diff options
Diffstat (limited to 'src/mbgl/renderer/buckets')
-rw-r--r-- | src/mbgl/renderer/buckets/circle_bucket.cpp | 10 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/circle_bucket.hpp | 6 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.cpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.hpp | 2 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_bucket.cpp | 8 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_bucket.hpp | 7 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp | 14 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp | 5 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/line_bucket.cpp | 28 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/line_bucket.hpp | 8 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/raster_bucket.cpp | 89 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/raster_bucket.hpp | 17 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.cpp | 178 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 79 |
14 files changed, 336 insertions, 117 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp index 8b5743d500..d23f0861f4 100644 --- a/src/mbgl/renderer/buckets/circle_bucket.cpp +++ b/src/mbgl/renderer/buckets/circle_bucket.cpp @@ -1,6 +1,5 @@ #include <mbgl/renderer/buckets/circle_bucket.hpp> #include <mbgl/renderer/bucket_parameters.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/programs/circle_program.hpp> #include <mbgl/style/layers/circle_layer_impl.hpp> #include <mbgl/renderer/layers/render_circle_layer.hpp> @@ -34,13 +33,6 @@ void CircleBucket::upload(gl::Context& context) { uploaded = true; } -void CircleBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderCircle(parameters, *this, *layer.as<RenderCircleLayer>(), tile); -} - bool CircleBucket::hasData() const { return !segments.empty(); } @@ -57,7 +49,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature, // Do not include points that are outside the tile boundaries. // Include all points in Still mode. You need to include points from // neighbouring tiles so that they are not clipped at tile boundaries. - if ((mode != MapMode::Still) && + if ((mode == MapMode::Continuous) && (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue; if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp index b048fd7675..78b6351bcb 100644 --- a/src/mbgl/renderer/buckets/circle_bucket.hpp +++ b/src/mbgl/renderer/buckets/circle_bucket.hpp @@ -5,7 +5,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/circle_program.hpp> #include <mbgl/style/layers/circle_layer_properties.hpp> @@ -23,13 +23,11 @@ public: void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; - float getQueryRadius(const RenderLayer&) const override; gl::VertexVector<CircleLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<CircleAttributes> segments; + SegmentVector<CircleAttributes> segments; optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/buckets/debug_bucket.cpp b/src/mbgl/renderer/buckets/debug_bucket.cpp index acfe15d2fb..53c751c443 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.cpp +++ b/src/mbgl/renderer/buckets/debug_bucket.cpp @@ -1,7 +1,7 @@ #include <mbgl/renderer/buckets/debug_bucket.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/programs/fill_program.hpp> #include <mbgl/geometry/debug_font_data.hpp> +#include <mbgl/tile/tile_id.hpp> #include <mbgl/util/string.hpp> #include <cmath> diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp index 756e58a6de..fc3128e944 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.hpp +++ b/src/mbgl/renderer/buckets/debug_bucket.hpp @@ -33,7 +33,7 @@ public: const optional<Timestamp> expires; const MapDebugOptions debugMode; - gl::SegmentVector<DebugAttributes> segments; + SegmentVector<DebugAttributes> segments; optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; }; diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp index 042d7b7506..110db887a1 100644 --- a/src/mbgl/renderer/buckets/fill_bucket.cpp +++ b/src/mbgl/renderer/buckets/fill_bucket.cpp @@ -1,5 +1,4 @@ #include <mbgl/renderer/buckets/fill_bucket.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/programs/fill_program.hpp> #include <mbgl/renderer/bucket_parameters.hpp> #include <mbgl/style/layers/fill_layer_impl.hpp> @@ -121,13 +120,6 @@ void FillBucket::upload(gl::Context& context) { uploaded = true; } -void FillBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderFill(parameters, *this, *layer.as<RenderFillLayer>(), tile); -} - bool FillBucket::hasData() const { return !triangleSegments.empty() || !lineSegments.empty(); } diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp index 421d8b332b..a50e1971f5 100644 --- a/src/mbgl/renderer/buckets/fill_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_program.hpp> #include <mbgl/style/layers/fill_layer_properties.hpp> @@ -23,15 +23,14 @@ public: bool hasData() const override; void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; float getQueryRadius(const RenderLayer&) const override; gl::VertexVector<FillLayoutVertex> vertices; gl::IndexVector<gl::Lines> lines; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<FillAttributes> lineSegments; - gl::SegmentVector<FillAttributes> triangleSegments; + SegmentVector<FillAttributes> lineSegments; + SegmentVector<FillAttributes> triangleSegments; optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer; diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp index f61f1d1549..5e2c937091 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp @@ -1,5 +1,4 @@ #include <mbgl/renderer/buckets/fill_extrusion_bucket.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/programs/fill_extrusion_program.hpp> #include <mbgl/renderer/bucket_parameters.hpp> #include <mbgl/style/layers/fill_extrusion_layer_impl.hpp> @@ -102,13 +101,17 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const auto d2 = convertPoint<double>(p2); const Point<double> perp = util::unit(util::perp(d1 - d2)); + const auto dist = util::dist<int16_t>(d1, d2); + if (dist > std::numeric_limits<int16_t>::max()) { + edgeDistance = 0; + } vertices.emplace_back( FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 0, edgeDistance)); vertices.emplace_back( FillExtrusionProgram::layoutVertex(p1, perp.x, perp.y, 0, 1, edgeDistance)); - edgeDistance += util::dist<int16_t>(d1, d2); + edgeDistance += dist; vertices.emplace_back( FillExtrusionProgram::layoutVertex(p2, perp.x, perp.y, 0, 0, edgeDistance)); @@ -154,13 +157,6 @@ void FillExtrusionBucket::upload(gl::Context& context) { uploaded = true; } -void FillExtrusionBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderFillExtrusion(parameters, *this, *layer.as<RenderFillExtrusionLayer>(), tile); -} - bool FillExtrusionBucket::hasData() const { return !triangleSegments.empty(); } diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp index c54805d743..d57265ab16 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_extrusion_program.hpp> #include <mbgl/style/layers/fill_extrusion_layer_properties.hpp> @@ -21,13 +21,12 @@ public: bool hasData() const override; void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; float getQueryRadius(const RenderLayer&) const override; gl::VertexVector<FillExtrusionLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<FillExtrusionAttributes> triangleSegments; + SegmentVector<FillExtrusionAttributes> triangleSegments; optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp index 3af3cd63d3..a96518df38 100644 --- a/src/mbgl/renderer/buckets/line_bucket.cpp +++ b/src/mbgl/renderer/buckets/line_bucket.cpp @@ -1,5 +1,4 @@ #include <mbgl/renderer/buckets/line_bucket.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/renderer/layers/render_line_layer.hpp> #include <mbgl/renderer/bucket_parameters.hpp> #include <mbgl/style/layers/line_layer_impl.hpp> @@ -16,7 +15,8 @@ LineBucket::LineBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers, const style::LineLayoutProperties::Unevaluated& layout_) : layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))), - overscaling(parameters.tileID.overscaleFactor()) { + overscaling(parameters.tileID.overscaleFactor()), + zoom(parameters.tileID.overscaledZ) { for (const auto& layer : layers) { paintPropertyBinders.emplace( std::piecewise_construct, @@ -30,7 +30,7 @@ LineBucket::LineBucket(const BucketParameters& parameters, void LineBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometryCollection) { for (auto& line : geometryCollection) { - addGeometry(line, feature.getType()); + addGeometry(line, feature); } for (auto& pair : paintPropertyBinders) { @@ -63,7 +63,8 @@ const float LINE_DISTANCE_SCALE = 1.0 / 2.0; // The maximum line distance, in tile units, that fits in the buffer. const float MAX_LINE_DISTANCE = std::pow(2, LINE_DISTANCE_BUFFER_BITS) / LINE_DISTANCE_SCALE; -void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType type) { +void LineBucket::addGeometry(const GeometryCoordinates& coordinates, const GeometryTileFeature& feature) { + const FeatureType type = feature.getType(); const std::size_t len = [&coordinates] { std::size_t l = coordinates.size(); // If the line has duplicate vertices at the end, adjust length to remove them. @@ -87,7 +88,9 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType return; } - const float miterLimit = layout.get<LineJoin>() == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>()); + const LineJoinType joinType = layout.evaluate<LineJoin>(zoom, feature); + + const float miterLimit = joinType == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>()); const double sharpCornerOffset = SHARP_CORNER_OFFSET * (float(util::EXTENT) / (util::tileSize * overscaling)); @@ -194,7 +197,7 @@ void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType // The join if a middle vertex, otherwise the cap const bool middleVertex = prevCoordinate && nextCoordinate; - LineJoinType currentJoin = layout.get<LineJoin>(); + LineJoinType currentJoin = joinType; const LineCapType currentCap = nextCoordinate ? beginCap : endCap; if (middleVertex) { @@ -398,7 +401,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate, Point<double> extrude = normal; if (endLeft) extrude = extrude - (util::perp(normal) * endLeft); - vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, false }, endLeft, distance * LINE_DISTANCE_SCALE)); + vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, false, endLeft, distance * LINE_DISTANCE_SCALE)); e3 = vertices.vertexSize() - 1 - startVertex; if (e1 >= 0 && e2 >= 0) { triangleStore.emplace_back(e1, e2, e3); @@ -409,7 +412,7 @@ void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate, extrude = normal * -1.0; if (endRight) extrude = extrude - (util::perp(normal) * endRight); - vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, true }, -endRight, distance * LINE_DISTANCE_SCALE)); + vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, round, true, -endRight, distance * LINE_DISTANCE_SCALE)); e3 = vertices.vertexSize() - 1 - startVertex; if (e1 >= 0 && e2 >= 0) { triangleStore.emplace_back(e1, e2, e3); @@ -434,7 +437,7 @@ void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex, std::size_t startVertex, std::vector<TriangleElement>& triangleStore) { Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0); - vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, { false, lineTurnsLeft }, 0, distance * LINE_DISTANCE_SCALE)); + vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, false, lineTurnsLeft, 0, distance * LINE_DISTANCE_SCALE)); e3 = vertices.vertexSize() - 1 - startVertex; if (e1 >= 0 && e2 >= 0) { triangleStore.emplace_back(e1, e2, e3); @@ -458,13 +461,6 @@ void LineBucket::upload(gl::Context& context) { uploaded = true; } -void LineBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderLine(parameters, *this, *layer.as<RenderLineLayer>(), tile); -} - bool LineBucket::hasData() const { return !segments.empty(); } diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp index 34d8935953..4fb77c377e 100644 --- a/src/mbgl/renderer/buckets/line_bucket.hpp +++ b/src/mbgl/renderer/buckets/line_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/line_program.hpp> #include <mbgl/style/layers/line_layer_properties.hpp> @@ -26,7 +26,6 @@ public: bool hasData() const override; void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; float getQueryRadius(const RenderLayer&) const override; @@ -34,7 +33,7 @@ public: gl::VertexVector<LineLayoutVertex> vertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<LineAttributes> segments; + SegmentVector<LineAttributes> segments; optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; @@ -42,7 +41,7 @@ public: std::map<std::string, LineProgram::PaintPropertyBinders> paintPropertyBinders; private: - void addGeometry(const GeometryCoordinates&, FeatureType); + void addGeometry(const GeometryCoordinates&, const GeometryTileFeature&); struct TriangleElement { TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {} @@ -60,6 +59,7 @@ private: std::ptrdiff_t e3; const uint32_t overscaling; + const float zoom; float getLineWidth(const RenderLineLayer& layer) const; }; diff --git a/src/mbgl/renderer/buckets/raster_bucket.cpp b/src/mbgl/renderer/buckets/raster_bucket.cpp index 49ec0065c3..a66dd42d74 100644 --- a/src/mbgl/renderer/buckets/raster_bucket.cpp +++ b/src/mbgl/renderer/buckets/raster_bucket.cpp @@ -1,22 +1,28 @@ #include <mbgl/renderer/buckets/raster_bucket.hpp> #include <mbgl/renderer/layers/render_raster_layer.hpp> #include <mbgl/programs/raster_program.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/gl/context.hpp> -#include <mbgl/renderer/render_tile.hpp> namespace mbgl { using namespace style; -RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) { +RasterBucket::RasterBucket(PremultipliedImage&& image_) { + image = std::make_shared<PremultipliedImage>(std::move(image_)); +} + +RasterBucket::RasterBucket(std::shared_ptr<PremultipliedImage> image_): image(image_) { + } void RasterBucket::upload(gl::Context& context) { + if (!hasData()) { + return; + } if (!texture) { - texture = context.createTexture(image); + texture = context.createTexture(*image); } - if (!vertices.empty()) { + if (!segments.empty()) { vertexBuffer = context.createVertexBuffer(std::move(vertices)); indexBuffer = context.createIndexBuffer(std::move(indices)); } @@ -32,22 +38,73 @@ void RasterBucket::clear() { uploaded = false; } -void RasterBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile.matrix, false); + +void RasterBucket::setImage(std::shared_ptr<PremultipliedImage> image_) { + image = std::move(image_); + texture = {}; + uploaded = false; } -void RasterBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const mat4& matrix) { - painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), matrix, true); +void RasterBucket::setMask(TileMask&& mask_) { + if (mask == mask_) { + return; + } + + mask = std::move(mask_); + clear(); + + if (mask == TileMask{ { 0, 0, 0 } }) { + // We want to render the full tile, and keeping the segments/vertices/indices empty means + // using the global shared buffers for covering the entire tile. + return; + } + + // Create a new segment so that we will upload (empty) buffers even when there is nothing to + // draw for this tile. + segments.emplace_back(0, 0); + + constexpr const uint16_t vertexLength = 4; + + // Create the vertex buffer for the specified tile mask. + for (const auto& id : mask) { + // Create a quad for every masked tile. + const int32_t vertexExtent = util::EXTENT >> id.z; + + const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent), + static_cast<int16_t>(id.y * vertexExtent) }; + const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent), + static_cast<int16_t>(tlVertex.y + vertexExtent) }; + + if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { + // Move to a new segments because the old one can't hold the geometry. + segments.emplace_back(vertices.vertexSize(), indices.indexSize()); + } + + vertices.emplace_back( + RasterProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) })); + vertices.emplace_back( + RasterProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) })); + vertices.emplace_back( + RasterProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) })); + vertices.emplace_back( + RasterProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) })); + + auto& segment = segments.back(); + assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); + const uint16_t offset = segment.vertexLength; + + // 0, 1, 2 + // 1, 2, 3 + indices.emplace_back(offset, offset + 1, offset + 2); + indices.emplace_back(offset + 1, offset + 2, offset + 3); + + segment.vertexLength += vertexLength; + segment.indexLength += 6; + } } bool RasterBucket::hasData() const { - return true; + return !!image; } } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp index b5cf7997d5..3800eadec8 100644 --- a/src/mbgl/renderer/buckets/raster_bucket.hpp +++ b/src/mbgl/renderer/buckets/raster_bucket.hpp @@ -5,6 +5,7 @@ #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/programs/raster_program.hpp> #include <mbgl/renderer/bucket.hpp> +#include <mbgl/renderer/tile_mask.hpp> #include <mbgl/util/image.hpp> #include <mbgl/util/mat4.hpp> #include <mbgl/util/optional.hpp> @@ -13,25 +14,25 @@ namespace mbgl { class RasterBucket : public Bucket { public: - RasterBucket(UnassociatedImage&&); + RasterBucket(PremultipliedImage&&); + RasterBucket(std::shared_ptr<PremultipliedImage>); void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; - void render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const mat4& matrix); bool hasData() const override; void clear(); - UnassociatedImage image; + void setImage(std::shared_ptr<PremultipliedImage>); + void setMask(TileMask&&); + + std::shared_ptr<PremultipliedImage> image; optional<gl::Texture> texture; + TileMask mask{ { 0, 0, 0 } }; // Bucket specific vertices are used for Image Sources only // Raster Tile Sources use the default buffers from Painter gl::VertexVector<RasterLayoutVertex> vertices; gl::IndexVector<gl::Triangles> indices; - gl::SegmentVector<RasterAttributes> segments; + SegmentVector<RasterAttributes> segments; optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp index cbddade899..60e8a0b504 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.cpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp @@ -1,5 +1,4 @@ #include <mbgl/renderer/buckets/symbol_bucket.hpp> -#include <mbgl/renderer/painter.hpp> #include <mbgl/renderer/layers/render_symbol_layer.hpp> #include <mbgl/renderer/bucket_parameters.hpp> #include <mbgl/style/layers/symbol_layer_impl.hpp> @@ -17,10 +16,14 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo const style::DataDrivenPropertyValue<float>& iconSize, float zoom, bool sdfIcons_, - bool iconsNeedLinear_) + bool iconsNeedLinear_, + bool sortFeaturesByY_, + const std::vector<SymbolInstance>&& symbolInstances_) : layout(std::move(layout_)), sdfIcons(sdfIcons_), iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()), + sortFeaturesByY(sortFeaturesByY_), + symbolInstances(std::move(symbolInstances_)), textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())), iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())) { @@ -37,40 +40,88 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo void SymbolBucket::upload(gl::Context& context) { if (hasTextData()) { - text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices)); - text.indexBuffer = context.createIndexBuffer(std::move(text.triangles)); - textSizeBinder->upload(context); + if (!staticUploaded) { + text.indexBuffer = context.createIndexBuffer(std::move(text.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw); + text.vertexBuffer = context.createVertexBuffer(std::move(text.vertices)); + } else if (!sortUploaded) { + context.updateIndexBuffer(*text.indexBuffer, std::move(text.triangles)); + } + + if (!dynamicUploaded) { + text.dynamicVertexBuffer = context.createVertexBuffer(std::move(text.dynamicVertices), gl::BufferUsage::StreamDraw); + } + if (!placementChangesUploaded) { + if (!text.opacityVertexBuffer) { + text.opacityVertexBuffer = context.createVertexBuffer(std::move(text.opacityVertices), gl::BufferUsage::StreamDraw); + } else { + context.updateVertexBuffer(*text.opacityVertexBuffer, std::move(text.opacityVertices)); + } + } } if (hasIconData()) { - icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices)); - icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles)); - iconSizeBinder->upload(context); + if (!staticUploaded) { + icon.indexBuffer = context.createIndexBuffer(std::move(icon.triangles), sortFeaturesByY ? gl::BufferUsage::StreamDraw : gl::BufferUsage::StaticDraw); + icon.vertexBuffer = context.createVertexBuffer(std::move(icon.vertices)); + } else if (!sortUploaded) { + context.updateIndexBuffer(*icon.indexBuffer, std::move(icon.triangles)); + } + if (!dynamicUploaded) { + icon.dynamicVertexBuffer = context.createVertexBuffer(std::move(icon.dynamicVertices), gl::BufferUsage::StreamDraw); + } + if (!placementChangesUploaded) { + if (!icon.opacityVertexBuffer) { + icon.opacityVertexBuffer = context.createVertexBuffer(std::move(icon.opacityVertices), gl::BufferUsage::StreamDraw); + } else { + context.updateVertexBuffer(*icon.opacityVertexBuffer, std::move(icon.opacityVertices)); + } + } } - if (!collisionBox.vertices.empty()) { - collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices)); - collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines)); + if (hasCollisionBoxData()) { + if (!staticUploaded) { + collisionBox.indexBuffer = context.createIndexBuffer(std::move(collisionBox.lines)); + collisionBox.vertexBuffer = context.createVertexBuffer(std::move(collisionBox.vertices)); + } + if (!placementChangesUploaded) { + if (!collisionBox.dynamicVertexBuffer) { + collisionBox.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionBox.dynamicVertices), gl::BufferUsage::StreamDraw); + } else { + context.updateVertexBuffer(*collisionBox.dynamicVertexBuffer, std::move(collisionBox.dynamicVertices)); + } + } } - - for (auto& pair : paintPropertyBinders) { - pair.second.first.upload(context); - pair.second.second.upload(context); + + if (hasCollisionCircleData()) { + if (!staticUploaded) { + collisionCircle.indexBuffer = context.createIndexBuffer(std::move(collisionCircle.triangles)); + collisionCircle.vertexBuffer = context.createVertexBuffer(std::move(collisionCircle.vertices)); + } + if (!placementChangesUploaded) { + if (!collisionCircle.dynamicVertexBuffer) { + collisionCircle.dynamicVertexBuffer = context.createVertexBuffer(std::move(collisionCircle.dynamicVertices), gl::BufferUsage::StreamDraw); + } else { + context.updateVertexBuffer(*collisionCircle.dynamicVertexBuffer, std::move(collisionCircle.dynamicVertices)); + } + } } + if (!staticUploaded) { + for (auto& pair : paintPropertyBinders) { + pair.second.first.upload(context); + pair.second.second.upload(context); + } + } + uploaded = true; -} - -void SymbolBucket::render(Painter& painter, - PaintParameters& parameters, - const RenderLayer& layer, - const RenderTile& tile) { - painter.renderSymbol(parameters, *this, *layer.as<RenderSymbolLayer>(), tile); + staticUploaded = true; + placementChangesUploaded = true; + dynamicUploaded = true; + sortUploaded = true; } bool SymbolBucket::hasData() const { - assert(false); // Should be calling SymbolLayout::has{Text,Icon,CollisonBox}Data() instead. - return false; + return hasTextData() || hasIconData() || hasCollisionBoxData(); } bool SymbolBucket::hasTextData() const { @@ -85,4 +136,83 @@ bool SymbolBucket::hasCollisionBoxData() const { return !collisionBox.segments.empty(); } +bool SymbolBucket::hasCollisionCircleData() const { + return !collisionCircle.segments.empty(); +} + +void SymbolBucket::updateOpacity() { + placementChangesUploaded = false; + uploaded = false; +} + +void addPlacedSymbol(gl::IndexVector<gl::Triangles>& triangles, const PlacedSymbol& placedSymbol) { + auto endIndex = placedSymbol.vertexStartIndex + placedSymbol.glyphOffsets.size() * 4; + for (auto vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) { + triangles.emplace_back(vertexIndex + 0, vertexIndex + 1, vertexIndex + 2); + triangles.emplace_back(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3); + } +} + +void SymbolBucket::sortFeatures(const float angle) { + if (!sortFeaturesByY) { + return; + } + + if (sortedAngle && *sortedAngle == angle) { + return; + } + + sortedAngle = angle; + + // The current approach to sorting doesn't sort across segments so don't try. + // Sorting within segments separately seemed not to be worth the complexity. + if (text.segments.size() > 1 || icon.segments.size() > 1) { + return; + } + + sortUploaded = false; + uploaded = false; + + // If the symbols are allowed to overlap sort them by their vertical screen position. + // The index array buffer is rewritten to reference the (unchanged) vertices in the + // sorted order. + + // To avoid sorting the actual symbolInstance array we sort an array of indexes. + std::vector<size_t> symbolInstanceIndexes; + symbolInstanceIndexes.reserve(symbolInstances.size()); + for (size_t i = 0; i < symbolInstances.size(); i++) { + symbolInstanceIndexes.push_back(i); + } + + const float sin = std::sin(angle); + const float cos = std::cos(angle); + + std::sort(symbolInstanceIndexes.begin(), symbolInstanceIndexes.end(), [sin, cos, this](size_t &aIndex, size_t &bIndex) { + const SymbolInstance& a = symbolInstances[aIndex]; + const SymbolInstance& b = symbolInstances[bIndex]; + const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y; + const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y; + return aRotated != bRotated ? + aRotated < bRotated : + a.index > b.index; + }); + + text.triangles.clear(); + icon.triangles.clear(); + + for (auto i : symbolInstanceIndexes) { + const SymbolInstance& symbolInstance = symbolInstances[i]; + + if (symbolInstance.placedTextIndex) { + addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedTextIndex]); + } + if (symbolInstance.placedVerticalTextIndex) { + addPlacedSymbol(text.triangles, text.placedSymbols[*symbolInstance.placedVerticalTextIndex]); + } + if (symbolInstance.placedIconIndex) { + addPlacedSymbol(icon.triangles, icon.placedSymbols[*symbolInstance.placedIconIndex]); + } + } +} + } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 002b6e28b3..4abea90508 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -4,17 +4,39 @@ #include <mbgl/map/mode.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/gl/index_buffer.hpp> -#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/segment.hpp> #include <mbgl/programs/symbol_program.hpp> #include <mbgl/programs/collision_box_program.hpp> #include <mbgl/text/glyph_range.hpp> #include <mbgl/style/layers/symbol_layer_properties.hpp> #include <mbgl/layout/symbol_feature.hpp> +#include <mbgl/layout/symbol_instance.hpp> #include <vector> namespace mbgl { +class PlacedSymbol { +public: + PlacedSymbol(Point<float> anchorPoint_, uint16_t segment_, float lowerSize_, float upperSize_, + std::array<float, 2> lineOffset_, WritingModeType writingModes_, GeometryCoordinates line_, std::vector<float> tileDistances_) : + anchorPoint(anchorPoint_), segment(segment_), lowerSize(lowerSize_), upperSize(upperSize_), + lineOffset(lineOffset_), writingModes(writingModes_), line(std::move(line_)), tileDistances(std::move(tileDistances_)), hidden(false), vertexStartIndex(0) + { + } + Point<float> anchorPoint; + uint16_t segment; + float lowerSize; + float upperSize; + std::array<float, 2> lineOffset; + WritingModeType writingModes; + GeometryCoordinates line; + std::vector<float> tileDistances; + std::vector<float> glyphOffsets; + bool hidden; + size_t vertexStartIndex; +}; + class SymbolBucket : public Bucket { public: SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated, @@ -23,18 +45,33 @@ public: const style::DataDrivenPropertyValue<float>& iconSize, float zoom, bool sdfIcons, - bool iconsNeedLinear); + bool iconsNeedLinear, + bool sortFeaturesByY, + const std::vector<SymbolInstance>&&); void upload(gl::Context&) override; - void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; bool hasData() const override; bool hasTextData() const; bool hasIconData() const; bool hasCollisionBoxData() const; + bool hasCollisionCircleData() const; + + void updateOpacity(); + void sortFeatures(const float angle); const style::SymbolLayoutProperties::PossiblyEvaluated layout; const bool sdfIcons; const bool iconsNeedLinear; + const bool sortFeaturesByY; + + optional<float> sortedAngle; + + bool staticUploaded = false; + bool placementChangesUploaded = false; + bool dynamicUploaded = false; + bool sortUploaded = false; + + std::vector<SymbolInstance> symbolInstances; std::map<std::string, std::pair< SymbolIconProgram::PaintPropertyBinders, @@ -44,10 +81,15 @@ public: struct TextBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; + gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolTextAttributes> segments; + SegmentVector<SymbolTextAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; + optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } text; @@ -55,22 +97,39 @@ public: struct IconBuffer { gl::VertexVector<SymbolLayoutVertex> vertices; + gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices; + gl::VertexVector<SymbolOpacityAttributes::Vertex> opacityVertices; gl::IndexVector<gl::Triangles> triangles; - gl::SegmentVector<SymbolIconAttributes> segments; + SegmentVector<SymbolIconAttributes> segments; + std::vector<PlacedSymbol> placedSymbols; PremultipliedImage atlasImage; optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; + optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer; + optional<gl::VertexBuffer<SymbolOpacityAttributes::Vertex>> opacityVertexBuffer; optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; } icon; - struct CollisionBoxBuffer { - gl::VertexVector<CollisionBoxVertex> vertices; - gl::IndexVector<gl::Lines> lines; - gl::SegmentVector<CollisionBoxAttributes> segments; + struct CollisionBuffer { + gl::VertexVector<CollisionBoxLayoutAttributes::Vertex> vertices; + gl::VertexVector<CollisionBoxDynamicAttributes::Vertex> dynamicVertices; + SegmentVector<CollisionBoxProgram::Attributes> segments; + + optional<gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>> vertexBuffer; + optional<gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>> dynamicVertexBuffer; + }; - optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer; + struct CollisionBoxBuffer : public CollisionBuffer { + gl::IndexVector<gl::Lines> lines; optional<gl::IndexBuffer<gl::Lines>> indexBuffer; } collisionBox; + + struct CollisionCircleBuffer : public CollisionBuffer { + gl::IndexVector<gl::Triangles> triangles; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + } collisionCircle; + + uint32_t bucketInstanceId = 0; }; } // namespace mbgl |