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author | Chris Loer <chris.loer@gmail.com> | 2017-11-13 12:10:34 -0800 |
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committer | Chris Loer <chris.loer@gmail.com> | 2017-11-13 12:10:34 -0800 |
commit | ad8e3ef0019b2753bc9dace6b702bb39bd418f7f (patch) | |
tree | c257f041fefe359051214ef16008a6dbacb5476b | |
parent | b989abe5ae4e834968269104345f35a219cdd055 (diff) | |
download | qtlocation-mapboxgl-upstream/viewport-collision-small-stuff.tar.gz |
Make RenderLayer friend CrossTileSymbolIndex and Placement instead of making renderTiles entirely public.upstream/viewport-collision-small-stuff
-rw-r--r-- | src/mbgl/renderer/render_layer.hpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index aa5777a186..55831cb72c 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -81,10 +81,14 @@ public: friend std::string layoutKey(const RenderLayer&); +protected: + // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they + // can update opacities in the symbol buckets immediately before rendering + friend class CrossTileSymbolIndex; + friend class Placement; // Stores current set of tiles to be rendered for this layer. std::vector<std::reference_wrapper<RenderTile>> renderTiles; -protected: // Stores what render passes this layer is currently enabled for. This depends on the // evaluated StyleProperties object and is updated accordingly. RenderPass passes = RenderPass::None; |