/**************************************************************************** ** ** Copyright (C) 2016 Jochen Becher ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #include "objectvisuals.h" #include namespace qmt { ObjectVisuals::ObjectVisuals() { } ObjectVisuals::ObjectVisuals(DObject::VisualPrimaryRole visualPrimaryRole, DObject::VisualSecondaryRole visualSecondaryRole, bool emphasized, const QColor &baseColor, int depth) : m_visualPrimaryRole(visualPrimaryRole), m_visualSecondaryRole(visualSecondaryRole), m_isEmphasized(emphasized), m_baseColor(baseColor), m_depth(depth) { } ObjectVisuals::~ObjectVisuals() { } void ObjectVisuals::setVisualPrimaryRole(DObject::VisualPrimaryRole visualPrimaryRole) { m_visualPrimaryRole = visualPrimaryRole; } void ObjectVisuals::setVisualSecondaryRole(DObject::VisualSecondaryRole visualSecondaryRole) { m_visualSecondaryRole = visualSecondaryRole; } void ObjectVisuals::setEmphasized(bool emphasized) { m_isEmphasized = emphasized; } void ObjectVisuals::setBaseColor(const QColor &baseColor) { m_baseColor = baseColor; } void ObjectVisuals::setDepth(int depth) { m_depth = depth; } bool operator==(const ObjectVisuals &lhs, const ObjectVisuals &rhs) { return lhs.visualPrimaryRole() == rhs.visualPrimaryRole() && lhs.visualSecondaryRole() == rhs.visualSecondaryRole() && lhs.isEmphasized() == rhs.isEmphasized() && lhs.baseColor() == rhs.baseColor() && lhs.depth() == rhs.depth(); } size_t qHash(const ObjectVisuals &objectVisuals) { return ::qHash(static_cast(objectVisuals.visualPrimaryRole())) ^ ::qHash(static_cast(objectVisuals.visualSecondaryRole())) ^ ::qHash(objectVisuals.isEmphasized()) ^ ::qHash(objectVisuals.baseColor().rgb()) ^ ::qHash(objectVisuals.depth()); } } // namespace qmt