/* * Copyright (C) 2015 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ typedef unsigned long GLenum; typedef boolean GLboolean; typedef unsigned long GLbitfield; typedef byte GLbyte; typedef short GLshort; typedef long GLint; typedef long GLsizei; typedef long long GLintptr; typedef long long GLsizeiptr; typedef long long GLint64; typedef octet GLubyte; typedef unsigned short GLushort; typedef unsigned long GLuint; typedef unsigned long long GLuint64; typedef unrestricted float GLfloat; typedef unrestricted float GLclampf; [ Conditional=WEBGL2, JSCustomMarkFunction, DoNotCheckConstants, ] interface WebGL2RenderingContext : WebGLRenderingContextBase { const GLenum READ_BUFFER = 0x0C02; const GLenum UNPACK_ROW_LENGTH = 0x0CF2; const GLenum UNPACK_SKIP_ROWS = 0x0CF3; const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; const GLenum PACK_ROW_LENGTH = 0x0D02; const GLenum PACK_SKIP_ROWS = 0x0D03; const GLenum PACK_SKIP_PIXELS = 0x0D04; const GLenum COLOR = 0x1800; const GLenum DEPTH = 0x1801; const GLenum STENCIL = 0x1802; const GLenum RED = 0x1903; const GLenum RGB8 = 0x8051; const GLenum RGBA8 = 0x8058; const GLenum RGB10_A2 = 0x8059; const GLenum TEXTURE_BINDING_3D = 0x806A; const GLenum UNPACK_SKIP_IMAGES = 0x806D; const GLenum UNPACK_IMAGE_HEIGHT = 0x806E; const GLenum TEXTURE_3D = 0x806F; const GLenum TEXTURE_WRAP_R = 0x8072; const GLenum MAX_3D_TEXTURE_SIZE = 0x8073; const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368; const GLenum MAX_ELEMENTS_VERTICES = 0x80E8; const GLenum MAX_ELEMENTS_INDICES = 0x80E9; const GLenum TEXTURE_MIN_LOD = 0x813A; const GLenum TEXTURE_MAX_LOD = 0x813B; const GLenum TEXTURE_BASE_LEVEL = 0x813C; const GLenum TEXTURE_MAX_LEVEL = 0x813D; const GLenum MIN = 0x8007; const GLenum MAX = 0x8008; const GLenum DEPTH_COMPONENT24 = 0x81A6; const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD; const GLenum TEXTURE_COMPARE_MODE = 0x884C; const GLenum TEXTURE_COMPARE_FUNC = 0x884D; const GLenum CURRENT_QUERY = 0x8865; const GLenum QUERY_RESULT = 0x8866; const GLenum QUERY_RESULT_AVAILABLE = 0x8867; const GLenum STREAM_READ = 0x88E1; const GLenum STREAM_COPY = 0x88E2; const GLenum STATIC_READ = 0x88E5; const GLenum STATIC_COPY = 0x88E6; const GLenum DYNAMIC_READ = 0x88E9; const GLenum DYNAMIC_COPY = 0x88EA; const GLenum MAX_DRAW_BUFFERS = 0x8824; const GLenum DRAW_BUFFER0 = 0x8825; const GLenum DRAW_BUFFER1 = 0x8826; const GLenum DRAW_BUFFER2 = 0x8827; const GLenum DRAW_BUFFER3 = 0x8828; const GLenum DRAW_BUFFER4 = 0x8829; const GLenum DRAW_BUFFER5 = 0x882A; const GLenum DRAW_BUFFER6 = 0x882B; const GLenum DRAW_BUFFER7 = 0x882C; const GLenum DRAW_BUFFER8 = 0x882D; const GLenum DRAW_BUFFER9 = 0x882E; const GLenum DRAW_BUFFER10 = 0x882F; const GLenum DRAW_BUFFER11 = 0x8830; const GLenum DRAW_BUFFER12 = 0x8831; const GLenum DRAW_BUFFER13 = 0x8832; const GLenum DRAW_BUFFER14 = 0x8833; const GLenum DRAW_BUFFER15 = 0x8834; const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; const GLenum SAMPLER_3D = 0x8B5F; const GLenum SAMPLER_2D_SHADOW = 0x8B62; const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; const GLenum PIXEL_PACK_BUFFER = 0x88EB; const GLenum PIXEL_UNPACK_BUFFER = 0x88EC; const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED; const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; const GLenum FLOAT_MAT2x3 = 0x8B65; const GLenum FLOAT_MAT2x4 = 0x8B66; const GLenum FLOAT_MAT3x2 = 0x8B67; const GLenum FLOAT_MAT3x4 = 0x8B68; const GLenum FLOAT_MAT4x2 = 0x8B69; const GLenum FLOAT_MAT4x3 = 0x8B6A; const GLenum SRGB = 0x8C40; const GLenum SRGB8 = 0x8C41; const GLenum SRGB8_ALPHA8 = 0x8C43; const GLenum COMPARE_REF_TO_TEXTURE = 0x884E; const GLenum RGBA32F = 0x8814; const GLenum RGB32F = 0x8815; const GLenum RGBA16F = 0x881A; const GLenum RGB16F = 0x881B; const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904; const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905; const GLenum MAX_VARYING_COMPONENTS = 0x8B4B; const GLenum TEXTURE_2D_ARRAY = 0x8C1A; const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D; const GLenum R11F_G11F_B10F = 0x8C3A; const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; const GLenum RGB9_E5 = 0x8C3D; const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; const GLenum RASTERIZER_DISCARD = 0x8C89; const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; const GLenum INTERLEAVED_ATTRIBS = 0x8C8C; const GLenum SEPARATE_ATTRIBS = 0x8C8D; const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; const GLenum RGBA32UI = 0x8D70; const GLenum RGB32UI = 0x8D71; const GLenum RGBA16UI = 0x8D76; const GLenum RGB16UI = 0x8D77; const GLenum RGBA8UI = 0x8D7C; const GLenum RGB8UI = 0x8D7D; const GLenum RGBA32I = 0x8D82; const GLenum RGB32I = 0x8D83; const GLenum RGBA16I = 0x8D88; const GLenum RGB16I = 0x8D89; const GLenum RGBA8I = 0x8D8E; const GLenum RGB8I = 0x8D8F; const GLenum RED_INTEGER = 0x8D94; const GLenum RGB_INTEGER = 0x8D98; const GLenum RGBA_INTEGER = 0x8D99; const GLenum SAMPLER_2D_ARRAY = 0x8DC1; const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5; const GLenum UNSIGNED_INT_VEC2 = 0x8DC6; const GLenum UNSIGNED_INT_VEC3 = 0x8DC7; const GLenum UNSIGNED_INT_VEC4 = 0x8DC8; const GLenum INT_SAMPLER_2D = 0x8DCA; const GLenum INT_SAMPLER_3D = 0x8DCB; const GLenum INT_SAMPLER_CUBE = 0x8DCC; const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF; const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2; const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3; const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; const GLenum DEPTH_COMPONENT32F = 0x8CAC; const GLenum DEPTH32F_STENCIL8 = 0x8CAD; const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; const GLenum FRAMEBUFFER_DEFAULT = 0x8218; const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; const GLenum DEPTH_STENCIL = 0x84F9; const GLenum UNSIGNED_INT_24_8 = 0x84FA; const GLenum DEPTH24_STENCIL8 = 0x88F0; const GLenum UNSIGNED_NORMALIZED = 0x8C17; const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */ const GLenum READ_FRAMEBUFFER = 0x8CA8; const GLenum DRAW_FRAMEBUFFER = 0x8CA9; const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA; const GLenum RENDERBUFFER_SAMPLES = 0x8CAB; const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF; const GLenum COLOR_ATTACHMENT1 = 0x8CE1; const GLenum COLOR_ATTACHMENT2 = 0x8CE2; const GLenum COLOR_ATTACHMENT3 = 0x8CE3; const GLenum COLOR_ATTACHMENT4 = 0x8CE4; const GLenum COLOR_ATTACHMENT5 = 0x8CE5; const GLenum COLOR_ATTACHMENT6 = 0x8CE6; const GLenum COLOR_ATTACHMENT7 = 0x8CE7; const GLenum COLOR_ATTACHMENT8 = 0x8CE8; const GLenum COLOR_ATTACHMENT9 = 0x8CE9; const GLenum COLOR_ATTACHMENT10 = 0x8CEA; const GLenum COLOR_ATTACHMENT11 = 0x8CEB; const GLenum COLOR_ATTACHMENT12 = 0x8CEC; const GLenum COLOR_ATTACHMENT13 = 0x8CED; const GLenum COLOR_ATTACHMENT14 = 0x8CEE; const GLenum COLOR_ATTACHMENT15 = 0x8CEF; const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; const GLenum MAX_SAMPLES = 0x8D57; const GLenum HALF_FLOAT = 0x140B; const GLenum RG = 0x8227; const GLenum RG_INTEGER = 0x8228; const GLenum R8 = 0x8229; const GLenum RG8 = 0x822B; const GLenum R16F = 0x822D; const GLenum R32F = 0x822E; const GLenum RG16F = 0x822F; const GLenum RG32F = 0x8230; const GLenum R8I = 0x8231; const GLenum R8UI = 0x8232; const GLenum R16I = 0x8233; const GLenum R16UI = 0x8234; const GLenum R32I = 0x8235; const GLenum R32UI = 0x8236; const GLenum RG8I = 0x8237; const GLenum RG8UI = 0x8238; const GLenum RG16I = 0x8239; const GLenum RG16UI = 0x823A; const GLenum RG32I = 0x823B; const GLenum RG32UI = 0x823C; const GLenum VERTEX_ARRAY_BINDING = 0x85B5; const GLenum R8_SNORM = 0x8F94; const GLenum RG8_SNORM = 0x8F95; const GLenum RGB8_SNORM = 0x8F96; const GLenum RGBA8_SNORM = 0x8F97; const GLenum SIGNED_NORMALIZED = 0x8F9C; const GLenum PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69; const GLenum COPY_READ_BUFFER = 0x8F36; const GLenum COPY_WRITE_BUFFER = 0x8F37; const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */ const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */ const GLenum UNIFORM_BUFFER = 0x8A11; const GLenum UNIFORM_BUFFER_BINDING = 0x8A28; const GLenum UNIFORM_BUFFER_START = 0x8A29; const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A; const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30; const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36; const GLenum UNIFORM_TYPE = 0x8A37; const GLenum UNIFORM_SIZE = 0x8A38; const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A; const GLenum UNIFORM_OFFSET = 0x8A3B; const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C; const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E; const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F; const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40; const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; const GLenum INVALID_INDEX = 0xFFFFFFFF; const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111; const GLenum OBJECT_TYPE = 0x9112; const GLenum SYNC_CONDITION = 0x9113; const GLenum SYNC_STATUS = 0x9114; const GLenum SYNC_FLAGS = 0x9115; const GLenum SYNC_FENCE = 0x9116; const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117; const GLenum UNSIGNALED = 0x9118; const GLenum SIGNALED = 0x9119; const GLenum ALREADY_SIGNALED = 0x911A; const GLenum TIMEOUT_EXPIRED = 0x911B; const GLenum CONDITION_SATISFIED = 0x911C; const GLenum WAIT_FAILED = 0x911D; const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001; const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; const GLenum ANY_SAMPLES_PASSED = 0x8C2F; const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; const GLenum SAMPLER_BINDING = 0x8919; const GLenum RGB10_A2UI = 0x906F; const GLenum TEXTURE_SWIZZLE_R = 0x8E42; const GLenum TEXTURE_SWIZZLE_G = 0x8E43; const GLenum TEXTURE_SWIZZLE_B = 0x8E44; const GLenum TEXTURE_SWIZZLE_A = 0x8E45; const GLenum GREEN = 0x1904; const GLenum BLUE = 0x1905; const GLenum INT_2_10_10_10_REV = 0x8D9F; const GLenum TRANSFORM_FEEDBACK = 0x8E22; const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23; const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25; const GLenum COMPRESSED_R11_EAC = 0x9270; const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271; const GLenum COMPRESSED_RG11_EAC = 0x9272; const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273; const GLenum COMPRESSED_RGB8_ETC2 = 0x9274; const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275; const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276; const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277; const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278; const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279; const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F; const GLenum MAX_ELEMENT_INDEX = 0x8D6B; const GLenum NUM_SAMPLE_COUNTS = 0x9380; const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF; const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE; const GLuint64 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF; /* Buffer objects */ [StrictTypeChecking] void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); // MapBufferRange, in particular its read-only and write-only modes, // can not be exposed safely to JavaScript. GetBufferSubData // replaces it for the purpose of fetching data back from the GPU. [StrictTypeChecking] void getBufferSubData(GLenum target, GLintptr offset, ArrayBufferView returnedData); [StrictTypeChecking] void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer returnedData); /* Framebuffer objects */ [StrictTypeChecking] void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); [StrictTypeChecking] void framebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); [StrictTypeChecking, Custom] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname); [StrictTypeChecking] void invalidateFramebuffer(GLenum target, sequence attachments); [StrictTypeChecking] void invalidateSubFramebuffer(GLenum target, sequence attachments, GLint x, GLint y, GLsizei width, GLsizei height); [StrictTypeChecking] void readBuffer(GLenum src); /* Renderbuffer objects */ [StrictTypeChecking] void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); /* Texture objects */ [StrictTypeChecking] void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); [StrictTypeChecking] void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); [StrictTypeChecking] void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); [StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, ArrayBufferView? pixels); [StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? source); [StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? source); [StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? source); [StrictTypeChecking] void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? source); [StrictTypeChecking] void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); [StrictTypeChecking] void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView data); [StrictTypeChecking] void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, ArrayBufferView data); /* Programs and shaders */ [StrictTypeChecking] GLint getFragDataLocation(WebGLProgram? program, DOMString name); /* Uniforms and attributes */ [StrictTypeChecking] void uniform1ui(WebGLUniformLocation? location, GLuint v0); [StrictTypeChecking] void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1); [StrictTypeChecking] void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2); [StrictTypeChecking] void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); [StrictTypeChecking] void uniform1uiv(WebGLUniformLocation? location, Uint32Array value); [StrictTypeChecking] void uniform2uiv(WebGLUniformLocation? location, Uint32Array value); [StrictTypeChecking] void uniform3uiv(WebGLUniformLocation? location, Uint32Array value); [StrictTypeChecking] void uniform4uiv(WebGLUniformLocation? location, Uint32Array value); [StrictTypeChecking] void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); [StrictTypeChecking] void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w); [StrictTypeChecking] void vertexAttribI4iv(GLuint index, Int32Array v); [StrictTypeChecking] void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); [StrictTypeChecking] void vertexAttribI4uiv(GLuint index, Uint32Array v); [StrictTypeChecking] void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); /* Writing to the drawing buffer */ [StrictTypeChecking] void vertexAttribDivisor(GLuint index, GLuint divisor); [StrictTypeChecking] void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); [StrictTypeChecking] void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount); [StrictTypeChecking] void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset); /* Multiple Render Targets */ [StrictTypeChecking] void drawBuffers(sequence buffers); [StrictTypeChecking] void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value); [StrictTypeChecking] void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value); [StrictTypeChecking] void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value); [StrictTypeChecking] void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); /* Query Objects */ [StrictTypeChecking] WebGLQuery createQuery(); [StrictTypeChecking] void deleteQuery(WebGLQuery? query); [StrictTypeChecking] GLboolean isQuery(WebGLQuery? query); [StrictTypeChecking] void beginQuery(GLenum target, WebGLQuery? query); [StrictTypeChecking] void endQuery(GLenum target); [StrictTypeChecking] WebGLQuery getQuery(GLenum target, GLenum pname); [StrictTypeChecking, Custom] any getQueryParameter(WebGLQuery? query, GLenum pname); /* Sampler Objects */ [StrictTypeChecking] WebGLSampler createSampler(); [StrictTypeChecking] void deleteSampler(WebGLSampler? sampler); [StrictTypeChecking] GLboolean isSampler(WebGLSampler? sampler); [StrictTypeChecking] void bindSampler(GLuint unit, WebGLSampler? sampler); [StrictTypeChecking] void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param); [StrictTypeChecking] void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param); [StrictTypeChecking, Custom] any getSamplerParameter(WebGLSampler? sampler, GLenum pname); /* Sync objects */ [StrictTypeChecking] WebGLSync fenceSync(GLenum condition, GLbitfield flags); [StrictTypeChecking] GLboolean isSync(WebGLSync? sync); [StrictTypeChecking] void deleteSync(WebGLSync? sync); [StrictTypeChecking] GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); [StrictTypeChecking] void waitSync(WebGLSync? sync, GLbitfield flags, GLuint64 timeout); [StrictTypeChecking, Custom] any getSyncParameter(WebGLSync? sync, GLenum pname); /* Transform Feedback */ [StrictTypeChecking] WebGLTransformFeedback createTransformFeedback(); [StrictTypeChecking] void deleteTransformFeedback(WebGLTransformFeedback? id); [StrictTypeChecking] GLboolean isTransformFeedback(WebGLTransformFeedback? id); [StrictTypeChecking] void bindTransformFeedback(GLenum target, WebGLTransformFeedback? id); [StrictTypeChecking] void beginTransformFeedback(GLenum primitiveMode); [StrictTypeChecking] void endTransformFeedback(); [StrictTypeChecking] void transformFeedbackVaryings(WebGLProgram? program, sequence varyings, GLenum bufferMode); [StrictTypeChecking] WebGLActiveInfo getTransformFeedbackVarying(WebGLProgram? program, GLuint index); [StrictTypeChecking] void pauseTransformFeedback(); [StrictTypeChecking] void resumeTransformFeedback(); /* Uniform Buffer Objects and Transform Feedback Buffers */ [StrictTypeChecking] void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer); [StrictTypeChecking] void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size); [StrictTypeChecking, Custom] any getIndexedParameter(GLenum target, GLuint index); [StrictTypeChecking] Uint32Array getUniformIndices(WebGLProgram? program, sequence uniformNames); [StrictTypeChecking] Int32Array getActiveUniforms(WebGLProgram? program, Uint32Array uniformIndices, GLenum pname); [StrictTypeChecking] GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockName); [StrictTypeChecking, Custom] any getActiveUniformBlockParameter(WebGLProgram? program, GLuint uniformBlockIndex, GLenum pname); [StrictTypeChecking, Custom] any getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlockIndex); [StrictTypeChecking] void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); /* Vertex Array Objects */ [StrictTypeChecking] WebGLVertexArrayObject createVertexArray(); [StrictTypeChecking] void deleteVertexArray(WebGLVertexArrayObject? vertexArray); [StrictTypeChecking] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); [StrictTypeChecking] void bindVertexArray(WebGLVertexArrayObject? vertexArray); };