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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://www.qt.io/licensing. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#ifndef GLSLEDITORPLUGIN_H
#define GLSLEDITORPLUGIN_H
#include <extensionsystem/iplugin.h>
#include <glsl/glsl.h>
namespace GLSLEditor {
namespace Internal {
class GLSLTextEditorWidget;
class GLSLEditorPlugin : public ExtensionSystem::IPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtCreatorPlugin" FILE "GLSLEditor.json")
public:
GLSLEditorPlugin();
~GLSLEditorPlugin();
// IPlugin
bool initialize(const QStringList &arguments, QString *errorMessage = 0);
void extensionsInitialized();
ShutdownFlag aboutToShutdown();
struct InitFile
{
InitFile(GLSL::Engine *engine = 0, GLSL::TranslationUnitAST *ast = 0)
: engine(engine), ast(ast)
{}
~InitFile();
GLSL::Engine *engine;
GLSL::TranslationUnitAST *ast;
};
static const InitFile *fragmentShaderInit(int variant);
static const InitFile *vertexShaderInit(int variant);
static const InitFile *shaderInit(int variant);
};
} // namespace Internal
} // namespace GLSLEditor
#endif // GLSLEDITORPLUGIN_H
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