From ad8e3ef0019b2753bc9dace6b702bb39bd418f7f Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Mon, 13 Nov 2017 12:10:34 -0800 Subject: Make RenderLayer friend CrossTileSymbolIndex and Placement instead of making renderTiles entirely public. --- src/mbgl/renderer/render_layer.hpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mbgl/renderer/render_layer.hpp b/src/mbgl/renderer/render_layer.hpp index aa5777a186..55831cb72c 100644 --- a/src/mbgl/renderer/render_layer.hpp +++ b/src/mbgl/renderer/render_layer.hpp @@ -81,10 +81,14 @@ public: friend std::string layoutKey(const RenderLayer&); +protected: + // renderTiles are exposed directly to CrossTileSymbolIndex and Placement so they + // can update opacities in the symbol buckets immediately before rendering + friend class CrossTileSymbolIndex; + friend class Placement; // Stores current set of tiles to be rendered for this layer. std::vector> renderTiles; -protected: // Stores what render passes this layer is currently enabled for. This depends on the // evaluated StyleProperties object and is updated accordingly. RenderPass passes = RenderPass::None; -- cgit v1.2.1