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/****************************************************************************
**
** Copyright (C) 2016 Jochen Becher
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "objectvisuals.h"
#include <qhash.h>
namespace qmt {
ObjectVisuals::ObjectVisuals()
{
}
ObjectVisuals::ObjectVisuals(DObject::VisualPrimaryRole visualPrimaryRole,
DObject::VisualSecondaryRole visualSecondaryRole,
bool emphasized, const QColor &baseColor, int depth)
: m_visualPrimaryRole(visualPrimaryRole),
m_visualSecondaryRole(visualSecondaryRole),
m_isEmphasized(emphasized),
m_baseColor(baseColor),
m_depth(depth)
{
}
ObjectVisuals::~ObjectVisuals()
{
}
void ObjectVisuals::setVisualPrimaryRole(DObject::VisualPrimaryRole visualPrimaryRole)
{
m_visualPrimaryRole = visualPrimaryRole;
}
void ObjectVisuals::setVisualSecondaryRole(DObject::VisualSecondaryRole visualSecondaryRole)
{
m_visualSecondaryRole = visualSecondaryRole;
}
void ObjectVisuals::setEmphasized(bool emphasized)
{
m_isEmphasized = emphasized;
}
void ObjectVisuals::setBaseColor(const QColor &baseColor)
{
m_baseColor = baseColor;
}
void ObjectVisuals::setDepth(int depth)
{
m_depth = depth;
}
bool operator==(const ObjectVisuals &lhs, const ObjectVisuals &rhs)
{
return lhs.visualPrimaryRole() == rhs.visualPrimaryRole()
&& lhs.visualSecondaryRole() == rhs.visualSecondaryRole()
&& lhs.isEmphasized() == rhs.isEmphasized()
&& lhs.baseColor() == rhs.baseColor()
&& lhs.depth() == rhs.depth();
}
size_t qHash(const ObjectVisuals &objectVisuals)
{
return ::qHash(static_cast<int>(objectVisuals.visualPrimaryRole()))
^ ::qHash(static_cast<int>(objectVisuals.visualSecondaryRole()))
^ ::qHash(objectVisuals.isEmphasized())
^ ::qHash(objectVisuals.baseColor().rgb())
^ ::qHash(objectVisuals.depth());
}
} // namespace qmt
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