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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <modelnode.h>
namespace QmlDesigner {
class AbstractView;
enum class AddTextureMode { Image, Texture, LightProbe };
class CreateTexture
{
public:
CreateTexture(AbstractView *view, bool importFiles = false);
void execute(const QString &filePath, AddTextureMode mode, int sceneId);
ModelNode resolveSceneEnv(int sceneId);
void assignTextureAsLightProbe(const ModelNode &texture, int sceneId);
private:
bool addFileToProject(const QString &filePath);
ModelNode createTextureFromImage(const QString &assetPath, AddTextureMode mode);
private:
AbstractView *m_view = nullptr;
bool m_importFile = false;
};
class CreateTextures : public CreateTexture
{
public:
using CreateTexture::CreateTexture;
void execute(const QStringList &filePaths, AddTextureMode mode, int sceneId)
{
for (const QString &path : filePaths)
CreateTexture::execute(path, mode, sceneId);
}
};
}
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