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path: root/src/mbgl/renderer/layers/render_raster_layer.cpp
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* [core] Fix raster map jittering during panning (#16478)Kevin Li2020-05-251-2/+2
* [core] Fix readability-* errorsThiago Marcos P. Santos2020-03-301-22/+18
* [core] Store SegmentVectors in ephemeral render objectsKonstantin Käfer2020-02-141-20/+23
* [core] Fix layer impl cast in render layer implementationsMikhail Pozdnyakov2019-08-161-0/+5
* [core] Fix assertion at RenderRasterLayer::prepare()Mikhail Pozdnyakov2019-07-261-2/+4
* [core] Synchronize render passes and render tilesMikhail Pozdnyakov2019-07-111-0/+1
* [core] Share render tiles lists between layersMikhail Pozdnyakov2019-07-091-3/+4
* [core] Introduce ImageSourceRenderData and RenderSource::getImageRenderData()Mikhail Pozdnyakov2019-07-041-8/+3
* [core] ensure gfx::DrawScopes are uniqueKonstantin Käfer2019-05-281-1/+2
* [core] RenderTile does not expose TileMikhail Pozdnyakov2019-05-281-2/+2
* [core] RenderLayer::render(PaintParameters, RenderSource*) -> render(PaintPar...Mikhail Pozdnyakov2019-05-221-18/+26
* [core] add gfx::UploadPass, split startRender into prepare and uploadKonstantin Käfer2019-05-151-2/+2
* [core] use unique IDs for DrawScopesKonstantin Käfer2019-05-151-5/+9
* [core] Use `style::LayerProperties` in render layers, buckets and layouts.Mikhail Pozdnyakov2019-04-171-10/+14
* [core] clang-tidy fixesKonstantin Käfer2019-04-051-1/+1
* [core] introduce gfx::RenderPassKonstantin Käfer2019-04-051-0/+1
* [core] add getResource template to gfx::*Resource classesKonstantin Käfer2019-04-051-6/+6
* [core] remove a_/u_ prefix from attribute/uniform typesKonstantin Käfer2019-03-201-17/+17
* [core] remove gl/context.hpp from more files, cast where necessaryKonstantin Käfer2019-03-201-1/+0
* Merge pull request #14126 from mapbox/gfx-refactor-4Konstantin Käfer2019-03-151-1/+3
* [core] add texture bindings to draw call instead of Context member fnKonstantin Käfer2019-03-121-13/+18
* [core] add texture bindings to draw call invocationsKonstantin Käfer2019-03-121-0/+1
* [core] move Texture related enums to gfx namespaceKonstantin Käfer2019-03-121-1/+1
* [core] move CullFaceMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move StencilMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move DepthMode to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] move draw mode and primitives to gfx namespaceKonstantin Käfer2019-03-011-1/+1
* [core] extract attribute structs and gl::Vertex to separate namespaceKonstantin Käfer2019-03-011-1/+1
* [core] Layer manager is responsible for buckets and layouts creationMikhail Pozdnyakov2019-02-251-5/+0
* [core] Split layer type specific code in mbgl::ProgramsMikhail Pozdnyakov2019-01-111-1/+1
* [core][Android][Darwin] LayerManager creates RenderLayer instancesMikhail Pozdnyakov2018-11-271-1/+1
* [core] Add face culling mode parameter to Program::drawBruno de Oliveira Abinader2018-09-131-0/+1
* [core] Implement CrossFadedDataDrivenProperty to add support for feature expr...Molly Lloyd2018-08-311-13/+17
* [core] Use hand-rolled RTTIJohn Firebaugh2018-07-241-1/+1
* [core] Check all bucket dynamic_castsJohn Firebaugh2018-07-241-2/+5
* [core] add raster-resampling property (#12176)upstream/rcleeMolly Lloyd2018-06-211-4/+6
* [core] Don't crash when attribute count is exceededKonstantin Käfer2018-05-031-9/+24
* [core] align raster imagery rendering to pixel rid to avoid blurrinessKonstantin Käfer2018-01-241-2/+2
* [core] generate masks for raster tiles to avoid painting over childrenKonstantin Käfer2017-07-241-4/+13
* [core] Refactor Painter awayJohn Firebaugh2017-07-191-14/+14
* [core] Inline Painter::renderLine and RenderImageSource::renderJohn Firebaugh2017-07-191-10/+100
* [core] Eliminate Bucket::renderJohn Firebaugh2017-07-191-9/+15
* [core] Don't transition new layers on a setStyle operationJohn Firebaugh2017-06-261-2/+3
* [core] Merge RenderLayer::uploadBuckets into RenderSource::startRenderJohn Firebaugh2017-06-131-10/+0
* [core] Add templated RTTI for RenderSource classesAsheem Mamoowala2017-06-011-4/+4
* [core] Use fixed-size std::array for ImageSource coordinatesAsheem Mamoowala2017-06-011-15/+4
* [core] Render Image SourceAsheem Mamoowala2017-06-011-0/+36
* [core] cascade ⇢ transition / cascading ⇢ transitionableJohn Firebaugh2017-05-151-2/+2
* [core] *LayerImpl::cascading ⇢ paintJohn Firebaugh2017-05-151-1/+1
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-0/+34