From a876c965a55213f38b91303c81239fbda0a9f7da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=A4fer?= Date: Fri, 16 Aug 2019 12:03:53 +0200 Subject: [core] Store SegmentVectors in ephemeral render objects We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish. --- src/mbgl/renderer/layers/render_raster_layer.cpp | 43 +++++++++++++----------- 1 file changed, 23 insertions(+), 20 deletions(-) (limited to 'src/mbgl/renderer/layers/render_raster_layer.cpp') diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp index 8a1a8a6c28..047333d5e5 100644 --- a/src/mbgl/renderer/layers/render_raster_layer.cpp +++ b/src/mbgl/renderer/layers/render_raster_layer.cpp @@ -16,7 +16,7 @@ using namespace style; namespace { -inline const RasterLayer::Impl& impl(const Immutable& impl) { +inline const RasterLayer::Impl& impl_cast(const Immutable& impl) { assert(impl->getTypeInfo() == RasterLayer::Impl::staticTypeInfo()); return static_cast(*impl); } @@ -25,13 +25,12 @@ inline const RasterLayer::Impl& impl(const Immutable& impl) RenderRasterLayer::RenderRasterLayer(Immutable _impl) : RenderLayer(makeMutable(std::move(_impl))), - unevaluated(impl(baseImpl).paint.untransitioned()) { -} + unevaluated(impl_cast(baseImpl).paint.untransitioned()) {} RenderRasterLayer::~RenderRasterLayer() = default; void RenderRasterLayer::transition(const TransitionParameters& parameters) { - unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); + unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); } void RenderRasterLayer::evaluate(const PropertyEvaluationParameters& parameters) { @@ -153,14 +152,14 @@ void RenderRasterLayer::render(PaintParameters& parameters) { size_t i = 0; for (const auto& matrix_ : imageData->matrices) { draw(matrix_, - *bucket.vertexBuffer, - *bucket.indexBuffer, - bucket.segments, - RasterProgram::TextureBindings{ - textures::image0::Value{ bucket.texture->getResource(), filter }, - textures::image1::Value{ bucket.texture->getResource(), filter }, - }, - bucket.drawScopeID + std::to_string(i++)); + *bucket.vertexBuffer, + *bucket.indexBuffer, + bucket.segments, + RasterProgram::TextureBindings{ + textures::image0::Value{bucket.texture->getResource(), filter}, + textures::image1::Value{bucket.texture->getResource(), filter}, + }, + std::to_string(i++)); } } else if (renderTiles) { for (const RenderTile& tile : *renderTiles) { @@ -174,28 +173,32 @@ void RenderRasterLayer::render(PaintParameters& parameters) { continue; assert(bucket.texture); - if (bucket.vertexBuffer && bucket.indexBuffer && !bucket.segments.empty()) { + if (bucket.vertexBuffer && bucket.indexBuffer) { // Draw only the parts of the tile that aren't drawn by another tile in the layer. draw(parameters.matrixForTile(tile.id, true), *bucket.vertexBuffer, *bucket.indexBuffer, bucket.segments, RasterProgram::TextureBindings{ - textures::image0::Value{ bucket.texture->getResource(), filter }, - textures::image1::Value{ bucket.texture->getResource(), filter }, + textures::image0::Value{bucket.texture->getResource(), filter}, + textures::image1::Value{bucket.texture->getResource(), filter}, }, - bucket.drawScopeID); + "image"); } else { // Draw the full tile. + if (bucket.segments.empty()) { + // Copy over the segments so that we can create our own DrawScopes. + bucket.segments = parameters.staticData.rasterSegments(); + } draw(parameters.matrixForTile(tile.id, true), *parameters.staticData.rasterVertexBuffer, *parameters.staticData.quadTriangleIndexBuffer, - parameters.staticData.rasterSegments, + bucket.segments, RasterProgram::TextureBindings{ - textures::image0::Value{ bucket.texture->getResource(), filter }, - textures::image1::Value{ bucket.texture->getResource(), filter }, + textures::image0::Value{bucket.texture->getResource(), filter}, + textures::image1::Value{bucket.texture->getResource(), filter}, }, - bucket.drawScopeID); + "image"); } } } -- cgit v1.2.1