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/****************************************************************************
**
** Copyright (C) 2020 Alexis Jeandet.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "outputparsers/ninjaparser.h"
#include <projectexplorer/abstractprocessstep.h>
#include <projectexplorer/buildstep.h>
#include <utils/qtcprocess.h>
#include <QObject>
namespace MesonProjectManager {
namespace Internal {
class NinjaBuildStep final : public ProjectExplorer::AbstractProcessStep
{
Q_OBJECT
public:
NinjaBuildStep(ProjectExplorer::BuildStepList *bsl, Core::Id id);
ProjectExplorer::BuildStepConfigWidget *createConfigWidget() final;
Utils::CommandLine command();
QStringList projectTargets();
void setBuildTarget(const QString &targetName);
void setCommandArgs(const QString &args);
const QString &targetName() const { return m_targetName; }
Q_SIGNAL void targetListChanged();
Q_SIGNAL void commandChanged();
QVariantMap toMap() const override;
bool fromMap(const QVariantMap &map) override;
private:
void update(bool parsingSuccessful);
bool init() override;
void doRun() override;
void setupOutputFormatter(Utils::OutputFormatter *formatter) override;
QString defaultBuildTarget() const;
QString m_commandArgs;
QString m_targetName;
NinjaParser *m_ninjaParser = nullptr;
};
class MesonBuildStepFactory final : public ProjectExplorer::BuildStepFactory
{
public:
MesonBuildStepFactory();
};
} // namespace Internal
} // namespace MesonProjectManager
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