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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#ifndef DEBUGGER_BREAKPOINTMARKER_H
#define DEBUGGER_BREAKPOINTMARKER_H
#include "breakpoint.h"
#include <texteditor/basetextmark.h>
namespace Debugger {
namespace Internal {
// The red blob on the left side in the cpp editor.
class BreakpointMarker : public TextEditor::BaseTextMark
{
public:
BreakpointMarker(BreakpointModelId id, const QString &fileName, int lineNumber);
~BreakpointMarker();
void removedFromEditor();
void updateLineNumber(int lineNumber);
void updateFileName(const QString &fileName);
bool isDraggable() const { return true; }
void dragToLine(int lineNumber);
bool isClickable() const { return true; }
void clicked();
private:
BreakpointModelId m_id;
friend class BreakHandler;
};
} // namespace Internal
} // namespace Debugger
#endif
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