/* Copyright (C) 2016 Igalia S.L. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef VideoTextureCopierGStreamer_h #define VideoTextureCopierGStreamer_h #if USE(GSTREAMER_GL) #include "GraphicsContext3D.h" #include "TransformationMatrix.h" namespace WebCore { class TextureMapperShaderProgram; class ImageOrientation; class VideoTextureCopierGStreamer { public: VideoTextureCopierGStreamer(); ~VideoTextureCopierGStreamer(); bool copyVideoTextureToPlatformTexture(Platform3DObject inputTexture, IntSize& frameSize, Platform3DObject outputTexture, GC3Denum outputTarget, GC3Dint level, GC3Denum internalFormat, GC3Denum format, GC3Denum type, bool flipY, ImageOrientation& sourceOrientation); void updateTextureSpaceMatrix(); void updateTransformationMatrix(); private: RefPtr m_context3D; RefPtr m_shaderProgram; Platform3DObject m_framebuffer { 0 }; Platform3DObject m_vbo { 0 }; bool m_flipY { false }; ImageOrientation m_orientation; IntSize m_size; TransformationMatrix m_modelViewMatrix; TransformationMatrix m_projectionMatrix; TransformationMatrix m_textureSpaceMatrix; }; } // namespace WebCore #endif // USE(GSTREAMER_GL) #endif // VideoTextureCopierGStreamer_h