summaryrefslogtreecommitdiff
path: root/src/opengl/gl2paintengineex/qglengineshadersource_p.h
diff options
context:
space:
mode:
authorTom Cooksey <thomas.cooksey@nokia.com>2009-04-22 17:25:36 +0200
committerTom Cooksey <thomas.cooksey@nokia.com>2009-04-22 17:41:48 +0200
commitaa295fbfdae1a687bc7bd9f7f364721a35566828 (patch)
tree78e711c4a044ecc01a09a3dd03071e1e493fb6c7 /src/opengl/gl2paintengineex/qglengineshadersource_p.h
parent93c617026e093ea788ead5d0eb34686c4a84a77f (diff)
downloadqt4-tools-aa295fbfdae1a687bc7bd9f7f364721a35566828.tar.gz
Change fragment shaders to apply the mask as the final step
I.e. After composition, not before.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index f2facacc47..bf896b1673 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -294,7 +294,7 @@ static const char* const qglslMainFragmentShader_CMO = "\
lowp vec4 applyMask(lowp vec4); \
lowp vec4 compose(lowp vec4); \
void main() { \
- gl_FragColor = compose(applyMask(srcPixel()*globalOpacity)); \
+ gl_FragColor = applyMask(compose(srcPixel()*globalOpacity))); \
}";
static const char* const qglslMainFragmentShader_CM = "\
@@ -302,7 +302,7 @@ static const char* const qglslMainFragmentShader_CM = "\
lowp vec4 applyMask(lowp vec4); \
lowp vec4 compose(lowp vec4); \
void main() { \
- gl_FragColor = compose(applyMask(srcPixel())); \
+ gl_FragColor = applyMask(compose(srcPixel())); \
}";
static const char* const qglslMainFragmentShader_MO = "\