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/*
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
typedef unsigned long GLenum;
typedef boolean GLboolean;
typedef unsigned long GLbitfield;
typedef byte GLbyte;
typedef short GLshort;
typedef long GLint;
typedef long GLsizei;
typedef long long GLintptr;
typedef long long GLsizeiptr;
typedef long long GLint64;
typedef octet GLubyte;
typedef unsigned short GLushort;
typedef unsigned long GLuint;
typedef unsigned long long GLuint64;
typedef unrestricted float GLfloat;
typedef unrestricted float GLclampf;
[
Conditional=WEBGL2,
JSCustomMarkFunction,
DoNotCheckConstants,
] interface WebGL2RenderingContext : WebGLRenderingContextBase {
const GLenum READ_BUFFER = 0x0C02;
const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
const GLenum PACK_ROW_LENGTH = 0x0D02;
const GLenum PACK_SKIP_ROWS = 0x0D03;
const GLenum PACK_SKIP_PIXELS = 0x0D04;
const GLenum COLOR = 0x1800;
const GLenum DEPTH = 0x1801;
const GLenum STENCIL = 0x1802;
const GLenum RED = 0x1903;
const GLenum RGB8 = 0x8051;
const GLenum RGBA8 = 0x8058;
const GLenum RGB10_A2 = 0x8059;
const GLenum TEXTURE_BINDING_3D = 0x806A;
const GLenum UNPACK_SKIP_IMAGES = 0x806D;
const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
const GLenum TEXTURE_3D = 0x806F;
const GLenum TEXTURE_WRAP_R = 0x8072;
const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
const GLenum TEXTURE_MIN_LOD = 0x813A;
const GLenum TEXTURE_MAX_LOD = 0x813B;
const GLenum TEXTURE_BASE_LEVEL = 0x813C;
const GLenum TEXTURE_MAX_LEVEL = 0x813D;
const GLenum MIN = 0x8007;
const GLenum MAX = 0x8008;
const GLenum DEPTH_COMPONENT24 = 0x81A6;
const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
const GLenum TEXTURE_COMPARE_MODE = 0x884C;
const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
const GLenum CURRENT_QUERY = 0x8865;
const GLenum QUERY_RESULT = 0x8866;
const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
const GLenum STREAM_READ = 0x88E1;
const GLenum STREAM_COPY = 0x88E2;
const GLenum STATIC_READ = 0x88E5;
const GLenum STATIC_COPY = 0x88E6;
const GLenum DYNAMIC_READ = 0x88E9;
const GLenum DYNAMIC_COPY = 0x88EA;
const GLenum MAX_DRAW_BUFFERS = 0x8824;
const GLenum DRAW_BUFFER0 = 0x8825;
const GLenum DRAW_BUFFER1 = 0x8826;
const GLenum DRAW_BUFFER2 = 0x8827;
const GLenum DRAW_BUFFER3 = 0x8828;
const GLenum DRAW_BUFFER4 = 0x8829;
const GLenum DRAW_BUFFER5 = 0x882A;
const GLenum DRAW_BUFFER6 = 0x882B;
const GLenum DRAW_BUFFER7 = 0x882C;
const GLenum DRAW_BUFFER8 = 0x882D;
const GLenum DRAW_BUFFER9 = 0x882E;
const GLenum DRAW_BUFFER10 = 0x882F;
const GLenum DRAW_BUFFER11 = 0x8830;
const GLenum DRAW_BUFFER12 = 0x8831;
const GLenum DRAW_BUFFER13 = 0x8832;
const GLenum DRAW_BUFFER14 = 0x8833;
const GLenum DRAW_BUFFER15 = 0x8834;
const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
const GLenum SAMPLER_3D = 0x8B5F;
const GLenum SAMPLER_2D_SHADOW = 0x8B62;
const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
const GLenum PIXEL_PACK_BUFFER = 0x88EB;
const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
const GLenum FLOAT_MAT2x3 = 0x8B65;
const GLenum FLOAT_MAT2x4 = 0x8B66;
const GLenum FLOAT_MAT3x2 = 0x8B67;
const GLenum FLOAT_MAT3x4 = 0x8B68;
const GLenum FLOAT_MAT4x2 = 0x8B69;
const GLenum FLOAT_MAT4x3 = 0x8B6A;
const GLenum SRGB = 0x8C40;
const GLenum SRGB8 = 0x8C41;
const GLenum SRGB8_ALPHA8 = 0x8C43;
const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
const GLenum RGBA32F = 0x8814;
const GLenum RGB32F = 0x8815;
const GLenum RGBA16F = 0x881A;
const GLenum RGB16F = 0x881B;
const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
const GLenum R11F_G11F_B10F = 0x8C3A;
const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
const GLenum RGB9_E5 = 0x8C3D;
const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
const GLenum RASTERIZER_DISCARD = 0x8C89;
const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
const GLenum SEPARATE_ATTRIBS = 0x8C8D;
const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
const GLenum RGBA32UI = 0x8D70;
const GLenum RGB32UI = 0x8D71;
const GLenum RGBA16UI = 0x8D76;
const GLenum RGB16UI = 0x8D77;
const GLenum RGBA8UI = 0x8D7C;
const GLenum RGB8UI = 0x8D7D;
const GLenum RGBA32I = 0x8D82;
const GLenum RGB32I = 0x8D83;
const GLenum RGBA16I = 0x8D88;
const GLenum RGB16I = 0x8D89;
const GLenum RGBA8I = 0x8D8E;
const GLenum RGB8I = 0x8D8F;
const GLenum RED_INTEGER = 0x8D94;
const GLenum RGB_INTEGER = 0x8D98;
const GLenum RGBA_INTEGER = 0x8D99;
const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
const GLenum INT_SAMPLER_2D = 0x8DCA;
const GLenum INT_SAMPLER_3D = 0x8DCB;
const GLenum INT_SAMPLER_CUBE = 0x8DCC;
const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
const GLenum DEPTH_COMPONENT32F = 0x8CAC;
const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
const GLenum DEPTH_STENCIL = 0x84F9;
const GLenum UNSIGNED_INT_24_8 = 0x84FA;
const GLenum DEPTH24_STENCIL8 = 0x88F0;
const GLenum UNSIGNED_NORMALIZED = 0x8C17;
const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
const GLenum READ_FRAMEBUFFER = 0x8CA8;
const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
const GLenum COLOR_ATTACHMENT13 = 0x8CED;
const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
const GLenum MAX_SAMPLES = 0x8D57;
const GLenum HALF_FLOAT = 0x140B;
const GLenum RG = 0x8227;
const GLenum RG_INTEGER = 0x8228;
const GLenum R8 = 0x8229;
const GLenum RG8 = 0x822B;
const GLenum R16F = 0x822D;
const GLenum R32F = 0x822E;
const GLenum RG16F = 0x822F;
const GLenum RG32F = 0x8230;
const GLenum R8I = 0x8231;
const GLenum R8UI = 0x8232;
const GLenum R16I = 0x8233;
const GLenum R16UI = 0x8234;
const GLenum R32I = 0x8235;
const GLenum R32UI = 0x8236;
const GLenum RG8I = 0x8237;
const GLenum RG8UI = 0x8238;
const GLenum RG16I = 0x8239;
const GLenum RG16UI = 0x823A;
const GLenum RG32I = 0x823B;
const GLenum RG32UI = 0x823C;
const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
const GLenum R8_SNORM = 0x8F94;
const GLenum RG8_SNORM = 0x8F95;
const GLenum RGB8_SNORM = 0x8F96;
const GLenum RGBA8_SNORM = 0x8F97;
const GLenum SIGNED_NORMALIZED = 0x8F9C;
const GLenum PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
const GLenum COPY_READ_BUFFER = 0x8F36;
const GLenum COPY_WRITE_BUFFER = 0x8F37;
const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
const GLenum UNIFORM_BUFFER = 0x8A11;
const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
const GLenum UNIFORM_BUFFER_START = 0x8A29;
const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
const GLenum UNIFORM_TYPE = 0x8A37;
const GLenum UNIFORM_SIZE = 0x8A38;
const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
const GLenum UNIFORM_OFFSET = 0x8A3B;
const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
const GLenum INVALID_INDEX = 0xFFFFFFFF;
const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
const GLenum OBJECT_TYPE = 0x9112;
const GLenum SYNC_CONDITION = 0x9113;
const GLenum SYNC_STATUS = 0x9114;
const GLenum SYNC_FLAGS = 0x9115;
const GLenum SYNC_FENCE = 0x9116;
const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
const GLenum UNSIGNALED = 0x9118;
const GLenum SIGNALED = 0x9119;
const GLenum ALREADY_SIGNALED = 0x911A;
const GLenum TIMEOUT_EXPIRED = 0x911B;
const GLenum CONDITION_SATISFIED = 0x911C;
const GLenum WAIT_FAILED = 0x911D;
const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
const GLenum SAMPLER_BINDING = 0x8919;
const GLenum RGB10_A2UI = 0x906F;
const GLenum TEXTURE_SWIZZLE_R = 0x8E42;
const GLenum TEXTURE_SWIZZLE_G = 0x8E43;
const GLenum TEXTURE_SWIZZLE_B = 0x8E44;
const GLenum TEXTURE_SWIZZLE_A = 0x8E45;
const GLenum GREEN = 0x1904;
const GLenum BLUE = 0x1905;
const GLenum INT_2_10_10_10_REV = 0x8D9F;
const GLenum TRANSFORM_FEEDBACK = 0x8E22;
const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
const GLenum COMPRESSED_R11_EAC = 0x9270;
const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
const GLenum COMPRESSED_RG11_EAC = 0x9272;
const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
const GLenum NUM_SAMPLE_COUNTS = 0x9380;
const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE;
const GLuint64 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF;
/* Buffer objects */
[StrictTypeChecking] void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
// MapBufferRange, in particular its read-only and write-only modes,
// can not be exposed safely to JavaScript. GetBufferSubData
// replaces it for the purpose of fetching data back from the GPU.
[StrictTypeChecking] void getBufferSubData(GLenum target, GLintptr offset, ArrayBufferView returnedData);
[StrictTypeChecking] void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer returnedData);
/* Framebuffer objects */
[StrictTypeChecking] void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
[StrictTypeChecking] void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
[StrictTypeChecking, Custom] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
[StrictTypeChecking] void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
[StrictTypeChecking] void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
[StrictTypeChecking] void readBuffer(GLenum src);
/* Renderbuffer objects */
[StrictTypeChecking] void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
/* Texture objects */
[StrictTypeChecking] void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
[StrictTypeChecking] void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
[StrictTypeChecking] void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
[StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels);
[StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? source);
[StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? source);
[StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? source);
[StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? source);
[StrictTypeChecking] void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
[StrictTypeChecking] void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView data);
[StrictTypeChecking] void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, ArrayBufferView data);
/* Programs and shaders */
[StrictTypeChecking] GLint getFragDataLocation(WebGLProgram? program, DOMString name);
/* Uniforms and attributes */
[StrictTypeChecking] void uniform1ui(WebGLUniformLocation? location, GLuint v0);
[StrictTypeChecking] void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
[StrictTypeChecking] void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
[StrictTypeChecking] void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
[StrictTypeChecking] void uniform1uiv(WebGLUniformLocation? location, Uint32Array value);
[StrictTypeChecking] void uniform2uiv(WebGLUniformLocation? location, Uint32Array value);
[StrictTypeChecking] void uniform3uiv(WebGLUniformLocation? location, Uint32Array value);
[StrictTypeChecking] void uniform4uiv(WebGLUniformLocation? location, Uint32Array value);
[StrictTypeChecking] void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
[StrictTypeChecking] void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
[StrictTypeChecking] void vertexAttribI4iv(GLuint index, Int32Array v);
[StrictTypeChecking] void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
[StrictTypeChecking] void vertexAttribI4uiv(GLuint index, Uint32Array v);
[StrictTypeChecking] void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
/* Writing to the drawing buffer */
[StrictTypeChecking] void vertexAttribDivisor(GLuint index, GLuint divisor);
[StrictTypeChecking] void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
[StrictTypeChecking] void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
[StrictTypeChecking] void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
/* Multiple Render Targets */
[StrictTypeChecking] void drawBuffers(sequence<GLenum> buffers);
[StrictTypeChecking] void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value);
[StrictTypeChecking] void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value);
[StrictTypeChecking] void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value);
[StrictTypeChecking] void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/* Query Objects */
[StrictTypeChecking] WebGLQuery createQuery();
[StrictTypeChecking] void deleteQuery(WebGLQuery? query);
[StrictTypeChecking] GLboolean isQuery(WebGLQuery? query);
[StrictTypeChecking] void beginQuery(GLenum target, WebGLQuery? query);
[StrictTypeChecking] void endQuery(GLenum target);
[StrictTypeChecking] WebGLQuery getQuery(GLenum target, GLenum pname);
[StrictTypeChecking, Custom] any getQueryParameter(WebGLQuery? query, GLenum pname);
/* Sampler Objects */
[StrictTypeChecking] WebGLSampler createSampler();
[StrictTypeChecking] void deleteSampler(WebGLSampler? sampler);
[StrictTypeChecking] GLboolean isSampler(WebGLSampler? sampler);
[StrictTypeChecking] void bindSampler(GLuint unit, WebGLSampler? sampler);
[StrictTypeChecking] void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);
[StrictTypeChecking] void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);
[StrictTypeChecking, Custom] any getSamplerParameter(WebGLSampler? sampler, GLenum pname);
/* Sync objects */
[StrictTypeChecking] WebGLSync fenceSync(GLenum condition, GLbitfield flags);
[StrictTypeChecking] GLboolean isSync(WebGLSync? sync);
[StrictTypeChecking] void deleteSync(WebGLSync? sync);
[StrictTypeChecking] GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout);
[StrictTypeChecking] void waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout);
[StrictTypeChecking, Custom] any getSyncParameter(WebGLSync? sync, GLenum pname);
/* Transform Feedback */
[StrictTypeChecking] WebGLTransformFeedback createTransformFeedback();
[StrictTypeChecking] void deleteTransformFeedback(WebGLTransformFeedback? id);
[StrictTypeChecking] GLboolean isTransformFeedback(WebGLTransformFeedback? id);
[StrictTypeChecking] void bindTransformFeedback(GLenum target, WebGLTransformFeedback? id);
[StrictTypeChecking] void beginTransformFeedback(GLenum primitiveMode);
[StrictTypeChecking] void endTransformFeedback();
[StrictTypeChecking] void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> varyings, GLenum bufferMode);
[StrictTypeChecking] WebGLActiveInfo getTransformFeedbackVarying(WebGLProgram? program, GLuint index);
[StrictTypeChecking] void pauseTransformFeedback();
[StrictTypeChecking] void resumeTransformFeedback();
/* Uniform Buffer Objects and Transform Feedback Buffers */
[StrictTypeChecking] void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
[StrictTypeChecking] void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
[StrictTypeChecking, Custom] any getIndexedParameter(GLenum target, GLuint index);
[StrictTypeChecking] Uint32Array getUniformIndices(WebGLProgram? program, sequence<DOMString> uniformNames);
[StrictTypeChecking] Int32Array getActiveUniforms(WebGLProgram? program, Uint32Array uniformIndices, GLenum pname);
[StrictTypeChecking] GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName);
[StrictTypeChecking, Custom] any getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname);
[StrictTypeChecking, Custom] any getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex);
[StrictTypeChecking] void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
/* Vertex Array Objects */
[StrictTypeChecking] WebGLVertexArrayObject createVertexArray();
[StrictTypeChecking] void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
[StrictTypeChecking] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
[StrictTypeChecking] void bindVertexArray(WebGLVertexArrayObject? vertexArray);
};
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