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/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#version 440
layout (location = 0) in vec4 vertexCoord;
layout (location = 1) in vec2 postScaleOffset;
layout (std140, binding = 0) uniform Block {
uniform mat4 matrix;
uniform vec4 bindingLoopsColor;
} block;
layout (location = 0) out vec4 color;
void main()
{
gl_Position = block.matrix * vertexCoord;
gl_Position.x += postScaleOffset.x * 0.005;
gl_Position.y += postScaleOffset.y * 0.01;
gl_Position.z -= 0.1;
gl_Position.w = 1.0;
color = block.bindingLoopsColor;
}
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