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|
/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "qdeclarativecontext2d_p.h"
#include "qdeclarativecanvas_p.h"
#include <qdebug.h>
#include <math.h>
#include <qgraphicsitem.h>
#include <qapplication.h>
#include <qgraphicseffect.h>
#include <QImage>
QT_BEGIN_NAMESPACE
static const double Q_PI = 3.14159265358979323846; // pi
class CustomDropShadowEffect : public QGraphicsDropShadowEffect
{
public:
void draw(QPainter *painter) { QGraphicsDropShadowEffect::draw(painter);}
void drawSource(QPainter *painter) { QGraphicsDropShadowEffect::drawSource(painter);}
};
// Note, this is exported but in a private header as qtopengl depends on it.
// But it really should be considered private API
void qt_blurImage(QPainter *p, QImage &blurImage, qreal radius, bool quality, bool alphaOnly, int transposed = 0);
void qt_blurImage(QImage &blurImage, qreal radius, bool quality, int transposed = 0);
#define DEGREES(t) ((t) * 180.0 / Q_PI)
#define qClamp(val, min, max) qMin(qMax(val, min), max)
static QList<qreal> parseNumbersList(QString::const_iterator &itr)
{
QList<qreal> points;
QString temp;
while ((*itr).isSpace())
++itr;
while ((*itr).isNumber() ||
(*itr) == '-' || (*itr) == '+' || (*itr) == '.') {
temp.clear();
if ((*itr) == '-')
temp += *itr++;
else if ((*itr) == '+')
temp += *itr++;
while ((*itr).isDigit())
temp += *itr++;
if ((*itr) == '.')
temp += *itr++;
while ((*itr).isDigit())
temp += *itr++;
while ((*itr).isSpace())
++itr;
if ((*itr) == ',')
++itr;
points.append(temp.toDouble());
//eat spaces
while ((*itr).isSpace())
++itr;
}
return points;
}
QColor colorFromString(const QString &name)
{
QString::const_iterator itr = name.constBegin();
QList<qreal> compo;
if (name.startsWith("rgba(")) {
++itr; ++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 4) {
return QColor();
}
//alpha seems to be always between 0-1
compo[3] *= 255;
return QColor((int)compo[0], (int)compo[1],
(int)compo[2], (int)compo[3]);
} else if (name.startsWith("rgb(")) {
++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 3) {
return QColor();
}
return QColor((int)qClamp(compo[0], qreal(0), qreal(255)),
(int)qClamp(compo[1], qreal(0), qreal(255)),
(int)qClamp(compo[2], qreal(0), qreal(255)));
} else if (name.startsWith("hsla(")){
++itr; ++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 4) {
return QColor();
}
return QColor::fromHslF(compo[0], compo[1],
compo[2], compo[3]);
} else if (name.startsWith("hsl(")){
++itr; ++itr; ++itr; ++itr; ++itr;
compo = parseNumbersList(itr);
if (compo.size() != 3) {
return QColor();
}
return QColor::fromHslF(compo[0], compo[1],
compo[2]);
} else {
//QRgb color;
//CSSParser::parseColor(name, color);
return QColor(name);
}
}
static QPainter::CompositionMode compositeOperatorFromString(const QString &compositeOperator)
{
if (compositeOperator == QLatin1String("source-over")) {
return QPainter::CompositionMode_SourceOver;
} else if (compositeOperator == QLatin1String("source-out")) {
return QPainter::CompositionMode_SourceOut;
} else if (compositeOperator == QLatin1String("source-in")) {
return QPainter::CompositionMode_SourceIn;
} else if (compositeOperator == QLatin1String("source-atop")) {
return QPainter::CompositionMode_SourceAtop;
} else if (compositeOperator == QLatin1String("destination-atop")) {
return QPainter::CompositionMode_DestinationAtop;
} else if (compositeOperator == QLatin1String("destination-in")) {
return QPainter::CompositionMode_DestinationIn;
} else if (compositeOperator == QLatin1String("destination-out")) {
return QPainter::CompositionMode_DestinationOut;
} else if (compositeOperator == QLatin1String("destination-over")) {
return QPainter::CompositionMode_DestinationOver;
} else if (compositeOperator == QLatin1String("darker")) {
return QPainter::CompositionMode_SourceOver;
} else if (compositeOperator == QLatin1String("lighter")) {
return QPainter::CompositionMode_SourceOver;
} else if (compositeOperator == QLatin1String("copy")) {
return QPainter::CompositionMode_Source;
} else if (compositeOperator == QLatin1String("xor")) {
return QPainter::CompositionMode_Xor;
}
return QPainter::CompositionMode_SourceOver;
}
static QString compositeOperatorToString(QPainter::CompositionMode op)
{
switch (op) {
case QPainter::CompositionMode_SourceOver:
return "source-over";
case QPainter::CompositionMode_DestinationOver:
return "destination-over";
case QPainter::CompositionMode_Clear:
return "clear";
case QPainter::CompositionMode_Source:
return "source";
case QPainter::CompositionMode_Destination:
return "destination";
case QPainter::CompositionMode_SourceIn:
return "source-in";
case QPainter::CompositionMode_DestinationIn:
return "destination-in";
case QPainter::CompositionMode_SourceOut:
return "source-out";
case QPainter::CompositionMode_DestinationOut:
return "destination-out";
case QPainter::CompositionMode_SourceAtop:
return "source-atop";
case QPainter::CompositionMode_DestinationAtop:
return "destination-atop";
case QPainter::CompositionMode_Xor:
return "xor";
case QPainter::CompositionMode_Plus:
return "plus";
case QPainter::CompositionMode_Multiply:
return "multiply";
case QPainter::CompositionMode_Screen:
return "screen";
case QPainter::CompositionMode_Overlay:
return "overlay";
case QPainter::CompositionMode_Darken:
return "darken";
case QPainter::CompositionMode_Lighten:
return "lighten";
case QPainter::CompositionMode_ColorDodge:
return "color-dodge";
case QPainter::CompositionMode_ColorBurn:
return "color-burn";
case QPainter::CompositionMode_HardLight:
return "hard-light";
case QPainter::CompositionMode_SoftLight:
return "soft-light";
case QPainter::CompositionMode_Difference:
return "difference";
case QPainter::CompositionMode_Exclusion:
return "exclusion";
default:
break;
}
return QString();
}
void Context2D::save()
{
m_stateStack.push(m_state);
}
void Context2D::restore()
{
if (!m_stateStack.isEmpty()) {
m_state = m_stateStack.pop();
m_state.flags = AllIsFullOfDirt;
}
}
void Context2D::scale(qreal x, qreal y)
{
m_state.matrix.scale(x, y);
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::rotate(qreal angle)
{
m_state.matrix.rotate(DEGREES(angle));
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::translate(qreal x, qreal y)
{
m_state.matrix.translate(x, y);
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::transform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy)
{
QMatrix mat(m11, m12,
m21, m22,
dx, dy);
m_state.matrix *= mat;
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
qreal dx, qreal dy)
{
QMatrix mat(m11, m12,
m21, m22,
dx, dy);
m_state.matrix = mat;
m_state.flags |= DirtyTransformationMatrix;
}
QString Context2D::globalCompositeOperation() const
{
return compositeOperatorToString(m_state.globalCompositeOperation);
}
void Context2D::setGlobalCompositeOperation(const QString &op)
{
QPainter::CompositionMode mode =
compositeOperatorFromString(op);
m_state.globalCompositeOperation = mode;
m_state.flags |= DirtyGlobalCompositeOperation;
}
QVariant Context2D::strokeStyle() const
{
return m_state.strokeStyle;
}
void Context2D::setStrokeStyle(const QVariant &style)
{
CanvasGradient * gradient= qobject_cast<CanvasGradient*>(style.value<QObject*>());
if (gradient) {
m_state.strokeStyle = gradient->value();
} else {
QColor color = colorFromString(style.toString());
m_state.strokeStyle = color;
}
m_state.flags |= DirtyStrokeStyle;
}
QVariant Context2D::fillStyle() const
{
return m_state.fillStyle;
}
void Context2D::setFillStyle(const QVariant &style)
{
CanvasGradient * gradient= qobject_cast<CanvasGradient*>(style.value<QObject*>());
if (gradient) {
m_state.fillStyle = gradient->value();
} else {
QColor color = colorFromString(style.toString());
m_state.fillStyle = color;
}
m_state.flags |= DirtyFillStyle;
}
qreal Context2D::globalAlpha() const
{
return m_state.globalAlpha;
}
void Context2D::setGlobalAlpha(qreal alpha)
{
m_state.globalAlpha = alpha;
m_state.flags |= DirtyGlobalAlpha;
}
CanvasImage *Context2D::createImage(const QString &url)
{
return new CanvasImage(url);
}
CanvasGradient *Context2D::createLinearGradient(qreal x0, qreal y0,
qreal x1, qreal y1)
{
QLinearGradient g(x0, y0, x1, y1);
return new CanvasGradient(g);
}
CanvasGradient *Context2D::createRadialGradient(qreal x0, qreal y0,
qreal r0, qreal x1,
qreal y1, qreal r1)
{
QRadialGradient g(QPointF(x1, y1), r0+r1, QPointF(x0, y0));
return new CanvasGradient(g);
}
qreal Context2D::lineWidth() const
{
return m_state.lineWidth;
}
void Context2D::setLineWidth(qreal w)
{
m_state.lineWidth = w;
m_state.flags |= DirtyLineWidth;
}
QString Context2D::lineCap() const
{
switch (m_state.lineCap) {
case Qt::FlatCap:
return "butt";
case Qt::SquareCap:
return "square";
case Qt::RoundCap:
return "round";
default: ;
}
return QString();
}
void Context2D::setLineCap(const QString &capString)
{
Qt::PenCapStyle style;
if (capString == QLatin1String("round"))
style = Qt::RoundCap;
else if (capString == QLatin1String("square"))
style = Qt::SquareCap;
else //if (capString == "butt")
style = Qt::FlatCap;
m_state.lineCap = style;
m_state.flags |= DirtyLineCap;
}
QString Context2D::lineJoin() const
{
switch (m_state.lineJoin) {
case Qt::RoundJoin:
return QLatin1String("round");
case Qt::BevelJoin:
return QLatin1String("bevel");
case Qt::MiterJoin:
return QLatin1String("miter");
default: ;
}
return QString();
}
void Context2D::setLineJoin(const QString &joinString)
{
Qt::PenJoinStyle style;
if (joinString == QLatin1String("round"))
style = Qt::RoundJoin;
else if (joinString == QLatin1String("bevel"))
style = Qt::BevelJoin;
else //if (joinString == "miter")
style = Qt::MiterJoin;
m_state.lineJoin = style;
m_state.flags |= DirtyLineJoin;
}
qreal Context2D::miterLimit() const
{
return m_state.miterLimit;
}
void Context2D::setMiterLimit(qreal m)
{
m_state.miterLimit = m;
m_state.flags |= DirtyMiterLimit;
}
void Context2D::setShadowOffsetX(qreal x)
{
if (m_state.shadowOffsetX == x)
return;
m_state.shadowOffsetX = x;
updateShadowBuffer();
if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
endPainting();
m_state.flags |= DirtyShadowOffsetX;
}
const QList<Context2D::MouseArea> &Context2D::mouseAreas() const
{
return m_mouseAreas;
}
void Context2D::updateShadowBuffer() {
if (m_shadowbuffer.isNull() || m_shadowbuffer.width() != m_width+m_state.shadowOffsetX ||
m_shadowbuffer.height() != m_height+m_state.shadowOffsetY) {
m_shadowbuffer = QImage(m_width+m_state.shadowOffsetX, m_height+m_state.shadowOffsetY, QImage::Format_ARGB32);
m_shadowbuffer.fill(Qt::transparent);
}
}
void Context2D::setShadowOffsetY(qreal y)
{
if (m_state.shadowOffsetY == y)
return;
m_state.shadowOffsetY = y;
updateShadowBuffer();
if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
endPainting();
m_state.flags |= DirtyShadowOffsetY;
}
void Context2D::setShadowBlur(qreal b)
{
if (m_state.shadowBlur == b)
return;
m_state.shadowBlur = b;
updateShadowBuffer();
if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
endPainting();
m_state.flags |= DirtyShadowBlur;
}
void Context2D::setShadowColor(const QString &str)
{
m_state.shadowColor = colorFromString(str);
if (m_painter.device() == &m_shadowbuffer && m_state.shadowBlur>0)
endPainting();
m_state.flags |= DirtyShadowColor;
}
QString Context2D::textBaseline()
{
switch (m_state.textBaseline) {
case Context2D::Alphabetic:
return QLatin1String("alphabetic");
case Context2D::Hanging:
return QLatin1String("hanging");
case Context2D::Bottom:
return QLatin1String("bottom");
case Context2D::Top:
return QLatin1String("top");
case Context2D::Middle:
return QLatin1String("middle");
default:
Q_ASSERT("invalid value");
return QLatin1String("start");
}
}
void Context2D::setTextBaseline(const QString &baseline)
{
if (baseline==QLatin1String("alphabetic"))
m_state.textBaseline = Context2D::Alphabetic;
else if (baseline == QLatin1String("hanging"))
m_state.textBaseline = Context2D::Hanging;
else if (baseline == QLatin1String("top"))
m_state.textBaseline = Context2D::Top;
else if (baseline == QLatin1String("bottom"))
m_state.textBaseline = Context2D::Bottom;
else if (baseline == QLatin1String("middle"))
m_state.textBaseline = Context2D::Middle;
else {
m_state.textBaseline = Context2D::Alphabetic;
qWarning() << ("Context2D: invalid baseline:" + baseline);
}
m_state.flags |= DirtyTextBaseline;
}
QString Context2D::textAlign()
{
switch (m_state.textAlign) {
case Context2D::Left:
return QLatin1String("left");
case Context2D::Right:
return QLatin1String("right");
case Context2D::Center:
return QLatin1String("center");
case Context2D::Start:
return QLatin1String("start");
case Context2D::End:
return QLatin1String("end");
default:
Q_ASSERT("invalid value");
qWarning() << ("Context2D::invalid textAlign");
return QLatin1String("start");
}
}
void Context2D::setTextAlign(const QString &baseline)
{
if (baseline==QLatin1String("start"))
m_state.textAlign = Context2D::Start;
else if (baseline == QLatin1String("end"))
m_state.textAlign = Context2D::End;
else if (baseline == QLatin1String("left"))
m_state.textAlign = Context2D::Left;
else if (baseline == QLatin1String("right"))
m_state.textAlign = Context2D::Right;
else if (baseline == QLatin1String("center"))
m_state.textAlign = Context2D::Center;
else {
m_state.textAlign= Context2D::Start;
qWarning("Context2D: invalid text align");
}
// ### alphabetic, ideographic, hanging
m_state.flags |= DirtyTextBaseline;
}
void Context2D::setFont(const QString &fontString)
{
QFont font;
// ### this is simplified and incomplete
QStringList tokens = fontString.split(QLatin1Char(' '));
foreach (const QString &token, tokens) {
if (token == QLatin1String("italic"))
font.setItalic(true);
else if (token == QLatin1String("bold"))
font.setBold(true);
else if (token.endsWith(QLatin1String("px"))) {
QString number = token;
number.remove("px");
#ifdef Q_OS_MACX
// compensating the extra antialias space with bigger fonts
// this class is only used by the QML Profiler
// not much harm can be inflicted by this dirty hack
font.setPointSizeF(number.trimmed().toFloat()*4.0f/3.0f);
#else
font.setPointSizeF(number.trimmed().toFloat());
#endif
} else
font.setFamily(token);
}
m_state.font = font;
m_state.flags |= DirtyFont;
}
QString Context2D::font()
{
return m_state.font.toString();
}
qreal Context2D::shadowOffsetX() const
{
return m_state.shadowOffsetX;
}
qreal Context2D::shadowOffsetY() const
{
return m_state.shadowOffsetY;
}
qreal Context2D::shadowBlur() const
{
return m_state.shadowBlur;
}
QString Context2D::shadowColor() const
{
return m_state.shadowColor.name();
}
void Context2D::clearRect(qreal x, qreal y, qreal w, qreal h)
{
beginPainting();
m_painter.save();
m_painter.setMatrix(worldMatrix(), false);
m_painter.setCompositionMode(QPainter::CompositionMode_Source);
QColor fillColor = parent()->property("color").value<QColor>();
m_painter.fillRect(QRectF(x, y, w, h), fillColor);
m_painter.restore();
scheduleChange();
}
void Context2D::fillRect(qreal x, qreal y, qreal w, qreal h)
{
beginPainting();
m_painter.save();
m_painter.setMatrix(worldMatrix(), false);
m_painter.fillRect(QRectF(x, y, w, h), m_painter.brush());
m_painter.restore();
scheduleChange();
}
int Context2D::baseLineOffset(Context2D::TextBaseLine value, const QFontMetrics &metrics)
{
int offset = 0;
switch (value) {
case Context2D::Top:
break;
case Context2D::Alphabetic:
case Context2D::Middle:
case Context2D::Hanging:
offset = metrics.ascent();
break;
case Context2D::Bottom:
offset = metrics.height();
break;
}
return offset;
}
int Context2D::textAlignOffset(Context2D::TextAlign value, const QFontMetrics &metrics, const QString &text)
{
int offset = 0;
if (value == Context2D::Start)
value = qApp->layoutDirection() == Qt::LeftToRight ? Context2D::Left : Context2D::Right;
else if (value == Context2D::End)
value = qApp->layoutDirection() == Qt::LeftToRight ? Context2D::Right: Context2D::Left;
switch (value) {
case Context2D::Center:
offset = metrics.width(text)/2;
break;
case Context2D::Right:
offset = metrics.width(text);
case Context2D::Left:
default:
break;
}
return offset;
}
void Context2D::fillText(const QString &text, qreal x, qreal y)
{
beginPainting();
m_painter.save();
m_painter.setPen(QPen(m_state.fillStyle, m_state.lineWidth));
m_painter.setMatrix(worldMatrix(), false);
QFont font;
font.setBold(true);
m_painter.setFont(m_state.font);
int yoffset = baseLineOffset(m_state.textBaseline, m_painter.fontMetrics());
int xoffset = textAlignOffset(m_state.textAlign, m_painter.fontMetrics(), text);
QTextOption opt; // Adjust baseLine etc
m_painter.drawText(QRectF(x-xoffset, y-yoffset, QWIDGETSIZE_MAX, m_painter.fontMetrics().height()), text, opt);
m_painter.restore();
endPainting();
scheduleChange();
}
void Context2D::strokeText(const QString &text, qreal x, qreal y)
{
beginPainting();
m_painter.save();
m_painter.setPen(QPen(m_state.fillStyle,0));
m_painter.setMatrix(worldMatrix(), false);
QPainterPath textPath;
QFont font = m_state.font;
font.setStyleStrategy(QFont::ForceOutline);
m_painter.setFont(font);
const QFontMetrics &metrics = m_painter.fontMetrics();
int yoffset = baseLineOffset(m_state.textBaseline, metrics);
int xoffset = textAlignOffset(m_state.textAlign, metrics, text);
textPath.addText(x-xoffset, y-yoffset+metrics.ascent(), font, text);
m_painter.strokePath(textPath, QPen(m_state.fillStyle, m_state.lineWidth));
m_painter.restore();
endPainting();
scheduleChange();
}
void Context2D::strokeRect(qreal x, qreal y, qreal w, qreal h)
{
QPainterPath path;
path.addRect(x, y, w, h);
beginPainting();
m_painter.save();
m_painter.setMatrix(worldMatrix(), false);
m_painter.strokePath(path, m_painter.pen());
m_painter.restore();
scheduleChange();
}
void Context2D::mouseArea(qreal x, qreal y, qreal w, qreal h, const QScriptValue &callback,
const QScriptValue &data)
{
MouseArea a = { callback, data, QRectF(x, y, w, h), m_state.matrix };
m_mouseAreas << a;
}
void Context2D::beginPath()
{
m_path = QPainterPath();
}
void Context2D::closePath()
{
m_path.closeSubpath();
}
void Context2D::moveTo(qreal x, qreal y)
{
QPointF pt = worldMatrix().map(QPointF(x, y));
m_path.moveTo(pt);
}
void Context2D::lineTo(qreal x, qreal y)
{
QPointF pt = worldMatrix().map(QPointF(x, y));
m_path.lineTo(pt);
}
void Context2D::quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y)
{
QPointF cp = worldMatrix().map(QPointF(cpx, cpy));
QPointF xy = worldMatrix().map(QPointF(x, y));
m_path.quadTo(cp, xy);
}
void Context2D::bezierCurveTo(qreal cp1x, qreal cp1y,
qreal cp2x, qreal cp2y, qreal x, qreal y)
{
QPointF cp1 = worldMatrix().map(QPointF(cp1x, cp1y));
QPointF cp2 = worldMatrix().map(QPointF(cp2x, cp2y));
QPointF end = worldMatrix().map(QPointF(x, y));
m_path.cubicTo(cp1, cp2, end);
}
void Context2D::arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius)
{
//FIXME: this is surely busted
QPointF st = worldMatrix().map(QPointF(x1, y1));
QPointF end = worldMatrix().map(QPointF(x2, y2));
m_path.arcTo(st.x(), st.y(),
end.x()-st.x(), end.y()-st.y(),
radius, 90);
}
void Context2D::rect(qreal x, qreal y, qreal w, qreal h)
{
QPainterPath path; path.addRect(x, y, w, h);
path = worldMatrix().map(path);
m_path.addPath(path);
}
void Context2D::arc(qreal xc, qreal yc, qreal radius,
qreal sar, qreal ear,
bool anticlockwise)
{
//### HACK
// In Qt we don't switch the coordinate system for degrees
// and still use the 0,0 as bottom left for degrees so we need
// to switch
sar = -sar;
ear = -ear;
anticlockwise = !anticlockwise;
//end hack
float sa = DEGREES(sar);
float ea = DEGREES(ear);
double span = 0;
double xs = xc - radius;
double ys = yc - radius;
double width = radius*2;
double height = radius*2;
if (!anticlockwise && (ea < sa)) {
span += 360;
} else if (anticlockwise && (sa < ea)) {
span -= 360;
}
//### this is also due to switched coordinate system
// we would end up with a 0 span instead of 360
if (!(qFuzzyCompare(span + (ea - sa) + 1, 1) &&
qFuzzyCompare(qAbs(span), 360))) {
span += ea - sa;
}
QPainterPath path;
path.moveTo(QPointF(xc + radius * cos(sar),
yc - radius * sin(sar)));
path.arcTo(xs, ys, width, height, sa, span);
path = worldMatrix().map(path);
m_path.addPath(path);
}
void Context2D::fill()
{
beginPainting();
m_painter.fillPath(m_path, m_painter.brush());
scheduleChange();
}
void Context2D::stroke()
{
beginPainting();
m_painter.save();
m_painter.setMatrix(worldMatrix(), false);
QPainterPath tmp = worldMatrix().inverted().map(m_path);
m_painter.strokePath(tmp, m_painter.pen());
m_painter.restore();
scheduleChange();
}
void Context2D::clip()
{
m_state.clipPath = m_path;
m_state.flags |= DirtyClippingRegion;
}
bool Context2D::isPointInPath(qreal x, qreal y) const
{
return m_path.contains(QPointF(x, y));
}
ImageData Context2D::getImageData(qreal sx, qreal sy, qreal sw, qreal sh)
{
Q_UNUSED(sx);
Q_UNUSED(sy);
Q_UNUSED(sw);
Q_UNUSED(sh);
return ImageData();
}
void Context2D::putImageData(ImageData image, qreal dx, qreal dy)
{
Q_UNUSED(image);
Q_UNUSED(dx);
Q_UNUSED(dy);
}
Context2D::Context2D(QObject *parent)
: QObject(parent), m_changeTimerId(-1), m_width(0), m_height(0), m_inPaint(false)
{
reset();
}
void Context2D::setupPainter()
{
m_painter.setRenderHint(QPainter::Antialiasing, true);
if ((m_state.flags & DirtyClippingRegion) && !m_state.clipPath.isEmpty())
m_painter.setClipPath(m_state.clipPath);
if (m_state.flags & DirtyFillStyle)
m_painter.setBrush(m_state.fillStyle);
if (m_state.flags & DirtyGlobalAlpha)
m_painter.setOpacity(m_state.globalAlpha);
if (m_state.flags & DirtyGlobalCompositeOperation)
m_painter.setCompositionMode(m_state.globalCompositeOperation);
if (m_state.flags & MDirtyPen) {
QPen pen = m_painter.pen();
if (m_state.flags & DirtyStrokeStyle)
pen.setBrush(m_state.strokeStyle);
if (m_state.flags & DirtyLineWidth)
pen.setWidthF(m_state.lineWidth);
if (m_state.flags & DirtyLineCap)
pen.setCapStyle(m_state.lineCap);
if (m_state.flags & DirtyLineJoin)
pen.setJoinStyle(m_state.lineJoin);
if (m_state.flags & DirtyMiterLimit)
pen.setMiterLimit(m_state.miterLimit);
m_painter.setPen(pen);
}
}
void Context2D::beginPainting()
{
if (m_width <= 0 || m_height <=0)
return;
if (m_pixmap.width() != m_width || m_pixmap.height() != m_height) {
if (m_painter.isActive())
m_painter.end();
m_pixmap = QPixmap(m_width, m_height);
m_pixmap.fill(parent()->property("color").value<QColor>());
}
if (m_state.shadowBlur > 0 && m_painter.device() != &m_shadowbuffer) {
if (m_painter.isActive())
m_painter.end();
updateShadowBuffer();
m_painter.begin(&m_shadowbuffer);
m_painter.setViewport(m_state.shadowOffsetX,
m_state.shadowOffsetY,
m_shadowbuffer.width(),
m_shadowbuffer.height());
m_shadowbuffer.fill(Qt::transparent);
}
if (!m_painter.isActive()) {
m_painter.begin(&m_pixmap);
m_painter.setRenderHint(QPainter::Antialiasing);
if (!m_state.clipPath.isEmpty())
m_painter.setClipPath(m_state.clipPath);
m_painter.setBrush(m_state.fillStyle);
m_painter.setOpacity(m_state.globalAlpha);
QPen pen;
pen.setBrush(m_state.strokeStyle);
if (pen.style() == Qt::NoPen)
pen.setStyle(Qt::SolidLine);
pen.setCapStyle(m_state.lineCap);
pen.setJoinStyle(m_state.lineJoin);
pen.setWidthF(m_state.lineWidth);
pen.setMiterLimit(m_state.miterLimit);
m_painter.setPen(pen);
} else {
setupPainter();
m_state.flags = 0;
}
}
void Context2D::endPainting()
{
if (m_state.shadowBlur > 0) {
QImage alphaChannel = m_shadowbuffer.alphaChannel();
qt_blurImage(alphaChannel, m_state.shadowBlur, false, 1);
QRect imageRect = m_shadowbuffer.rect();
if (m_shadowColorIndexBuffer.isEmpty() || m_shadowColorBuffer != m_state.shadowColor) {
m_shadowColorIndexBuffer.clear();
m_shadowColorBuffer = m_state.shadowColor;
for (int i = 0; i < 256; ++i) {
m_shadowColorIndexBuffer << qRgba(qRound(255 * m_state.shadowColor.redF()),
qRound(255 * m_state.shadowColor.greenF()),
qRound(255 * m_state.shadowColor.blueF()),
i);
}
}
alphaChannel.setColorTable(m_shadowColorIndexBuffer);
if (m_painter.isActive())
m_painter.end();
m_painter.begin(&m_pixmap);
// draw the blurred drop shadow...
m_painter.save();
QTransform tf = m_painter.transform();
m_painter.translate(0, imageRect.height());
m_painter.rotate(-90);
m_painter.drawImage(0, 0, alphaChannel);
m_painter.setTransform(tf);
m_painter.restore();
// draw source
m_painter.drawImage(-m_state.shadowOffsetX, -m_state.shadowOffsetY, m_shadowbuffer.copy());
m_painter.end();
}
}
void Context2D::clear()
{
m_painter.fillRect(QRect(QPoint(0,0), size()), Qt::white);
}
void Context2D::reset()
{
m_stateStack.clear();
m_state.matrix = QMatrix();
m_state.clipPath = QPainterPath();
m_state.strokeStyle = Qt::black;
m_state.fillStyle = Qt::black;
m_state.globalAlpha = 1.0;
m_state.lineWidth = 1;
m_state.lineCap = Qt::FlatCap;
m_state.lineJoin = Qt::MiterJoin;
m_state.miterLimit = 10;
m_state.shadowOffsetX = 0;
m_state.shadowOffsetY = 0;
m_state.shadowBlur = 0;
m_state.shadowColor = qRgba(0, 0, 0, 0);
m_state.globalCompositeOperation = QPainter::CompositionMode_SourceOver;
m_state.font = QFont();
m_state.textAlign = Start;
m_state.textBaseline = Alphabetic;
m_state.flags = AllIsFullOfDirt;
m_mouseAreas.clear();
clear();
}
void Context2D::drawImage(const QVariant &var, qreal sx, qreal sy,
qreal sw = 0, qreal sh = 0)
{
CanvasImage *image = qobject_cast<CanvasImage*>(var.value<QObject*>());
if (!image) {
Canvas *canvas = qobject_cast<Canvas*>(var.value<QObject*>());
if (canvas)
image = canvas->toImage();
}
if (image) {
beginPainting();
if (sw == sh && sh == 0)
m_painter.drawPixmap(QPointF(sx, sy), image->value());
else
m_painter.drawPixmap(QRect(sx, sy, sw, sh), image->value());
scheduleChange();
}
}
void Context2D::setSize(int width, int height)
{
endPainting();
m_width = width;
m_height = height;
scheduleChange();
}
void Context2D::setSize(const QSize &size)
{
setSize(size.width(), size.height());
}
QSize Context2D::size() const
{
return m_pixmap.size();
}
QPoint Context2D::painterTranslate() const
{
return m_painterTranslate;
}
void Context2D::setPainterTranslate(const QPoint &translate)
{
m_painterTranslate = translate;
m_state.flags |= DirtyTransformationMatrix;
}
void Context2D::scheduleChange()
{
if (m_changeTimerId == -1 && !m_inPaint)
m_changeTimerId = startTimer(0);
}
void Context2D::timerEvent(QTimerEvent *e)
{
if (e->timerId() == m_changeTimerId) {
killTimer(m_changeTimerId);
m_changeTimerId = -1;
endPainting();
emit changed();
} else {
QObject::timerEvent(e);
}
}
QMatrix Context2D::worldMatrix() const
{
QMatrix mat;
mat.translate(m_painterTranslate.x(), m_painterTranslate.y());
mat *= m_state.matrix;
return mat;
}
QT_END_NAMESPACE
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