diff options
Diffstat (limited to 'platform/default/headless_backend_egl.cpp')
-rw-r--r-- | platform/default/headless_backend_egl.cpp | 79 |
1 files changed, 10 insertions, 69 deletions
diff --git a/platform/default/headless_backend_egl.cpp b/platform/default/headless_backend_egl.cpp index ee1c875531..bed6129f0e 100644 --- a/platform/default/headless_backend_egl.cpp +++ b/platform/default/headless_backend_egl.cpp @@ -12,13 +12,13 @@ namespace mbgl { -gl::glProc HeadlessView::initializeExtension(const char* name) { +gl::glProc HeadlessBackend::initializeExtension(const char* name) { return eglGetProcAddress(name); } -void HeadlessView::createContext() { - dpy = display->dpy; - config = display->config; +void HeadlessBackend::createContext() { + auto dpy = display->dpy; + auto config = display->config; assert(dpy != EGL_NO_DISPLAY); assert(glContext == EGL_NO_CONTEXT); @@ -34,8 +34,9 @@ void HeadlessView::createContext() { } } -void HeadlessView::destroyContext() { +void HeadlessBackend::destroyContext() { if (glContext) { + auto dpy = display->dpy; if (!eglDestroyContext(dpy, glContext)) { throw std::runtime_error("Failed to destroy context."); } @@ -44,75 +45,15 @@ void HeadlessView::destroyContext() { } } -void HeadlessView::resizeFramebuffer() { - const unsigned int w = dimensions[0] * pixelRatio; - const unsigned int h = dimensions[1] * pixelRatio; - - // Create depth/stencil buffer - MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil)); - MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); - - MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor)); - MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h)); - MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0)); - - MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo)); - MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)); - - MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor)); - MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil)); - - GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); - - if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { - std::string error("Couldn't create framebuffer: "); - switch (status) { - case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break; - case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break; - case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break; - case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break; - case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break; - case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break; - case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break; - default: error += "other"; break; - } - throw std::runtime_error(error); - } - - MBGL_CHECK_ERROR(glViewport(0, 0, w, h)); -} - -void HeadlessView::clearBuffers() { - assert(active); - - MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); - - if (fbo) { - MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo)); - fbo = 0; - } - - if (fboColor) { - MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor)); - fboColor = 0; - } - - if (fboDepthStencil) { - MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil)); - fboDepthStencil = 0; - } -} - -void HeadlessView::activateContext() { +void HeadlessBackend::activateContext() { + auto dpy = display->dpy; if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, glContext)) { throw std::runtime_error("Switching OpenGL context failed.\n"); } } -void HeadlessView::deactivateContext() { +void HeadlessBackend::deactivateContext() { + auto dpy = display->dpy; if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) { throw std::runtime_error("Removing OpenGL context failed.\n"); } |