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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "assetexporterview.h"
#include "utils/fileutils.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QSet>
#include <memory>
QT_BEGIN_NAMESPACE
class QJsonArray;
QT_END_NAMESPACE
namespace ProjectExplorer {
class Project;
}
namespace QmlDesigner {
class AssetDumper;
class Component;
class AssetExporter : public QObject
{
Q_OBJECT
public:
enum class ParsingState {
Idle = 0,
Parsing,
ParsingFinished,
ExportingAssets,
ExportingAssetsFinished,
WritingJson,
ExportingDone
};
AssetExporter(AssetExporterView *view, ProjectExplorer::Project *project,
QObject *parent = nullptr);
~AssetExporter();
void exportQml(const Utils::FilePaths &qmlFiles, const Utils::FilePath &exportPath,
bool exportAssets, bool perComponentExport);
void cancel();
bool isBusy() const;
const QPixmap &generateAsset(const ModelNode &node);
Utils::FilePath assetPath(const ModelNode &node, const Component *component,
const QString &suffix = {}) const;
void exportAsset(const QPixmap &asset, const Utils::FilePath &path);
QByteArray generateUuid(const ModelNode &node);
QString componentUuid(const ModelNode &instance) const;
signals:
void stateChanged(ParsingState);
void exportProgressChanged(double) const;
private:
ParsingState currentState() const { return m_currentState.m_state; }
void exportComponent(const ModelNode &rootNode);
void writeMetadata() const;
void notifyLoadError(AssetExporterView::LoadState state);
void notifyProgress(double value) const;
void triggerLoadNextFile();
void loadNextFile();
void onQmlFileLoaded();
Utils::FilePath componentExportDir(const Component *component) const;
void beginExport();
void preprocessQmlFile(const Utils::FilePath &path);
bool assignUuids(const ModelNode &root);
private:
mutable class State {
public:
State(AssetExporter&);
void change(const ParsingState &state);
operator ParsingState() const { return m_state; }
AssetExporter &m_assetExporter;
ParsingState m_state = ParsingState::Idle;
} m_currentState;
ProjectExplorer::Project *m_project = nullptr;
AssetExporterView *m_view = nullptr;
Utils::FilePaths m_exportFiles;
unsigned int m_totalFileCount = 0;
Utils::FilePath m_exportPath;
QString m_exportFile;
bool m_perComponentExport = false;
std::vector<std::unique_ptr<Component>> m_components;
QHash<QString, QString> m_componentUuidCache;
QSet<QByteArray> m_usedHashes;
QHash<QString, QPixmap> m_assets;
std::unique_ptr<AssetDumper> m_assetDumper;
bool m_cancelled = false;
};
QDebug operator<< (QDebug os, const QmlDesigner::AssetExporter::ParsingState& s);
} // namespace QmlDesigner
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