterBucket::upload(gl::Context& context) {
+ if (!hasData()) {
+ return;
+ }
if (!texture) {
- texture = context.createTexture(image);
+ texture = context.createTexture(*image);
}
- if (!vertices.empty()) {
+ if (!segments.empty()) {
vertexBuffer = context.createVertexBuffer(std::move(vertices));
indexBuffer = context.createIndexBuffer(std::move(indices));
}
@@ -32,22 +38,73 @@ void RasterBucket::clear() {
uploaded = false;
}
-void RasterBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile.matrix, false);
+
+void RasterBucket::setImage(std::shared_ptr<PremultipliedImage> image_) {
+ image = std::move(image_);
+ texture = {};
+ uploaded = false;
}
-void RasterBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const mat4& matrix) {
- painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), matrix, true);
+void RasterBucket::setMask(TileMask&& mask_) {
+ if (mask == mask_) {
+ return;
+ }
+
+ mask = std::move(mask_);
+ clear();
+
+ if (mask == TileMask{ { 0, 0, 0 } }) {
+ // We want to render the full tile, and keeping the segments/vertices/indices empty means
+ // using the global shared buffers for covering the entire tile.
+ return;
+ }
+
+ // Create a new segment so that we will upload (empty) buffers even when there is nothing to
+ // draw for this tile.
+ segments.emplace_back(0, 0);
+
+ constexpr const uint16_t vertexLength = 4;
+
+ // Create the vertex buffer for the specified tile mask.
+ for (const auto& id : mask) {
+ // Create a quad for every masked tile.
+ const int32_t vertexExtent = util::EXTENT >> id.z;
+
+ const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent),
+ static_cast<int16_t>(id.y * vertexExtent) };
+ const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent),
+ static_cast<int16_t>(tlVertex.y + vertexExtent) };
+
+ if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), indices.indexSize());
+ }
+
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) }));
+ vertices.emplace_back(
+ RasterProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) }));
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ const uint16_t offset = segment.vertexLength;
+
+ // 0, 1, 2
+ // 1, 2, 3
+ indices.emplace_back(offset, offset + 1, offset + 2);
+ indices.emplace_back(offset + 1, offset + 2, offset + 3);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
}
bool RasterBucket::hasData() const {
- return true;
+ return !!image;
}
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index b5cf7997d5..3800eadec8 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -5,6 +5,7 @@
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
@@ -13,25 +14,25 @@ namespace mbgl {
class RasterBucket : public Bucket {
public:
- RasterBucket(UnassociatedImage&&);
+ RasterBucket(PremultipliedImage&&);
+ RasterBucket(std::shared_ptr<PremultipliedImage>);
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
- void render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const mat4& matrix);
bool hasData() const override;
void clear();
- UnassociatedImage image;
+ void setImage(std::shared_ptr<PremultipliedImage>);
+ void setMask(TileMask&&);
+
+ std::shared_ptr<PremultipliedImage> image;
optional<gl::Texture> texture;
+ TileMask mask{ { 0, 0, 0 } };
// Bucket specific vertices are used for Image Sources only
// Raster Tile Sources use the default buffers from Painter
gl::VertexVector<RasterLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> indices;
- gl::SegmentVector<RasterAttributes> segments;
+ SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index cbddade899..60e8a0b504 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -1,5 +1,4 @@
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
-#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
@@ -17,10 +16,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons_,
- bool iconsNeedLinear_)
+ bool iconsNeedLinear_,
+ bool sortFeaturesByY_,
+ const std::vector<SymbolInstance>&& symbolInstances_)
: layout(std::move(layout_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
+ sortFeaturesByY(sortFeaturesByY_),
+ symbolInstances(std::move(symbolInstances_)),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())) {
@@ -37,40 +40,88 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
void SymbolBucket::upload(gl::Context& context) {
if (hasTextData()) {
- text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
- text.indexBuffer = context.createIndexBuffer(std::move(text.triangles));
- textSizeBinder->upload(context);
+ if (!staticUploaded) {
+ text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles));
+ }
+
+ if (!dynamicUploaded) {
+ text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!text.opacityVertexBuffer) {
+ text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices));
+ }
+ }
}
if (hasIconData()) {
- icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
- icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles));
- iconSizeBinder->upload(context);
+ if (!staticUploaded) {
+ icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw);
+ icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices));
+ } else if (!sortUploaded) {
+ context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles));
+ }
+ if (!dynamicUploaded) {
+ icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw);
+ }
+ if (!placementChangesUploaded) {
+ if (!icon.opacityVertexBuffer) {
+ icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices));
+ }
+ }
}
- if (!collisionBox.vertices.empty()) {
- collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
- collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ if (hasCollisionBoxData()) {
+ if (!staticUploaded) {
+ collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines));
+ collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionBox.dynamicVertexBuffer) {
+ collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices));
+ }
+ }
}
-
- for (auto& pair : paintPropertyBinders) {
- pair.second.first.upload(context);
- pair.second.second.upload(context);
+
+ if (hasCollisionCircleData()) {
+ if (!staticUploaded) {
+ collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles));
+ collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices));
+ }
+ if (!placementChangesUploaded) {
+ if (!collisionCircle.dynamicVertexBuffer) {
+ collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw);
+ } else {
+ context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices));
+ }
+ }
}
+ if (!staticUploaded) {
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.first.upload(context);
+ pair.second.second.upload(context);
+ }
+ }
+
uploaded = true;
-}
-
-void SymbolBucket::render(Painter& painter,
- PaintParameters& parameters,
- const RenderLayer& layer,
- const RenderTile& tile) {
- painter.renderSymbol(parameters, *this, *layer.as<RenderSymbolLayer>(), tile);
+ staticUploaded = true;
+ placementChangesUploaded = true;
+ dynamicUploaded = true;
+ sortUploaded = true;
}
bool SymbolBucket::hasData() const {
- assert(false); // Should be calling SymbolLayout::has{Text,Icon,CollisonBox}Data() instead.
- return false;
+ return hasTextData() || hasIconData() || hasCollisionBoxData();
}
bool SymbolBucket::hasTextData() const {
@@ -85,4 +136,83 @@ bool SymbolBucket::hasCollisionBoxData() const {
return !collisionBox.segments.empty();
}
+bool SymbolBucket::hasCollisionCircleData() const {
+ return !collisionCircle.segments.empty();
+}
+
+void SymbolBucket::updateOpacity() {
+ placementChangesUploaded = false;
+ uploaded = false;
+}
+
+void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) {
+ auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4;
+ for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) {
+ triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2);
+ triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3);
+ }
+}
+
+void SymbolBucket::sortFeatures(const float angle) {
+ if (!sortFeaturesByY) {
+ return;
+ }
+
+ if (sortedAngle && *sortedAngle == angle) {
+ return;
+ }
+
+ sortedAngle = angle;
+
+ // The current approach to sorting doesn't sort across segments so don't try.
+ // Sorting within segments separately seemed not to be worth the complexity.
+ if (text.segments.size() > 1 || icon.segments.size() > 1) {
+ return;
+ }
+
+ sortUploaded = false;
+ uploaded = false;
+
+ // If the symbols are allowed to overlap sort them by their vertical screen position.
+ // The index array buffer is rewritten to reference the (unchanged) vertices in the
+ // sorted order.
+
+ // To avoid sorting the actual symbolInstance array we sort an array of indexes.
+ std::vector<size_t> symbolInstanceIndexes;
+ symbolInstanceIndexes.reserve(symbolInstances.size());
+ for (size_t i = 0; i < symbolInstances.size(); i++) {
+ symbolInstanceIndexes.push_back(i);
+ }
+
+ const float sin = std::sin(angle);
+ const float cos = std::cos(angle);
+
+ std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) {
+ const SymbolInstance& a = symbolInstances[aIndex];
+ const SymbolInstance& b = symbolInstances[bIndex];
+ const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y;
+ const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y;
+ return aRotated != bRotated ?
+ aRotated < bRotated :
+ a.index > b.index;
+ });
+
+ text.triangles.clear();
+ icon.triangles.clear();
+
+ for (auto i : symbolInstanceIndexes) {
+ const SymbolInstance& symbolInstance = symbolInstances[i];
+
+ if (symbolInstance.placedTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedTextIndex]);
+ }
+ if (symbolInstance.placedVerticalTextIndex) {
+ addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]);
+ }
+ if (symbolInstance.placedIconIndex) {
+ addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]);
+ }
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 002b6e28b3..4abea90508 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -4,17 +4,39 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
-#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/text/glyph_range.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
#include <mbgl/layout/symbol_feature.hpp>
+#include <mbgl/layout/symbol_instance.hpp>
#include <vector>
namespace mbgl {
+class PlacedSymbol {
+public:
+ PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_,
+ std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) :
+ anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_),
+ lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0)
+ {
+ }
+ Point<float> anchorPoint;
+ uint16_t segment;
+ float lowerSize;
+ float upperSize;
+ std::array<float, 2> lineOffset;
+ WritingModeType writingModes;
+ GeometryCoordinates line;
+ std::vector<float> tileDistances;
+ std::vector<float> glyphOffsets;
+ bool hidden;
+ size_t vertexStartIndex;
+};
+
class SymbolBucket : public Bucket {
public:
SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
@@ -23,18 +45,33 @@ public:
const style::DataDrivenPropertyValue<float>& iconSize,
float zoom,
bool sdfIcons,
- bool iconsNeedLinear);
+ bool iconsNeedLinear,
+ bool sortFeaturesByY,
+ const std::vector<SymbolInstance>&&);
void upload(gl::Context&) override;
- void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
bool hasData() const override;
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
+ bool hasCollisionCircleData() const;
+
+ void updateOpacity();
+ void sortFeatures(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
const bool sdfIcons;
const bool iconsNeedLinear;
+ const bool sortFeaturesByY;
+
+ optional<float> sortedAngle;
+
+ bool staticUploaded = false;
+ bool placementChangesUploaded = false;
+ bool dynamicUploaded = false;
+ bool sortUploaded = false;
+
+ std::vector<SymbolInstance> symbolInstances;
std::map<std::string, std::pair<
SymbolIconProgram::PaintPropertyBinders,
@@ -44,10 +81,15 @@ public:
struct TextBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<SymbolTextAttributes> segments;
+ SegmentVector<SymbolTextAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} text;
@@ -55,22 +97,39 @@ public:
struct IconBuffer {
gl::VertexVector<SymbolLayoutVertex> vertices;
+ gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
+ gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices;
gl::IndexVector<gl::Triangles> triangles;
- gl::SegmentVector<SymbolIconAttributes> segments;
+ SegmentVector<SymbolIconAttributes> segments;
+ std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
+ optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;
+ optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
} icon;
- struct CollisionBoxBuffer {
- gl::VertexVector<CollisionBoxVertex> vertices;
- gl::IndexVector<gl::Lines> lines;
- gl::SegmentVector<CollisionBoxAttributes> segments;
+ struct CollisionBuffer {
+ gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices;
+ gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices;
+ SegmentVector<CollisionBoxProgram::Attributes> segments;
+
+ optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer;
+ optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer;
+ };
- optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
+ struct CollisionBoxBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Lines> lines;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
} collisionBox;
+
+ struct CollisionCircleBuffer : public CollisionBuffer {
+ gl::IndexVector<gl::Triangles> triangles;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+ } collisionCircle;
+
+ uint32_t bucketInstanceId = 0;
};
} // namespace mbgl