1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
/*
* Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "PlayerLabel.h"
PlayerLabel::PlayerLabel(QWidget* parent)
: QLabel(parent)
, m_bufferingAnimationIterator(m_bufferingAnimation)
, m_animationTimer(this)
{
m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_1.png").scaled(QSize(80, 80)));
m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_2.png").scaled(QSize(80, 80)));
m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_3.png").scaled(QSize(80, 80)));
m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_4.png").scaled(QSize(80, 80)));
m_bufferingAnimationIterator = m_bufferingAnimation;
m_animationTimer.setSingleShot(false);
m_animationTimer.setInterval(200);
connect(&m_animationTimer, SIGNAL(timeout()), this, SLOT(onAnimationTimeout()));
m_cannotplay = QPixmap(":/images/button_cannotplay.png").scaled(QSize(80, 80));
}
void PlayerLabel::onPlayerError()
{
setPixmap(m_cannotplay);
show();
}
void PlayerLabel::startBufferingAnimation()
{
m_bufferingAnimationIterator.toFront();
setPixmap(m_bufferingAnimationIterator.next());
show();
m_animationTimer.start();
}
void PlayerLabel::stopBufferingAnimation()
{
hide();
m_animationTimer.stop();
}
void PlayerLabel::onAnimationTimeout()
{
if (!m_bufferingAnimationIterator.hasNext())
m_bufferingAnimationIterator.toFront();
setPixmap(m_bufferingAnimationIterator.next());
}
|