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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#pragma once
#include <QObject>
namespace Utils {
class FilePath;
}
namespace QmlDesigner {
class AbstractView;
class ModelNode;
enum class AddTextureMode { Image, Texture, LightProbe };
class CreateTexture : public QObject
{
Q_OBJECT
public:
CreateTexture(AbstractView *view);
ModelNode execute(const QString &filePath, AddTextureMode mode = AddTextureMode::Texture, int sceneId = -1);
ModelNode resolveSceneEnv(int sceneId);
void assignTextureAsLightProbe(const ModelNode &texture, int sceneId);
private:
bool addFileToProject(const QString &filePath);
ModelNode createTextureFromImage(const Utils::FilePath &assetPath, AddTextureMode mode);
AbstractView *m_view = nullptr;
};
class CreateTextures : public CreateTexture
{
public:
using CreateTexture::CreateTexture;
void execute(const QStringList &filePaths, AddTextureMode mode, int sceneId = -1);
};
} // namespace QmlDesigner
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