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diff --git a/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp b/Source/WebKit2/WebProcess/Gamepad/WebGamepadProvider.cpp
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+/*
+ * Copyright (C) 2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebGamepadProvider.h"
+
+#if ENABLE(GAMEPAD)
+
+#include "GamepadData.h"
+#include "WebGamepad.h"
+#include "WebProcess.h"
+#include "WebProcessPoolMessages.h"
+#include <WebCore/GamepadProviderClient.h>
+#include <wtf/NeverDestroyed.h>
+
+using namespace WebCore;
+
+namespace WebKit {
+
+WebGamepadProvider& WebGamepadProvider::singleton()
+{
+ static NeverDestroyed<WebGamepadProvider> provider;
+ return provider;
+}
+
+WebGamepadProvider::WebGamepadProvider()
+{
+}
+
+WebGamepadProvider::~WebGamepadProvider()
+{
+}
+
+void WebGamepadProvider::setInitialGamepads(const Vector<GamepadData>& gamepadDatas)
+{
+ ASSERT(m_gamepads.isEmpty());
+
+ m_gamepads.resize(gamepadDatas.size());
+ m_rawGamepads.resize(gamepadDatas.size());
+ for (size_t i = 0; i < gamepadDatas.size(); ++i) {
+ if (gamepadDatas[i].isNull())
+ continue;
+
+ m_gamepads[i] = std::make_unique<WebGamepad>(gamepadDatas[i]);
+ m_rawGamepads[i] = m_gamepads[i].get();
+ }
+}
+
+void WebGamepadProvider::gamepadConnected(const GamepadData& gamepadData)
+{
+ if (m_gamepads.size() <= gamepadData.index()) {
+ m_gamepads.resize(gamepadData.index() + 1);
+ m_rawGamepads.resize(gamepadData.index() + 1);
+ }
+
+ ASSERT(!m_gamepads[gamepadData.index()]);
+
+ m_gamepads[gamepadData.index()] = std::make_unique<WebGamepad>(gamepadData);
+ m_rawGamepads[gamepadData.index()] = m_gamepads[gamepadData.index()].get();
+
+ for (auto* client : m_clients)
+ client->platformGamepadConnected(*m_gamepads[gamepadData.index()]);
+}
+
+void WebGamepadProvider::gamepadDisconnected(unsigned index)
+{
+ ASSERT(m_gamepads.size() > index);
+
+ std::unique_ptr<WebGamepad> disconnectedGamepad = WTFMove(m_gamepads[index]);
+ m_rawGamepads[index] = nullptr;
+
+ for (auto* client : m_clients)
+ client->platformGamepadDisconnected(*disconnectedGamepad);
+}
+
+void WebGamepadProvider::gamepadActivity(const Vector<GamepadData>& gamepadDatas, bool shouldMakeGamepadsVisible)
+{
+ ASSERT(m_gamepads.size() == gamepadDatas.size());
+
+ for (size_t i = 0; i < m_gamepads.size(); ++i) {
+ if (m_gamepads[i])
+ m_gamepads[i]->updateValues(gamepadDatas[i]);
+ }
+
+ for (auto* client : m_clients)
+ client->platformGamepadInputActivity(shouldMakeGamepadsVisible);
+}
+
+void WebGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client)
+{
+ bool processHadGamepadClients = !m_clients.isEmpty();
+
+ ASSERT(!m_clients.contains(&client));
+ m_clients.add(&client);
+
+ if (!processHadGamepadClients)
+ WebProcess::singleton().send(Messages::WebProcessPool::StartedUsingGamepads(), 0);
+}
+
+void WebGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client)
+{
+ bool processHadGamepadClients = !m_clients.isEmpty();
+
+ ASSERT(m_clients.contains(&client));
+ m_clients.remove(&client);
+
+ if (processHadGamepadClients && m_clients.isEmpty())
+ WebProcess::singleton().send(Messages::WebProcessPool::StoppedUsingGamepads(), 0);
+}
+
+const Vector<PlatformGamepad*>& WebGamepadProvider::platformGamepads()
+{
+ return m_rawGamepads;
+}
+
+}
+
+#endif // ENABLE(GAMEPAD)