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authorKonstantin Käfer <mail@kkaefer.com>2019-08-16 12:03:53 +0200
committerAlexander Shalamov <alexander.shalamov@mapbox.com>2020-02-14 17:34:00 +0200
commita876c965a55213f38b91303c81239fbda0a9f7da (patch)
tree3189f7cd15c0633a54b8220550ab3e8b28e50a75 /src/mbgl/renderer/layers/render_raster_layer.cpp
parent189ed4aac362f7122e0889cdb9c7fc6580d24392 (diff)
downloadqtlocation-mapboxgl-a876c965a55213f38b91303c81239fbda0a9f7da.tar.gz
[core] Store SegmentVectors in ephemeral render objects
We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish.
Diffstat (limited to 'src/mbgl/renderer/layers/render_raster_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp43
1 files changed, 23 insertions, 20 deletions
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 8a1a8a6c28..047333d5e5 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -16,7 +16,7 @@ using namespace style;
namespace {
-inline const RasterLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
+inline const RasterLayer::Impl& impl_cast(const Immutable<style::Layer::Impl>& impl) {
assert(impl->getTypeInfo() == RasterLayer::Impl::staticTypeInfo());
return static_cast<const RasterLayer::Impl&>(*impl);
}
@@ -25,13 +25,12 @@ inline const RasterLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl)
RenderRasterLayer::RenderRasterLayer(Immutable<style::RasterLayer::Impl> _impl)
: RenderLayer(makeMutable<RasterLayerProperties>(std::move(_impl))),
- unevaluated(impl(baseImpl).paint.untransitioned()) {
-}
+ unevaluated(impl_cast(baseImpl).paint.untransitioned()) {}
RenderRasterLayer::~RenderRasterLayer() = default;
void RenderRasterLayer::transition(const TransitionParameters& parameters) {
- unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
+ unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
}
void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) {
@@ -153,14 +152,14 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
size_t i = 0;
for (const auto& matrix_ : imageData->matrices) {
draw(matrix_,
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.segments,
- RasterProgram::TextureBindings{
- textures::image0::Value{ bucket.texture->getResource(), filter },
- textures::image1::Value{ bucket.texture->getResource(), filter },
- },
- bucket.drawScopeID + std::to_string(i++));
+ *bucket.vertexBuffer,
+ *bucket.indexBuffer,
+ bucket.segments,
+ RasterProgram::TextureBindings{
+ textures::image0::Value{bucket.texture->getResource(), filter},
+ textures::image1::Value{bucket.texture->getResource(), filter},
+ },
+ std::to_string(i++));
}
} else if (renderTiles) {
for (const RenderTile& tile : *renderTiles) {
@@ -174,28 +173,32 @@ void RenderRasterLayer::render(PaintParameters& parameters) {
continue;
assert(bucket.texture);
- if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) {
+ if (bucket.vertexBuffer && bucket.indexBuffer) {
// Draw only the parts of the tile that aren't drawn by another tile in the layer.
draw(parameters.matrixForTile(tile.id, true),
*bucket.vertexBuffer,
*bucket.indexBuffer,
bucket.segments,
RasterProgram::TextureBindings{
- textures::image0::Value{ bucket.texture->getResource(), filter },
- textures::image1::Value{ bucket.texture->getResource(), filter },
+ textures::image0::Value{bucket.texture->getResource(), filter},
+ textures::image1::Value{bucket.texture->getResource(), filter},
},
- bucket.drawScopeID);
+ "image");
} else {
// Draw the full tile.
+ if (bucket.segments.empty()) {
+ // Copy over the segments so that we can create our own DrawScopes.
+ bucket.segments = parameters.staticData.rasterSegments();
+ }
draw(parameters.matrixForTile(tile.id, true),
*parameters.staticData.rasterVertexBuffer,
*parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.rasterSegments,
+ bucket.segments,
RasterProgram::TextureBindings{
- textures::image0::Value{ bucket.texture->getResource(), filter },
- textures::image1::Value{ bucket.texture->getResource(), filter },
+ textures::image0::Value{bucket.texture->getResource(), filter},
+ textures::image1::Value{bucket.texture->getResource(), filter},
},
- bucket.drawScopeID);
+ "image");
}
}
}