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-rw-r--r--docs/drivers/anv.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/drivers/anv.rst b/docs/drivers/anv.rst
index edc3ec8e8c4..5a5bbb716d1 100644
--- a/docs/drivers/anv.rst
+++ b/docs/drivers/anv.rst
@@ -9,7 +9,7 @@ specific to ANV:
:envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS`
If defined to ``0`` or ``false``, this will disable the generated
- indirect draw optimization in Anv. This will only affect Gfx11+.
+ indirect draw optimization in ANV. This will only affect Gfx11+.
:envvar:`ANV_ENABLE_PIPELINE_CACHE`
If defined to ``0`` or ``false``, this will disable pipeline
caching, forcing ANV to reparse and recompile any VkShaderModule
@@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from
memory or touch HW registers, feeding the 3D pipeline as fast as it
can.
-In Anv this implemented by using a side batch buffer. When Anv
+In ANV this implemented by using a side batch buffer. When ANV
encounters the first indirect draws, it generates a jump into the side
batch, the side batch contains a draw call using a generation shader
for each indirect draw. We keep adding on more generation draws into