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path: root/src/opengl/gl2paintengineex/qglengineshadersource_p.h
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* Update copyright headersAkseli Salovaara2015-03-311-13/+13
* Updated year in copyright headerKai Koehne2014-03-261-1/+1
* Update copyright year in Digia's license headersSergio Ahumada2013-01-131-1/+1
* Change copyrights from Nokia to DigiaIikka Eklund2012-09-291-24/+24
* Update contact information in license headers.Sergio Ahumada2012-08-011-2/+2
* Update year in Nokia copyright messages.Jason McDonald2012-01-111-1/+1
* Update licenseheader text in source files for qt4.8Jyri Tahtela2011-05-131-17/+17
* Added support for six-parameter radial gradients.Samuel Rødal2011-04-131-4/+14
* Precision specifiers are not allowed for shader variablesKristian Høgsberg2011-01-271-14/+14
* Update copyright year to 2011.Jason McDonald2011-01-111-1/+1
* Remove driver bug work-around from GL 2 paint engine.Samuel Rødal2010-11-121-5/+0
* Merge remote branch 'origin/4.6' into qt-4.7-from-4.6Olivier Goffart2010-05-171-1/+0
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| * Workaround for ATI driver bug when using QGraphicsEffect with GL.Kim Motoyoshi Kalland2010-05-121-1/+0
* | Fix crash in styles example when running with opengl graphicssystemTom Cooksey2010-04-281-8/+8
* | Implement a special case, simplified vertex shader for complex geometryEskil Abrahamsen Blomfeldt2010-03-161-0/+8
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* Worked around driver bug causing clipping errors on N900.Samuel Rødal2010-03-101-3/+8
* Purely cosmetic (formatting) changes to GL2 engine's GLSLTom Cooksey2010-01-211-333/+357
* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-8/+26
* Remove unnecessary depth uniform from GL2 engine's GLSLTom Cooksey2010-01-211-6/+0
* Update copyright year to 2010Jason McDonald2010-01-071-1/+1
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-221-34/+32
* Added some optimizations to the blur and drop shadow GL filters.Samuel Rødal2009-10-291-8/+8
* Fixed upside down brush patterns in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-141-1/+0
* Added support for drawing a pixmap multiple times in one call.Kim Motoyoshi Kalland2009-10-021-0/+20
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-221-0/+33
* Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-221-33/+0
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-211-0/+33
* Revert "Added support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-171-33/+0
* Added support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-161-0/+33
* Fix drawTiledPixmap for NPOT pixmaps on OpenGL ES 2.0Tom Cooksey2009-09-141-0/+12
* Update license headers again.Jason McDonald2009-09-091-4/+4
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
* Don't flip texture coords in texture brushes in accordance with new bindTextureGunnar Sletta2009-08-271-1/+0
* Improved GLSL precision specifiers in GL 2 engine.Samuel Rødal2009-08-261-24/+24
* Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-261-1/+1
* Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-191-3/+3
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| * Fixed text rendering on GL ES 2 implementations.Trond Kjernåsen2009-08-171-3/+3
* | Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | Added custom shader hook to the GL 2 paint engine.Samuel Rødal2009-06-301-0/+8
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* Fixed buggy clipping when using projective transforms in GL 2 engine.Samuel Rødal2009-06-251-14/+4
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-1/+16
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-091-0/+14
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-2/+7
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-201-1/+1
* Change fragment shaders to apply the mask as the final stepTom Cooksey2009-04-221-2/+2
* Make text rendering work again on the GL2 engineTom Cooksey2009-04-211-5/+4
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-20/+12
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-14/+14