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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <coreplugin/imode.h>
namespace Core {
class IEditor;
/**
* A global mode for Design pane - used by Bauhaus (QML Designer) and
* Qt Designer. Other plugins can register themselves by registerDesignWidget()
* and giving a list of mimetypes that the editor understands, as well as an instance
* to the main editor widget itself.
*/
class CORE_EXPORT DesignMode final : public IMode
{
Q_OBJECT
public:
static DesignMode *instance();
static void setDesignModeIsRequired();
static void registerDesignWidget(QWidget *widget,
const QStringList &mimeTypes,
const Context &context);
static void unregisterDesignWidget(QWidget *widget);
static void createModeIfRequired();
static void destroyModeIfRequired();
signals:
void actionsUpdated(Core::IEditor *editor);
private:
DesignMode();
~DesignMode() final;
void updateActions();
void currentEditorChanged(IEditor *editor);
void updateContext(Id newMode, Id oldMode);
void setActiveContext(const Context &context);
};
} // namespace Core
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