/* * Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "PlayerLabel.h" PlayerLabel::PlayerLabel(QWidget* parent) : QLabel(parent) , m_bufferingAnimationIterator(m_bufferingAnimation) , m_animationTimer(this) { m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_1.png").scaled(QSize(80, 80))); m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_2.png").scaled(QSize(80, 80))); m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_3.png").scaled(QSize(80, 80))); m_bufferingAnimation.append(QPixmap(":/images/loading_buffering_4.png").scaled(QSize(80, 80))); m_bufferingAnimationIterator = m_bufferingAnimation; m_animationTimer.setSingleShot(false); m_animationTimer.setInterval(200); connect(&m_animationTimer, SIGNAL(timeout()), this, SLOT(onAnimationTimeout())); m_cannotplay = QPixmap(":/images/button_cannotplay.png").scaled(QSize(80, 80)); } void PlayerLabel::onPlayerError() { setPixmap(m_cannotplay); show(); } void PlayerLabel::startBufferingAnimation() { m_bufferingAnimationIterator.toFront(); setPixmap(m_bufferingAnimationIterator.next()); show(); m_animationTimer.start(); } void PlayerLabel::stopBufferingAnimation() { hide(); m_animationTimer.stop(); } void PlayerLabel::onAnimationTimeout() { if (!m_bufferingAnimationIterator.hasNext()) m_bufferingAnimationIterator.toFront(); setPixmap(m_bufferingAnimationIterator.next()); }