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/*
Copyright (C) 2016 Igalia S.L.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef VideoTextureCopierGStreamer_h
#define VideoTextureCopierGStreamer_h
#if USE(GSTREAMER_GL)
#include "GraphicsContext3D.h"
#include "TransformationMatrix.h"
namespace WebCore {
class TextureMapperShaderProgram;
class ImageOrientation;
class VideoTextureCopierGStreamer {
public:
VideoTextureCopierGStreamer();
~VideoTextureCopierGStreamer();
bool copyVideoTextureToPlatformTexture(Platform3DObject inputTexture, IntSize& frameSize, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool flipY, ImageOrientation& sourceOrientation);
void updateTextureSpaceMatrix();
void updateTransformationMatrix();
private:
RefPtr<GraphicsContext3D> m_context3D;
RefPtr<TextureMapperShaderProgram> m_shaderProgram;
Platform3DObject m_framebuffer { 0 };
Platform3DObject m_vbo { 0 };
bool m_flipY { false };
ImageOrientation m_orientation;
IntSize m_size;
TransformationMatrix m_modelViewMatrix;
TransformationMatrix m_projectionMatrix;
TransformationMatrix m_textureSpaceMatrix;
};
} // namespace WebCore
#endif // USE(GSTREAMER_GL)
#endif // VideoTextureCopierGStreamer_h
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