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|
/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "edit3dactions.h"
#include "edit3dcanvas.h"
#include "edit3dview.h"
#include "edit3dwidget.h"
#include "edit3dviewconfig.h"
#include "backgroundcolorselection.h"
#include "metainfo.h"
#include "seekerslider.h"
#include "view3dactioncommand.h"
#include "nodehints.h"
#include <coreplugin/icore.h>
#include <coreplugin/messagebox.h>
#include <designeractionmanager.h>
#include <designersettings.h>
#include <designmodecontext.h>
#include <nodeinstanceview.h>
#include <qmldesignerconstants.h>
#include <qmldesignericons.h>
#include <qmldesignerplugin.h>
#include <viewmanager.h>
#include <utils/qtcassert.h>
#include <utils/utilsicons.h>
#include <QToolButton>
namespace QmlDesigner {
Edit3DView::Edit3DView(QObject *parent)
: AbstractView(parent)
{
m_compressionTimer.setInterval(1000);
m_compressionTimer.setSingleShot(true);
connect(&m_compressionTimer, &QTimer::timeout, this, &Edit3DView::handleEntriesChanged);
}
Edit3DView::~Edit3DView()
{}
void Edit3DView::createEdit3DWidget()
{
createEdit3DActions();
m_edit3DWidget = new Edit3DWidget(this);
auto editor3DContext = new Internal::Editor3DContext(m_edit3DWidget.data());
Core::ICore::addContextObject(editor3DContext);
}
void Edit3DView::checkImports()
{
edit3DWidget()->showCanvas(model()->hasImport("QtQuick3D"));
}
WidgetInfo Edit3DView::widgetInfo()
{
if (!m_edit3DWidget)
createEdit3DWidget();
return createWidgetInfo(m_edit3DWidget.data(), "Editor3D", WidgetInfo::CentralPane, 0, tr("3D"), DesignerWidgetFlags::IgnoreErrors);
}
Edit3DWidget *Edit3DView::edit3DWidget() const
{
return m_edit3DWidget.data();
}
void Edit3DView::selectedNodesChanged(const QList<ModelNode> &selectedNodeList, const QList<ModelNode> &lastSelectedNodeList)
{
Q_UNUSED(selectedNodeList)
Q_UNUSED(lastSelectedNodeList)
SelectionContext selectionContext(this);
selectionContext.setUpdateMode(SelectionContext::UpdateMode::Fast);
if (m_alignCamerasAction)
m_alignCamerasAction->currentContextChanged(selectionContext);
if (m_alignViewAction)
m_alignViewAction->currentContextChanged(selectionContext);
}
void Edit3DView::renderImage3DChanged(const QImage &img)
{
edit3DWidget()->canvas()->updateRenderImage(img);
// Notify puppet to resize if received image wasn't correct size
if (img.size() != canvasSize())
edit3DViewResized(canvasSize());
if (edit3DWidget()->canvas()->busyIndicator()->isVisible()) {
edit3DWidget()->canvas()->setOpacity(1.0);
edit3DWidget()->canvas()->busyIndicator()->hide();
}
}
void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
{
const QString sceneKey = QStringLiteral("sceneInstanceId");
const QString selectKey = QStringLiteral("selectionMode");
const QString transformKey = QStringLiteral("transformMode");
const QString perspectiveKey = QStringLiteral("usePerspective");
const QString orientationKey = QStringLiteral("globalOrientation");
const QString editLightKey = QStringLiteral("showEditLight");
const QString gridKey = QStringLiteral("showGrid");
const QString selectionBoxKey = QStringLiteral("showSelectionBox");
const QString iconGizmoKey = QStringLiteral("showIconGizmo");
const QString cameraFrustumKey = QStringLiteral("showCameraFrustum");
const QString particleEmitterKey = QStringLiteral("showParticleEmitter");
const QString particlesPlayKey = QStringLiteral("particlePlay");
if (sceneState.contains(sceneKey)) {
qint32 newActiveScene = sceneState[sceneKey].value<qint32>();
edit3DWidget()->canvas()->updateActiveScene(newActiveScene);
rootModelNode().setAuxiliaryData("active3dScene@Internal", newActiveScene);
}
if (sceneState.contains(selectKey))
m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 1);
else
m_selectionModeAction->action()->setChecked(false);
if (sceneState.contains(transformKey)) {
const int tool = sceneState[transformKey].toInt();
if (tool == 0)
m_moveToolAction->action()->setChecked(true);
else if (tool == 1)
m_rotateToolAction->action()->setChecked(true);
else
m_scaleToolAction->action()->setChecked(true);
} else {
m_moveToolAction->action()->setChecked(true);
}
if (sceneState.contains(perspectiveKey))
m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool());
else
m_cameraModeAction->action()->setChecked(false);
if (sceneState.contains(orientationKey))
m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool());
else
m_orientationModeAction->action()->setChecked(false);
if (sceneState.contains(editLightKey))
m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool());
else
m_editLightAction->action()->setChecked(false);
if (sceneState.contains(gridKey))
m_showGridAction->action()->setChecked(sceneState[gridKey].toBool());
else
m_showGridAction->action()->setChecked(false);
if (sceneState.contains(selectionBoxKey))
m_showSelectionBoxAction->action()->setChecked(sceneState[selectionBoxKey].toBool());
else
m_showSelectionBoxAction->action()->setChecked(false);
if (sceneState.contains(iconGizmoKey))
m_showIconGizmoAction->action()->setChecked(sceneState[iconGizmoKey].toBool());
else
m_showIconGizmoAction->action()->setChecked(false);
if (sceneState.contains(cameraFrustumKey))
m_showCameraFrustumAction->action()->setChecked(sceneState[cameraFrustumKey].toBool());
else
m_showCameraFrustumAction->action()->setChecked(false);
if (sceneState.contains(particleEmitterKey))
m_showParticleEmitterAction->action()->setChecked(sceneState[particleEmitterKey].toBool());
else
m_showParticleEmitterAction->action()->setChecked(false);
if (sceneState.contains(particlesPlayKey))
m_particlesPlayAction->action()->setChecked(sceneState[particlesPlayKey].toBool());
else
m_particlesPlayAction->action()->setChecked(true);
}
void Edit3DView::modelAttached(Model *model)
{
AbstractView::modelAttached(model);
checkImports();
auto cachedImage = m_canvasCache.take(model);
if (cachedImage) {
edit3DWidget()->canvas()->updateRenderImage(*cachedImage);
edit3DWidget()->canvas()->setOpacity(0.5);
}
edit3DWidget()->canvas()->busyIndicator()->show();
connect(model->metaInfo().itemLibraryInfo(), &ItemLibraryInfo::entriesChanged, this,
&Edit3DView::onEntriesChanged, Qt::UniqueConnection);
}
void Edit3DView::onEntriesChanged()
{
m_compressionTimer.start();
}
void Edit3DView::handleEntriesChanged()
{
if (!model())
return;
const QString cameras = tr("Cameras");
const QString lights = tr("Lights");
const QString primitives = tr("Primitives");
const QString importedModels = tr("Imported Models");
const QStringList keys {cameras, lights, primitives, importedModels}; // used to maintain order
QHash<QString, QList<ItemLibraryEntry>> entriesMap {
{cameras, {}},
{lights, {}},
{primitives, {}},
{importedModels, {}}
};
const QList<ItemLibraryEntry> itemLibEntries = model()->metaInfo().itemLibraryInfo()->entries();
for (const ItemLibraryEntry &entry : itemLibEntries) {
if (entry.typeName() == "QtQuick3D.Model") {
entriesMap[primitives].append(entry);
} else if (entry.typeName() == "QtQuick3D.DirectionalLight"
|| entry.typeName() == "QtQuick3D.PointLight"
|| entry.typeName() == "QtQuick3D.SpotLight") {
entriesMap[lights].append(entry);
} else if (entry.typeName() == "QtQuick3D.OrthographicCamera"
|| entry.typeName() == "QtQuick3D.PerspectiveCamera") {
entriesMap[cameras].append(entry);
} else if (entry.typeName().startsWith("Quick3DAssets.")
&& NodeHints::fromItemLibraryEntry(entry).canBeDroppedInView3D()) {
entriesMap[importedModels].append(entry);
}
}
m_edit3DWidget->updateCreateSubMenu(keys, entriesMap);
}
void Edit3DView::modelAboutToBeDetached(Model *model)
{
// Hide the canvas when model is detached (i.e. changing documents)
if (edit3DWidget() && edit3DWidget()->canvas()) {
m_canvasCache.insert(model, edit3DWidget()->canvas()->renderImage());
edit3DWidget()->showCanvas(false);
}
AbstractView::modelAboutToBeDetached(model);
}
void Edit3DView::importsChanged(const QList<Import> &addedImports,
const QList<Import> &removedImports)
{
Q_UNUSED(addedImports)
Q_UNUSED(removedImports)
checkImports();
}
void Edit3DView::customNotification(const AbstractView *view, const QString &identifier,
const QList<ModelNode> &nodeList, const QList<QVariant> &data)
{
Q_UNUSED(view)
Q_UNUSED(nodeList)
Q_UNUSED(data)
if (identifier == "asset_import_update")
resetPuppet();
}
/**
* @brief Get node at position from puppet process
*
* Response from puppet process for the model at requested position
*
* @param modelNode Node picked at the requested position or invalid node if nothing could be picked
*/
void Edit3DView::nodeAtPosReady(const ModelNode &modelNode)
{
if (m_nodeAtPosReqType == NodeAtPosReqType::ContextMenu) {
// Make sure right-clicked item is selected. Due to a bug in puppet side right-clicking an item
// while the context-menu is shown doesn't select the item.
if (modelNode.isValid() && !modelNode.isSelected())
setSelectedModelNode(modelNode);
m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode);
} else if (m_nodeAtPosReqType == NodeAtPosReqType::MaterialDrop) {
if (m_droppedMaterial.isValid() && modelNode.isValid()
&& modelNode.isSubclassOf("QtQuick3D.Model")) {
executeInTransaction(__FUNCTION__, [&] {
assignMaterialTo3dModel(modelNode, m_droppedMaterial);
});
}
}
m_nodeAtPosReqType = NodeAtPosReqType::None;
}
void Edit3DView::sendInputEvent(QInputEvent *e) const
{
if (nodeInstanceView())
nodeInstanceView()->sendInputEvent(e);
}
void Edit3DView::edit3DViewResized(const QSize &size) const
{
if (nodeInstanceView())
nodeInstanceView()->edit3DViewResized(size);
}
QSize Edit3DView::canvasSize() const
{
if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas())
return m_edit3DWidget->canvas()->size();
return {};
}
void Edit3DView::setSeeker(SeekerSlider *slider)
{
m_seeker = slider;
}
Edit3DAction *Edit3DView::createSelectBackgrounColorAction()
{
QString description = QCoreApplication::translate("SelectBackgroundColorAction",
"Select Background Color");
QString tooltip = QCoreApplication::translate("SelectBackgroundColorAction",
"Select a color for the background of the 3D Editor.");
auto operation = [this](const SelectionContext &) {
BackgroundColorSelection::showBackgroundColorSelectionWidget(
edit3DWidget(),
DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR,
View3DActionCommand::SelectBackgroundColor);
};
return new Edit3DAction(
Constants::EDIT3D_EDIT_SELECT_BACKGROUND_COLOR, View3DActionCommand::SelectBackgroundColor,
description,
{}, false, false, {}, {}, operation,
tooltip);
}
Edit3DAction *Edit3DView::createGridColorSelectionAction()
{
QString description = QCoreApplication::translate("SelectGridColorAction", "Select Grid Color");
QString tooltip = QCoreApplication::translate("SelectGridColorAction",
"Select a color for the grid lines of the 3D Editor.");
auto operation = [this](const SelectionContext &) {
BackgroundColorSelection::showBackgroundColorSelectionWidget(
edit3DWidget(),
DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR,
View3DActionCommand::SelectGridColor);
};
return new Edit3DAction(
Constants::EDIT3D_EDIT_SELECT_GRID_COLOR, View3DActionCommand::SelectGridColor,
description, {}, false, false, {}, {}, operation,
tooltip);
}
Edit3DAction *Edit3DView::createResetColorAction()
{
QString description = QCoreApplication::translate("ResetEdit3DColorsAction", "Reset Colors");
QString tooltip = QCoreApplication::translate("ResetEdit3DColorsAction",
"Reset the background color and the color of the "
"grid lines of the 3D Editor to the default valus.");
auto operation = [](const SelectionContext &) {
QList<QColor> bgColors = {QRgb(0x222222), QRgb(0x999999)};
Edit3DViewConfig::set(View3DActionCommand::SelectBackgroundColor, bgColors);
Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR, bgColors);
QColor gridColor{0xaaaaaa};
Edit3DViewConfig::set(View3DActionCommand::SelectGridColor, gridColor);
Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR, gridColor);
};
return new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_RESET_BACKGROUND_COLOR, View3DActionCommand::ResetBackgroundColor,
description,
{}, false, false, {}, {}, operation,
tooltip);
}
Edit3DAction *Edit3DView::createSyncBackgroundColorAction()
{
QString description = QCoreApplication::translate("SyncEdit3DColorAction",
"Use Scene Environment Color");
QString tooltip = QCoreApplication::translate("SyncEdit3DColorAction",
"Sets the 3D Editor to use the Scene Environment "
"color as background color.");
return new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SYNC_BACKGROUND_COLOR, View3DActionCommand::SyncBackgroundColor,
description,
{}, true, false, {}, {}, {},
tooltip);
}
void Edit3DView::createEdit3DActions()
{
m_selectionModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionCommand::SelectionModeToggle,
QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"),
QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
Icons::EDIT3D_SELECTION_MODE_ON.icon());
m_moveToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionCommand::MoveTool,
QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
Icons::EDIT3D_MOVE_TOOL_ON.icon());
m_rotateToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionCommand::RotateTool,
QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
Icons::EDIT3D_ROTATE_TOOL_ON.icon());
m_scaleToolAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionCommand::ScaleTool,
QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
Icons::EDIT3D_SCALE_TOOL_ON.icon());
m_fitAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionCommand::FitToView,
QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"),
QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});
m_alignCamerasAction = new Edit3DCameraAction(
QmlDesigner::Constants::EDIT3D_ALIGN_CAMERAS, View3DActionCommand::AlignCamerasToView,
QCoreApplication::translate("AlignCamerasToViewAction", "Align Selected Cameras to View"),
QKeySequence(), false, false, Icons::EDIT3D_ALIGN_CAMERA_ON.icon(), {});
m_alignViewAction = new Edit3DCameraAction(
QmlDesigner::Constants::EDIT3D_ALIGN_VIEW, View3DActionCommand::AlignViewToCamera,
QCoreApplication::translate("AlignCamerasToViewAction", "Align View to Selected Camera"),
QKeySequence(), false, false, Icons::EDIT3D_ALIGN_VIEW_ON.icon(), {});
m_cameraModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionCommand::CameraToggle,
QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"),
QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
Icons::EDIT3D_EDIT_CAMERA_ON.icon());
m_orientationModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionCommand::OrientationToggle,
QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"),
QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
Icons::EDIT3D_ORIENTATION_ON.icon());
m_editLightAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionCommand::EditLightToggle,
QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"),
QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
Icons::EDIT3D_LIGHT_ON.icon());
m_showGridAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_GRID, View3DActionCommand::ShowGrid,
QCoreApplication::translate("ShowGridAction", "Show Grid"),
QKeySequence(Qt::Key_G), true, true, {}, {}, nullptr,
QCoreApplication::translate("ShowGridAction", "Toggle the visibility of the helper grid."));
m_showSelectionBoxAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_SELECTION_BOX, View3DActionCommand::ShowSelectionBox,
QCoreApplication::translate("ShowSelectionBoxAction", "Show Selection Boxes"),
QKeySequence(Qt::Key_S), true, true, {}, {}, nullptr,
QCoreApplication::translate("ShowSelectionBoxAction", "Toggle the visibility of selection boxes."));
m_showIconGizmoAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_ICON_GIZMO, View3DActionCommand::ShowIconGizmo,
QCoreApplication::translate("ShowIconGizmoAction", "Show Icon Gizmos"),
QKeySequence(Qt::Key_I), true, true, {}, {}, nullptr,
QCoreApplication::translate("ShowIconGizmoAction", "Toggle the visibility of icon gizmos, such as light and camera icons."));
m_showCameraFrustumAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_CAMERA_FRUSTUM, View3DActionCommand::ShowCameraFrustum,
QCoreApplication::translate("ShowCameraFrustumAction", "Always Show Camera Frustums"),
QKeySequence(Qt::Key_C), true, false, {}, {}, nullptr,
QCoreApplication::translate("ShowCameraFrustumAction", "Toggle between always showing the camera frustum visualization and only showing it when the camera is selected."));
m_showParticleEmitterAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_EDIT_SHOW_PARTICLE_EMITTER, View3DActionCommand::ShowParticleEmitter,
QCoreApplication::translate("ShowParticleEmitterAction", "Always Show Particle Emitters And Attractors"),
QKeySequence(Qt::Key_M), true, false, {}, {}, nullptr,
QCoreApplication::translate("ShowParticleEmitterAction", "Toggle between always showing the particle emitter and attractor visualizations and only showing them when the emitter or attractor is selected."));
SelectionContextOperation resetTrigger = [this](const SelectionContext &) {
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
if (particlemode)
m_particlesPlayAction->action()->setChecked(true);
if (m_seeker)
m_seeker->setEnabled(false);
setCurrentStateNode(rootModelNode());
resetPuppet();
};
SelectionContextOperation particlesTrigger = [this](const SelectionContext &) {
particlemode = !particlemode;
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
if (m_seeker)
m_seeker->setEnabled(false);
QmlDesigner::DesignerSettings::setValue("particleMode", particlemode);
setCurrentStateNode(rootModelNode());
resetPuppet();
};
SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) {
if (m_seeker)
m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked());
};
m_particleViewModeAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLE_MODE, View3DActionCommand::Edit3DParticleModeToggle,
QCoreApplication::translate("ParticleViewModeAction", "Toggle particle animation On/Off"),
QKeySequence(Qt::Key_V), true, false, Icons::EDIT3D_PARTICLE_OFF.icon(),
Icons::EDIT3D_PARTICLE_ON.icon(), particlesTrigger);
particlemode = false;
m_particlesPlayAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLES_PLAY, View3DActionCommand::ParticlesPlay,
QCoreApplication::translate("ParticlesPlayAction", "Play Particles"),
QKeySequence(Qt::Key_Comma), true, true, Icons::EDIT3D_PARTICLE_PLAY.icon(),
Icons::EDIT3D_PARTICLE_PAUSE.icon(), particlesPlayTrigger);
m_particlesRestartAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionCommand::ParticlesRestart,
QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"),
QKeySequence(Qt::Key_Slash), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(),
Icons::EDIT3D_PARTICLE_RESTART.icon());
m_particlesPlayAction->action()->setEnabled(particlemode);
m_particlesRestartAction->action()->setEnabled(particlemode);
m_resetAction
= new Edit3DAction(
QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionCommand::Empty,
QCoreApplication::translate("ResetView", "Reset View"),
QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
resetTrigger);
SelectionContextOperation visibilityTogglesTrigger = [this](const SelectionContext &) {
if (!edit3DWidget()->visibilityTogglesMenu())
return;
QPoint pos;
const auto &actionWidgets = m_visibilityTogglesAction->action()->associatedWidgets();
for (auto actionWidget : actionWidgets) {
if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
pos = button->mapToGlobal(QPoint(0, 0));
break;
}
}
edit3DWidget()->showVisibilityTogglesMenu(!edit3DWidget()->visibilityTogglesMenu()->isVisible(),
pos);
};
m_visibilityTogglesAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_VISIBILITY_TOGGLES, View3DActionCommand::Empty,
QCoreApplication::translate("VisibilityTogglesAction", "Visibility Toggles"),
QKeySequence(), false, false, Utils::Icons::EYE_OPEN_TOOLBAR.icon(),
{}, visibilityTogglesTrigger);
SelectionContextOperation backgroundColorActionsTrigger = [this](const SelectionContext &) {
if (!edit3DWidget()->backgroundColorMenu())
return;
QPoint pos;
const auto &actionWidgets = m_backgrondColorMenuAction->action()->associatedWidgets();
for (auto actionWidget : actionWidgets) {
if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
pos = button->mapToGlobal(QPoint(0, 0));
break;
}
}
edit3DWidget()->showBackgroundColorMenu(!edit3DWidget()->backgroundColorMenu()->isVisible(),
pos);
};
m_backgrondColorMenuAction = new Edit3DAction(
QmlDesigner::Constants::EDIT3D_BACKGROUND_COLOR_ACTIONS, View3DActionCommand::Empty,
QCoreApplication::translate("BackgroundColorMenuActions", "Background Color Actions"),
QKeySequence(), false, false, Icons::COLOR_PALETTE.icon(),
{}, backgroundColorActionsTrigger);
m_leftActions << m_selectionModeAction;
m_leftActions << nullptr; // Null indicates separator
m_leftActions << nullptr; // Second null after separator indicates an exclusive group
m_leftActions << m_moveToolAction;
m_leftActions << m_rotateToolAction;
m_leftActions << m_scaleToolAction;
m_leftActions << nullptr;
m_leftActions << m_fitAction;
m_leftActions << nullptr;
m_leftActions << m_cameraModeAction;
m_leftActions << m_orientationModeAction;
m_leftActions << m_editLightAction;
m_leftActions << nullptr;
m_leftActions << m_alignCamerasAction;
m_leftActions << m_alignViewAction;
m_leftActions << nullptr;
m_leftActions << m_visibilityTogglesAction;
m_leftActions << nullptr;
m_leftActions << m_backgrondColorMenuAction;
m_rightActions << m_particleViewModeAction;
m_rightActions << m_particlesPlayAction;
m_rightActions << m_particlesRestartAction;
m_rightActions << nullptr;
m_rightActions << m_resetAction;
m_visibilityToggleActions << m_showGridAction;
m_visibilityToggleActions << m_showSelectionBoxAction;
m_visibilityToggleActions << m_showIconGizmoAction;
m_visibilityToggleActions << m_showCameraFrustumAction;
m_visibilityToggleActions << m_showParticleEmitterAction;
m_backgroundColorActions << createSelectBackgrounColorAction();
m_backgroundColorActions << createGridColorSelectionAction();
m_backgroundColorActions << createSyncBackgroundColorAction();
m_backgroundColorActions << createResetColorAction();
}
QVector<Edit3DAction *> Edit3DView::leftActions() const
{
return m_leftActions;
}
QVector<Edit3DAction *> Edit3DView::rightActions() const
{
return m_rightActions;
}
QVector<Edit3DAction *> Edit3DView::visibilityToggleActions() const
{
return m_visibilityToggleActions;
}
QVector<Edit3DAction *> Edit3DView::backgroundColorActions() const
{
return m_backgroundColorActions;
}
void Edit3DView::addQuick3DImport()
{
DesignDocument *document = QmlDesignerPlugin::instance()->currentDesignDocument();
if (document && !document->inFileComponentModelActive() && model()) {
const QList<Import> imports = model()->possibleImports();
for (const auto &import : imports) {
if (import.url() == "QtQuick3D") {
if (!import.version().isEmpty() && import.majorVersion() >= 6) {
// Prefer empty version number in Qt6 and beyond
model()->changeImports({Import::createLibraryImport(
import.url(), {}, import.alias(),
import.importPaths())}, {});
} else {
model()->changeImports({import}, {});
}
return;
}
}
}
Core::AsynchronousMessageBox::warning(tr("Failed to Add Import"),
tr("Could not add QtQuick3D import to project."));
}
// This method is called upon right-clicking the view to prepare for context-menu creation. The actual
// context menu is created when nodeAtPosReady() is received from puppet
void Edit3DView::startContextMenu(const QPoint &pos)
{
m_contextMenuPos = pos;
m_nodeAtPosReqType = NodeAtPosReqType::ContextMenu;
}
void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos)
{
m_nodeAtPosReqType = NodeAtPosReqType::MaterialDrop;
m_droppedMaterial = matNode;
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetNodeAtPos, pos});
}
} // namespace QmlDesigner
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