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path: root/src/mbgl/renderer/layers/render_background_layer.cpp
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Diffstat (limited to 'src/mbgl/renderer/layers/render_background_layer.cpp')
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 885b6fe9b2..4725bce435 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -37,8 +37,14 @@ void RenderBackgroundLayer::evaluate(const PropertyEvaluationParameters &paramet
parameters.getCrossfadeParameters(),
unevaluated.evaluate(parameters));
- passes = properties->evaluated.get<style::BackgroundOpacity>() > 0 ? RenderPass::Translucent
- : RenderPass::None;
+ passes = properties->evaluated.get<style::BackgroundOpacity>() == 0.0f
+ ? RenderPass::None
+ : (!unevaluated.get<style::BackgroundPattern>().isUndefined()
+ || properties->evaluated.get<style::BackgroundOpacity>() < 1.0f
+ || properties->evaluated.get<style::BackgroundColor>().a < 1.0f)
+ ? RenderPass::Translucent
+ // Supply both - evaluated based on opaquePassCutoff in render().
+ : RenderPass::Opaque | RenderPass::Translucent;
properties->renderPasses = mbgl::underlying_type(passes);
evaluatedProperties = std::move(properties);
}
@@ -77,7 +83,9 @@ void RenderBackgroundLayer::render(PaintParameters& parameters) {
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
- parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
+ parameters.depthModeForSublayer(0, parameters.pass == RenderPass::Opaque
+ ? gfx::DepthMaskType::ReadWrite
+ : gfx::DepthMaskType::ReadOnly),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
@@ -118,6 +126,12 @@ void RenderBackgroundLayer::render(PaintParameters& parameters) {
);
}
} else {
+ auto backgroundRenderPass = (evaluated.get<BackgroundColor>().a >= 1.0f
+ && evaluated.get<BackgroundOpacity>() >= 1.0f
+ && parameters.currentLayer >= parameters.opaquePassCutoff) ? RenderPass::Opaque : RenderPass::Translucent;
+ if (parameters.pass != backgroundRenderPass) {
+ return;
+ }
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
draw(
parameters.programs.getBackgroundLayerPrograms().background,