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Diffstat (limited to 'Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp')
-rw-r--r-- | Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp new file mode 100644 index 000000000..4ab1ec744 --- /dev/null +++ b/Source/WebKit2/WebProcess/Gamepad/WebGamepad.cpp @@ -0,0 +1,75 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "WebGamepad.h" + +#if ENABLE(GAMEPAD) + +#include "GamepadData.h" +#include "Logging.h" +#include <wtf/CurrentTime.h> + + +namespace WebKit { + +WebGamepad::WebGamepad(const GamepadData& gamepadData) + : PlatformGamepad(gamepadData.index()) +{ + LOG(Gamepad, "Connecting WebGamepad %u", gamepadData.index()); + + m_id = gamepadData.id(); + m_axisValues.resize(gamepadData.axisValues().size()); + m_buttonValues.resize(gamepadData.buttonValues().size()); + + updateValues(gamepadData); +} + +const Vector<double>& WebGamepad::axisValues() const +{ + return m_axisValues; +} + +const Vector<double>& WebGamepad::buttonValues() const +{ + return m_buttonValues; +} + +void WebGamepad::updateValues(const GamepadData& gamepadData) +{ + ASSERT(!gamepadData.isNull()); + ASSERT(gamepadData.index() == index()); + ASSERT(m_axisValues.size() == gamepadData.axisValues().size()); + ASSERT(m_buttonValues.size() == gamepadData.buttonValues().size()); + + m_axisValues = gamepadData.axisValues(); + m_buttonValues = gamepadData.buttonValues(); + + m_lastUpdateTime = gamepadData.lastUpdateTime(); +} + +} + +#endif // ENABLE(GAMEPAD) |