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authorKonstantin Käfer <mail@kkaefer.com>2019-03-20 15:27:13 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-04-05 11:49:17 +0200
commitbe3b5917c169a6d5e6fcdc3cca15ca78e44dfd1d (patch)
treeaf780c3b78e5d2df7d8bee1f55a6f471a8047801 /src/mbgl/gl
parent839f4687aacb98440f85660120173c9b9895f46a (diff)
downloadqtlocation-mapboxgl-be3b5917c169a6d5e6fcdc3cca15ca78e44dfd1d.tar.gz
[core] add generic base class for renderbuffers
Diffstat (limited to 'src/mbgl/gl')
-rw-r--r--src/mbgl/gl/context.cpp49
-rw-r--r--src/mbgl/gl/context.hpp23
-rw-r--r--src/mbgl/gl/renderbuffer.hpp33
-rw-r--r--src/mbgl/gl/renderbuffer_resource.hpp19
4 files changed, 55 insertions, 69 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index a1feafbedd..fcaae59804 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -3,6 +3,7 @@
#include <mbgl/gl/vertex_buffer_resource.hpp>
#include <mbgl/gl/index_buffer_resource.hpp>
#include <mbgl/gl/texture_resource.hpp>
+#include <mbgl/gl/renderbuffer_resource.hpp>
#include <mbgl/gl/draw_scope_resource.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/debugging.hpp>
@@ -336,7 +337,8 @@ UniqueFramebuffer Context::createFramebuffer() {
return UniqueFramebuffer{ std::move(id), { this } };
}
-UniqueRenderbuffer Context::createRenderbuffer(const gfx::RenderbufferPixelType type, const Size size) {
+std::unique_ptr<gfx::RenderbufferResource>
+Context::createRenderbufferResource(const gfx::RenderbufferPixelType type, const Size size) {
RenderbufferID id = 0;
MBGL_CHECK_ERROR(glGenRenderbuffers(1, &id));
UniqueRenderbuffer renderbuffer{ std::move(id), { this } };
@@ -345,9 +347,10 @@ UniqueRenderbuffer Context::createRenderbuffer(const gfx::RenderbufferPixelType
MBGL_CHECK_ERROR(
glRenderbufferStorage(GL_RENDERBUFFER, Enum<gfx::RenderbufferPixelType>::to(type), size.width, size.height));
bindRenderbuffer = 0;
- return renderbuffer;
+ return std::make_unique<gl::RenderbufferResource>(std::move(renderbuffer));
}
+
std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const gfx::TexturePixelType format, const bool flip) {
const size_t stride = size.width * (format == gfx::TexturePixelType::RGBA ? 4 : 1);
auto data = std::make_unique<uint8_t[]>(stride * size.height);
@@ -417,48 +420,52 @@ void checkFramebuffer() {
}
void bindDepthStencilRenderbuffer(
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ auto& depthStencilResource = depthStencil.getResource<gl::RenderbufferResource>();
#ifdef GL_DEPTH_STENCIL_ATTACHMENT
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, depthStencil.renderbuffer));
+ GL_RENDERBUFFER, depthStencilResource.renderbuffer));
#else
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
- depthStencil.renderbuffer));
+ depthStencilResource.renderbuffer));
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, depthStencil.renderbuffer));
+ GL_RENDERBUFFER, depthStencilResource.renderbuffer));
#endif
}
} // namespace
Framebuffer
-Context::createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
- if (color.size != depthStencil.size) {
+Context::createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color,
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ if (color.getSize() != depthStencil.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
+
+ auto& colorResource = color.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, color.renderbuffer));
+ GL_RENDERBUFFER, colorResource.renderbuffer));
bindDepthStencilRenderbuffer(depthStencil);
checkFramebuffer();
- return { color.size, std::move(fbo) };
+ return { color.getSize(), std::move(fbo) };
}
-Framebuffer Context::createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color) {
+Framebuffer Context::createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color) {
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
+ auto& colorResource = color.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, color.renderbuffer));
+ GL_RENDERBUFFER, colorResource.renderbuffer));
checkFramebuffer();
- return { color.size, std::move(fbo) };
+ return { color.getSize(), std::move(fbo) };
}
Framebuffer
Context::createFramebuffer(const gfx::Texture& color,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
- if (color.size != depthStencil.size) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ if (color.size != depthStencil.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
@@ -483,8 +490,8 @@ Framebuffer Context::createFramebuffer(const gfx::Texture& color) {
Framebuffer
Context::createFramebuffer(const gfx::Texture& color,
- const Renderbuffer<gfx::RenderbufferPixelType::Depth>& depthTarget) {
- if (color.size != depthTarget.size) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>& depth) {
+ if (color.size != depth.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
@@ -492,10 +499,12 @@ Context::createFramebuffer(const gfx::Texture& color,
MBGL_CHECK_ERROR(glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
reinterpret_cast<const gl::TextureResource&>(*color.resource).texture, 0));
+
+ auto& depthResource = depth.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
- depthTarget.renderbuffer));
+ depthResource.renderbuffer));
checkFramebuffer();
- return { depthTarget.size, std::move(fbo) };
+ return { depth.getSize(), std::move(fbo) };
}
std::unique_ptr<gfx::TextureResource>
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index b16a9994bf..a676c72f06 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -5,7 +5,6 @@
#include <mbgl/gl/object.hpp>
#include <mbgl/gl/state.hpp>
#include <mbgl/gl/value.hpp>
-#include <mbgl/gl/renderbuffer.hpp>
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
@@ -60,23 +59,14 @@ public:
#endif
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
- template <gfx::RenderbufferPixelType type>
- Renderbuffer<type> createRenderbuffer(const Size size) {
- static_assert(type == gfx::RenderbufferPixelType::RGBA ||
- type == gfx::RenderbufferPixelType::DepthStencil ||
- type == gfx::RenderbufferPixelType::Depth,
- "invalid renderbuffer type");
- return { size, createRenderbuffer(type, size) };
- }
-
- Framebuffer createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>&,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
- Framebuffer createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>&);
+ Framebuffer createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>&,
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
+ Framebuffer createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>&);
Framebuffer createFramebuffer(const gfx::Texture&,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
Framebuffer createFramebuffer(const gfx::Texture&);
Framebuffer createFramebuffer(const gfx::Texture&,
- const Renderbuffer<gfx::RenderbufferPixelType::Depth>&);
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>&);
template <typename Image,
gfx::TexturePixelType format = Image::channels == 4 ? gfx::TexturePixelType::RGBA
@@ -213,10 +203,11 @@ private:
void updateTextureResource(const gfx::TextureResource&, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
void updateTextureResourceSub(const gfx::TextureResource&, const uint16_t xOffset, const uint16_t yOffset, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
+ std::unique_ptr<gfx::RenderbufferResource> createRenderbufferResource(gfx::RenderbufferPixelType, Size size) override;
+
std::unique_ptr<gfx::DrawScopeResource> createDrawScopeResource() override;
UniqueFramebuffer createFramebuffer();
- UniqueRenderbuffer createRenderbuffer(gfx::RenderbufferPixelType, Size size);
std::unique_ptr<uint8_t[]> readFramebuffer(Size, gfx::TexturePixelType, bool flip);
#if not MBGL_USE_GLES2
void drawPixels(Size size, const void* data, gfx::TexturePixelType);
diff --git a/src/mbgl/gl/renderbuffer.hpp b/src/mbgl/gl/renderbuffer.hpp
deleted file mode 100644
index a761d17241..0000000000
--- a/src/mbgl/gl/renderbuffer.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <mbgl/gfx/types.hpp>
-#include <mbgl/gl/object.hpp>
-#include <mbgl/util/size.hpp>
-
-namespace mbgl {
-namespace gl {
-
-template <gfx::RenderbufferPixelType renderbufferType>
-class Renderbuffer {
-public:
- Renderbuffer(Size size_, UniqueRenderbuffer renderbuffer_, bool dirty_ = false)
- : size(std::move(size_)), renderbuffer(std::move(renderbuffer_)), dirty(dirty_) {
- }
-
- using type = std::integral_constant<gfx::RenderbufferPixelType, renderbufferType>;
- Size size;
- UniqueRenderbuffer renderbuffer;
-
- void shouldClear(bool clear) {
- dirty = clear;
- }
- bool needsClearing() {
- return dirty;
- }
-
-private:
- bool dirty;
-};
-
-} // namespace gl
-} // namespace mbgl
diff --git a/src/mbgl/gl/renderbuffer_resource.hpp b/src/mbgl/gl/renderbuffer_resource.hpp
new file mode 100644
index 0000000000..52865b42f7
--- /dev/null
+++ b/src/mbgl/gl/renderbuffer_resource.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <mbgl/gfx/renderbuffer.hpp>
+#include <mbgl/gl/object.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class RenderbufferResource final : public gfx::RenderbufferResource {
+public:
+ explicit RenderbufferResource(UniqueRenderbuffer renderbuffer_)
+ : renderbuffer(std::move(renderbuffer_)) {
+ }
+
+ UniqueRenderbuffer renderbuffer;
+};
+
+} // namespace gl
+} // namespace mbgl