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Diffstat (limited to 'platform/default/headless_backend_egl.cpp')
-rw-r--r--platform/default/headless_backend_egl.cpp79
1 files changed, 10 insertions, 69 deletions
diff --git a/platform/default/headless_backend_egl.cpp b/platform/default/headless_backend_egl.cpp
index ee1c875531..bed6129f0e 100644
--- a/platform/default/headless_backend_egl.cpp
+++ b/platform/default/headless_backend_egl.cpp
@@ -12,13 +12,13 @@
namespace mbgl {
-gl::glProc HeadlessView::initializeExtension(const char* name) {
+gl::glProc HeadlessBackend::initializeExtension(const char* name) {
return eglGetProcAddress(name);
}
-void HeadlessView::createContext() {
- dpy = display->dpy;
- config = display->config;
+void HeadlessBackend::createContext() {
+ auto dpy = display->dpy;
+ auto config = display->config;
assert(dpy != EGL_NO_DISPLAY);
assert(glContext == EGL_NO_CONTEXT);
@@ -34,8 +34,9 @@ void HeadlessView::createContext() {
}
}
-void HeadlessView::destroyContext() {
+void HeadlessBackend::destroyContext() {
if (glContext) {
+ auto dpy = display->dpy;
if (!eglDestroyContext(dpy, glContext)) {
throw std::runtime_error("Failed to destroy context.");
}
@@ -44,75 +45,15 @@ void HeadlessView::destroyContext() {
}
}
-void HeadlessView::resizeFramebuffer() {
- const unsigned int w = dimensions[0] * pixelRatio;
- const unsigned int h = dimensions[1] * pixelRatio;
-
- // Create depth/stencil buffer
- MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboDepthStencil));
- MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboDepthStencil));
- MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, w, h));
- MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
-
- MBGL_CHECK_ERROR(glGenRenderbuffersEXT(1, &fboColor));
- MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fboColor));
- MBGL_CHECK_ERROR(glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, w, h));
- MBGL_CHECK_ERROR(glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0));
-
- MBGL_CHECK_ERROR(glGenFramebuffersEXT(1, &fbo));
- MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
-
- MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fboColor));
- MBGL_CHECK_ERROR(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fboDepthStencil));
-
- GLenum status = MBGL_CHECK_ERROR(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT));
-
- if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- std::string error("Couldn't create framebuffer: ");
- switch (status) {
- case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: (error += "incomplete attachment"); break;
- case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error += "incomplete missing attachment"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error += "incomplete dimensions"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error += "incomplete formats"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error += "incomplete draw buffer"; break;
- case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error += "incomplete read buffer"; break;
- case GL_FRAMEBUFFER_UNSUPPORTED: error += "unsupported"; break;
- default: error += "other"; break;
- }
- throw std::runtime_error(error);
- }
-
- MBGL_CHECK_ERROR(glViewport(0, 0, w, h));
-}
-
-void HeadlessView::clearBuffers() {
- assert(active);
-
- MBGL_CHECK_ERROR(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0));
-
- if (fbo) {
- MBGL_CHECK_ERROR(glDeleteFramebuffersEXT(1, &fbo));
- fbo = 0;
- }
-
- if (fboColor) {
- MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboColor));
- fboColor = 0;
- }
-
- if (fboDepthStencil) {
- MBGL_CHECK_ERROR(glDeleteRenderbuffersEXT(1, &fboDepthStencil));
- fboDepthStencil = 0;
- }
-}
-
-void HeadlessView::activateContext() {
+void HeadlessBackend::activateContext() {
+ auto dpy = display->dpy;
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, glContext)) {
throw std::runtime_error("Switching OpenGL context failed.\n");
}
}
-void HeadlessView::deactivateContext() {
+void HeadlessBackend::deactivateContext() {
+ auto dpy = display->dpy;
if (!eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
throw std::runtime_error("Removing OpenGL context failed.\n");
}