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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (info@qt.nokia.com)
**
**
** GNU Lesser General Public License Usage
**
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** Other Usage
**
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**************************************************************************/
#ifndef GLSLFILEWIZARD_H
#define GLSLFILEWIZARD_H
#include <coreplugin/basefilewizard.h>
namespace GLSLEditor {
class GLSLFileWizard: public Core::BaseFileWizard
{
Q_OBJECT
public:
typedef Core::BaseFileWizardParameters BaseFileWizardParameters;
enum ShaderType
{
VertexShaderES,
FragmentShaderES,
VertexShaderDesktop,
FragmentShaderDesktop
};
explicit GLSLFileWizard(const BaseFileWizardParameters ¶meters,
ShaderType shaderType, QObject *parent = 0);
protected:
QString fileContents(const QString &baseName, ShaderType shaderType) const;
virtual QWizard *createWizardDialog(QWidget *parent,
const QString &defaultPath,
const WizardPageList &extensionPages) const;
virtual Core::GeneratedFiles generateFiles(const QWizard *w,
QString *errorMessage) const;
virtual QString preferredSuffix(ShaderType shaderType) const;
private:
ShaderType m_shaderType;
};
} // namespace GLSLEditor
#endif // GLSLFILEWIZARD_H
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