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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** No Commercial Usage
**
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**************************************************************************/
#include "glsleditorconstants.h"
#include "glslfilewizard.h"
#include <utils/filewizarddialog.h>
#include <utils/qtcassert.h>
#include <utils/filewizarddialog.h>
#include <QtCore/QFileInfo>
#include <QtCore/QTextStream>
#include <QtGui/QWizard>
#include <QtGui/QPushButton>
namespace {
class GLSLFileWizardDialog : public Utils::FileWizardDialog
{
Q_OBJECT
public:
GLSLFileWizardDialog(QWidget *parent = 0)
: Utils::FileWizardDialog(parent)
{
}
};
} // anonymous namespace
using namespace GLSLEditor;
GLSLFileWizard::GLSLFileWizard(const BaseFileWizardParameters ¶meters,
ShaderType shaderType, QObject *parent):
Core::BaseFileWizard(parameters, parent),
m_shaderType(shaderType)
{
}
Core::GeneratedFiles GLSLFileWizard::generateFiles(const QWizard *w,
QString * /*errorMessage*/) const
{
const GLSLFileWizardDialog *wizardDialog = qobject_cast<const GLSLFileWizardDialog *>(w);
const QString path = wizardDialog->path();
const QString name = wizardDialog->fileName();
const QString fileName = Core::BaseFileWizard::buildFileName(path, name, preferredSuffix(m_shaderType));
Core::GeneratedFile file(fileName);
file.setContents(fileContents(fileName, m_shaderType));
file.setAttributes(Core::GeneratedFile::OpenEditorAttribute);
return Core::GeneratedFiles() << file;
}
QString GLSLFileWizard::fileContents(const QString &, ShaderType shaderType) const
{
QString contents;
QTextStream str(&contents);
switch (shaderType) {
case GLSLFileWizard::VertexShaderES:
str << QLatin1String("attribute highp vec4 qt_Vertex;\n")
<< QLatin1String("attribute highp vec4 qt_MultiTexCoord0;\n")
<< QLatin1String("uniform highp mat4 qt_ModelViewProjectionMatrix;\n")
<< QLatin1String("varying highp vec4 qt_TexCoord0;\n")
<< QLatin1String("\n")
<< QLatin1String("void main(void)\n")
<< QLatin1String("{\n")
<< QLatin1String(" gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n")
<< QLatin1String(" qt_TexCoord0 = qt_MultiTexCoord0;\n")
<< QLatin1String("}\n");
break;
case GLSLFileWizard::FragmentShaderES:
str << QLatin1String("uniform sampler2D qt_Texture0;\n")
<< QLatin1String("varying highp vec4 qt_TexCoord0;\n")
<< QLatin1String("\n")
<< QLatin1String("void main(void)\n")
<< QLatin1String("{\n")
<< QLatin1String(" gl_FragColor = texture2D(qt_Texture0, qt_TexCoord0.st);\n")
<< QLatin1String("}\n");
break;
case GLSLFileWizard::VertexShaderDesktop:
str << QLatin1String("attribute vec4 qt_Vertex;\n")
<< QLatin1String("attribute vec4 qt_MultiTexCoord0;\n")
<< QLatin1String("uniform mat4 qt_ModelViewProjectionMatrix;\n")
<< QLatin1String("varying vec4 qt_TexCoord0;\n")
<< QLatin1String("\n")
<< QLatin1String("void main(void)\n")
<< QLatin1String("{\n")
<< QLatin1String(" gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex;\n")
<< QLatin1String(" qt_TexCoord0 = qt_MultiTexCoord0;\n")
<< QLatin1String("}\n");
break;
case GLSLFileWizard::FragmentShaderDesktop:
str << QLatin1String("uniform sampler2D qt_Texture0;\n")
<< QLatin1String("varying vec4 qt_TexCoord0;\n")
<< QLatin1String("\n")
<< QLatin1String("void main(void)\n")
<< QLatin1String("{\n")
<< QLatin1String(" gl_FragColor = texture2D(qt_Texture0, qt_TexCoord0.st);\n")
<< QLatin1String("}\n");
break;
default: break;
}
return contents;
}
QWizard *GLSLFileWizard::createWizardDialog(QWidget *parent, const QString &defaultPath,
const WizardPageList &extensionPages) const
{
GLSLFileWizardDialog *wizardDialog = new GLSLFileWizardDialog(parent);
wizardDialog->setWindowTitle(tr("New %1").arg(displayName()));
setupWizard(wizardDialog);
wizardDialog->setPath(defaultPath);
foreach (QWizardPage *p, extensionPages)
BaseFileWizard::applyExtensionPageShortTitle(wizardDialog, wizardDialog->addPage(p));
return wizardDialog;
}
QString GLSLFileWizard::preferredSuffix(ShaderType shaderType) const
{
switch (shaderType) {
case GLSLFileWizard::VertexShaderES:
return QLatin1String("vsh");
case GLSLFileWizard::FragmentShaderES:
return QLatin1String("fsh");
case GLSLFileWizard::VertexShaderDesktop:
return QLatin1String("vert");
case GLSLFileWizard::FragmentShaderDesktop:
return QLatin1String("frag");
default:
return QLatin1String("glsl");
}
}
#include "glslfilewizard.moc"
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