summaryrefslogtreecommitdiff
path: root/src/libs/utils/launchersocket.h
blob: eaf84319e096d3a472e883b42ee45cd13c1477b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/****************************************************************************
**
** Copyright (C) 2021 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#pragma once

#include "environment.h"
#include "filepath.h"
#include "launcherpackets.h"
#include "processutils.h"
#include "qtcprocess.h"

#include <QDeadlineTimer>
#include <QHash>
#include <QMutex>
#include <QObject>
#include <QProcess>
#include <QWaitCondition>

#include <atomic>
#include <memory>
#include <vector>

QT_BEGIN_NAMESPACE
class QLocalSocket;
QT_END_NAMESPACE

namespace Utils {
namespace Internal {

class LauncherInterfacePrivate;
class LauncherHandle;
class LauncherSignal;
class ErrorSignal;
class StartedSignal;
class ReadyReadSignal;
class FinishedSignal;

// All the methods and data fields in this class are called / accessed from the caller's thread.
// Exceptions are explicitly marked.
class CallerHandle : public QObject
{
    Q_OBJECT
public:
    enum class SignalType {
        NoSignal,
        Error,
        Started,
        ReadyRead,
        Finished
    };
    Q_ENUM(SignalType)
    CallerHandle(QObject *parent, quintptr token)
        : QObject(parent), m_token(token) {}
    ~CallerHandle() override;

    LauncherHandle *launcherHandle() const { return m_launcherHandle; }
    void setLauncherHandle(LauncherHandle *handle) { QMutexLocker locker(&m_mutex); m_launcherHandle = handle; }

    bool waitForStarted(int msecs);
    bool waitForReadyRead(int msces);
    bool waitForFinished(int msecs);

    // Returns the list of flushed signals.
    QList<SignalType> flush();
    QList<SignalType> flushFor(SignalType signalType);
    bool shouldFlushFor(SignalType signalType) const;
    // Called from launcher's thread exclusively.
    void appendSignal(LauncherSignal *launcherSignal);

    // Called from caller's or launcher's thread.
    QProcess::ProcessState state() const;
    void cancel();

    QByteArray readAllStandardOutput();
    QByteArray readAllStandardError();

    qint64 processId() const;
    int exitCode() const;
    QString errorString() const;
    void setErrorString(const QString &str);

    void start(const QString &program, const QStringList &arguments);
    // Called from caller's or launcher's thread.
    void startIfNeeded();

    qint64 write(const QByteArray &data);

    QProcess::ProcessError error() const;
    // Called from caller's or launcher's thread.
    QString program() const;
    // Called from caller's or launcher's thread.
    QStringList arguments() const;
    void setProcessSetupData(const ProcessSetupData &setup);
    QProcess::ExitStatus exitStatus() const;

signals:
    void errorOccurred(QProcess::ProcessError error);
    void started();
    void finished();
    void readyReadStandardOutput();
    void readyReadStandardError();

private:
    bool waitForSignal(int msecs, CallerHandle::SignalType newSignal);
    bool canWaitFor(SignalType newSignal) const; // TODO: employ me before calling waitForSignal()

    // Called from caller's or launcher's thread. Call me with mutex locked.
    void doStart();
    // Called from caller's or launcher's thread.
    void sendPacket(const Internal::LauncherPacket &packet);
    // Called from caller's or launcher's thread.
    bool isCalledFromCallersThread() const;
    // Called from caller's or launcher's thread. Call me with mutex locked.
    bool isCalledFromLaunchersThread() const;

    QByteArray readAndClear(QByteArray &data) const
    {
        const QByteArray tmp = data;
        data.clear();
        return tmp;
    }

    void handleError(const ErrorSignal *launcherSignal);
    void handleStarted(const StartedSignal *launcherSignal);
    void handleReadyRead(const ReadyReadSignal *launcherSignal);
    void handleFinished(const FinishedSignal *launcherSignal);

    // Lives in launcher's thread. Modified from caller's thread.
    LauncherHandle *m_launcherHandle = nullptr;

    mutable QMutex m_mutex;
    // Accessed from caller's and launcher's thread
    QList<LauncherSignal *> m_signals;

    const quintptr m_token;

    // Modified from caller's thread, read from launcher's thread
    std::atomic<QProcess::ProcessState> m_processState = QProcess::NotRunning;
    std::unique_ptr<StartProcessPacket> m_startPacket;
    int m_processId = 0;
    int m_exitCode = 0;
    QProcess::ExitStatus m_exitStatus = QProcess::ExitStatus::NormalExit;
    QByteArray m_stdout;
    QByteArray m_stderr;
    QProcess::ProcessError m_error = QProcess::UnknownError;

    QString m_command;
    QStringList m_arguments;
    ProcessSetupData m_setup;
};

// Moved to the launcher thread, returned to caller's thread.
// It's assumed that this object will be alive at least
// as long as the corresponding QtcProcess is alive.

class LauncherHandle : public QObject
{
    Q_OBJECT
public:
    // Called from caller's thread, moved to launcher's thread afterwards.
    LauncherHandle(quintptr token) : m_token(token) {}
    // Called from caller's thread exclusively.
    bool waitForSignal(int msecs, CallerHandle::SignalType newSignal);
    CallerHandle *callerHandle() const { return m_callerHandle; }
    void setCallerHandle(CallerHandle *handle) { QMutexLocker locker(&m_mutex); m_callerHandle = handle; }
    // Called from caller's thread exclusively.
    void setCanceled() { m_awaitingShouldContinue = false; }

    // Called from launcher's thread exclusively.
    void handleSocketReady();
    void handleSocketError(const QString &message);
    void handlePacket(LauncherPacketType type, const QByteArray &payload);

    // Called from caller's thread exclusively.
    bool isSocketError() const { return m_socketError; }

private:
    // Called from caller's thread exclusively.
    bool doWaitForSignal(QDeadlineTimer deadline, CallerHandle::SignalType newSignal);
    // Called from launcher's thread exclusively. Call me with mutex locked.
    void wakeUpIfWaitingFor(CallerHandle::SignalType newSignal);

    // Called from launcher's thread exclusively. Call me with mutex locked.
    void flushCaller();
    // Called from launcher's thread exclusively.
    void handleErrorPacket(const QByteArray &packetData);
    void handleStartedPacket(const QByteArray &packetData);
    void handleReadyReadStandardOutput(const QByteArray &packetData);
    void handleReadyReadStandardError(const QByteArray &packetData);
    void handleFinishedPacket(const QByteArray &packetData);

    // Called from caller's or launcher's thread.
    bool isCalledFromLaunchersThread() const;
    bool isCalledFromCallersThread() const;

    // Lives in caller's thread. Modified only in caller's thread. TODO: check usages - all should be with mutex
    CallerHandle *m_callerHandle = nullptr;

    // Modified only in caller's thread.
    bool m_awaitingShouldContinue = false;
    mutable QMutex m_mutex;
    QWaitCondition m_waitCondition;
    const quintptr m_token;
    std::atomic_bool m_socketError = false;
    // Modified only in caller's thread.
    CallerHandle::SignalType m_waitingFor = CallerHandle::SignalType::NoSignal;
};

class LauncherSocket : public QObject
{
    Q_OBJECT
    friend class LauncherInterfacePrivate;
public:
    // Called from caller's or launcher's thread.
    bool isReady() const { return m_socket.load(); }
    void sendData(const QByteArray &data);

    // Called from caller's thread exclusively.
    CallerHandle *registerHandle(QObject *parent, quintptr token);
    void unregisterHandle(quintptr token);

signals:
    void ready();
    void errorOccurred(const QString &error);

private:
    // Called from caller's thread, moved to launcher's thread.
    LauncherSocket(QObject *parent = nullptr);
    // Called from launcher's thread exclusively.
    ~LauncherSocket() override;

    // Called from launcher's thread exclusively.
    LauncherHandle *handleForToken(quintptr token) const;

    // Called from launcher's thread exclusively.
    void setSocket(QLocalSocket *socket);
    void shutdown();

    // Called from launcher's thread exclusively.
    void handleSocketError();
    void handleSocketDataAvailable();
    void handleSocketDisconnected();
    void handleError(const QString &error);
    void handleRequests();

    // Called from caller's or launcher's thread.
    bool isCalledFromLaunchersThread() const;

    std::atomic<QLocalSocket *> m_socket{nullptr};
    PacketParser m_packetParser;
    std::vector<QByteArray> m_requests;
    mutable QMutex m_mutex;
    QHash<quintptr, LauncherHandle *> m_handles;
};

} // namespace Internal
} // namespace Utils