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-rw-r--r--Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp75
-rw-r--r--Source/WebKit2/WebProcess/Gamepad/WebGamepad.h54
-rw-r--r--Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp140
-rw-r--r--Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h68
4 files changed, 337 insertions, 0 deletions
diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp
new file mode 100644
index 000000000..4ab1ec744
--- /dev/null
+++ b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp
@@ -0,0 +1,75 @@
+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebGamepad.h"
+
+#if ENABLE(GAMEPAD)
+
+#include "GamepadData.h"
+#include "Logging.h"
+#include <wtf/CurrentTime.h>
+
+
+namespace WebKit {
+
+WebGamepad::WebGamepad(const GamepadData& gamepadData)
+ : PlatformGamepad(gamepadData.index())
+{
+ LOG(Gamepad, "Connecting WebGamepad %u", gamepadData.index());
+
+ m_id = gamepadData.id();
+ m_axisValues.resize(gamepadData.axisValues().size());
+ m_buttonValues.resize(gamepadData.buttonValues().size());
+
+ updateValues(gamepadData);
+}
+
+const Vector<double>& WebGamepad::axisValues() const
+{
+ return m_axisValues;
+}
+
+const Vector<double>& WebGamepad::buttonValues() const
+{
+ return m_buttonValues;
+}
+
+void WebGamepad::updateValues(const GamepadData& gamepadData)
+{
+ ASSERT(!gamepadData.isNull());
+ ASSERT(gamepadData.index() == index());
+ ASSERT(m_axisValues.size() == gamepadData.axisValues().size());
+ ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size());
+
+ m_axisValues = gamepadData.axisValues();
+ m_buttonValues = gamepadData.buttonValues();
+
+ m_lastUpdateTime = gamepadData.lastUpdateTime();
+}
+
+}
+
+#endif // ENABLE(GAMEPAD)
diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepad.h b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.h
new file mode 100644
index 000000000..7a04eefa2
--- /dev/null
+++ b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(GAMEPAD)
+
+#include <WebCore/PlatformGamepad.h>
+
+namespace WebKit {
+
+class SharedMemory;
+
+class GamepadData;
+
+class WebGamepad : public WebCore::PlatformGamepad {
+public:
+ WebGamepad(const GamepadData&);
+
+ const Vector<double>& axisValues() const override;
+ const Vector<double>& buttonValues() const override;
+
+ void updateValues(const GamepadData&);
+
+private:
+ Vector<double> m_axisValues;
+ Vector<double> m_buttonValues;
+};
+
+}
+
+#endif // ENABLE(GAMEPAD)
diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp b/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp
new file mode 100644
index 000000000..73262864f
--- /dev/null
+++ b/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp
@@ -0,0 +1,140 @@
+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebGamepadProvider.h"
+
+#if ENABLE(GAMEPAD)
+
+#include "GamepadData.h"
+#include "WebGamepad.h"
+#include "WebProcess.h"
+#include "WebProcessPoolMessages.h"
+#include <WebCore/GamepadProviderClient.h>
+#include <wtf/NeverDestroyed.h>
+
+using namespace WebCore;
+
+namespace WebKit {
+
+WebGamepadProvider& WebGamepadProvider::singleton()
+{
+ static NeverDestroyed<WebGamepadProvider> provider;
+ return provider;
+}
+
+WebGamepadProvider::WebGamepadProvider()
+{
+}
+
+WebGamepadProvider::~WebGamepadProvider()
+{
+}
+
+void WebGamepadProvider::setInitialGamepads(const Vector<GamepadData>& gamepadDatas)
+{
+ ASSERT(m_gamepads.isEmpty());
+
+ m_gamepads.resize(gamepadDatas.size());
+ m_rawGamepads.resize(gamepadDatas.size());
+ for (size_t i = 0; i < gamepadDatas.size(); ++i) {
+ if (gamepadDatas[i].isNull())
+ continue;
+
+ m_gamepads[i] = std::make_unique<WebGamepad>(gamepadDatas[i]);
+ m_rawGamepads[i] = m_gamepads[i].get();
+ }
+}
+
+void WebGamepadProvider::gamepadConnected(const GamepadData& gamepadData)
+{
+ if (m_gamepads.size() <= gamepadData.index()) {
+ m_gamepads.resize(gamepadData.index() + 1);
+ m_rawGamepads.resize(gamepadData.index() + 1);
+ }
+
+ ASSERT(!m_gamepads[gamepadData.index()]);
+
+ m_gamepads[gamepadData.index()] = std::make_unique<WebGamepad>(gamepadData);
+ m_rawGamepads[gamepadData.index()] = m_gamepads[gamepadData.index()].get();
+
+ for (auto* client : m_clients)
+ client->platformGamepadConnected(*m_gamepads[gamepadData.index()]);
+}
+
+void WebGamepadProvider::gamepadDisconnected(unsigned index)
+{
+ ASSERT(m_gamepads.size() > index);
+
+ std::unique_ptr<WebGamepad> disconnectedGamepad = WTFMove(m_gamepads[index]);
+ m_rawGamepads[index] = nullptr;
+
+ for (auto* client : m_clients)
+ client->platformGamepadDisconnected(*disconnectedGamepad);
+}
+
+void WebGamepadProvider::gamepadActivity(const Vector<GamepadData>& gamepadDatas, bool shouldMakeGamepadsVisible)
+{
+ ASSERT(m_gamepads.size() == gamepadDatas.size());
+
+ for (size_t i = 0; i < m_gamepads.size(); ++i) {
+ if (m_gamepads[i])
+ m_gamepads[i]->updateValues(gamepadDatas[i]);
+ }
+
+ for (auto* client : m_clients)
+ client->platformGamepadInputActivity(shouldMakeGamepadsVisible);
+}
+
+void WebGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client)
+{
+ bool processHadGamepadClients = !m_clients.isEmpty();
+
+ ASSERT(!m_clients.contains(&client));
+ m_clients.add(&client);
+
+ if (!processHadGamepadClients)
+ WebProcess::singleton().send(Messages::WebProcessPool::StartedUsingGamepads(), 0);
+}
+
+void WebGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client)
+{
+ bool processHadGamepadClients = !m_clients.isEmpty();
+
+ ASSERT(m_clients.contains(&client));
+ m_clients.remove(&client);
+
+ if (processHadGamepadClients && m_clients.isEmpty())
+ WebProcess::singleton().send(Messages::WebProcessPool::StoppedUsingGamepads(), 0);
+}
+
+const Vector<PlatformGamepad*>& WebGamepadProvider::platformGamepads()
+{
+ return m_rawGamepads;
+}
+
+}
+
+#endif // ENABLE(GAMEPAD)
diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h b/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h
new file mode 100644
index 000000000..dc9750a7c
--- /dev/null
+++ b/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(GAMEPAD)
+
+#include <WebCore/GamepadProvider.h>
+#include <wtf/HashSet.h>
+#include <wtf/NeverDestroyed.h>
+
+namespace WebKit {
+
+class SharedMemory;
+class WebGamepad;
+
+class GamepadData;
+
+class WebGamepadProvider : public WebCore::GamepadProvider {
+public:
+ static WebGamepadProvider& singleton();
+
+ void gamepadConnected(const GamepadData&);
+ void gamepadDisconnected(unsigned index);
+ void gamepadActivity(const Vector<GamepadData>&, bool shouldMakeGamepadsVisible);
+
+ void setInitialGamepads(const Vector<GamepadData>&);
+
+private:
+ friend NeverDestroyed<WebGamepadProvider>;
+ WebGamepadProvider();
+ ~WebGamepadProvider() final;
+
+ void startMonitoringGamepads(WebCore::GamepadProviderClient&) final;
+ void stopMonitoringGamepads(WebCore::GamepadProviderClient&) final;
+ const Vector<WebCore::PlatformGamepad*>& platformGamepads() final;
+
+ HashSet<WebCore::GamepadProviderClient*> m_clients;
+
+ Vector<std::unique_ptr<WebGamepad>> m_gamepads;
+ Vector<WebCore::PlatformGamepad*> m_rawGamepads;
+};
+
+} // namespace WebKit
+
+#endif // ENABLE(GAMEPAD)