/* * The MIT License (MIT) * * Copyright (c) 2016-2020 SDL2 VAPI Authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Authors: * Mario Daniel Ruiz Saavedra * Gontzal Uriarte * Pedro H. Lara Campos */ namespace SDL { /// /// Windows /// [CCode (cname = "IDirect3DDevice9", cheader_filename = "d3d9.h")] [Compact] public struct IDirect3DDevice9 {} [CCode (cheader_filename = "SDL2/SDL_system.h")] [Compact] public class Windows { [CCode (cname = "SDL_Direct3D9GetAdapterIndex")] public static int get_adapter_index (int display_index); [CCode (cname = "SDL_RenderGetD3D9Device")] public static IDirect3DDevice9* get_render_device (Video.Renderer renderer); [CCode (cname = "SDL_DXGIGetOutputInfo")] public static void dxgi_get_output_info (int display_index, out int adapter_index, out int output_index); [CCode (cname = "SDL_WindowsMessageHook", has_target= true, delegate_target_pos = 0.0, cheader_filename = "SDL2/SDL_system.h")] public delegate void WindowsMessageHook (void* hWnd, uint message, uint64 w_param, int64 l_param); [CCode (cname = "SDL_SetWindowsMessageHook", cheader_filename = "SDL2/SDL_system.h")] public static void set_windows_message_hook (WindowsMessageHook hook); }// Windows }