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authorKonstantin Käfer <mail@kkaefer.com>2019-03-20 15:55:39 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-04-05 11:49:17 +0200
commit394e2aa7171943b7b0be77be7b19bc4a97c36905 (patch)
treee90ac54cc8e8b3c4d476cd6b19cf0f39f446dc8b /src/mbgl/gl
parentbe3b5917c169a6d5e6fcdc3cca15ca78e44dfd1d (diff)
downloadqtlocation-mapboxgl-394e2aa7171943b7b0be77be7b19bc4a97c36905.tar.gz
[core] prefer static_cast for casts to derived classes
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r--src/mbgl/gl/program.hpp4
-rw-r--r--src/mbgl/gl/texture.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 1cec7671a1..92747e60c4 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -168,7 +168,7 @@ public:
const gfx::IndexBuffer& indexBuffer,
std::size_t indexOffset,
std::size_t indexLength) override {
- auto& context = reinterpret_cast<gl::Context&>(genericContext);
+ auto& context = static_cast<gl::Context&>(genericContext);
context.setDepthMode(depthMode);
context.setStencilMode(stencilMode);
@@ -194,7 +194,7 @@ public:
instance.textureStates.bind(context, textureBindings);
- auto& vertexArray = reinterpret_cast<gl::DrawScopeResource&>(*drawScope.resource).vertexArray;
+ auto& vertexArray = static_cast<gl::DrawScopeResource&>(*drawScope.resource).vertexArray;
vertexArray.bind(context,
indexBuffer,
instance.attributeLocations.toBindingArray(attributeBindings));
diff --git a/src/mbgl/gl/texture.cpp b/src/mbgl/gl/texture.cpp
index 2b41e7ae8e..ef4d083677 100644
--- a/src/mbgl/gl/texture.cpp
+++ b/src/mbgl/gl/texture.cpp
@@ -9,7 +9,7 @@ namespace gl {
using namespace platform;
void bindTexture(gl::Context& context, const uint8_t unit, const gfx::TextureBinding& binding) {
- auto& resource = reinterpret_cast<gl::TextureResource&>(*binding.resource);
+ auto& resource = static_cast<gl::TextureResource&>(*binding.resource);
if (binding.filter != resource.filter || binding.mipmap != resource.mipmap ||
binding.wrapX != resource.wrapX || binding.wrapY != resource.wrapY) {
context.activeTextureUnit = unit;