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/*
* The MIT License (MIT)
*
* Copyright (c) 2016-2020 SDL2 VAPI Authors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Authors:
* Mario Daniel Ruiz Saavedra <desiderantes93@gmail.com>
* Gontzal Uriarte <txasatonga@gmail.com>
* Pedro H. Lara Campos <root@pedrohlc.com>
*/
namespace SDL {
///
/// Windows
///
[CCode (cname = "IDirect3DDevice9", cheader_filename = "d3d9.h")]
[Compact]
public struct IDirect3DDevice9 {}
[CCode (cheader_filename = "SDL2/SDL_system.h")]
[Compact]
public class Windows {
[CCode (cname = "SDL_Direct3D9GetAdapterIndex")]
public static int get_adapter_index (int display_index);
[CCode (cname = "SDL_RenderGetD3D9Device")]
public static IDirect3DDevice9* get_render_device (Video.Renderer renderer);
[CCode (cname = "SDL_DXGIGetOutputInfo")]
public static void dxgi_get_output_info (int display_index, out int adapter_index, out int output_index);
[CCode (cname = "SDL_WindowsMessageHook", has_target= true, delegate_target_pos = 0.0, cheader_filename = "SDL2/SDL_system.h")]
public delegate void WindowsMessageHook (void* hWnd, uint message, uint64 w_param, int64 l_param);
[CCode (cname = "SDL_SetWindowsMessageHook", cheader_filename = "SDL2/SDL_system.h")]
public static void set_windows_message_hook (WindowsMessageHook hook);
}// Windows
}
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