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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2023-01-09 09:29:33 +0100 |
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committer | Marge Bot <emma+marge@anholt.net> | 2023-04-26 08:09:37 +0000 |
commit | c1ebded76e584a25905d6ae64d62d5a32e8de151 (patch) | |
tree | 6451e52dc0f62a646bcbaa6be9ece66e24992676 /docs/drivers/anv.rst | |
parent | 1c35ad0d63d72eeaa7af8db88449a0a33f9e9127 (diff) | |
download | mesa-c1ebded76e584a25905d6ae64d62d5a32e8de151.tar.gz |
docs: Anv -> ANV
We're usually spelling ANV in allcaps, so let's do that here as well.
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22286>
Diffstat (limited to 'docs/drivers/anv.rst')
-rw-r--r-- | docs/drivers/anv.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/drivers/anv.rst b/docs/drivers/anv.rst index edc3ec8e8c4..5a5bbb716d1 100644 --- a/docs/drivers/anv.rst +++ b/docs/drivers/anv.rst @@ -9,7 +9,7 @@ specific to ANV: :envvar:`ANV_ENABLE_GENERATED_INDIRECT_DRAWS` If defined to ``0`` or ``false``, this will disable the generated - indirect draw optimization in Anv. This will only affect Gfx11+. + indirect draw optimization in ANV. This will only affect Gfx11+. :envvar:`ANV_ENABLE_PIPELINE_CACHE` If defined to ``0`` or ``false``, this will disable pipeline caching, forcing ANV to reparse and recompile any VkShaderModule @@ -298,7 +298,7 @@ only ``3DPRIMITIVE`` instructions and doesn´t do any data loading from memory or touch HW registers, feeding the 3D pipeline as fast as it can. -In Anv this implemented by using a side batch buffer. When Anv +In ANV this implemented by using a side batch buffer. When ANV encounters the first indirect draws, it generates a jump into the side batch, the side batch contains a draw call using a generation shader for each indirect draw. We keep adding on more generation draws into |