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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include <QtGlobal>

namespace Designer {
namespace Constants {

const char INFO_READ_ONLY[] = "DesignerXmlEditor.ReadOnly";
const char K_DESIGNER_XML_EDITOR_ID[] = "FormEditor.DesignerXmlEditor";
const char C_DESIGNER_XML_EDITOR[] = "Designer Xml Editor";
const char C_DESIGNER_XML_DISPLAY_NAME[]  = QT_TRANSLATE_NOOP("Designer", "Form Editor");

const char SETTINGS_CATEGORY[] = "P.Designer";
const char SETTINGS_CATEGORY_ICON[] = ":/core/images/category_design.png";
const char SETTINGS_TR_CATEGORY[] = QT_TRANSLATE_NOOP("Designer", "Designer");

// Context
const char C_FORMEDITOR[] = "FormEditor.FormEditor";
const char M_FORMEDITOR[] = "FormEditor.Menu";
const char M_FORMEDITOR_PREVIEW[] = "FormEditor.Menu.Preview";

// Wizard type
const char FORM_FILE_TYPE[] = "Qt4FormFiles";
const char FORM_MIMETYPE[] = "application/x-designer";

enum DesignerSubWindows
{
    WidgetBoxSubWindow,
    ObjectInspectorSubWindow,
    PropertyEditorSubWindow,
    SignalSlotEditorSubWindow,
    ActionEditorSubWindow,
    DesignerSubWindowCount
};

enum EditModes
{
    EditModeWidgetEditor,
    EditModeSignalsSlotEditor,
    EditModeBuddyEditor,
    EditModeTabOrderEditor,
    NumEditModes
};

namespace Internal {
    enum { debug = 0 };
}
} // Constants
} // Designer